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Talliree Yndercook's page

104 posts. Alias of AdamWarnock.


HP: 14/14 (Strain: 0) (Injury: 0) | AC 13/13/11: F+1, R +3, W +1 | Per:+7, Init: +2 | E. Spit 6/6

Spells per Day:
1st: 5/5

About Talliree Yndercook

Talliree Yndercook
Female Gnome Sorcerer (Crossblooded, Wildblooded) 2
CG Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +7
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 14 (2d6+2)
Fort +1, Ref +3, Will +1; +2 vs. illusions
Defensive Abilities defensive training
Speed 20 ft.
Melee Quarterstaff +2 (1d4/x2)
Special Attacks hatred
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Sorcerer (Crossblooded, Wildblooded) Spells Known (CL 2):
1 (5/day) Burning Hands (DC 14)
0 (at will) Ray of Frost, Detect Magic, Dancing Lights, Prestidigitation (DC 13)
Str 10, Dex 14, Con 13, Int 10, Wis 10, Cha 17
Base Atk +1; CMB +0; CMD 12
Feats Elemental Focus (Cold), Eschew Materials
Traits Faithful Artist (Perform [sing]), Gifted Adept (Burning Hands), Unhappy Childhood (Tortured)
Skills Acrobatics +2 (-2 jump), Craft (jewelry) +2, Fly +4, Perception +7, Perform (sing) +9, Spellcraft +4, Stealth +6; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ elemental spit (1d6+1 cold damage), illusion resistance, mutated bloodlines (elemental [water], linnorm [cold])
Combat Gear Scroll of Magic Weapon; Other Gear Quarterstaff, Chalk (2), Holy symbol, silver (Holy Symbol of Desna), 19 GP, 9 SP, 8 CP
Special Abilities
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Elemental (Water) You may change any energy spell to use [Cold] energy.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Elemental Spit (1d6+1 Cold damage) Ranged touch attack to damage foe in 30 ft.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Faithful Artist (Perform [sing]) With Desna's blessing, you have pursued an artistic path. You gain a +1 trait bonus to one Perform skill, and Perform is always a class skill for you.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gifted Adept (Burning Hands) A chosen spell gets +1 CL.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Linnorm (Cold) Gain spell level natural armor for 1d4 rds when cast [Cold] spells.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Scroll of Magic Weapon Add this item to create a scroll with spells on it.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.


Talliree doesn’t remember her parents well. The natural inclination of gnomes to forget things so they can view the world through fresh eyes and see things in a new way, and her young age when they disappeared left her memories vague and fragmented.

The pain though, she remembered all too well. She was found by Lamm shortly after she her parents went missing. Promises of a warm bed and a full belly drew her in. She wasn’t particularly quick, but she did find her niche in the small, but growing band of “Lamm’s little lambs.” She could distract marks using magic and her singing. Things were going smoothly for a time. Then Lamm suffered the first of many setbacks in his quest to become one of the lords of the underworld in Korvosa. The wicked young man went to a meeting between several of the more notorious thieves in Korvosa, they laughed at first, but when he refused to leave, they beat him senseless. His wounded ego festered, and he took it out on the small orphans he had lured in. He became a drunk, imbibing cheap ale and wine to forget, and beating his “Lambs” when he couldn’t.

Talliree became a favored target, especially when she started showing sorceress powers. When they helped his schemes, Lamm was almost giddy. When they failed, as they often did, he vented his anger on the gnome. Life got harder and harder for her, and the others. Then by ones and twos, they disappeared, or were found dead from sickness the next morning. Fresh orphans were brought in to replace those that went missing or died. Soon, though, children snatched from their homes, or their mothers in the market began to bolster their numbers.

Talliree was soon the last of the original “Lambs” left. She tried her best to comfort the others, but she found it hard when terror gripped her heart. Finally her magic refused to work at all, and her distractions became less effective. Lamm, drunk and wrathful, took her away from the others one night and beat her until the dawn. He left Talliree in a dark alley, thinking her dead. A varisian couple found the battered gnome and nursed her back to health. They taught her about the Desnan faith. Travel and exploration pulled at the gnome, beckoning her with a siren song, but a darker desire burned in her heart. Revenge against Lamm became her goal. She left Korvosa several times, but found herself coming back every time, her need for vengeance not sated. She took to visiting the Dwarf’s Axe when not roaming the streets or sleeping in her small flat. She listened for rumors, and had just about given up when two strange men came in looking to hire some muscle.

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