DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Are any of the thugs still alive? Might want to stabilize them to show we're not monsters.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji tries to stay out of the limelight as the others go about decimating the thugs and then stabilizing them. Not sure how that will go as some of those arrows and blows were pretty lethal. She does claim her winnings as that was due to her as that was the whole point of the fight and to neglect to do so would just embolden other actions later. Hopefully though no one was the wiser as to her abilities and they would not consider her a threat.

When Nothus pipes up about watches she agrees to take her turn with Steve watching as well. I think we also need to be careful about who we talk to from here on out. We know that there are others behind us who do not want us to reach our final destination intact. Let's resupply as we need to and head out in the morning to get an early start on the day's travels.

She looks to see if there is a mule available for purchase to help carry items and make Steve's job easier. Otherwise she holds onto her money for now.

Only have 85gp to buy stuff with so waiting for now unless there is a mule available to help with hauling gear. Profile updated with spells for new day and abilities reset.


NARRATOR Skirgaard GS Map / SS MAP/

@Nothus: You could save one or two and they are definitely afraid of you now!

@Neltji: Some who made quite a bit of coin on your fight with the thugs will give you a 'serviceable' mule.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus will patch up whoever he can, and making comments about not being one to start stupid fights, but being more than able to finish them.

Nothus nods, "Good idea. If only to avoid leaving the most obvious and blatant trail in Golarion as we move."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji accepts the mule graciously and spends some time with it after casting speak with animals to introduce herself, Anthony, and Steve. Once duly acquainted she retires for the night to get a good nights sleep to head out in the morning on the next leg of their journey.


NARRATOR Skirgaard GS Map / SS MAP/

As the trail skirts the northern border of the Laughing Jungle, you spot a wisp of smoke on the horizon, coming from a small Zenj village huddling under the jungle’s eaves. When its inhabitants spot you approaching, they quickly attempt to make contact with them, seeming quite eager to trade goods as well as a share their hospitality. With cheerful greetings in Polyglot and broken Common, the villagers invite you to join them for supper.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

What do we know about this tribe of people? Knowledge? Sense motive? I speak Polyglot.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji also listens into the conversation the people are having and invitations offered. She only respondsin common though for the moment to not alert them that she understands fully what they are saying. What is for supper? What type of meat? she asks as she has heard that distant tribes sometimes practiced cannibalism. Of course, she doesn't say this either but Ndombe is likely aware of why she is asking. It wouldn't do for the tribe to eat mule as well.

Would it be possible to purchase generic trade goods, say 50gp or so without specifying exactly what they are just to trade with each settlement as we meet with them? Seems easier than listing everything out.


NARRATOR Skirgaard GS Map / SS MAP/

@Ndombe: You are familiar with many villages like this having lived in the Mwangi expanse. This is a poor village made up of hunters and farmers. If you want to sense motive, roll me a check...

@Neltji: Yes, you can buy generic goods.

One of the villagers smiles broadly, I kill big boar this morning! he says proudly.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11 Bahhhhh!

"Alright, let us join our hosts."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji smiles at the mention of the large boar. In common, That is quite a feat. It is difficult to killa mighty creature like that on your own. Well done!

Neltji will happily join the feast and talk amongst the villages asking questions about their life and habits and keeping up a general chatter of conversation. Should anyone ask about bartering she will haggle with them with the meager supplies she brought.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus nods, "Clearly, you were blessed in your successful hunt."


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"Boars are surprisingly dangerous. Many dear hunters die underestimating a boar."


NARRATOR Skirgaard GS Map / SS MAP/

The hunter smile goes from ear to ear..

You are greeted by everyone in the village. Villagers smile, toting baskets of fruit, meat, and laundry. Others sit in the shade weaving leaves and vines. Barefoot children dart about chasing each other around the small huts. The only person who seems uninterested in you is an older woman with a painted face who, upon your arrival, ducks into her hut and pulls a cloth across the doorway.

Supper consists of flatbread, fresh fruit, and a tasty porridge seasoned with sweet tubers - and of course boar! After the meal you are offered a heady wine and treated to an impressive performance of acrobatics, dancing, and fire-eating as night falls. At the end of the festivities, the villagers offer you a hut to sleep in, then retire to their own huts.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

During the meal and entertainment Neltji will compliment the different feats of the acrobats while tasting the native cuisine. Finding a fruit that she enjoys but may not know the name of she asks what it is and where do they find it. Continuing her questions she also asks about the old woman with the painted face and what the painted face represents. Is she an elder of the tribe and thus honor is bestowed upon her by being marked with paint?


NARRATOR Skirgaard GS Map / SS MAP/

In response to Neltji, one of the tribe members says, She is our shaman, and is old and wary.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Ah, the wise woman of your tribe. What is her name that I may go and speak with her bring some of this marvelous boar to her. We must honor her as the tribe shaman since we have come uninvited to her area.

Neltji will make her excuses as she brings some the feast out to the woman.


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"Nelji is right we should show our gratitude. Is there a customary way to do so?"


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shrugs, "Don't know much about cultures - just animals."


NARRATOR Skirgaard GS Map / SS MAP/

Despite Neltji's entreaties, the cloth 'door' remains undrawn. The tribespeople just shrug. She is wary. they repeat.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

While typically willing to give people their privacy and space Neltji wants to make sure the elder is mollified and accepting of their presence. Honored elder, we have come specifically to speak with you. You have years of experience and wisdom that we wish to speak to you about. pulling the cloth door aside Neltji looks in but does not enter. After all she still wasn’t invited in.

Perception 1d20 + 2 ⇒ (14) + 2 = 16

Anthony stealth 1d20 + 19 ⇒ (9) + 19 = 28
Anthony perception 1d20 + 4 ⇒ (15) + 4 = 19


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"We thank you and your people for the hospitality you have given to us."


NARRATOR Skirgaard GS Map / SS MAP/

My! You are a persistent bunch! Enter then, enter.

Assuming that you all do...

I am an old woman, and set in my ways. My master taught me long ago that foreigners like yourselves carry curses. But this village suffers under a curse already, and all my magic has so far failed to lift it. The spirits do not help me and I have nowhere else to turn. Perhaps I have been wrong all these years, and perhaps you are the ones who can help free us from the curse.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji's ears perk up at the mention of the curse as her face softens into pity and compassion. Please, ma'am, tell us more about this curse. I hate to see people suffer and would do what I could to help if it is within my ability.

sense motive 1d20 + 2 ⇒ (15) + 2 = 17


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"Indeed, we would all wish to hear your tale, and to see if we can help. Perhaps it is kismet that we are here."


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus nods, "We are certainly willing to try."


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"I go where they go! Here to help"


NARRATOR Skirgaard GS Map / SS MAP/

The old woman smiles. Ah! I knew you would help! The village is plagued by a chemosit, a malevolent and cunning ape-bear that delights in human prey, particularly relishing the taste of human brains. The beast has come out of the jungle every night for 2 weeks, stealing into the village in search of victims. Can you kill the beast?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

knowledge ?nature? 1d20 + 12 ⇒ (8) + 12 = 20 looking for resistances primarily

That is horrible. What else do you know about this creature? Is it a natural beast or some planar or magical beast that haunts you all? I won't speak for the others but yes I will gladly help try to rid you of this threat. Where does it show itself mainly?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I'll take some of that knowledge stuff, but I think it needs...

Knowledge(arcana): 1d20 + 6 ⇒ (11) + 6 = 17


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

I have all the knowledges but just need to know which to roll


NARRATOR Skirgaard GS Map / SS MAP/

Ndombe knows that a Chemosit is a large magical beast. He has heard stories that the beast has a terrifying roar and likes to eat its victim's brains!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"It has a powerful roar attack. It also will eat your brains, so Nothus is safe."


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus chuckles, "Hanging out with you two is proof of that."


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"Hey you too we are all out here together...therefore I suspect we share half a brain and I believe Neltji is in possession of it most of the time. Is there a place where we could attack this creature from an advantageous position? Above? Below? From all sides?"


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Unable to not joining on razzing the men, That is not true...the three of your brains are much more valuable than mine pr Anthony's. Mine is used whilst yours are all brand new. But I do like the idea of being in a favorable position. Are any of the huts able to support 1 of our weights so we could attack it from up above? Reach weapons and staying out of brain eating range sounds preferable to me and Anthony.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus says, "I can call down lightning to strike it - but that won't help if it's pulling at my skull.... but I could also summon a few critters to try to keep it busy so we can try to kill it with our brains safely far from its mouth."


NARRATOR Skirgaard GS Map / SS MAP/

After you agree and your good-natured ribbing, the old shaman follows you to your hut and paints a strange marking across the threshold of your hut with fresh goat’s blood, which she says should draw the beast to your hut. She bids you a good night and hastily leaves your hut!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"Ask and we shall receive! What's the plan here?"


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

I stay in the back protected spamming hexes while you all protect me and try not to get yourselves killed while actively trying to kill the beast. Sounds like every encounter we have had in the past and it has worked for us so far.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe nods, "indeed, why change what works? If the Gods had other plans for us, they would, no doubt, intervene."


NARRATOR Skirgaard GS Map / SS MAP/

Anyone doinganything eles or are ya all ready for the beast to come a'knockin'?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Unless there is a way to get in the rafters or on top of the hit in safety all good. Too late I. The day to change spells slots.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

And not having any hours long useful spells, I'll wait until the thing shows.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

If we could set up a perimeter alarm to know when we can start buffing, sure. Otherwise, the duration of anything useful will expire.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji will cast mage armor on herself in case the beast shows up in the next 5 hours. Otherwise, she paces the hut impatiently muttering to Anthony as the seconds drag into minutes and the minutes drag into hours.


NARRATOR Skirgaard GS Map / SS MAP/

So it sounds like you are all sheltering in place until the beast comes?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

What time of the night is it and are there still other villages out and about? If so then Neltji would try to help them home and escort them to kepe them from being attacked. If all of the village is secured then she will stay in the hut with the others.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Agreed.


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Works for Cevill.

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