Neltji |
Neltji continues cackling at the ooze in the hopes that it will eventually not remember what it was doing as it tries to attack again. She then reached forward to touch Ndombe giving him a bit of healing satire his wounds. 1d8 + 4 ⇒ (3) + 4 = 7
Neltji |
That could have gone worse I suppose. Thankfully you were able to drop it quickly before it started to suffocate you. Oozes can be nasty creatures.ARe you in need of more healing?
Neltji pulls out her wand and taps Ndombe on the shoulder with it closing up his remaining wounds.
wand of cure mod 2d8 + 3 ⇒ (6, 2) + 3 = 11
Nothus Adalis |
Nothus shakes his head, "They're vile, vile things."
DM RichD |
Moving on...
The crusher
A strange metal and wooden device occupies the center of this passage. It consists of a central shaft running from floor to ceiling, surrounded by poles that form a large cage around the device, attached to a trough or basin perforated with tiny holes. Ropes run from the basin up through blocks mounted to the tops of the poles.
Three salt wrights roam this room and immediately attack!
Cevill Cyra: 1d20 + 3 ⇒ (20) + 3 = 23
Ndombe: 1d20 + 2 ⇒ (17) + 2 = 19
Neltji/Anthony: 1d20 + 6 ⇒ (13) + 6 = 19
Nothus Adalis: 1d20 + 2 ⇒ (3) + 2 = 5
Salt Wright 1: 1d20 + 1 ⇒ (4) + 1 = 5
Salt Wright 2: 1d20 + 1 ⇒ (11) + 1 = 12
Salt Wright 3: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Order/HP
Cevill 23 (39/39)
Ndombe 19 (22/40)WOUNDED
Neltji/Anthony 19 (33/33)(0?/0?)
Salt Wright 2 12 (26/26)
Nothus 5 (43/43)
Salt Wright 1 5 (26/26)
Salt Wright 3 3 (26/26)
Up First: Cevill, Ndombe & Neltji
Neltji |
know religion on the salt wights for immunities and resistances please.
1d20 + 6 ⇒ (14) + 6 = 20
Hopefully knowing what they are facing, she nonetheless knows undead infest this mine. Neltji skips the evil eye and goes straight for misfortuning the lead wight.
will save DC 18
cackle to extend if failed save.
Cevill Cyra |
Cevill will bravely inspire the group. "With the expediency you used agaist the ooze."
Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Nothus Adalis |
Nothus calls on his small companion to attack as he takes a moment to watch the wight, before nodding to himself, There's a pattern to how it moves, even if it's unnatural..., and swinging his the cold iron trip of his staff at the creature.
Blackleaf (bite): 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 I'll assume that misses and not roll the trip or damage
Quarterstaff (inspired, studied): 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29
Confirm?: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14 I'll assume that misses and not roll critical damage
Normal damage: 1d6 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9
DM RichD |
Round 1
Nothus hits the wright!
Soooo close on the other attacks! It has an AC of 15.
One wright will attack Nothus.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
The other will attack Ndombe.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
@Ndombe: DC14 Fort Save or take Con Damage: 1d3 ⇒ 3 as the water leaves your body.
Round 2
Cevill 23 (39/39)
Ndombe 19 (35/40)WOUNDED
Neltji/Anthony 19 (33/33)(0?/0?)
Salt Wright 2 12 (18/26)WOUNDED, HEXED
Nothus 5 (43/43)
Salt Wright 1 5 (17/26)WOUNDED
Salt Wright 3 3 (26/26)
Next Up: Cevill, Ndombe & Neltji
Cevill Cyra |
Cevill will take another 5ft step back and attack.
Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (10) + 7 + 1 + 1 - 2 = 17
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (8) + 7 + 1 + 1 - 2 = 15
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Nothus Adalis |
Nothus and Blackleaf each take a side-step, trying to split the wight's concentration on the two of them, before they each attack.
Blackleaf (bite): 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23 for 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Trip: 1d20 + 8 ⇒ (9) + 8 = 17 Maybe? Could be these are v. prone..
Blackleaf (claw): 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17 for 1d3 + 1 ⇒ (3) + 1 = 4
Blackleaf (claw): 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 for 1d3 + 1 ⇒ (2) + 1 = 3
Quarterstaff (inspired, studied, flank): 1d20 + 7 + 2 + 1 + 1 ⇒ (8) + 7 + 2 + 1 + 1 = 19
for 1d6 + 6 + 1 + 1 + 1 ⇒ (3) + 6 + 1 + 1 + 1 = 12
Nothus Adalis |
Nothus watches how the creature defends itself against Ndombe for a moment before he and Blackleaf attack.
Assuming we can't flank this round.
Blackleaf (bite): 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 for 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Trip: 1d20 + 8 ⇒ (5) + 8 = 13
Quarterstaff (inspired, studied): 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
DM RichD |
Round 2
The wright will attack Nothis.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
It misses!
Round 3
Cevill 23 (39/39)
Ndombe 19 (35/40)WOUNDED
Neltji/Anthony 19 (33/33)(0?/0?)
Salt Wright 2 12 (-7/26)DEAD
Nothus 5 (43/43)
Salt Wright 1 5 (-5/26)DEAD
Salt Wright 3 3 (13/26)WOUNDED, HEXED
Next Up: Cevill (x2), Ndombe, Neltji, & Nothus
Remember AC15 and 13 HP of damage does it in!
Cevill Cyra |
Cevill will keep attacking!
Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (17) + 7 + 1 + 1 - 2 = 24
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (14) + 7 + 1 + 1 - 2 = 21
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (10) + 7 + 1 + 1 - 2 = 17
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (5) + 7 + 1 + 1 - 2 = 12
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Nothus Adalis |
Nothus spins the staff, then stops, shifting out of his fighting stance, "Well, that worked."
Neltji |
Those things are quite nasty. Nice job getting rid of them so quickly! If only all such evils could be purged so quickly.
Neltji lets the men recover themselves from the quick sudden fight as she searches the area for hints of where the undead came from.
Perception 1d20 + 2 ⇒ (9) + 2 = 11
DM RichD |
C6. The Blue Warrior
A small island rises out of the shallow water in the center of the drift. Part of a large, translucent blue orb protrudes from the surrounding earth, pulsing with a pale blue glow. The globe is cracked in several places and shards of the strange, glass-like substance lie scattered across the islet’s surface. A sizable hole is smashed into one side, revealing a hollow interior.
Nothus Adalis |
Nothus looks at the substance without getting too close, trying to determine if he has any idea what it might be.
Casting Detect Magic, also
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Neltji |
Neltji follows in Nothus footsteps as she too casts detect magic and tries to figure out what they are seeing. It looks broken but still pulsates? Is it a creature or some sort of mechanism?
Knowledge (arcana) 1d20 + 11 ⇒ (12) + 11 = 23
knowledge (dungeon) 1d20 + 6 ⇒ (3) + 6 = 9
knowledge (engineering) 1d20 + 6 ⇒ (8) + 6 = 14
knowledge (geography) 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge (history) 1d20 + 11 ⇒ (19) + 11 = 30
Knowledge (local) 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge (nature) 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge (planes) 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (religion) 1d20 + 6 ⇒ (6) + 6 = 12
Spellcraft 1d20 + 12 ⇒ (11) + 12 = 23
DM RichD |
@Neltji & Nothus: You sense a lot of negative energy emanating from the orb.
As you all try to figure out what this orb is, two wrights emerge from it!
Cevill Cyra: 1d20 + 3 ⇒ (4) + 3 = 7
Ndombe: 1d20 + 2 ⇒ (12) + 2 = 14
Neltji/Anthony: 1d20 + 6 ⇒ (16) + 6 = 22
Nothus Adalis: 1d20 + 2 ⇒ (5) + 2 = 7
The Blue Warrior: 1d20 + 3 ⇒ (15) + 3 = 18
Jelera Crinhouse: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Order/HP
Neltji/Anthony 22 (33/33)(0?/0?)
The Blue Warrior 18 (34/34)
Ndombe 14 (40/40)
Cevill 7 (39/39)
Nothus 7 (43/43)
Jelera Crinhouse 4 (26/26)
Up First: Neltji
DM RichD |
Round 1
Neltji attempts to Hex the Blue Warrior with misfortune.
Will Save DC18: 1d20 + 7 ⇒ (19) + 7 = 26
1-NE,2-ND,3-CE,4-NO: 1d4 ⇒ 1
The Blue Warrior does not like to be hexed and tries to attack Neltji!
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
@Neltji: DC16 Fort save or 1 negative level.
Up Next: Ndombe, Cevill & Nothus
Ndombe |
Ndombe decides that today is not the day to start slacking, so he keeps up his attacks...
Trident Hit: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 Melee
Trident Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Cevill Cyra |
"Another fight. Neltji, watch out!"
Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Nothus Adalis |
Sorry, I can't see the new map to know how to take action (and direct the fuzzball...)-- tried refreshing, still see the grey ooze.