
Shalissa |

"I agree Neltji. That child has been acting quite suspicious" Shalissa nods in agreement.
---
The next day Shalissa secures some boat for the party, using her knowledge of the native's language and gifting ten gold coins for all the goodness they have done to the group.
"Does anyone know how to row?" the elf will ready herself at the boat with her longsword, and will be glad to be among the ones with the breath water once the group makes it to the sunken hull.

Cevill Cyra |

"I know several songs that can help one row. I have tried my hand at it once or twice. It usually ends in a child taking the oar away from me and saying, "Let me do it."

Shalissa |

"As you know, I was raised in the Mordant Spire. We are trained to dive from a young age, and I am no exception. I can take the lead in exploring the sunken ship"
She glances at the others, assessing their readiness "If Aomak or any other danger appears, I'll need you all to be prepared to cover me"
Shalissa steps to the edge of the boat, securing her equipment and making sure her longsword is within easy reach "I'll signal if I find anything or if there's trouble. Stay alert, and may the gods guide our efforts."

DM RichD |

You all find that the wreck has been picked clean, but you did find a locked iron military trunk. DC25 Disable Device
As you are rowing back to shore, an ominous shadow passes under your boat!
A few seconds a great head emerges from the lake close to your boat!
Cevill Cyra: 1d20 + 3 ⇒ (19) + 3 = 22
Ndombe: 1d20 + 2 ⇒ (3) + 2 = 5
Neltji/Anthony: 1d20 + 6 ⇒ (9) + 6 = 15
Nothus Adalis: 1d20 + 2 ⇒ (8) + 2 = 10
Shalissa: 1d20 + 3 ⇒ (13) + 3 = 16
Elasmosaurus: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Order/HP
Cevill 22 (39/39)
Shalissa 16 (35/35)
Neltji/Anthony 15 (33/33)(0?/0?)
Nothus 10 (43/43)
Elasmosaurus 85 (28/28)
Ndombe 4 (40/40)
Up First: Everyone!

Shalissa |

"It is there my friends!" Shalissa screams at the sight of the beast, strongly sit over the iron box.
As she picks sight of the creature, she casts blindess on it.
Fort DC 17 or become permanently blinded
If it cannot be still seen or not on spell reach, she readies an action to cast it when possible.

Neltji |

Neltji does not want to kill it but simply drive it away. As such she puts a temporary minor curse on it as she hexes it to lower its resistance to charm animal and other spells.
will save DC 17

Nothus Adalis |

Nothus releases his breath, "Well done, Ndombe."

Shalissa |

Shalissa nods satisfied, smiling as the creature flees "Well done Ndombe!"
Helping to row to the land, she pulls the military trunk out of the boat "Does anyone know how to force open this?"
If no one has the tools to do this, she can prepare a knock spell tomorrow.
Knock vs DC 25: 1d20 + 5 + 10 ⇒ (15) + 5 + 10 = 30

Neltji |

Happy that the creature was driven away Neltji lets go of the hex and does not prolong its agony by cackling at it. Gozreh was indeed with you and us Ndombe. Let’s hope it stays that way. As for opening this chest I don’t have such skill but I can aid someone whom does with magic.
Neltji will cast guidance as necessary’s

DM RichD |

The villagers are a little disappointed that you did not permanently remove the threat, but nonetheless, they welcome you as heroes for showing the creature who's boss!
When you get the chest open, either through spell or otherwise, you find it contains the following:
1,000 gp in gold ingots, a potion of cat’s grace, two potions of lesser restoration, and an adamantine machete treat as a short sword.

Shalissa |

"This will be useful" Shalissa helps identify the magical items and passes the machete for jungle path opening.
"We did some goodness here, the beast will leave the villagers be for a time" she comments satisfied by the end result "It is now our time to continue our trip"
With that, she will join the group on moving forward to their next landmark.

DM RichD |

O. Bodies on the Riverbank
After enjoying the hospitality of the village, you are soon on your way. A few days later, you come across an area where the trees grow broader and taller here, their gnarled branches rising to a tangled canopy that blots out the sun. Digging into their roots, giant, parasitic corpse-flowers blossom across the forest floor. Littering the banks of the river are several humanoid corpses, their armor and bodies ripped apart as if by large claws.

Shalissa |

"It seems we have another threat in these parts" Shalissa says as she surveys the grisly scene before the party. The sight of the mutilated bodies, combined with the eerie beauty of the parasitic corpse-flowers, sends a shiver down her spine "These claw marks... they don't look like anything we've encountered before."
She turns to her companions, her expression grave "We need to stay alert. Whatever did this might still be nearby. Can any of you see any recent tracks or signs of movement?"
Shalissa scans the scene with detect magic and clinic eye, trying to discern who might have caused the mortal wounds.
Knowledge nature or dungeoneering: 1d20 + 9 ⇒ (8) + 9 = 17

DM RichD |

Shalissa and Ndombe almost come to the same conclusion at the same time - A giant ape!
As if on cue, said ape emerges from the jungle roaring and coming right at you!
Cevill Cyra: 1d20 + 3 ⇒ (18) + 3 = 21
Ndombe: 1d20 + 2 ⇒ (6) + 2 = 8
Neltji/Anthony: 1d20 + 6 ⇒ (14) + 6 = 20
Nothus Adalis: 1d20 + 2 ⇒ (20) + 2 = 22
Shalissa: 1d20 + 4 ⇒ (14) + 4 = 18
Dire Ape: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative Order/HP
Nothus 22 (43/43)
Cevill 21 (39/39)
Neltji/Anthony 20 (33/33)(0?/0?)
Shalissa 18 (35/35)
Ndombe 8 (40/40)
Dire Ape 8 (30/30)
Everyone may act! The ape is about 40ft from you all.

Neltji |

Can't make the sense motive check..
Surprised at the carnage of the mutilated bodies, Neltji is lucky to respond before the ape attacks the group. Falling back on the tactics they used at with the water giraffe she tries to hex the ape.
evil eye saves dc 16

Shalissa |

Unable to sense what is going on with the ape, Shalissa goes for a protective spell, casting mirror image, 1d4 + 1 ⇒ (3) + 1 = 4 of herself appear around "Why that ape would cause such carnage? Is it scared or being used by someone else?"

Ndombe |

I had been hoping someone else could properly sense motive, but it would seem we shall be forced to act against Ndombe's better judgement.
"Come Umngane, I take no pleasure in it, but your cousin here seems out for our blood."
Ndombe and Umngane charge the ape...
Ndombe:
Trident Hit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Melee
Trident Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Umngane
Claw PA: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Claw Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Cevill Cyra |

Cevill will inspire the group. +2 Attack and Damage
"The ape is grape, the papes I make is great
The weight I break on plates is shake, don't hate
The flow is straight so no debate
I'm holdin' cake, unload the eight"

Cevill Cyra |

Neltji pauses in her hexing to look at Cevill. What did you just say? Is that some confision spell you are casting?
"It song from an old orc tribe. It sounds better in orcish backed by battle drums."

DM RichD |

Round 1
Suddenly you are all afraid of the ape!
Fear DC18 will save. If fail you are panicked, if make it, then you are shaken.
Round 2
Nothus 22 (43/43)
Cevill 21 (39/39)
Neltji/Anthony 20 (33/33)(0?/0?)
Shalissa 18 (35/35)
Ndombe 8 (40/40)
Dire Ape 8 (24/30)WOUNDED
Everyone may act! (Nothusx2)

Ndombe |

Unless I am mistaken, the bard song adds +2 for a save vs fear.
Ndombe:
Will: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Umngane:
Will: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
As Umngane runs away, Ndombe shakes off most of the fear and attacks...
Trident Hit: 1d20 + 5 + 2 - 2 ⇒ (12) + 5 + 2 - 2 = 17 Melee
Trident Damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Neltji |

will save Neltji 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Neltji takes 1 close look at the ape and high tails it out of there, her cloak swishing behind as she goes.
Will save Anthony 1d20 + 4 ⇒ (14) + 4 = 18
Anthony scoffs at Neltji fleeing like a scared teenage girl (which she still technically is by age mind you) but can't do anything else but hold.
How long does the panic last?

Nothus Adalis |

Will (Nothus): 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Will (Blackleaf): 1d20 + 2 ⇒ (8) + 2 = 10
Druid and cat both run away from the ape.

Shalissa |

Will DC 18: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Despite the scary ape, Shalissa holds her ground and says a few magical words trying to gain some time by tripping the ape with a grease at his feet.
Ref DC 16

Cevill Cyra |

Cevill will 5ft back to try to keep the warrior in front of him then he will shoot twice.
Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (11) + 7 + 1 + 2 - 2 = 19
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12
Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (5) + 7 + 1 + 2 - 2 = 13
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

DM RichD |

Round 2
Cevill wounds the Ape!
The Ape will attack Ndombe!
Attack Bite: 1d20 + 10 ⇒ (13) + 10 = 23
Attack Claw 1: 1d20 + 10 ⇒ (20) + 10 = 30
Attack Claw 2: 1d20 + 10 ⇒ (1) + 10 = 11
Bite Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Round 3
Nothus 22 (43/43)
Cevill 21 (39/39)
Neltji/Anthony 20 (33/33)(0?/0?)
Shalissa 18 (35/35)
Ndombe 8 (27/40)WOUNDED
Dire Ape 8 (12/30)WOUNDED
Everyone may act!

Neltji |

Neltji keeps running away until she no longer can see the ape or hear it roar. She wants no part of the creature that makes her bladder tremble like that.
Duration is 1 round per level if failed save

Ndombe |

Ndombe has 50 hp these days. Also, that claw attack is a crit threat, so the ape should roll to confirm.
Umngane continues to flee.
Ndombe will attack the ape...
Trident Hit: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 Melee
Trident Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Nothus Adalis |

Does Nothus save each round? Or just keep fleeing?