DM RichD's Serpent's Skull: Book 1-Soul's For Smuggler's Shiv (Closed Recruitment)

Game Master Briccone

Serpent's Skull Book 1: Souls for Smuggler's Shiv
Part 1: Shipwrecked On The Shiv

The PC's thought they were on their way to Eleder to begin new lives only to awaken on an island!


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NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Dang! Forgot about them being flat-footed and a 14 is exactly what is needed to hit. Will adjust in gameplay.

@Rii-Chi: You'll level just before you face the ?????


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 18/18 | AC: 16 (14 Tch, 12 Fl) | CMB: 1, CMD: 15 | F: +2, R: +7, W: +0 | Init: +5 | Perc: +7, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

GM Thank you much GM. Pathfinder has very complex rules IMHO, and the FF one is one I always forget when I GM. I cannot access Paizo from work and have to post from my phone. I have notes with my attacks saved and had some copy/paste errors. Usually I include that my attack is vs FF AC when possible so please accept my apology for making your job harder.


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

No problem at all. I don't mind when Players let me know I messed up. You are right-there are a bunch of rules and it is easy to overlook them.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Unfortunately, due to a family emergency, I will be bowing out of the game. I wish everyone well in the adventure and hope to see everyone in the future.


Female Human Witch 2 HP: 17/17 AC: 12/12/10 Saves: 3/2/3 perc: +0 Init +6. hex save DC 15

Sorry to hear that Thorion. I was enjoying the stoic Thorion with the exuberate Neltji interactions we had.

Good luck with family and wish you all the best.


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Sorry to hear that Thorion! I hope everything works out and I'll see you on the boards again!

On another note, Caine hasn't posted in quite some time which means we might be down to three players....


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Sorry to see you go Thorion. Hope things work out for you and your family.

Do we need to recruit?


Bummer. Praying for you and your family Thorion. You will be missed.

Yes, please recruit!


Female Human Witch 2 HP: 17/17 AC: 12/12/10 Saves: 3/2/3 perc: +0 Init +6. hex save DC 15

Probably best to start now for recruiting. Hopefully someone in other campaigns can jump in if any of us knows anyone. Either that or we each run 2 characters for the time being.


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Excellent! Put the word out in your games!

Silver Crusade RPG Superstar 2014 Top 16

Hey Searok/Cordwin/Kit, Shaeda/Skarn/Iskender here.

I see Core Rulebook and APG only, but most of the races in the game fall outside of that. Have the character creation rules changed?


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

Since I've either played with those in the current party previously or they came recommend from others, I let that rule slide. Come up with what interests you and as long as its not a min/max or too overpowered, it should be fine. Considering we are in three games together, I trust you. :D

Silver Crusade RPG Superstar 2014 Top 16

I know you posted that the group needed a “fighter and cleric.” I don’t know what your other candidate might offer. How does a Druid sound? I’ve not played one in Pathfinder, and this seems a decent AP for it.

Silver Crusade RPG Superstar 2014 Top 16

Although druids aren’t that “healy.” I could do a nature cleric, natural oracle, or nature inquisitor if preferred? Or a melee ranger?


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Anyone who can keep Rii-Chi alive or praise his lovely fur will be welcome! :)


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 18/18 | AC: 16 (14 Tch, 12 Fl) | CMB: 1, CMD: 15 | F: +2, R: +7, W: +0 | Init: +5 | Perc: +7, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

It’s really all about the fur

Silver Crusade RPG Superstar 2014 Top 16

GM - how do you want to handle Campaign Traits? Those are all focused on getting aboard the Jenivere apparently. Obviously we’re past that now. Want me to pick one of them anyways, or just pick a different trait from other sources?

Silver Crusade RPG Superstar 2014 Top 16

Munkustrap wrote:
It’s really all about the fur

I trust you’ll not discriminate against an unfurred healer?


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 18/18 | AC: 16 (14 Tch, 12 Fl) | CMB: 1, CMD: 15 | F: +2, R: +7, W: +0 | Init: +5 | Perc: +7, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

What a way to endear your self to us with a little healing. ;)


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 18/18 | AC: 16 (14 Tch, 12 Fl) | CMB: 1, CMD: 15 | F: +2, R: +7, W: +0 | Init: +5 | Perc: +7, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

And are we still fighting the shocker lizard?


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

SOrry I've been away for so long. Family trip for Thanksgiving and then crazy with work.

Silver Crusade RPG Superstar 2014 Top 16

Munkustrap wrote:
What a way to endear your self to us with a little healing. ;)

If it’s only a little healing you seek, then Druid is the way to go. However, a nature Cleric might provide the same feel, but with more healing.


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

Ok, how about Ndombe here?

Still need to figure out my second trait, and my last background paragraph needs work, since folks aren’t on the ship any more. How did I end up here exactly?


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

@Munk: Yes you are all still fighting the lizard.

@Caine: Welcome back!

@Ndombe: If you can work in the campaign trait that would be great, if not pick another trait. I will work that in when the lizard is dead.


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

I have chosen “Boarded in the Mwangi Expanse”


Female Human Witch 2 HP: 17/17 AC: 12/12/10 Saves: 3/2/3 perc: +0 Init +6. hex save DC 15

Teenage witch here. I have some healing as well in the party so we don’t necessarily need a full cleric for healing. However I won’t be able to dish outt he healing like a cleric can as I won’t have channels and no spontaneous healing. Regardless of what you make, ensure that you have fun with it and not pidgeon hole yourself to something just to make a character that fits what everyone wants.


Male NG Human Fighter (Gloomblade) 2 | HP 26/26 | AC 16 T 14 FF 12 | CMB +2, CMD 16 | F: +6, R: +5, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Hey all! I'm adjusting this character to fill the fighter role. I'll be changing from fetchling to human, likely, and changing up the backstory. Should be ready to rock and roll by tomorrow!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 18/18 | AC: 16 (14 Tch, 12 Fl) | CMB: 1, CMD: 15 | F: +2, R: +7, W: +0 | Init: +5 | Perc: +7, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Awesome and welcome both of you. Looking forward to meeting you in gameplay rather soon.


Male NG Human Fighter (Gloomblade) 2 | HP 26/26 | AC 16 T 14 FF 12 | CMB +2, CMD 16 | F: +6, R: +5, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Last-ish question, hopefully. Are we still working with starting wealth? Fine if we are, just wondering.


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

That was my assumption.


Half-Elven (Chelish) Druid (Nature's Fang) 2
Vitals:
(HP: 19/19 AC: 16/12/14; Percep: +9; Init: +2; Fort +5, Ref: +3, Will: +5 (+2 v. enchantment); CMD: 16; CMB +4; Speed: 30)

Tilnar (Borgol) here. I know I suggested a bard, but figured a full divine caster might be more useful -- especially when I noted that the original build restrictions were opened up.

Will flesh out the backstory over the weekend, but he's a Chelish half-elf originally from Korvosa, basically sold to work on a ship, ended up in the shackles, which is where he boarded.


Male NG Human Fighter (Gloomblade) 2 | HP 26/26 | AC 16 T 14 FF 12 | CMB +2, CMD 16 | F: +6, R: +5, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

All up to date. Ready to join whenever you care to work me in.


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)
Nothus Adalis wrote:

Tilnar (Borgol) here. I know I suggested a bard, but figured a full divine caster might be more useful -- especially when I noted that the original build restrictions were opened up.

Will flesh out the backstory over the weekend, but he's a Chelish half-elf originally from Korvosa, basically sold to work on a ship, ended up in the shackles, which is where he boarded.

You’re going Druid? Will you be summoning a lot?


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

I ask, because with a Ranger, Rogue, Fighter, and Druid (especially a summoning focused one) a Bard can really buff up the fighting ability of the group. I can easily do Ndombe as a Bard, and still do some healing.


Half-Elven (Chelish) Druid (Nature's Fang) 2
Vitals:
(HP: 19/19 AC: 16/12/14; Percep: +9; Init: +2; Fort +5, Ref: +3, Will: +5 (+2 v. enchantment); CMD: 16; CMB +4; Speed: 30)

Was thinking more melee-druid; and was told that the person first wanting to play a Druid had changed his mind -- could go back to the bard idea if I stole your thunder.


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

You didn’t steal my thunder! Not in the least. I had been trying to fill a whole when the whole was “a cleric and fighter.” A fighter has joined. And if you’re a Druid, and I cover Bard, sure, we don’t have as much healing as a full Cleric, but is that mandatory? Especially if the Witch takes the healing hex. I just think as much as a Bard makes a good 4th or 5th, it’s an excellent 6th if everything else is covered.

If you’d prefer to be the Bard, I can stick with nature Cleric. Trust me, I’ll not be offended either way.


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

We can also have a Druid and a Cleric, that works too! Whatever the party needs!


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

We had a druid that left along with a cleric. If Rii-Chi follows the archer-monk path then I think you all need some fighter types along with some healing. Whether that is a combat oriented druid, a cleric, a fighter or a buffing bard, those would all work!

I have been upping the encounters a bit.

For most of the AP you all will not be in civilization so 'you have to dance with the one you brung!'

Yes to starting wealth.


Female Human Witch 2 HP: 17/17 AC: 12/12/10 Saves: 3/2/3 perc: +0 Init +6. hex save DC 15

I will be taking healing hex at second level so that will help a bit for healing. More than a cleric I am hoping for a tank to hide behind. With craft wand at 5th level that will help with the non combat healing in between encounters.

just my 2cp


Half-Elven (Chelish) Druid (Nature's Fang) 2
Vitals:
(HP: 19/19 AC: 16/12/14; Percep: +9; Init: +2; Fort +5, Ref: +3, Will: +5 (+2 v. enchantment); CMD: 16; CMB +4; Speed: 30)

I thought Galdon was a meat shield, er, fighter?


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

It looks like:

Caine - Archer Ranger
Rii-Chi - Archer Monk
Galdon - Meat shield Fighter
Neltji - Witch
Nothus - Melee Druid
Ndombe - Melee Cleric

Seems solid!

If the GM is ok with it, I’ll work on the crafting feats at 3rd and 5th, since going to town for crafting seems a non-starter. I already have Scribe Scroll.


Female Human Witch 2 HP: 17/17 AC: 12/12/10 Saves: 3/2/3 perc: +0 Init +6. hex save DC 15

I wasn’t considering Galdon a tank as his ac is a 14. Some armor should help him eventually though.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi will still be a decent switch hitter as a monk, just not as close-combat-y as he would have been otherwise.

Equally I can give Caine the +3 comp longbow and focus more on the close combat side of things.

Also Ndombe you've forgotten Munk, our knife wielding rouge (and my fur-bro!)


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 18/18 | AC: 16 (14 Tch, 12 Fl) | CMB: 1, CMD: 15 | F: +2, R: +7, W: +0 | Init: +5 | Perc: +7, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Ndombe Seriously I'm right here :( I get no respect Ha, I love a laugh at my expense


Male Mwangi Cleric 2 (AC: 15[T: 11 FF: 14] | HP: 20/20(0NL) | F+4, R+1, W+6 | Init: +1 |Perc: +3)

Oops, sorry!

A 7 person party, definitely with all bases covered!


Male NG Human Fighter (Gloomblade) 2 | HP 26/26 | AC 16 T 14 FF 12 | CMB +2, CMD 16 | F: +6, R: +5, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.
Neltji wrote:
I wasn’t considering Galdon a tank as his ac is a 14. Some armor should help him eventually though.

Hey, that's AC 16 <wink>.

I will eventually have a decent AC, but as you said, I hope to upgrade my armor.


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged
Rii-Chi wrote:

Rii-Chi will still be a decent switch hitter as a monk, just not as close-combat-y as he would have been otherwise.

Equally I can give Caine the +3 comp longbow and focus more on the close combat side of things.

That bow is rated for a higher strength than mine, so I'd be -2 to hit with it until I got my strength up to a 16 - and that's not happening any time real soon.


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

I will be visiting with family from 12/23 to New Year's Day so my posting will be sporadic at best.


Half-Elven (Chelish) Druid (Nature's Fang) 2
Vitals:
(HP: 19/19 AC: 16/12/14; Percep: +9; Init: +2; Fort +5, Ref: +3, Will: +5 (+2 v. enchantment); CMD: 16; CMB +4; Speed: 30)

Apologies, I thought you'd decided to go without me -- just let me know when's a good time to jump in and I'll be there. ;)


NARRATOR SS MAP/ CoT Map / GS Map / LP Map

@Nothus: You can jump in right now. You were saved from the trap along with Galdon and Ndombe so you are with the crab as well.

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