DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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NARRATOR GS Map / SS MAP/

Round 2

Nothus hits the ooze. The ooze continues to grapple Ndombe.
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 + Acid: 1d6 ⇒ 3

Round 3
Neltji/Anthony 18 (33/33)(0?/0?)
Nothus 18 (43/43)
Cevill 13 (39/39)
Ndombe 12 (22/40)WOUNDED
Crystal Ooze 9 (8/50)WOUNDED

Up Next: Everyone


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji continues cackling at the ooze in the hopes that it will eventually not remember what it was doing as it tries to attack again. She then reached forward to touch Ndombe giving him a bit of healing satire his wounds. 1d8 + 4 ⇒ (3) + 4 = 7


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe continues his assault on the ooze...

Trident Hit: 1d20 + 5 ⇒ (7) + 5 = 12 Melee
Trident Damage: 1d8 + 2 ⇒ (7) + 2 = 9


NARRATOR GS Map / SS MAP/

Round 3

Neltji heals Ndombe and Ndombe finishes off the ooze!

Out of Round Mode


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe flexes his muscles as the ooze falls away from him.

"A disgusting feeling having that thing wrapped around you."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

That could have gone worse I suppose. Thankfully you were able to drop it quickly before it started to suffocate you. Oozes can be nasty creatures.ARe you in need of more healing?

Neltji pulls out her wand and taps Ndombe on the shoulder with it closing up his remaining wounds.

wand of cure mod 2d8 + 3 ⇒ (6, 2) + 3 = 11


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"Thank you very much. I believe I am now ready to proceed."


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shakes his head, "They're vile, vile things."


NARRATOR GS Map / SS MAP/

Moving on...

The crusher

A strange metal and wooden device occupies the center of this passage. It consists of a central shaft running from floor to ceiling, surrounded by poles that form a large cage around the device, attached to a trough or basin perforated with tiny holes. Ropes run from the basin up through blocks mounted to the tops of the poles.

Three salt wrights roam this room and immediately attack!

Initiative:

Cevill Cyra: 1d20 + 3 ⇒ (20) + 3 = 23
Ndombe: 1d20 + 2 ⇒ (17) + 2 = 19
Neltji/Anthony: 1d20 + 6 ⇒ (13) + 6 = 19
Nothus Adalis: 1d20 + 2 ⇒ (3) + 2 = 5
Salt Wright 1: 1d20 + 1 ⇒ (4) + 1 = 5
Salt Wright 2: 1d20 + 1 ⇒ (11) + 1 = 12
Salt Wright 3: 1d20 + 1 ⇒ (2) + 1 = 3

Initiative Order/HP
Cevill 23 (39/39)
Ndombe 19 (22/40)WOUNDED
Neltji/Anthony 19 (33/33)(0?/0?)
Salt Wright 2 12 (26/26)
Nothus 5 (43/43)
Salt Wright 1 5 (26/26)
Salt Wright 3 3 (26/26)

Up First: Cevill, Ndombe & Neltji


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Neltji healed me to full! 7 one round, and 11 the next!


NARRATOR GS Map / SS MAP/

Yes she did! My mistake. Ndombe is full and can take an action along with Cevill and Neltji


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe will attack the nearest wight...

Trident Hit: 1d20 + 5 ⇒ (16) + 5 = 21 Melee
Trident Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

know religion on the salt wights for immunities and resistances please.

1d20 + 6 ⇒ (14) + 6 = 20

Hopefully knowing what they are facing, she nonetheless knows undead infest this mine. Neltji skips the evil eye and goes straight for misfortuning the lead wight.

will save DC 18
cackle to extend if failed save.


NARRATOR GS Map / SS MAP/

Round 1

Ndombe hits a wight. Netji, knowing that undead is not susceptible to mind-affecting hexes, chooses misfortune.

Up Next: Cevill


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

Cevill will bravely inspire the group. "With the expediency you used agaist the ooze."

Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


NARRATOR GS Map / SS MAP/

Round 1

Cevill inspires the group.

The wright will attack Ndombe.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 4 ⇒ (6) + 4 = 10

It misses.

Up Next: Nothus


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus calls on his small companion to attack as he takes a moment to watch the wight, before nodding to himself, There's a pattern to how it moves, even if it's unnatural..., and swinging his the cold iron trip of his staff at the creature.

Blackleaf (bite): 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 I'll assume that misses and not roll the trip or damage

Quarterstaff (inspired, studied): 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29
Confirm?: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14 I'll assume that misses and not roll critical damage
Normal damage: 1d6 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9


NARRATOR GS Map / SS MAP/

Round 1

Nothus hits the wright!

Soooo close on the other attacks! It has an AC of 15.

One wright will attack Nothus.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16

The other will attack Ndombe.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

@Ndombe: DC14 Fort Save or take Con Damage: 1d3 ⇒ 3 as the water leaves your body.

Round 2
Cevill 23 (39/39)
Ndombe 19 (35/40)WOUNDED
Neltji/Anthony 19 (33/33)(0?/0?)
Salt Wright 2 12 (18/26)WOUNDED, HEXED
Nothus 5 (43/43)
Salt Wright 1 5 (17/26)WOUNDED
Salt Wright 3 3 (26/26)

Next Up: Cevill, Ndombe & Neltji


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji targets the third wight with misfortune hoping that she can protect her friends more. She then cackles to extend the effect on both of them.

Will save dc 18


NARRATOR GS Map / SS MAP/

Round 2

Neltji targets a second wright with misfortune.

Up Next: Cevill and Ndombe

Since Ndombe is on vacation, does someone want to roll his fort save above and his attack?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Ndombe bot

save 1d20 + 6 ⇒ (14) + 6 = 20

trident attack 2-handed on same wight 1d20 + 6 ⇒ (19) + 6 = 25 for 1d8 + 4 ⇒ (4) + 4 = 8


NARRATOR GS Map / SS MAP/

Thanks Neltji! I am always afraid I will roll 1's and then feel sorry for killing a PC!

Ndombe resists the water-pulling wright, and delivers an attack of his own!

Up Next: Cevill


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Nice rolls Neltji!!!


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

Cevill will take another 5ft step back and attack.

Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (10) + 7 + 1 + 1 - 2 = 17
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (8) + 7 + 1 + 1 - 2 = 15
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


NARRATOR GS Map / SS MAP/

Round 2

Cevill slays the wright!

Up Next: Nothus


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus and Blackleaf each take a side-step, trying to split the wight's concentration on the two of them, before they each attack.

Blackleaf (bite): 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23 for 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Trip: 1d20 + 8 ⇒ (9) + 8 = 17 Maybe? Could be these are v. prone..
Blackleaf (claw): 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17 for 1d3 + 1 ⇒ (3) + 1 = 4
Blackleaf (claw): 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 for 1d3 + 1 ⇒ (2) + 1 = 3

Quarterstaff (inspired, studied, flank): 1d20 + 7 + 2 + 1 + 1 ⇒ (8) + 7 + 2 + 1 + 1 = 19
for 1d6 + 6 + 1 + 1 + 1 ⇒ (3) + 6 + 1 + 1 + 1 = 12


NARRATOR GS Map / SS MAP/

Round 2

Nothus slays the wright!

The remaining wright will attack Nothus.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14

It misses!

OK...AC 15 and 26 HP who will put the last wright down?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji Will misfortune the last wight to keep her Ally’s protected should it survive the onslaught.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe attacks again...

Trident Hit: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 Melee
Trident Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus watches how the creature defends itself against Ndombe for a moment before he and Blackleaf attack.

Assuming we can't flank this round.

Blackleaf (bite): 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 for 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Trip: 1d20 + 8 ⇒ (5) + 8 = 13

Quarterstaff (inspired, studied): 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11


NARRATOR GS Map / SS MAP/

Can Cevill do 13 points of damage? LOL!


NARRATOR GS Map / SS MAP/

Round 2

The wright will attack Nothis.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Attack: 1d20 + 4 ⇒ (12) + 4 = 16

It misses!

Round 3
Cevill 23 (39/39)
Ndombe 19 (35/40)WOUNDED
Neltji/Anthony 19 (33/33)(0?/0?)
Salt Wright 2 12 (-7/26)DEAD
Nothus 5 (43/43)
Salt Wright 1 5 (-5/26)DEAD
Salt Wright 3 3 (13/26)WOUNDED, HEXED

Next Up: Cevill (x2), Ndombe, Neltji, & Nothus

Remember AC15 and 13 HP of damage does it in!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe continues his assault on the creature...

Trident Hit: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Melee
Trident Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

Cevill will keep attacking!

Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (17) + 7 + 1 + 1 - 2 = 24
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (14) + 7 + 1 + 1 - 2 = 21
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9

Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (10) + 7 + 1 + 1 - 2 = 17
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Attack Point Blank Inspire: 1d20 + 7 + 1 + 1 - 2 ⇒ (5) + 7 + 1 + 1 - 2 = 12
Damage Arcane Strike: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9


NARRATOR GS Map / SS MAP/

Cevill brings the wright down!

Out of Round Mode


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"So those things are nasty!"


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus spins the staff, then stops, shifting out of his fighting stance, "Well, that worked."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Those things are quite nasty. Nice job getting rid of them so quickly! If only all such evils could be purged so quickly.

Neltji lets the men recover themselves from the quick sudden fight as she searches the area for hints of where the undead came from.

Perception 1d20 + 2 ⇒ (9) + 2 = 11


NARRATOR GS Map / SS MAP/

C6. The Blue Warrior

A small island rises out of the shallow water in the center of the drift. Part of a large, translucent blue orb protrudes from the surrounding earth, pulsing with a pale blue glow. The globe is cracked in several places and shards of the strange, glass-like substance lie scattered across the islet’s surface. A sizable hole is smashed into one side, revealing a hollow interior.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus looks at the substance without getting too close, trying to determine if he has any idea what it might be.

Casting Detect Magic, also

Perception: 1d20 + 11 ⇒ (5) + 11 = 16


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji follows in Nothus footsteps as she too casts detect magic and tries to figure out what they are seeing. It looks broken but still pulsates? Is it a creature or some sort of mechanism?

knowledge checks:

Knowledge (arcana) 1d20 + 11 ⇒ (12) + 11 = 23
knowledge (dungeon) 1d20 + 6 ⇒ (3) + 6 = 9
knowledge (engineering) 1d20 + 6 ⇒ (8) + 6 = 14
knowledge (geography) 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge (history) 1d20 + 11 ⇒ (19) + 11 = 30
Knowledge (local) 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge (nature) 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge (planes) 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (religion) 1d20 + 6 ⇒ (6) + 6 = 12
Spellcraft 1d20 + 12 ⇒ (11) + 12 = 23


NARRATOR GS Map / SS MAP/

@Neltji & Nothus: You sense a lot of negative energy emanating from the orb.

As you all try to figure out what this orb is, two wrights emerge from it!

Initiative:

Cevill Cyra: 1d20 + 3 ⇒ (4) + 3 = 7
Ndombe: 1d20 + 2 ⇒ (12) + 2 = 14
Neltji/Anthony: 1d20 + 6 ⇒ (16) + 6 = 22
Nothus Adalis: 1d20 + 2 ⇒ (5) + 2 = 7
The Blue Warrior: 1d20 + 3 ⇒ (15) + 3 = 18
Jelera Crinhouse: 1d20 + 1 ⇒ (3) + 1 = 4

Initiative Order/HP
Neltji/Anthony 22 (33/33)(0?/0?)
The Blue Warrior 18 (34/34)
Ndombe 14 (40/40)
Cevill 7 (39/39)
Nothus 7 (43/43)
Jelera Crinhouse 4 (26/26)

Up First: Neltji


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji immediately hexes the closest with misfortune and giggles at its helplessness. Someone try and cover that orb!


NARRATOR GS Map / SS MAP/

Round 1

Neltji attempts to Hex the Blue Warrior with misfortune.

Will Save DC18: 1d20 + 7 ⇒ (19) + 7 = 26

1-NE,2-ND,3-CE,4-NO: 1d4 ⇒ 1

The Blue Warrior does not like to be hexed and tries to attack Neltji!

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

@Neltji: DC16 Fort save or 1 negative level.

Up Next: Ndombe, Cevill & Nothus


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

fort save 1d20 + 4 ⇒ (17) + 4 = 21


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe decides that today is not the day to start slacking, so he keeps up his attacks...

Trident Hit: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 Melee
Trident Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

"Another fight. Neltji, watch out!"

Inspire courage - allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


NARRATOR GS Map / SS MAP/

Round 1

Ndombe's attack just misses The Blue Warrior. Cevill inspires some courage which should help his allies in the next turn.

Up Next: Nothus

Tactical Map has been updated.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Sorry, I can't see the new map to know how to take action (and direct the fuzzball...)-- tried refreshing, still see the grey ooze.


NARRATOR GS Map / SS MAP/

@Nothus: Try it now. My Dropbox stopped syncing.

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