DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Shalissa tries to make it up the wall as well.
Climb: 1d20 + 4 ⇒ (13) + 4 = 17


NARRATOR Skirgaard GS Map / SS MAP/

You all scramble over the wall!

Looking around, you see the following:

An Aqueduct T
A Tower U
A Temple V
A Well W

Which one are you exploring first?

Tazion

Tazion


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Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Since we entered near T I say that one first.

It looks like there is a building a little over 100ft away to the east of us. Lets head over there and see if we can explore that while we still have some light. Hopefully we can find some place that we can fortify to spend the night.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"All of these buildings you civilizers construct are odd to me, so it makes no difference which we check out first."


NARRATOR Skirgaard GS Map / SS MAP/

T. Abandoned Aqueducts

The ancients used subterranean aqueducts to supply Tazion with fresh water. Though long dried up, two entrances to these cramped tunnels remain.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

know engineering 1d20 + 6 ⇒ (9) + 6 = 15

Neltji pauses to take an assessment of the tunnels before they enter to make sure they are safe and won't collapse on them. Should they seem secure then she will cast light for the party and step aside for one of the more adventuresome to enter first.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"Agreed. Let's explore this first" Shalissa follows along, paying attention to everything in the aqueducts, specially to any historical cue or indication of their final destination.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20 +1 vs traps
K. history: 1d20 + 9 ⇒ (6) + 9 = 15

She also scans the area with detect magic.


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Cevill will help others look around.

Aid: 1d20 + 1 ⇒ (4) + 1 = 5


NARRATOR Skirgaard GS Map / SS MAP/

As you all enter the aquaduct, one of you feels a stone plate sink and water swishes up forming a huge water elemental!

Initiative:

Cevill Cyra: 1d20 + 3 ⇒ (6) + 3 = 9
Ndombe: 1d20 + 2 ⇒ (17) + 2 = 19
Neltji/Anthony: 1d20 + 6 ⇒ (9) + 6 = 15
Nothus Adalis: 1d20 + 2 ⇒ (14) + 2 = 16
Shalissa: 1d20 + 3 ⇒ (6) + 3 = 9
Huge Water Elemental: 1d20 + 4 ⇒ (1) + 4 = 5

Initiative Order/HP
Ndombe 19 (50/50)
Nothus 16 (55/55)
Neltji/Anthony 15 (41/41)(0?/0?)
Cevill 9 (45/45)
Shalissa 9 (35/35)
Huge Water Elemental 5 (95/95)

Up Next: Everyone!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe moves and stabs at the hopefully flatfooted elemental with his trident...

Trident Hit: 1d20 + 5 ⇒ (11) + 5 = 16 Melee
Trident Damage: 1d8 + 2 ⇒ (7) + 2 = 9

...while Umangane approaches as well and attempts to strike the thing with a claw...

Claw: 1d20 + 7 ⇒ (18) + 7 = 25
Claw Damage: 1d6 + 8 ⇒ (2) + 8 = 10


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

know arcane 1d20 + 13 ⇒ (3) + 13 = 16 able to be hexed with misfortune?

Neltji will target the water elemental with a misfortune unless her knowledge of such creatures tells her that it is immune. If so then she will try a evil eye to reduce it's accuracy in targeting her friends. She then laughs at its misfortune.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Ndombe's trident strikes the elemental, but doesn't do the damage he thinks it should have done.

Neltji thinks it can be hexed.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Shalissa lunges without hesitation, both hands gripping her blade as she drives it into the churning body of the elemental. Water sprays as her strike cuts deep, her stance low and ready to press the attack.
mwk longsword: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing damage: 1d8 + 4 ⇒ (2) + 4 = 6

HP 35/35 AC 20 TAC 14

K. arcana (to identify the elemental and that resistance to damage): 1d20 + 9 ⇒ (12) + 9 = 21


NARRATOR Skirgaard GS Map / SS MAP/

Shalissa will tell the group that this is a standard huge water elemental and as such normal damage is reduced. To illustrate her point, her longsword does not do the damage she would expect it to do.

The Elemental turns its attention to Shalissa and attempt to slam her!

Slam 1: 1d20 + 15 ⇒ (12) + 15 = 27
Slam 2: 1d20 + 15 ⇒ (6) + 15 = 21
Damage 1: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Damage 2: 2d6 + 7 ⇒ (4, 2) + 7 = 13

Shalissa is in trouble!

Round 2
Ndombe 19 (50/50)
Nothus 16 (55/55)
Neltji/Anthony 15 (41/41)(0?/0?)
Cevill 9 (45/45)
Shalissa 9 (7/35)WOUNDED
Huge Water Elemental 5 (89/95)WOUNDED

Up Next: Everyone!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe will step away from he elemental and cast bull's strength onto Umangane...

bite: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 211d6 + 8 + 2 ⇒ (2) + 8 + 2 = 12

claw: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 121d6 + 8 + 2 ⇒ (3) + 8 + 2 = 13

claw: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 251d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16

...who promptly misses 3 times!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Need a will save for the misfortune on the water elemental at DC 20. If failed then it needs to roll D20 and take the worse for its attack.


NARRATOR Skirgaard GS Map / SS MAP/

Will Save DC20: 1d20 + 3 ⇒ (18) + 3 = 21

Ndombe misses the water elemental!

Up Next: Everyone but Ndombe!


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Badly battered, Shalissa staggers back "It is too hard, without effective weapons, we probably need to run away here!"

She does try to move out of reach in total defense.

HP 13/41 AC 24 TAC 14
Total defense +4 AC


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Badly injured, Shalissa withdraws!

Up Next: Nothus, Neltji and Cevill


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Seeing its target Shalissa withdraw, the elemental will pound Ndombe!

Slam 1: 1d20 + 15 ⇒ (17) + 15 = 32
Slam 2: 1d20 + 15 ⇒ (8) + 15 = 23
Damage 1: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Damage 2: 2d6 + 7 ⇒ (5, 1) + 7 = 13

Round 3
Ndombe 19 (21/50)WOUNDED
Nothus 16 (55/55)
Neltji/Anthony 15 (41/41)(0?/0?)
Cevill 9 (45/45)
Shalissa 9 (7/35)WOUNDED
Huge Water Elemental 5 (89/95)WOUNDED

Up Next: Everyone! (Nothus, Neltji & Cevill x2


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe takes a poke with his trident...

Trident Hit: 1d20 + 5 ⇒ (5) + 5 = 10 Melee
Trident Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Umngane will continue his attacks on the elemental...

bite: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15

claw: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15

claw: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d6 + 8 + 2 ⇒ (2) + 8 + 2 = 12


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"We probably need to leave, its body is just too tough!" Shalissa shouts, but at the same time starts to say magical words from a safe position.

She waves her conjuration power and brings down a glitterdust over the elemental, trying to avoid the others.
Will DC 17 or become blind


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Ndombe misses, but luckily Umngane wounds the creature.

Will Save DC17: 1d20 + 3 ⇒ (5) + 3 = 8

Up Next: Nothus, Neltji & Cevill x2

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