DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

That’d be a NO for me. Playing in 4 and running 1 has me at my limits. Seems to be well reviewed though.


RETIRED

I don't even know what that is. Haha.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex
Mischa Catanarri wrote:
I don't even know what that is. Haha.

What Mischa-friend said. :)


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20
Mischa Catanarri wrote:
I don't even know what that is. Haha.

Same here )


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

So this fight is making me second guess my hex selection a bit. At second level I get another hex and was originally planning on healing hex. Should I take fortune instead?

At third level I will either take extra hex again or dip into creating magic items. Thoughts?


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20
Neltji wrote:

So this fight is making me second guess my hex selection a bit. At second level I get another hex and was originally planning on healing hex. Should I take fortune instead?

At third level I will either take extra hex again or dip into creating magic items. Thoughts?

I would say take what you feel the most comfortable with. Healing will always be welcomed and it can be used as an offensive spell vs. undead. Fortune on the other hand could be a game changer, if used during a borderline situation. Ultimately, I side with what you feel is the most suited for play style and the personality of your character.

If you view Neltji as more of a comforting and concerned person who tends to reach out to those in need, then I would go healing.

If, on the other hand, you view her more of a gypsy type who dabbles with the fates, then I would consider fortune.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Don't second guess too much. Skeletons, and undead generally, are always tough because they have so many immunities and other odd bits.

As Thorion said, take whatever you feel fits. We do have a cleric at least so healing won't be missed if you don't take it.

Further down the line I imagine that crafting will be pretty useful - more so than grabbing a third hex one level early.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

GM Might I suggest the Rule of 2 - if 2 people say to go to 'XYZ' then we go rather than wait for everyone to respond. Is that reasonable?


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Sensible idea! Helps to keep the game flowing more smoothly when people cant always co-ordinate their posts!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Sorry, missed the update somehow. I am good with exploring as much as possible before heading back to camp. We are in no rush though so make sure we get a good night's sleep each night and heal up as necessary though before we head out.


RETIRED

Hey, guys. My power's going to be on down tomorrow. Thanks.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Hey all I am in need of a replacement arcanist for my wrath of the righteous campaign that I am running.

campaign link

By the time I can insert you into the campaign they will be 11th level and mythic tier 4! This is a chance to try your hand out with high level characters and mythic at the same time. PM if interested and I can give you more build details at that time.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Heads up I will be out of town this upcoming week from Monday to Friday so will not be able to post. Hex everything you can, laugh while doing so and stabilize those that fall. Good luck guys.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Back from vacation. Neltji will take a look at the song as there is plenty of time and it sounds better than fighter styles earlier.


NARRATOR Skirgaard GS Map / SS MAP/

I'll be having company for the next week so my posting might be slower.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Hey Everyone, I'm away for the next twelve days in Florida - going to Disney World for the first time!

I won't be able to check my games while I'm away so I'm on pause until the 10th (or possibly the 11th if I'm too jet-lagged!).

Please feel free to bot me as the situation requires! :)


RETIRED

Have fun!


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Sorry for the delay in posting. Paizo web has been unavailable to me for the last few days.


RETIRED

Just letting you know I’m currently suffering from an intense bout of vertigo. I’ll try my best, but I might not manage to keep up with posting over the next few days. Feel free to bot me if needed. Sorry for any potential hold up. And thanks for understanding.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Has anyone else been having problems with the Paizo advertisement on the bottom of the site blocking parts of the blog, or the ability to access the preview button?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Yes...not on my iPad but on my desktop


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

No... but I only access the site from my laptop.


NARRATOR Skirgaard GS Map / SS MAP/

Ah Mischa! You present me with a conundrum with the entangle! Here is why. You all did not roll high enough to know the following, so if you do read, keep this knowledge separate from player knowledge.

Yellow Musk Creeper:
These are not undead, but rather animated by plants and as such have plant traits. Does entangle work on those with plant traits? I can see the answer being yes and I can see it being no.


RETIRED

Hello everyone. This weekend is Thanksgiving so I will very likely be unable to fit in a post. Please bot me if needed. I’ll be back to regular posting on Tuesday. Thanks for understanding, and I hope you have a great weekend!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

GM I don't want to speak for the party, but Munkustrap was wasting for the clarification on where the wreck is in relation to the cliff i.e., how do we actually get to the wreck. I know that Munkustrap would not let Rii-Chi go it alone. We are bros after all ;)


NARRATOR Skirgaard GS Map / SS MAP/

No problem. The AP wasn't clear, and since there was no risk, I just hand-waved it that he went alone. IF there was danger, I would have definitely let him have his bros (and sisters!)


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Yay! Bros :D

Sorry about posting. Moving has bad effects on posting!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

He stated that he is slow posting bc he is moving.


RETIRED

Hey guys, I’m going to have a crazy busy weekend. It’s unlikely I’ll be able to post Saturday, and I definitely won’t be able to post Sunday. Sorry if I hold up the game. Feel free to bot me if needed.

Thanks!


NARRATOR Skirgaard GS Map / SS MAP/

We have a couple of openings in our Legendary Planet game. We lost our mage and barbarian. If anyone is interested, PM the DM directly.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

+2 to concentration is awesome for me! Now just need level 2 to get another spell and healing hex!


RETIRED

A recent work offer means I need to cut down on my gaming in order to take advantage of the opportunity. Unfortunately, that means I'm not going to be able to continue this campaign. I've honestly had a blast playing with all of you, so thanks for having me while it lasted. Sorry for how short my run turned out to be.

All the best, everyone! And happy thanksgiving to those of you who are American.

---

Mischa has the following gear in her inventory that I'd like to return to the group if that's alright:

- dagger
- scimitar
- sling
- sling bullets (7)
- potion of cure light wounds
- potion of cure serious wounds
- wand of cure light wounds (3 charges)
- backpack, belt and belt pouch (Here's looking at you, Rii-Chi!)
- canvas
- flint and steel
- silk rope (50 ft.)
- sea charts and maps (Desperation Bay, Jenivere's Route)


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Congrats Mischa. Good luck with your new venture!


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

All the best Mocha, Rii-Chi will miss his best friend!


NARRATOR Skirgaard GS Map / SS MAP/

I am sorry to see you go Mischa! I hope to see you on the boards in the future.

If anyone knows of a replacement, feel free to have them join.

Mischa was played a rogue in my Council of Thieves game if anyone is interested.

Now that we can edit the campaign tab (Thank you Paizo IT!) I want to update the map/quests and then we will move forward.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

I'm potentially interested. Could you give me a quick summary of how the plot is going, character gen rules and so forth? I know the outline of CoT but from a quick skim of the gameplay I can't make out all the details.


NARRATOR Skirgaard GS Map / SS MAP/

Map points and quests have been updated on the campaign tab. Do you want to wait for a replacement for Mischa or move forward?

@Rii-Chi: Thank you for the COT interest! I have posted the character creations in the discussion of that game.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Let’s move on for the time being. We have a good party dynamic so we should be able to handle most things that come our way!


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

As long as we roll better?!?!

Happy to carry on. I got my bros, nothing can touch me!

Also, Rio-chi takes the belt and pouch in memory of his friend!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

I don’t know why but I’ll take a dagger.

Push on.

pours a drink out in remembrance of his friend.


NARRATOR Skirgaard GS Map / SS MAP/

Sounds like the majority wants to push on. Where to next on the map?


NARRATOR Skirgaard GS Map / SS MAP/

So where to?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Sorry my post didn’t go through. I was wondering if we could edit 5he map with an ‘x’on the locations e visited already?

I was curious if we can move our base camp as well further down the island.

As for where to go next i3 and the the clump of j’s in the center above c6.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20
Neltji wrote:

Sorry my post didn’t go through. I was wondering if we could edit 5he map with an ‘x’on the locations e visited already?

I was curious if we can move our base camp as well further down the island.

As for where to go next i3 and the the clump of j’s in the center above c6.

I am also ok with these locations.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Agreed - we have to cover the island and any direction works for me.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Does anyone have a preference on who is in the lead?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Nope...being the squishy type I would recommend either a scout to see what is going on or a tank to be able to handle might pop up. Myself...right in the middle where you can all protect me and Anthony!


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

I could go first but I;m building as an archer... so being far away is a good thing...

I've got stealth and percep though... what the hey, Rii-Chi will lead! :D


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

So this has TPK written all over it. Even if we three all save, we are all down and dying. That only leaves Rii-Chi and Caine (who hasn't posted in almost a month).

So because of the dire straits we find ourselves, I just want to double check that a 14 misses the shocker lizard FF AC. As Munkustrap goes before the lizards in initiative order, they are flat footed against my attacks.

Flat-Footed:

At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can’t use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can’t make attacks of opportunity, unless he has the Combat Reflexes feat.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi has decent odds of taking them if he can shoot enough. Whether that's before the rest of you bleed out...

I feel like maybe we should have leveled by now...

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