DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

4th Level witch

HP: 6+2con=8
+1 Int
Saves: no change
+1 BAB
skills: +1 know arcane, nature, planes, history, spellcraft, use magic device, heal
Spells: +1 1st and +1 2nd level
Hex: slumber
Familiar: +3 spells from favored class: glitterdust, web, spectral hand

Anthony:
HP: +4


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Hey Heroes! I'll be out of town for vacation for a week, so someone bot me as needed please!


NARRATOR GS Map / SS MAP/

On Yarzouth herself:

potion of water breathing,
scrolls of augury (2),
scroll of comprehend languages,
scrolls of cure moderate wounds (2),
scroll of find traps,
scrolls of lesser restoration (2),
scroll of remove disease,
ring of mind shielding,
spell component pouch,
unholy symbol of Ydersius,
waterproof scroll tube (worth 250 gp; can hold up to 20 scrolls),
18 pp


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

I can use comprehend languages, cure moderate wounds, augury, remove disease, find traps

If no one wants to claim them, I will and eventually add them to my familiar.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Do you have to worry if the scrolls are arcane v. divine?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Good question as witches blend both spell lists. I believe a witch is technically arcane caster. RichD what type of scrolls are they and could I use them?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Anyone have a loot tracker so we know how much we actually found on the island?


NARRATOR GS Map / SS MAP/

The scrolls are from whatever spell list you can cast.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Thanks


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I go out of town for Boy Scout Camp this Sunday for a week. I will NOT have access to any internet.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

So, there I was, at Scout Camp. I get a text from another adult telling me that a third adult had tested Covid positive today. Yesterday I had spent more than an hour sitting around chatting with that very guy.

I do the right thing, report the exposure, and long story short, I am home from Scout Camp. There were tears, from my son, and some of the other Scouts, and maybe, just maybe, from me.

Hopefully a false alarm, and an abundance of caution, but I'm sleeping in the basement tonight, the wife is upstairs with the dog.

Ahh well.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Better safe than sorry. I've heard of too many tales where not taking those precautions have ended up with new clusters.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I'd hate it if I got the kids sick, no doubt.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Finally went through all the posts to find loot to sell. Will categorize it in a bit.

Supply Room: A search of the rest of the supply room turns up several tools and lumber that could come in handy in building a secure campsite: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, two bullseye lanterns, 12 flasks of lantern oil, 150 feet of hemp rope, and five shovels.

contains a bottle of fine brandy worth 50 gp, a darkwood model of the Jenivere in a glass bottle worth 100 gp, and a small coffer containing 350 gp. Also in this lower drawer is a long leather satchel that holds a dozen potions for emergency use: four potions of lesser restoration, a potion of remove disease, a potion of water breathing, and a potion of water walking.

30GP

You find a ring of sustenance, a +1 dagger and a wand of invisibility with Charges: 1d10 ⇒ 2

Masterwork Composite Longbow +3 Strength.

200gp in coins scattered about what once might have been the captain's quarters along with a cloak of resistance +1.

gold locket worth 500 gp

Gold: 1d500 ⇒ 6
Silver: 1d500 ⇒ 190
Copper: 1d500 ⇒ 75

3,500 cp,
2,000 sp, 1,000 gp,
50 pp,
A silk pouch of garnets and amethysts worth 500gp in all,
A half-dozen moldered and ruined noble’s outfits,
A bejeweled masterwork cold iron starknife worth 650 gp,
A +1 darkwood buckler,
A scroll of raise dead in a watertight mithral scroll tube worth 500 gp.

432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones, along with a pair of bracers of armor +1 and a wand of mirror image (5 charges).

spyglass, a good bottle of rum and a jaunty captain's hat on a skeleton in the Captain's quarters and collect 40gp from the rest of the skeletons

wand of Vampiric touch (8 charges) and a quarterstaff.

three antitoxins, two smokesticks, three tanglefoot bags, a thunderstone

Amulet of Natural armor +1 and a ring of swimming.

246 sp, 234 gp, 13 pp, a mithral hook designed to be worn on an arm stump (worth 1,000 gp), a fine brass sextant worth 500 gp, a +1 buckler decorated with a skull and crossbones, and 20 normal arrows, nine cold iron arrows, seven +1 arrows, two +2 arrows, an aberration slaying
arrow, a javelin of lightning,

gems inside of each doll’s chest are worth 2,000 gp apiece,

also offer a “signing bonus” of 500 gp per PC

scrolls of augury (2),
scroll of comprehend languages,
scrolls of cure moderate wounds (2),
scroll of find traps,
scrolls of lesser restoration (2),
scroll of remove disease,
ring of mind shielding,
spell component pouch,
unholy symbol of Ydersius,
waterproof scroll tube (worth 250 gp; can hold up to 20 scrolls),
18 pp


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

item # of sell value total
brandy 1 50 50
Jenivere model 1 100 100
coffer with gp 1 350 350
ring of sustenance 1 1250 1250
+1 dagger 1 1151 1151
MW comp longbow +3 str 1 350 350
cloak of resistance +1 1 500 500
captain coins 1 200 200
gold locket 1 500 500
random coins 1 25.75 25.75
cp 3500 0.01 35
sp 2000 0.1 200
gp 1000 1 1000
pp 50 10 500
gems 1 500 500
MW CI starknife 1 325 325
+1 darkwood buckler 1 602.5 602.5
mithral scroll tube 1 500 500
cp 432 0.1 43.2
sp 284 0.1 28.4
gp 123 1 123
jewelry 1 250 250
bracers of armor +1 1 500 500
spyglass 1 1000 1000
good bottle of rum 1 10 10
skeletal coins 1 40 40
amulet of nat armor +1 1 1000 1000
ring of swimming 1 1250 1250
sp 246 0.1 24.6
gp 234 1 234
pp 13 10 130
mithral hook 1 500 500
brass sextant 1 500 500
+1 buckler 1 577.5 577.5
soul gems 2 2000 4000
ring of mind shielding 1 4000 4000
scroll tube 1 250 250
pp 18 10 180
total --> 22779.95

Each person gets 5694 gp plus the 500 from which ever faction we choose. If there is something on the list you want then you can purchase it for its listed value.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

There is also a set of consumable items that have not been sold that I did not see claimed. IF you want or can use them, take them.

potion water breathing
potion remove disease
potion water walking
scroll rasie dead
wand invisibility charges 2
wand of mirror image charges 5
wand vampiric touch charges 8
antitoxins 3
smokesticks 2
tanglefoot bags 3
thunderstone 1
arrows 20
cold iron arrows 9
+1 arrows 7
+2 arrows 2
aberration slaying arrow 1
scrolls:
augury 1
comprehend languages 1
cure mod wounds 1
lesser restoration 2


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

With the moneys Neltji would like to buy a headband of int +2 (linguistics) for 4000gp and 180gp ritual reagents to add scrolls to Anthony.

40gp for Augury, 40 gp for find traps, 10gp for comprehend languages, 90gp for remove disease.

Will purchase an additional 320gp of reagents for later scroll rituals, 25 gp of bones for augury and 3 uses of incense for augury. This leaves me currently with 1600gp if people want to borrow money for anything more expensive or until I find more I wish to purchase.


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

You are amazing. I know how long that can take! Thank you.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Wow, thanks, Neltji.

Since we're splitting 4 ways, everyone gets an additional 87.5 -- Nothus will buy the +3 Str Comp Longbow -- he's proficient, and it's way more useful than a sling.

So starting with 5694, but then buying out your shares of the bow (262.5), leaves 5431.5.

So, I'm thinking a +1 Lamellar (Leather) 1210 (leaving 4221.5), selling current armour (back up to 4251.5), Belt of Giant Strength +2 (back down to 251.5).

GM - would you be okay with Nothus finding an Undine Shaft Quarterstaff? And, if so, can he get different metals for each end of the staff?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Are you saying that people buy items at the "sell for" value? I'm good with that, I just want to know if that was the intent.

I would advise that we keep the consumables, and use them up as we adventure.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

I assumed so?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Yes that is what I meant. I have listed the sell value already to make things easier.

Agree with consumables which is why they are separate.

Don’t forget the 500gp we get from the faction to outfit ourselves going forward.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

I'm not. It's the only way I can afford to get a masterwork weapon after getting the magic armour and the belt of strength. ;)

And I agree with the consumables, also. I know some people get weird about wands of offensive spells, but I tend to think those belong in the pool if magic arrows and the like are in there too.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Ok purchasing some more spells to add to Anthony:

Chill touch: 35gp
Unseen Servant: 35gp
Charm Person: 35gp
Beguiling Gift: 35gp
Identify: 35gp
Levitate: 190gp
See Invisibility: 190gp

535gp spent

pearl of power 1 for 1000gp

Leaves me with 165gp for STEVE unless he comes equipped with tower shield already.


NARRATOR GS Map / SS MAP/

Any campaigns I have played in you sell for 50% of value and buy for 100% of value, and since you all about to PO most of the town, you probably won't get much of a buy discount.

@Nothus: That is fine.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

RichD, purchasing items at the sell value only applies to those items that we found on the island and are listed above. Everything else is normal pricing. It just means that we are selling the item to our own party members. Typically, I would not even bother with this, but it had been so long with a loot list this was the quickest and fairest for people to claim items.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Ok, so, Undine Shaft Quarterstaff is 300.
Cold Iron half is +150.
Masterworking it is +300.
Mithral (1 lb) for the other side is +500.

So... can I borrow 502gp from someone, or shall I just not grab the magic armour I'd planned?


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

Cevill will go with a +1 adaptive longbow +3000gp

Cloak of resistance +1 1000.

He will save the rest for some bardy items later. I can loan the 502.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Ok, thanks Cevill.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe is not really a "shopper" like the city people, so he chooses to claim his items from the rewards found along the trail of life:

+1 dagger - 1151 gp
Amulet of Natural Armor +1 - 1000 gp
Ring of Swimming - 1250 gp
Ring of Sustenance - 1250 gp
+1 Darkwood Buckler - 602.5 gp
Cloak of resistance +1 - 500 gp

That sums to 5753.5 gp. Leaving me 440.5 gp to add to the money I started with 125.73 gp, for a grand total of 566.23 gp cash and gems that Ndombe still has on him.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I will look through the consumables and add a bunch to my sheet too, a lot of those are cleric spells I believe.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Going to be away until Aug 2-3, in a place with spotty internet -- so not available to keep up.

Feel free to bot Nothus - basically, flank with the kitty and pound things with TWF (and studied combat). I suppose he *might* cast a spell if he really needs to.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ok all, I'm heading out of town tonight for another bout of vacation! I should be back next Saturday!


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

Hey all my grandmother in terminal and likely will die in the next few days. This is why I have been away. I will likely be able to start posting again in a week or so. I’m sure you understand what I mena without me having to spell it out. Sorry for the inconvenience. I hope you all understand


NARRATOR GS Map / SS MAP/

Hi Cevill, My condolences on your grandmother. Take all the time you need.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Indeed, my condolences as well.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I need to get leveled up and my character fixed, but I'm back from vacation!


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

I am also back.


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

Hi all. I will be on vacation from 3 to the 11th.
Bot me if you need. I will try to post if I have internet.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Nothus, does your spell confer a swim speed? How many can you do? I can do water breathing for more than 1 person, if we wanted to send a pair of swimmers.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

if we switch spells then I will go with charm and speak with animals x2 each. Works for me and maybe safer that way.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Monkey Fish grants a swim and climb speed of 10 - but it's range: personal.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ahh, so you can only make yourself into a swimmer! Well, I can give you air breathing.

Who is our swim team then? Neltji and Nothus?


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Sorry, I can cast Touch of the Sea instead, which is touch and grants a swim of 30.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Whoa whoa whoa. Neltji can casts spells from the boat. No swim check, no strength, and low hp does not make a great option for the swim team.

Ndombe and Nothus sound like a great pairing


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

If she can't see the oyster, she can't charm it and such.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

It’s not the oyster I am worried about it’s the shark swimming above the oyster that I hope to see from the safe boat. However if need be Neltji can jump in and show all the men how it is done.


NARRATOR GS Map / SS MAP/

I will be visiting with family next week so my posting might be spotty..


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

We'll bot you!


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

just want a clarification of the rules. Witch hexes don't have any components to them so would there be a way for anyone to detect if she evil eyed or misfortuned the Ijo wrestler?

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