DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shrugs, "Suppose it could be a way to make some coin... or make some enemies, if we make too much coin.... 'course, we could also lose."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Interesting, and is there anything special about the 2 cocks? Are they both healthy or is one of them sick? Why is one of them favored over the other? Is one of the owners that much better at training their cock?

Once she gets some answers then she will still put 10gp on Cornugon. During the match she will evil eye Muddy Lyza to shift the odds in her favor since there is no way to detect it.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Shame we don't have a Life Oracle to link our combatant of choice.

"I cannot partake. While I did so in my youth, ever since I took to Gorum's path, I am more devoted to the protection and preservation of the natural world. That doesn't mean I can't enjoy watching, however."


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus throws in 10gp, betting with Neltji. Never bet more than you can afford to lose...


NARRATOR Skirgaard GS Map / SS MAP/

So we got 20gp on Cornugon with Ndombe abstaining. @Cevill" Are you getting in on this action?


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"Always more fun to bet on the underdog."

Another 20 on Cronugon.


NARRATOR Skirgaard GS Map / SS MAP/

Use a hawk’s stats for Cornugon, and the stats for an eagle with the young simple template for Muddy Lyza

Init Cornugon: 1d20 + 3 ⇒ (13) + 3 = 16
Init Muddy Liza: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1

Up 1st: Cornugon!

Does someone want to roll for Cornugon?


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Cornugon will attack from above swooping to close the distance.
Attack : 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 171d4 - 2 ⇒ (1) - 2 = -1


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Whoo hooo...first bruise goes to Cornugon. Also make sure to roll that will save for evil for Muddy. First round saves, second round attacks, 3rd round ac.

Neltji gets caught up in the fight as she cheers on Cornugon. Peck away little bird, peck away!

Wait...is that what I am suppose to be cheering like? How do you even encourage a bird that doesn't understand you? Does it even matter at this point? Our expenditure of energy to cheer on a bird is a waste, yet so engrossing!


NARRATOR Skirgaard GS Map / SS MAP/

Will Save: 1d20 ⇒ 12

Not sure what the DC for the Hex is...

With a squawk Muddy Liza attempts to peck Cornugon!

Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 - 2 ⇒ (3) - 2 = 1

Both Cornugon and and Muddy Liza have lost one point and are at 4hp.

As blood is drawn from both birds, the crowd goes wild!

Up Next: Cornugon


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Save dc is 17. Failed so -2 to saves for next 8 rounds. Next is evil eye to attack rolls dc 17


NARRATOR Skirgaard GS Map / SS MAP/

Will Save for the next Hex DC17: 1d20 - 2 ⇒ (1) - 2 = -1


NARRATOR Skirgaard GS Map / SS MAP/

Anybody want to roll for Cornugon?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

1d20 + 5 ⇒ (19) + 5 = 24 for 1d4 - 2 ⇒ (3) - 2 = 1


NARRATOR Skirgaard GS Map / SS MAP/

Cornugon takes a peck out of Muddy Liza 3/5

Will Save DC17: 1d20 ⇒ 4

Muddy Liza
Attack: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

Muddy Liza, under the effects of Neltji's evil eye fails to peck Cornugon 4/5!

The crowd goes wild!

Up Next: Cornugon!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Cornugon goes for the advantage! 1d20 + 5 ⇒ (6) + 5 = 11 for 1d4 - 2 ⇒ (2) - 2 = 0


NARRATOR Skirgaard GS Map / SS MAP/

Will Save for the next Hex DC17: 1d20 - 2 ⇒ (12) - 2 = 10

Cornugon hits Muddy Liza 2/5 for some non-lethal damage!

Muddy Liza tries to retaliate!

Attack: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18
Damage: 1d4 - 2 ⇒ (3) - 2 = 1

It pecks Cornugon 3/5!

The crowd goes wild!

Up Next: Cornugon!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

More Cornugon pecking! 1d20 + 5 ⇒ (19) + 5 = 24 for 1d4 - 2 ⇒ (1) - 2 = -1

Misfortune on Muddy Liza as well dc 19


NARRATOR Skirgaard GS Map / SS MAP/

Cornugon again pecks Muddy Liza 1/5.

Will Save for the next Hex DC17: 1d20 - 2 ⇒ (12) - 2 = 10

Muddy Liza, looking in sad shape, keeps trying to peck!

Attack: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Attack: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

Up next: Cornugon 3/5


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

For the knock out blow... 1d20 + 5 ⇒ (15) + 5 = 20 for 1d4 - 2 ⇒ (3) - 2 = 1


NARRATOR Skirgaard GS Map / SS MAP/

With Cornugon's final peck, Muddy Liza falls to the ground. She will either be given time to heal, or become tonight's dinner. Some are happy with their heavier pockets and some grumble at their lighter ones.

To be honest, I have no idea about odds or how much money you won, so feel free to RP it if someone knows.


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Based on my reading we pick the underdog that had, for some reason, been given the less favourable betting odd. Please correct me if I'm misreading that.

"Boom, chicken diviners over here. I mean that metaphorically, of course. Pay up the 30 gold and a hand shake if you are a true sportsman."


NARRATOR Skirgaard GS Map / SS MAP/

Rickets flashes with anger. True Sportsman? How dare you question my sportsmanship when it is you who cheated. I saw you wiggle your fingers. Who else saw them cheat? Cheaters! Cheaters! I do not pay cheaters! If you don't like it, my hired hands will show you out!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji puts her hands on her hips and stares at Rickets like he is daft. What do you mean wiggle your fingers? Everyone was clapping, pointing and moving hands and fingers this entire time! You need to pay up before we have the entire camp in an uproar for your scam chicken fights.

At 2-1 odds I believe Neltji would get 20 gp back for her 10gp wager.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shakes his head, "Based on your reaction, if there's a scam to these chicken fights, I'm thinking it's yours. What happened? Did you drug the wrong beast? Because I sure didn't cast any spells -- magic takes more than just 'wiggling fingers', whatever that is."

Yup, 2-1 means you get back twice the initial bet.


NARRATOR Skirgaard GS Map / SS MAP/

The thugs approach you. Ricketts smiles an evil smile. Are you all leaving or do my friends throw you out, cheaters?

The thugs mean business, so if you continue to try and talk this through, roll intimidation or diplomacy checks or take an action.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji will head straight for the largest group of people she can find yelling at the top of her lungs. Rickets is refusing to pay up on the bets! He is a double crossing swindling CHEAT running a dirty SCAM!


NARRATOR Skirgaard GS Map / SS MAP/

The crowd starts placing bets between you all and Ricketts' thugs!

Anyone else doing anything or should we roll inits?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji yells out to the crowd placing bets on the fight. I can’t believe you are supporting Rickets and his dirty scam! However I am betting 50gp on us to win!

init!


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"Hey this was just a nice bet between friends. If you pay up you may get repeat business and take us for our shirts next time. You like odds right? Let's say there is a 5% chance you lose this fight. You lose everything not just some gold. Your life would have to be worth less than... 100 gold given 5% odds...2000 gold. Do you think either your life is worth less than 2000 gold or you have a much better than 5% chance of winning the fight? If the answer is no to either then the fight is a bad bet. I think you are worth way more than 2000 gold and I give us at least a 30%."


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe is content to fight this out.

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus glowers, "Plus, if you do this, you'll see what really happens when people use magic to win a fight."


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18 On the off chance they will listen to reason.


NARRATOR Skirgaard GS Map / SS MAP/

After witnessing the recent bloodletting from Muddy Liza and Cornugon, the thugs are ready to fight!

Initiative:

Cevill Cyra: 1d20 + 3 ⇒ (9) + 3 = 12
Ndombe: 1d20 + 2 ⇒ (2) + 2 = 4
Neltji/Anthony: 1d20 + 6 ⇒ (10) + 6 = 16
Nothus Adalis: 1d20 + 2 ⇒ (16) + 2 = 18
Ricket's Thug 1: 1d20 + 2 ⇒ (20) + 2 = 22
Ricket's Thug 2: 1d20 + 2 ⇒ (20) + 2 = 22
Ricket's Thug 3: 1d20 + 2 ⇒ (3) + 2 = 5

Initiative Order/HP
Ricket's Thug 1 22 (22/22)
Ricket's Thug 2 22 (22/22)
Nothus 18 (43/43)
Neltji/Anthony 16 (33/33)(0?/0?)
Cevill 12 (39/39)
Ndombe 8 (40/40)
Ricket's Thug 3 5 (22/22)

One thug swings his club at Nothus and the other will swing at Ndombe!

Attack Thug 1 Nothus: 1d20 + 8 ⇒ (6) + 8 = 14
Attack Thug 2 Nothus: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Up Next: Everyone!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Umngane takes a 5' step to my side and attacks the one that attacked me...

Claw PA: 1d20 + 7 ⇒ (7) + 7 = 14
Claw Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Claw PA: 1d20 + 7 ⇒ (8) + 7 = 15
Claw Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Bite PA: 1d20 + 7 ⇒ (11) + 7 = 18
Bite Damage: 1d6 + 8 ⇒ (5) + 8 = 13

I will also attack that one, assuming he is still up...

Trident Hit: 1d20 + 5 ⇒ (13) + 5 = 18 Melee
Trident Damage: 1d8 + 2 ⇒ (7) + 2 = 9


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Umngane gets one hit and Ndombe gets another.

The thug is still up barely!

Next up everyone but Ndombe


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji will stay on the fringe of the fight and ready to hex one of the thugs that gets hit by Nothus. She tries to time it so when contact is made the hex affects him putting him to sleep!

Hex save will 17


NARRATOR Skirgaard GS Map / SS MAP/

[b]Neltji readies an action to use her hex spell!

Up Next: Nothus & Cevill


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Cevill will inspire the group. It is now a +2


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Cevill inspires the group!

Up Next: Nothus


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Attack Thug 3 Ndombe: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Round 2
Ricket's Thug 1 22 (22/22)
Ricket's Thug 2 21 (0/22)DEAD
Nothus 18 (43/43)
Neltji/Anthony 16 (33/33)(0?/0?)
Cevill 12 (39/39)
Ndombe 8 (28/40)WOUNDED
Ricket's Thug 3 5 (22/22)

Thug 1 will attack Nothus!

Attack Thug 3 Nothus: 1d20 + 8 ⇒ (7) + 8 = 15

Up Next: Everyone (Nothus x 2)


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Umngane attacks the closest thug...

Claw PA: 1d20 + 7 ⇒ (8) + 7 = 15
Claw Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Claw PA: 1d20 + 7 ⇒ (4) + 7 = 11
Claw Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Bite PA: 1d20 + 7 ⇒ (1) + 7 = 8
Bite Damage: 1d6 + 8 ⇒ (6) + 8 = 14

I will also attack that one, assuming he is still up...

Trident Hit: 1d20 + 5 ⇒ (4) + 5 = 9 Melee
Trident Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus whistles for Blackleaf, taking a moment to watch his attacker before swinging his staff at the man.

Blackleaf (Bite, flanking): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for 1d4 + 2 ⇒ (4) + 2 = 6 And Trip: 1d20 + 14 ⇒ (3) + 14 = 17

Quarterstaff (Studied, Flanking): 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25 for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Plus Sneak: 1d6 ⇒ 5

Seeing the man fall, he turns to the other thug, sighing, "Warned you..." before whistling to the cat to repeat the same trick.

Blackleaf (Bite, flanking): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for 1d4 + 2 ⇒ (2) + 2 = 4 And Trip: 1d20 + 14 ⇒ (17) + 14 = 31

Quarterstaff (Studied, Flanking): 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29 for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Plus Sneak: 1d6 ⇒ 6


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Ndombe misses! Nothus puts down one thug and severely wounds the other one!

Up Next: Neltji and Cevill


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Did the thug make the will save against the slumber hex?

Neltji will shout Nothus praises while she targets the next thug with a slumber hex again, waiting for contact to make it seem like he knocked one out in a single blow!

Ready action Will save dc 17 slumber hex


NARRATOR Skirgaard GS Map / SS MAP/

Thanks for the reminder!

Will Save DC17: 1d20 + 2 ⇒ (14) + 2 = 16

The last thug having been hit by Nothus is sleeping!


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Cevill will attack a thug that is not sleeping.

Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (18) + 7 + 1 + 2 - 2 = 26
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (20) + 7 + 1 + 2 - 2 = 28
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
Confirm: 1d20 + 7 + 1 + 2 - 2 ⇒ (16) + 7 + 1 + 2 - 2 = 24
Damage Arcane Strike: 2d6 + 12 ⇒ (5, 1) + 12 = 18


NARRATOR Skirgaard GS Map / SS MAP/

Cevil kills the sleeping thug. The crowd goes wild and money quickly changes hands. Rickets, surprised his thugs were defeated so easily, pays you what you are owed.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus whispers, "Let's set watches tonight -- and move on tomorrow. Don't trust Rickets won't try something else."


NARRATOR Skirgaard GS Map / SS MAP/

Anyone else doing anything in camp or is everyone ready to move on? Rickets will not bother you at all anymore...

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