Beshtu

Kishta Feathersmoke's page

73 posts. Alias of pH unbalanced.


Full Name

Kishta Feathersmoke

Race

Human (Shoanti)

Classes/Levels

Bard (Arcane Duelist) 1 - hp 8/8

Gender

Female

Size

M

Age

20

Deity

Milani

Location

Korvosa

Strength 15
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 8
Charisma 16

About Kishta Feathersmoke

GENERAL:
Female Human (Shoanti) Bard (Arcane Duelist) 1
CG Medium Humanoid (Human)
Init: +1; Senses: Perception +3
Languages: Common, Shoanti, Varisian, Vudrani
Str 15, Dex 13, Con 10, Int 12, Wis 8, Cha 16

BOOKKEEPING:

Feats: Arcane Strike (Bonus from Arcane Duelist), Cosmopolitan (Bonus from Race), Dodge (Lvl 1)
Traits: Bred for War, Tortured
Favored Class: Bard (+1 0 level Spell)
Skills Purchased: 1 Ranks each in Diplomacy, Intimidate, Know: Local, Performance: Oratory, Perception, Stealth, & Survival)
Spells Known: 0th Level x5, 1st Level x2
Spells per Day: 1st Level x2

COMBAT INFO:

DEFENSE

AC:15, Touch 12, Flat-footed 13 (+3 armor, +1 Dex, +1 Dodge)
hp 8 (1d8)
Fort +0, Ref +4, Will +2
CMD 13

OFFENSE

BAB +0; CMB +3;
Spd 30 ft.

Melee Weapons:
Longsword +2 (1d8+2/19-20/x2)
Dagger +2 (1d4+2/19-20/x2)

EQUIPMENT:

Worn:Studded Leather Armor
Necklace w/Silver Rose Pendant

Backpack:
Bedroll
Waterskin

Satchel:Book of Shoanti Folk Tales
Journal
2 Pens & Ink
Small Steel Mirror
Razor

Belt:Longsword
Dagger
Spell Component Pouch

Small Belt Pouch:
20gp
20sp
50cp

SKILLS:

Appraise: +1
Bluff: +3
Climb: +1*
Craft(any) +1
Diplomacy: +7
Disguise: +3
Heal: -1
Intimidate: +8
Knowledge: Local: +5
Perception: +3
Perform (Oratory): +7
Sense Motive: -1
Stealth: +7*
Survival: +2 (urban & underground +6)
Swim: +1*

*includes -1 Armor Check Penalty

SPELLS KNOWN:

Level 0:
Light
Message
Prestidigitation
Sift
Unwitting Ally

Level 1:
Delusional Pride
Grease

SPECIAL ABILITIES:

BARD ABILITIES
Bardic Performance: 7 rounds/day

Rallying Cry
At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.

Distraction
At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

HUMAN ABILITIES

Heart of the Slums: Humans who eke out a life in a city's teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll. This racial trait replaces skilled.

TRAITS & FEATS

Bred for War: You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.
Tortured: Gaedren tortured you and left you for dead on a garbage heap after you made one too many errors. Your scars and memories have honed your reaction speed and make you rather jumpy. You gain a +1 bonus on Reflex saves.
Arcane Strike: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
Cosmopolitan:Benefit: You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.(2 Langs: Varisian & Vudrani; Heal & Survival are Class Skills)
Dodge:You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Indomitable Faith:You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.

Background:
Kishta's earliest memories are of giving trinkets to Gaedran Lamm. She is unmistakably a Shoanti, but who her family is or how she came to be a Lamb is unknown to her. When she was young she stole for him, and when she was older she fought for him (or more accurately: for her 'brothers' and 'sisters'), but when she was twelve and starting to reach her full growth he became too frightened to keep her around and so he beat her near to death and abandoned her.

She was found by a priest of Milani who nursed her back to health. Among his small congregation was an old Vudrani couple whose children were all grown. They bonded during her recovery and raised her as one of their own. She grew up with a love of freedom and an understanding of its price; she also clearly had talent with a story and a blade.

But the hunger that could not be satisfied was for knowledge of the people of her birth, of the Shoanti. She has, thus far, been too timid to approach them herself, but she has begun to shave her head in the Shoanti fashion, and sports a new tattoo on her upper arm -- a bear that appears to be in the Shoanti style, though to a true Shoanti it is clearly the work of a foreigner.

1) Description:
Kishta is a very striking woman. She is tall and wiry, standing 6'1" in her bare feet and weighing only 190 pounds. Her features are clearly Shoanti and she shaves her head in the Shoanti fashion, leaving only dark stubble. She wears sleeveless leather armor and keeps her arms bare -- proudly showing off her new Shoanti tattoo of a bear.

2) Personality:
Kishta is an imposing and memorable woman, and so she has learned to cultivate an aura of invincibility. She has a quick blade and a quick tongue, and can draw blood with either, though she prefers not to, unless pressed.

3) Attitude towards Lamm:
Kishta would greatly enjoy killing Lamm. But she'd say it was just to free any other children still under his control.

4) If Lamm were her Prisoner:
She would start by getting him talking. She would tell him stories of the evils he had done, and try to get him to show remorse. If he did, she might take pity on him, and let him die by his own hand. But if he refused, she would grow angrier and angrier, until she struck him down. She would never torture him or make him suffer, however -- her anger is hot, not cold.

5) Attitude towards Korvosa:
Korvosa is her home. She has great love for the people of Korvosa, but none at all for its government and nobility, who allow the people to suffer as they do. She dreams of exploring the land of the Shoanti, but her love of the Korvosans and her fear of leaving the only city she has ever known have so far kept her from doing so.

6) Attitude towards King & Queen:
Kishta has no love for the King -- who spends the City's money like water -- or the Queen -- who appears to be a spoiled princess. She doesn't hesitate to tell sarcastic stories of either.

7) Quirks:
Her only real quirk is her ignorant fascination with all things Shoanti. She really wants to explore that side of her heritage, but has no idea where to begin -- her attempts thus far are full of embarrassing missteps. I will mention here, since I haven't elsewhere, that her main Bardic talent is Oratory -- she is a storyteller, not a singer or musician.