Vanara

Rii-Chi's page

224 posts. Alias of Nikolaus de'Shade.


Full Name

Rii-Chi Dameer

Race

HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft

Classes/Levels

| Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Gender

Vanaran Male Monk

Size

Medium

Age

Young at heart

Alignment

LG

Languages

Common, Vanaran

Occupation

Sailor

Strength 16
Dexterity 15
Constitution 12
Intelligence 10
Wisdom 16
Charisma 8

About Rii-Chi

Rhii-Chin Dameer
LG Medium Male Vanara Monk (Unchained, Zen Archer)

Init +3 (+2 Dex, +1 training)
Senses: Perception +6

DEFENSE
AC 16, touch 15, flat-footed 14 (+1 armour, +2 Dex, +3 monk)
HP 11/11 ([10+1con]+[+1con])

Fort +4 (3 base, +1 Con)
Ref +5 (3 base, +2 Dex)
Will +3 (0 base, +3 Wis)

OFFENSE
Unarmed Strike: +4, d6+3+1, x2
Longbow: +5(6), d8+3(+1), x3, 110ft.

Spd: 30 ft, Climb: 20ft.
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 16 (+3)
Dex 15 (+2) (13 base, +2 racial)
Con 12 (+1)
Int 10 (+0)
Wis 16 (+3) (14 base, +2 racial)
Cha 8 (-1) (10 base, -2 racial)

Base Atk +2 (+2 Unchained Monk)
CMB +5 (+2 BAB, +3 Str)
CMD 20 (10 +2 BAB, +2 Dex, +3 Str, +3 Wis)

FEATS
Point Blank Shot [Level 1]: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Improved Unarmed Strike (Monk Bonus Feat): You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Perfect Strike (Monk Bonus Feat): You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following weapons to make the attack: kama, nunchaku, quarterstaff, sai, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). You may attempt a perfect attack once per day for every four levels you have attained (but see Special), and no more than once per round.
A Zen Archer monk may attempt a Perfect Strike once for each monk level, but still no more than once per round.
Deflect Arrows (Monk Bonus Lvl1): You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn’t count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Weapon Focus (Bows): You gain a +1 bonus on all attack rolls you make using the selected weapon.

TRAITS
Jenivere Crew (Campaign): This trip to Eleder is just one of many in a long career as a sailor aboard the Jenivere and other cargo vessels. Whether you joined the crew with the hope of one day captaining your own ship, as the means of paying your way to a foreign port with sweat and blood, or as a slave or indentured servant, you now call the ship home. Pick one of the following skills: Acrobatics, Climb, Knowledge (nature), Knowledge (geography), Swim, or Survival. You gain a +1 trait bonus on that skill, and that skill is always treated as a class skill for you.
Quain Martial Artist (Regional): You gain a +1 trait bonus on damage rolls when using unarmed strikes.

SKILLS
Acrobatics +9 (2 ranks, +2 Dex, +3 class, +2 race)
Climb +8 (2 ranks, +3 Str, +3 class)
Perception +7 (2 ranks, +3 Wis, +3 class)
Profession Sailor +7 (1 rank, +3 Wis, +3 class)
Stealth +9 (2 ranks, +2 Dex, +3 class, +2 race)
Swim +8 (1 rank, +3 Str, +3 class, +1 trait)
Total Points: 10 (2x[4 Monk + 0 Int + 1 FBC])
AC penalty is 0

LANGUAGES
Common, Vanaran.

EQUIPMENT
Composite (+3) Longbow
??? Arrows
+1 Bracers of Armour

0 platinum 60 gold 0 silver 0 copper
Weight Carried: -lbs.

SPECIAL ABILITIES
Low Light Vision: A vanara can see twice as far as a human in dim light.
Nimble: Vanaras have a +2 racial bonus on Acrobatics and Stealth checks.
Prehensile Tail: A vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.

Proficiences: Zen archers are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to their normal weapon proficiencies.
AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Flurry of Blows: At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).
At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.
Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating.
A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.
A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.
Perfect Strike: At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll.
This ability replaces stunning fist.
Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk’s unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can make this choice while grappling as well.
A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Way of the Bow: At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow.
At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites.
This ability replaces evasion.

APPEARANCE

Rii-Chin has soft golden fur and a tall crest which he combs elaborately, or occasionally lets his fellow sailors braid into a pig-tail or something similar. His tail is long and gets as much brushing as his crest. His hands and feet are both extremely calloused from many hours of running up and down masts and ropes.