| Shalissa |
Seeing how everyone else is confused or not responsive to her questions, Shalissa just shrugs "Well. Don't worry, I guess it is just some cultural differences."
The elf moves out of the tavern "Let's go Cheiton, let's have this conversation at your home"
She pushes the whole party to get out of the tavern and makes sure to convince everyone, dragging them if needed, so things can move forward.
| Neltji |
Being the one that asked Kibi to stay until needed it felt that it was up to Neltji to dismiss her. Thank you Kibi. We will be spending the night here so you are free to go. Haps come back in the morning at around 10 if we need a guide for another day.With that she gives her another silver and stays at the inn for a little longer before she leaves to joinCheiton.
| Nothus Adalis |
Nothus pauses, then whispers in Elven, "No, I imagine she's hoping to sell information about us. Assuming she's not already been hired to spy."
| DM RichD |
Kibi looks wounded when Neltji dismisses her. You sure? I can do lotsa stuff! I can be lookout while you sleep! If her entreaties do not seem to be getting her anywhere, she will say, Fine! But where will I find you tomorrow? What is the address you are staying at tonight? There might be urgent news you might want to hear that can't wait until tomorrow and I should bring it to you as soon as possible! Maybe I can follow you there so I know where you are?
| Shalissa |
Shalissa is now alarmed by the curiosity of the kid and her reluctance to be dismissed "We are going to the market now to buy some food and find someone able to get us supplies. We will sleep today in the main square inn, and you can find us here tomorrow for breakfast if you want to talk with us" the elf does a sign on her heart and touches with that hand the head of the child "We are staying here for a few weeks preparing ourselves so we will have a chance to further talk. Thanks for your help Kibi."
Bluff: 1d20 + 13 ⇒ (10) + 13 = 23
The elf gets out the total invention with the hopes the kid buys it and leaves, then she puts a hand to calm down Ndombe who seems to want the girl around "Her parents must be worried about where is she now. People might raise questions about why a group of foreigners pull around a little girl with them. Let's best not call unwanted attention or misinterpreted gazes."
Trying to solve the child business, hopefully the party can move forward with Cheiton and his arrangements.
| Ndombe |
The elf gets out the total invention with the hopes the kid buys it and leaves, then she puts a hand to calm down Ndombe who seems to want the girl around "Her parents must be worried about where is she now. People might raise questions about why a group of foreigners pull around a little girl with them. Let's best not call unwanted attention or misinterpreted gazes."
Ndombe clicks his tongue disapprovingly. "You mean the child's dead parents? She is an orphan, as she told us. As such, she must take care of herself, and being a guide and a runner is her chosen way of doing so. Having such a guide with a group is not hardly unusual or noteworthy around here." He turns to Kibi and points to Umngane, "Kibi, stay close to Umnagane, and he will protect you."
| DM RichD |
As you leave the Shrunken Head, Kibi stays close to her friend Ndombe since she gets the distinct feeling that the others don't like her very much.
Cheiton lives in a two-story house close to the Shrunken Head tavern. He lets you know that if you need further supplies or business transactions, he can arrange to have your needs met at dawn. Cheiton has three guest rooms on the second floor which any of you may choose from. Cheiton’s room is also on the second floor.
Sleeping arrangements? Nighttime rituals? anything anyone doing over the night?
| Shalissa |
Shrunken Head tavern
Shalissa steps back, protecting her emotions behind her mask when Ndombe bursts out "You really bought her story. Well then, I hope you are right. Anyway, you would do good to have an eye on her if you really want to stick with her."
Cheiton's place
"Thanks Cheiton. My friends here are in need of food and other supplies to endure the jungle for a few weeks. Also, do you have a guide that can bring us to our next destination?" the elf discusses with the contact, and when it comes to shifts, she comments "I will be guarding the building for most of the night. I only need meditate a few hours."
Shalissa takes the initiative with the first shift, and pays special attention to making sure Kibi does not get out of Ndombe's bedroom the whole night.
| Neltji |
Neltji lets Shalissa tell her yarn about what they are about and how long they are here for. While she shares the suspicions with her she is not without some compassion and understanding towards a possible orphan. Tires as she was she headed for the first bedroom and claimed the bed there. Wake me for last shift and Anthony and I will take a watch if needed. Otherwise I would prefer to get a full night's sleep and commune with Anthony in the morning.
As a spell caster I would need 8 hours sleep but since I have not cast any spells I could continue with my current spell selection if I need to take a watch.
| Nothus Adalis |
Nothus says. "I'd be fine taking the first, so I have time to rest before communing with nature... And Blackleaf's eyes and nose are quite useful in the dark."
| DM RichD |
| 1 person marked this as a favorite. |
Here are the shifts as I understand them:
1St Shift - Shalissa & Nothus
2nd Shift - Ndombe & Cevil
3rd Shift - Neltji & Cheiton
Shift: 1d3 ⇒ 2
Ndombe Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Cevil Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Thug 1 Stealth DC 7: 1d20 + 10 ⇒ (5) + 10 = 15
Thug 2 Stealth DC 7: 1d20 + 10 ⇒ (11) + 10 = 21
Ndombe sees two thugs approach the window he is looking out at and start to climb the wall to the window.
Cevil sees nothing at the window he is looking out at!
Ndombe gets a surprise round action.
Cevill Cyra: 1d20 + 3 ⇒ (5) + 3 = 8
Ndombe: 1d20 + 2 ⇒ (2) + 2 = 4
Neltji/Anthony: 1d20 + 6 ⇒ (20) + 6 = 26
Nothus Adalis: 1d20 + 2 ⇒ (16) + 2 = 18
Shalissa: 1d20 + 3 ⇒ (20) + 3 = 23
Agent 1: 1d20 + 7 ⇒ (20) + 7 = 27
Agent 2: 1d20 + 7 ⇒ (4) + 7 = 11
Agent 3: 1d20 + 7 ⇒ (1) + 7 = 8
Agent 4: 1d20 + 7 ⇒ (12) + 7 = 19
Foe: 1d20 ⇒ 11
Initiative Order/HP
Agent 1 27 (28/28)
Neltji/Anthony 26 (33/33)(0?/0?)
Shalissa 23 (35/35)
Agent 4 19 (28/28)
Nothus 18 (43/43)
Agent 2 11 (28/28)
Cevill 8 (39/39)
Agent 3 8 (28/28)
Ndombe 4 (40/40)
Up First: Ndombe Surprise Round
Tactical Map has been updated.
| Ndombe |
Ndombe will announce to Cevil that he has bad guys climbing up the window, as a free action.
He will also tell Umngane to go and wake the others.
If you'll allow me a standard action still, do I have line of effect to the climbers?
| Shalissa |
As Ndombe moves to warn the closes companion, Shalissa is already deeply slept on her bed.
Perception-door-door-sleeping-distance DC 0: 1d20 + 8 - 5 - 5 - 10 - 2 ⇒ (1) + 8 - 5 - 5 - 10 - 2 = -13
With all the doors an all, the elf is meditating on the days events, the arrival to Kalabuto, the tavern, and things just do not make sense.
Shalissa struggles to keep feeling her own breath, not to speak some random door knocking in the next room.
| Neltji |
Neltji also looks to be too far away to be woken up. As such she enjoys her peaceful sleep letting her thoughts drift away much akin to the visions the party had before with the recluse druid.
Perception 1d20 + 2 - 15 ⇒ (18) + 2 - 15 = 5
However some inner sense caused her to awake in the middle of the night. Perhaps it was the sound of casting outside her room. Perhaps it was Anthony that gave her a slight pinch. She wasn’t sure what it was but she awoke with a start and hopped out of bed casting mage armor on herself.
| DM RichD |
ROUND 1
Agent 1 27 (28/28)HELD
Neltji/Anthony 26 (33/33)(0?/0?)AWAKE
Shalissa 23 (35/35)ASLEEP
Agent 4 19 (28/28)
Nothus 18 (43/43)ASLEEP
Agent 2 11 (28/28)
Cevill 8 (39/39)AWAKE
Agent 3 8 (28/28)
Ndombe 4 (40/40)AWAKE
Neltji wakes and casts mage armor on herself. Shalissa is still asleep. Nothus is still asleep. Ndombe hears a thud as the agent pulls the held agent to the ground.
Next Up: Cevill
| Cevill Cyra |
Sorry stopped getting notifications for this game. My bad.
Cevill looks around trying to figure out what is happening grabbing is weapon.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
| DM RichD |
Round 1
Poor Cevill knows something is going on but he just doesn't know what!
He is also surprised when someone appears at the window and shoots a bolt his way!
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Lucky for him the rival agent was almost as surprised to see him there as well and his shot misses!
Next Up: Ndombe
| Ndombe |
Ndombe attacks the one nearest him...
Trident Hit: 1d20 + 5 ⇒ (15) + 5 = 20 Melee
Trident Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Umngane moves and attacks as well, a different one if available to hold the line...
Claw PA: 1d20 + 7 ⇒ (6) + 7 = 13
Claw Damage: 1d6 + 8 ⇒ (3) + 8 = 11
| DM RichD |
ROUND 1
Ndombe wounds his rival agent!
ROUND 2
Agent 1 27 (28/28)HELD
Neltji/Anthony 26 (33/33)(0?/0?)AWAKE
Shalissa 23 (35/35)ASLEEP
Agent 4 19 (28/28)
Nothus 18 (43/43)ASLEEP
Agent 2 11 (19/28)WOUNDED
Cevill 8 (39/39)AWAKE
Agent 3 8 (28/28)
Ndombe 4 (40/40)AWAKE
Up Next: Neltji and Shalissa
| Shalissa |
Perception-door-door-sleeping-distance DC 0: 1d20 + 8 - 5 - 5 - 10 - 2 ⇒ (18) + 8 - 5 - 5 - 10 - 2 = 4
As Ndombe hits the climbing assailant, Shalissa finally hears the hits on the wall and gets awake. Sensing the danger she quickly grasps her blade and looks through the window "For the Shadow of the Spire!"
Without her armor to defend her, she quickly says a few arcane words and casts shield.
| Neltji |
Neltji steps to the door and opens it. Taking a second to grow accustomed to the lighting she sees Cevill engaged in a fight. She targets the foe attacking him with a slumber hex.
Will dc 17 or night night
| Nothus Adalis |
Nothus comes out of his room, Blackleaf on his heels, and his quarterstaff in hand. Unsure of anything other than the group being attacked, he begins to cast a spell to call for help.
Because of the move to get here, standard to start the full-round spell, will finish with a move action next round.
| Ndombe |
Ndombe continues his attack against the closest foe...
Trident Hit: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Melee
Trident Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Umngane will keep attacking the one he missed last round...
Claw PA: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Claw Damage: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Claw PA: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Claw Damage: 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Bite PA: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Bite Damage: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16
| DM RichD |
Round 2
Ndombe misses but Umngane kills Agent 2!
Round 3
Agent 1 27 (28/28)HELD
Neltji/Anthony 26 (33/33)(0?/0?)
Shalissa 23 (35/35)
Agent 4 19 (28/28)
Nothus 18 (43/43)
Agent 2 11 (-8/28)DEAD
Cevill 8 (39/39)
Agent 3 8 (28/28)ASLEEP
Ndombe 4 (40/40)
Up Next: Neltji and Shalissa
| Shalissa |
Shalissa spots the agents climbing the walls of the hose, and points at one of the agents at his side casting blindness "Good luck at climbing with your eyes blacked, bastard!"
Fort DC 17 or be permanently blinded
| Neltji |
Neltji moves up slightly to help support her friends as she targets agent 4 with a slumber hex as well. If you can tie them up quickly before they awake. They will only be asleep for a little while.
will save DC 17 for slumber hex
| Ndombe |
Ndombe continues his attack against the closest foe...
Trident Hit: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Melee
Trident Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Critics confirm...
Trident Hit: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Melee
Trident Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Bwahahahahahaha!
Umngane will come and help Ndombe with his opponent...
Claw PA: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Claw Damage: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15
| Cevill Cyra |
Cevill will 5ft back and attack intruder.
Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (15) + 7 + 1 + 2 - 2 = 23
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (2) + 7 + 1 + 2 - 2 = 10
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
| DM RichD |
Round 3
Ndombe misses and Cevill only hits once!
Round 4
Agent 1 27 (28/28)HELD
Neltji/Anthony 26 (33/33)(0?/0?)
Shalissa 23 (35/35)
Agent 4 19 (19/28)WOUNDED
Nothus 18 (43/43)
Agent 2 11 (-8/28)DEAD
Cevill 8 (39/39)
Agent 3 8 (28/28)ASLEEP
Ndombe 4 (40/40)
Up Next: Neltji and Shalissa
| Shalissa |
"They are attacking us!" Shalissa shouts trying to call up everybody in the house to fight back.
Slicing with her longsword at the man clinging by her window, she tries to bring him down.
mwk longsword: 1d20 + 9 ⇒ (9) + 9 = 18
Slashing damage: 1d8 + 4 ⇒ (3) + 4 = 7
| Shalissa |
"Who sends you?! Didn't they tell you we are dangerous?" Shalissa tries another slice, trying to send the climbing agent crashing to the ground.
mwk longsword+higher ground: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Slashing damage: 1d8 + 4 ⇒ (7) + 4 = 11
| Nothus Adalis |
Nothus completes his spell, and there's a sudden ruffle of wind and smell of mountain air as an eagle appears in the window, behind the agent attacking Cevill.
Beak (Flanking): 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Threat
Confirm?: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Doubtful, but maybe? Normal Damage: 1d4 ⇒ 3 Plus Critical?: 1d4 ⇒ 1
Talon (Flanking): 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 for: 1d4 ⇒ 3
Talon (Flanking): 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 for: 1d4 ⇒ 2
| Cevill Cyra |
Cevill will be 5ft back away from the attacker to try and get a clear shot.
Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (17) + 7 + 1 + 2 - 2 = 25
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
[/dice]
Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (17) + 7 + 1 + 2 - 2 = 25
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12