
Jereru |

Though there are possibly a lot of details that could (and might) be polished, I think I can safely say Lazar Dobrescu is ready for action.

hustonj |
Okay . . .. An elven Psychic (Faith: Desna)/Unchained Rogue gestalt for your consideration.
I'm thinking that after he gets the required BAB, I might swap Rogue out for Duellist. Pump his Dodge AC through the roof!
This build was much harder for me to figure out than most have been. I think I like where it is, though.
I think I would like to hear others' thoughts about the combination, actually. I know - No Fort save and not a full BAB. I know.

Javell DeLeon |

Will give this a shot. Been wanting a shot at gestalt.
3d6 + 6 - 2 ⇒ (4, 2, 5) + 6 - 2 = 15
3d6 + 6 - 4 ⇒ (4, 4, 5) + 6 - 4 = 15
3d6 + 6 - 1 ⇒ (4, 3, 1) + 6 - 1 = 13
3d6 + 6 - 1 ⇒ (1, 4, 6) + 6 - 1 = 16
3d6 + 6 - 2 ⇒ (2, 4, 6) + 6 - 2 = 16
3d6 + 6 - 1 ⇒ (5, 6, 1) + 6 - 1 = 17
17,16,16,15,15,13
Not bad.

Loreli 'Lo Munte |

Alright, aside from spending a lot of gold and a sizable number of questions, Loreli is largely completed (Aside from 5th level feat and maybe a trait)
On the Character of Loreli
I've been doing some reading through the thread and character backstories, and Loreli is looking like something of a mirror of Ilysaria. Noble born, society rejected them, both decided to take a life of an adventurer rather than the life they were destined for. But in terms of hopes, they seem quite opposite: Loreli loved the idea of living the society life, while Lys hated it. Might be an interesting dynamic.
While I feel like I have enough background to provide insight into her as a character, I always find characters find themselves in other characters.
Continuing to mechanics, she is probably the most vulnerable member of the party, at the moment. With relatively low saves across the board (+7 and +6) and some pretty poor AC (16 vs the 19 and 20 of my peers), I feel like she is best kept away from the frontlines. With Spell DCs of 20, however, she can provide effective debuffs against multiple enemies effectively, and with her Infusions, can serve as a competent buffer.
Continuing to the more mechanics minded questions:
While certainly neither RAW or RAI, would having the Merchant Family trait allow an extra <1050 gp to spend on fluff-related items (A wagon house, a manservant, and outfits) be acceptable? Nothing magical, and nothing that could be readily abused (A bedroom, a Chamber Pot, and an office).
I presume the statement of no pre-game crafting applies to Alchemical items in addition to magical items, or would such a permission be allowed, especially for an Alchemist.
I presume that you cannot use False Focus to emulate Alchemical Regents?
I see way, way earlier into the thread you allowed Spheres of Might. Under martial traditions, a player can trade away their starting proficiencies for a martial tradition. I expect this is largely for more martial characters than an Investigator, and expects them to swap their proficiencies too. However, Investigator's proficiency with the Hand Crossbow qualifies them for this trade. This would mean (Presuming I take the Daring Scholar tradition) that I gain limited access to the Sphere system (About 3 talents). This would mean I would gain access to some limited at-will abilities in my case, plus some minor utility. Would that be acceptable? It'll greatly increase her in-combat utility if she runs out of spells, which may or may not be to her liking.
A discovery of Loreli's character
@Loreli- the rules for archetype stacking exist specifically to avoid that sort of cherry picking, so I'm going to say no. I also doubt that studied combat will be wasted...sure, you might lean more towards social skills, but more than likely you will eventually take up arms. You can also talent it out at 9 to swap the damage bonus for an AC bonus.
Surprisingly enough for me, the backstory ended up giving her a melee weapon. It's not something I planned for her to get (She was supposed to be a spellcaster in full, and view bloodshed as a terrifying prospect), but it happened. Her spells and alchemical equipment were supposed to be her arms, but it appears she might get some use out of it after all.
Speaking of which, I presume the Studied Combat's bonus damage only applies to Melee attacks, despite not explicitly stating so?

Javell DeLeon |

Cale Vatay |
1 person marked this as a favorite. |

Okay . . .. An elven Psychic (Faith: Desna)/Unchained Rogue gestalt for your consideration.
I'm thinking that after he gets the required BAB, I might swap Rogue out for Duellist. Pump his Dodge AC through the roof!
This build was much harder for me to figure out than most have been. I think I like where it is, though.
I think I would like to hear others' thoughts about the combination, actually. I know - No Fort save and not a full BAB. I know.
Because pathfinder is not a game you "win" there is no "wrong" build. Yours for example has a decent mix of active and passive abilities, which helps with action economy, moreso if you can sneak attack with your psychic abilities in your build
But if you really want feedback, there's a bit of advice I like to call "the Ten Commandments of gestalt"
1) Action Economy Is Still King -Full Double/Triple-progression casting is cute, but ultimately futile in combat since nearly every spell, Power, Invocation, etc takes a Standard Action to use, and you still only get one of those per round. Try to mix your activation abilities up, between Standard, Move, and Swift actions, so that you can get more out of what you have.
2) Focus On One Theme -Having schizophrenic capabilities just means you'll be more at a loss in combat, despite the increased options, especially if the two sides interfere with each other in normal use. Barbarian/Wizard, though it may sound awesome, generally either gives up most of the benefits from one side of the progression or else is just confused in battle.
3) Strengthen Each Other's Weaknesses -Since you always take the higher HP, BAB, Save, skill points and both skill lists, try to ensure that your secondary class is good at some things that your main one isn't.
4) Remember Your Stats -Twice as many "classes" means twice as many opportunities for MAD. Make sure your key abilities from both sides are still lined up onto one or two main stats
5) Remember Your Feats -Feats are the one thing you don't get multiples or increased numbers of normally. This makes prerequisites and feat chains just as hard to squeeze in as normal, more so if you want to Prestige on both sides of the equation (and many do)
6) Dipping Is Easier -In Gestalt, dipping 1-3 levels on one side for supporting capabilities does not delay or prevent high-level capabilities from your other side. Ftr 2 for feats and proficiencies, Paladin 2-3 for Cha to saves and immunities, Monk 1-3 for feats and wisdom to AC , etc are all simple and powerful options.
7) Beware Wasting Identical Advantages -This causes pure waste. A PrC attempting to increase your Wizard caster level on one side and a level of Wizard on the other just lost a caster level benefit. Similar things go for other benefits, such as Uncanny Dodge, high HP/skills, and Proficiencies (not as much a concern as the others).
8) Active/Passive Mix is Typically Best -Let one side have the abilities which require actions. You can put together cool utility, long-term buffing, bonus feats, and static/reactive abilities on the other side
9) The Very Worst Classes Sometimes Aren't Bad Here -Monk, with its dominant saves, decent skills, and host of static abilities, is a FAR better choice for support-side levels than it is for single-class. The Expert, despite being an NPC class, notably is able to pick ANY TEN SKILLS as class skills with 6+Int per level, which can be clutch if your prereqs are getting tight. Any class that usually has the phrase "if only it had ___" can easily acquire it. Basically, almost anything can be of benefit to SOMEONE under Gestalt system (other than Commoner)
10) DM Always Has Final Word -Just like normal, if you are crafting an epic masterpiece of a character but it will outshine the others of the group, expect any sane DM to veto it, or else be ready to throttle back what you can do for the sake of having, you know, fun.

Cale Vatay |

Male Elf Magus (kensai, bladebonded
5/fighter (eldritch guardian/mutagenic warrior) 5| [Chaotic Goodl]
Str 14
Dex 16
Con 11
Int 18
Wis 12
Cha 13
DESCRIPTION
Bronze hair, Golden eyes
Height/Weight 6ft 4 tall, 150lbs. (Medium)
Deity Caladaen Caden
Campaign Rise Of The Runelords HIT POINTS
HP 42 (max for the first three levels, average for the fourth and fifth as per the original post)
Current HP
Initiative +5 = 3 [Dex] +2 [Reactionary]
SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +3 = DEX 3+0+0
Appraise +4 = INT 4+0+0
Bluff +9 = CHA 1+5+3
Climb* +2 = STR 2+0+0
Craft (alchemy) +12 = INT 4+5+3
Craft +4 = INT 4+0+0
Craft +4 = INT 4+0+0
Diplomacy +5 = CHA 1+1+3
Disable Device*† +9 = DEX 3+3+3
Disguise +1 = CHA 1+0+0
Escape Artist* +3 = DEX 3+0+0
Fly* +3 = DEX 3+0+0
Handle Animal† +7 = CHA 1+3+3
Heal +5 = WIS 1+1+3
Intimidate +9 = CHA 1+5+3
K (Arcana)† +12 = INT 4+5+3
K (Dungeoneering)† +4 = INT 4+0+0
K (Engineering)† +4 = INT 4+0+0
K (Geography)† +4 = INT 4+0+0
K (History)† +4 = INT 4+0+0
K (Local)† +4 = INT 4+0+0
K (Nature)† +4 = INT 4+0+0
K (Nobility)† +4 = INT 4+0+0
K (Planes)† +4 = INT 4+0+0
K (Religion)† +4 = INT 4+0+0
Linguistics† +8 = INT 4+1+3
Perception +13 = WIS 1+5+3+2 [elf] +2 [alertness]
Perform +1 = CHA 1+0+0
Perform +1 = CHA 1+0+0
Profession† +0 = WIS 0+0+0
Profession† +0 = WIS 0+0+0
Ride +3 = DEX 3+0+0
Sense Motive +7 = WIS 1+1+3+2 [alertness]
Sleight of Hand*† +3 = DEX 3+0+0
Spellcraft† +14 = INT 4+5+3+2
Stealth* +11 = DEX 3+5+3
Survival +9 = WIS 1+5+3
Swim* +2 = STR 2+0+0
Use Magic Device† +1 = CHA 1+0+0
* Armor Check Penalty 0
† Trained Only
EQUIPMENT
NOTES
Base Speed [ 35 (7 sq.) ]
AC [19] = 10 +3 [Dex]+1 [silken ceramonial armor] +4 [canny defense] +1 [natural armor]
Touch AC [17] Flat-Footed [12]
BASE ATTACK BONUS
+5
Basic Melee Attack +7 (+9 if finessable)
Basic Ranged Attack +9
Rapier +13 18-20 x2 1d6+2+2+1 piercing
FORTITUDE SAVE
+4 = 4 [base] +0 [Con]
REFLEX SAVE
+4 = 1 [base] +3 [Dex]
WILL SAVE
+5 = 4 [base] +1 [Wis]
CMB
+7 = 5 [BAB] +2 [Str] +0 [size]
CMD
+20 = 10 +5 [BAB] +2 [Str] +3 [Dex] +0 [size]
CARRYING CAPACITY
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
LANGUAGES
Elven
4 Bonus Languages (Int) Draconic, Celestial, Sylvan, Thassalonian
1 bonus language (linguistics) Common
Magus Spells Per Day
Level 0 4 + 2 [Int]Level 1 4 + 1 [Int]Level 2 2 + 1 [Int]
1st level spells prepared
Sheildx2, infernal healing, frostbite x2
2nd level spells prepared
frigid touch, elemental touch, glitterdust (or a second elemental touch, depending on the day)
SPECIAL ABILITIES
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment (+3 if from a non-elf)
Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)
Long-Limbed: Elves with this racial trait have a base move speed of 35 feet. This racial trait replaces weapon familiarity. Source PRG: HA
Keen Senses: +2 Perception
Magus
Arcane Pool (5 points per day)
Cantrips
Spell Combat
Canny defense (+1 dodge bonus to AC)
Weapon focus (rapier)
Perfect Strike (Ex)
At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.
Fighter
Familiar (Ex)
At 1st level, an eldritch guardian gains a familiar, treating his fighter level as his effective wizard level for the purpose of this ability. (Familiar selected: Iuon Ward
This ability replaces the bonus feat gained at 1st level.
Weapon Training (Ex)
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th*, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Mutagen (Su)
At 3rd level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. This ability functions as the alchemist’s mutagen ability, using his fighter level as his alchemist level.
This ability replaces armor training 1.
Feats
1 combat reflexes
1 weapon focus (rapier)
3 VMC rogue (trapfinding)
4 rime spell
5 bodyguard
5 smash from the air
(6th will probably be enforcer,)
TRAITS
Reactionary
Helpful
Magical lineage (frostbite)
Outlander (lore seeker (frostbite, shocking grasp, bestow curse))
Drawback: power hungry
I had the edited background but Paizo ate it when it went down earlier
unless I missed something the only things I have missing from this is equipment (other than my black blade), the sphere of might martial tradition (if that is allowed) and I'm still flip flopping about the variant multiclass (rogue)
it fits with the party needs, and my backstory, but not my general build
also I haven't picked my famaliar's archetype. Trying to decide between Soulbound and pilferer archetypes
one would mean that, distraught at loosing his previous charge he resorted to darker magics to bring some of her back, and the other would mean that his familiar was a favorite pet from his childhood at the circus that he trained to steel from rich patrons while he danced and distracted them
backstory will be up shortly, equipment will be up if I get selected, and the bit regarding the martial tradition (specifically trading my proficiencies for the courtesan tradition) will be up if I find that it is in fact allowed
another question to the GM. if I pay for Homuclous, would I still need improved familiar to denote it as my familiar?

Cale Vatay |

While he was at the carnival he worked the firework display and did a firebreathing act and danced for people with the money to pay for it.
Ever since he found that what his father did for a living was mostly fake, he vowed to learn real magic and real swoedsmanship and become the greatest wizard... No... Greatest hero ever known.
He took the first opportunity he could to leave his family after that point, signing up to be a bodyguard for an elf family, in particular the daughter as a result of her awakening new and powerful Psychic magics, in exchange for watching over the young woman the family taught him magic and tactics and alchemy, and he served them for a few years before the two of them left her parents to research ancient Thasolonian magics, and Cale'anon decided to continue to act as her Bodyguard, despite no longer being taught by her parents. Cale'anon worked as her bodyguard and magical assistant. One day he noticed That she had been burning herself out when he heard about the festival and eventually managed to convince her to live a little and join the party.
This proved to be a bad idea.
While at the party, goblins attacked the pair of them. They drove off the goblins, but Nixis was injured and after the battle she required that he escorted back to her parents, where she'd move on to safer avenues of research until the area cooled down. Cale argued with her though, saying that the people there needed more fighters to deal with the goblins and other threats like that, that this was their chance to be Heroes. Nixis said that it was also their chance to end up corpses.
they parted ways, Cale, making his way back to see if the goblins were still attacking, Nixis to stay with her family
Quirks
he taps his fingers together when excited,
he waves his arms a bit when he talks sometimes
he paces back and forth and talks to himself and/or his familiar when thinking hard on something in particular
he frequently flips a coin when bored
Likes:
Himself, alcohol, Fighting, Art,Learning new things, Fame/Power.
Dislikes
People who were born with wealth and/or magic that didn't have to earn it and don't work to maintain it, Liars, people who threaten his companions, Gnolls, and Goblins, people who abandon others in need.
Please tell me if you want me to expand on this or edit what has been going on since the beginning of the AP and why Caleanon wasn't with them to begin with

Hjálmarr Magnusson |

A good bit of background knocked together. I will review it tomorrow when I get a chance, but it's solid for now.
As an aside, for the Black Blade. Some of my ideas are as follows though if there is something that would better suit your story (should I be selected), I'm also good with that.
Andrezu was a noble (perhaps of a knightly persuasion?) in ancient Thassilon. She was a believer in the noble empire envisioned by Xin. Her subsequent defiance of the Runelords would have marked her as worthy of particular punishment and so her soul was bound in the blade, with the intent of leaving her to go mad. She has not shared her past with Hjálmarr and at your discretion perhaps she doesn't even remember herself (could be something to discover!).

Groundhog |

I'm contemplating a dwarven ranger//rogue for this, it seems like it could be a good time.
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (1, 5, 4) = 10
3d6 ⇒ (3, 1, 6) = 10
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (3, 5, 5) = 13
So, dropping 1 die and adding 6, that's 18, 15, 15, 9, 16, 16; this is beyond even excellent.

Cale Vatay |

Cale's father was a stage magician for a traveling theater/carnival called the Umbral Circus (around expert 6, bard 1) his mother worked with them as a medicine woman (adept class, somewhere around Lvl 3 to 5 or so maybe with a level of alchemist) and fortune teller so because of their jobs Cale had always been fascinated with real magic, and because of the stories they would tell he always wanted to be a hero, to have his name go down in legend
While he was at the carnival he worked the firework display and did a firebreathing act and danced for people with the money to pay for it.
Ever since he found that what his father did for a living was mostly fake, he vowed to learn real magic and real swoedsmanship and become the greatest wizard... No... Greatest hero ever known.
He took the first opportunity he could to leave his family after that point, signing up to be a bodyguard for an elf family, in particular the daughter as a result of her awakening new and powerful Psychic magics, in exchange for watching over the young woman the family taught him magic and tactics and alchemy, and he served them for a few years before the two of them left her parents to research ancient Thasolonian magics, and Cale'anon decided to continue to act as her Bodyguard, despite no longer being taught by her parents. Cale'anon worked as her bodyguard and magical assistant. One day he noticed That she had been burning herself out when he heard about the festival and eventually managed to convince her to live a little and join the party.
This proved to be a bad idea.
While at the party, goblins attacked the pair of them. They drove off the goblins, but Nixis was injured and after the battle she required that she be escorted back to her parents, where she'd move on to safer avenues of research until the area cooled down. Cale initially agreed with her, begrudgingly, given her injuries and his sense of loyalty but as they traveled back to her parents, hitting the occasional ruins on the way back, still wanting to learn about this place, make it not so much a wasted trip, they found a strange black sword that whispered in Cale's mind. Over time the whispers became more distinct, Cale himself grew stronger, and Nixis's wounds healed and Cale's sense of guilt began to fade.
He started to argue with her, saying that the people that they left behind needed more fighters and mages to deal with the goblins and other threats like that, that this was their chance to be Heroes. Nixis said that it was also their chance to end up corpses.
Soon, they parted ways, Cale, making his way back to see if the goblins were still attacking, Nixis to stay with her family, believing that he would come to his senses and come back, begging for a second chance at his job.
Quirks
he taps his fingers together when excited,
he waves his arms a bit when he talks sometimes
he paces back and forth and talks to himself and/or his familiar when thinking hard on something in particular
he frequently flips a coin when bored
Likes:
Himself, alcohol, Fighting, Art,Learning new things, Fame/Power.
Dislikes
People who were born with wealth and/or magic that didn't have to earn it and don't work to maintain it, Liars, people who threaten his companions, Gnolls, and Goblins, people who abandon others in need.
Please tell me if you want me to expand on this or edit what has been going on since the beginning of the AP and why Cale'anon wasn't with them to begin with

Vash "The Swift" Val Vraxem |

I leave you with Vash, the halfing bard/swashbuckler with something to prove about his folk. He is light-hearted, a bit of a prankster, and has a fear of ghosts(though don't let him hear you say it!). He'll drink even a dwarf under the table (even if he follows after him). Quick to crack a joke, and has a love of puns. That said, he has a sore spot for being mistaken as a child, and so has grown a full goatee to nip any such thoughts in the bud. He also has a sore spot if you try to mock his height. (more of fed up with it, being short is no shortcoming! hehe sorry, bit O' vash coming out there)

DeviousDevious |

Get well soon!
If you're up for feedback, I'd love some on my submission, Cracked, thanks!

Loreli 'Lo Munte |

Quick update gang, been sick as a dog the past couple of days. Extending recruitment to Friday; that way I can get back to anyone who needs it and give them a chance to change anything I mention.
Well wishes from the US East Coast! Hope you feel better, though I won't be able to implement any changes to my character sheet Friday, unfortunately; I'm getting my wisdom teeth removed tomorrow, which means I'm going to be out of it for at least 3 days.
Still! Have a nice evening, and good luck with any illness you have.
DeviousDevious |

DM Ragnarok wrote:Quick update gang, been sick as a dog the past couple of days. Extending recruitment to Friday; that way I can get back to anyone who needs it and give them a chance to change anything I mention.Well wishes from the US East Coast! Hope you feel better, though I won't be able to implement any changes to my character sheet Friday, unfortunately; I'm getting my wisdom teeth removed tomorrow, which means I'm going to be out of it for at least 3 days.
Still! Have a nice evening, and good luck with any illness you have.
no straws! it's NOT WORTH IT!

Javell DeLeon |

Quick update gang, been sick as a dog the past couple of days. Extending recruitment to Friday; that way I can get back to anyone who needs it and give them a chance to change anything I mention.
Sorry to hear that, bud. Seems like various kinds of crud has been going around everywhere. Especially that nasty old flu crud. Definitely get to feeling better.

Javell DeLeon |

Man now I feel bad. I'm starting to think it was that nasty ol' flu that got him. And the strain that's been going around has been absolutely no joke. Everybody I know that's had it(multiple co-workers) have been shut down for at minimum a week.
If that is what it is, here's hoping he's at the back end of it. Like, the verrrrrry back end. Because like Aipaca said: Being sick sucks. Most definitely.

Johannes Appleseed |

Hey Javell! It has been awhile, hasn't it? Say hi to Sh'torek for me!
Hello, I was part of Ragnarok's Hell's Rebels game but he vanished there as well, I think he is indeed MIA.
Rather annoying, I believe that an adominish should be posted on the PbP Campaign General Discussion area
Hey there, Beorn. I understand that it's difficult when a poster disappears, player and GM alike. I'm not sure if I understood the intent of your message, so I apologize in advance if I'm misinterpreting you, but I don't think an admonishment is necessary. We don't know what's going on, and it very well may be something serious. In any case, most people who disappear don't do so with malicious intent; usually, circumstances have taken a turn for the tragic, and so they typically deserve sympathy, not public chastising. If you've got any concerns or grievances, I'd be happy to lend a friendly ear if you want to shoot me a PM, but I ask that we refrain from dragging Ragnarok's name through the proverbial mud.
To the rest of you, I'm adding my hopes and prayers to yours. For now, it's safe to assume that the game is at least on hiatus, but I expect that recruitment will continue when and if our good GM returns. Thanks for your interest, and in the meantime, happy gaming!