Duelist

Rudolph Aegean's page

4 posts. Alias of Lord_Viper_69.


Full Name

Rudolph Aegean

Race

Half elf

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Age

22

Special Abilities

Sneak attack, trapfinding

Alignment

CN

Location

The Shingles in North Point

Languages

common, elven, necril

Strength 10
Dexterity 16
Constitution 11
Intelligence 14
Wisdom 12
Charisma 14

About Rudolph Aegean

HP 8 Init +3 Perception 6
Str 10, Dex 16 (4 pts, +2 racial), Con 11 (1 pt), Int 14 (4 pts), Wis 12 (2 pts), Cha 14 (4 pts)

Saves: Fort 0(1)/Ref 5(6)/Will 2(3) (vs arcane)
Attack +3 short sword (piercing, 1d6, 19-20x2)
+3 shortbow (blunt or pierce, 1d6, x3)
AC 17 (4 armor, 3 dex) FF 14, Touch 13
CMB 0, CMD 13 Spd 30

Background:

Spoiler:
As the illegitimate son of Perishial Kalissreavil I was soon abandoned, a common thread, when my "human" mother became bored of the novelty of elven kind, and the derision suffered for harboring and raising me, a half elf child. Left to his own devices at an early age I learned to survive unseen, hiding amongst the rabble and the dark places of the city. As I grew older I became enthralled with the less acceptable sport as it was the only option available to me really. I came into contact with a Swastel, Pilts Swastel, who provided some of the disreputable but rather entertaining events. While I'm not particularly fond of him, we are civil, and as a customer I can find what I enjoy.
As I alluded to earlier I favor the darker, less traveled areas of the city. I have had more than a few reasons to hide in the Gray; so long as they don't recognize me, I'm safe. They're mostly harmless as it is, just avoid a group, or any of them if you can help it. I do also enjoy midland, where a bevy of marks exist for my personal gain. They have more than enough, they won't miss one purse.

On a normal day I will venture through midland, all over the city really. I identify those that can "aid" me. I try to find items that will fix up my place, keep things from falling out, plugs holes, and allow me to persist in this thoroughly mismanaged city. I typically stay in the northern sections, but I do like to walk through the hoity toity areas occasionally, see if they try to throw me out or attack me. When I'm tired, or bored, I venture to the Shingles in North Point and play games with the neighbors. The best one we've found is to jump various ledges, just don't fall, Marcus did. He's alive, but has a lame leg now. I've left the main city a few times, and I've learned to avoid the docks, there are some weird druid or animal things there, I can't tell the difference.

Spoiler:
I've heard a friend of mine was recently taken, a ward I had come to call my own, I actually care about the little guy. He happens to my brother. This Lamm character seems to think he can take what he wants from me and chain my little buddy away. I've been looking for information to find my friend, and show this Lamm he will pay for screwing with me.

NPC's-
Pilts Swastley (Exemplary Exacerbles)
Hubert Finn (Wizard for my failed apprenticeship)
Phillip Aegean (younger brother, taken by Lamm, background)

Areas-North Point and the Gray district

Feats:

Spoiler:
Weapon Finesse

Traits:

Spoiler:

Seeker of Brightness (+1 know dungeoneering and perception)
Failed Apprentice (+1 vs arcane spells)
Missing Child (+1 will, campaign)

Skills:

Spoiler:
Acrobatics 7 (Dex), Appraise21 (Int), Bluff 7 (Cha), Climb 4 (Str), Craft 2 (Int), Diplomacy 6 (Cha), Disable Device 7 (Dex), Disguise 2 (Cha), Escape Artist 7 (Dex), Intimidate 2 (Cha), Knowledge (dungeoneering) 3(4 with map) (Int), Knowledge (local) 2 (Int), Linguistics 2 (Int), Perception 6 (Wis), Perform 2 (Cha), Profession 1 (Wis), Sense Motive 6 (Wis), Sleight of Hand 7 (Dex), Stealth 7 (Dex), Survival 1(2 with map)(Wis), Swim 0 (Str), and Use Magic Device 2 (Cha).

Equipment:

Spoiler:
armor-
chain shirt (100gp, +4 armor)

weapons-
short sword (10 gp), shortbow (30gp), arrows (20 blunt and 20 common, 3 gp), 2 daggers (2 gp)

Miscellaneous- bedroll, backpack, soap, poncho,twine (50 ft), silk rope (10 gp, 50 ft), compass (10 gp), small steel mirror (10 gp), map (50 gp, +1 survival/dungeoneering, hooded lantern (7gp), torch, rations (2gp, 4 days)

Alcohol-absinthe

Funds:

Spoiler:
31gp

Abilities:
Half-Elf
-+2 bonus to one ability score of their choice
-Humanoid creatures with both the human and the elf subtypes.
-Medium size.
-base speed of 30 feet.
-Languages: Half-elves begin play speaking Common and Elven.
-immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
-Skill Focus as a bonus feat at 1st level.
-+1 bluff and sense motive (alternate racial feature).
-can see twice as far as humans in conditions of dim light.
-count as both elves and humans for any effect related to race.
-choose two favored classes at first level (rogue and sorcerer) and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.