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About Breach Shattershield aka JavellBackstory:
As the dust settled from the great crash of stone and steel, it became evident the deadfall had done its grisly deed. All that remained of the orc platoon assaulting the western corridor was a pulping mess oozing from behind the 3 ton stone that had previously occupied the upper end of the sloped passageway's T-section. Steadily advancing up the tunnel under the cover of a pair of tower shields, the orc invaders thought they were making ground on their bearded enemies. Little did they know that a cruel fate awaited them two-thirds up their advance. Then as suddenly as the bang which loosed the giant maul, the stone was upon them filling the entirety of corridor leaving no room for escape. Rollers located to each side of the device allowed to glide down the smooth stone face of hall crushing all 20 of the warriors under its weight and spikes hidden behind a mica panel at the end of its travel path. As the other warriors began to work the winch, which would return the trap to its place, Dorian Doorbreak heaped congratulations on his newest trapsmith's handy work. "Aye, excellent work, my boy. I remember my first stronghold defensive measure," the older dwarf says, savoring the memory of the skewered drow and the spider mounts. Plying his trade as a craftsman for most of his life - and when needed as a mercenary for the war and a trader of goods for various Nirmathi towns - Breach had just recently answered the called for skilled trapspringers - attempting to add a differing bit of experience to his repertoire. Being a bit of an opportunist, Breach thought learning more about the deadly devices so often set by many of his kin's enemies, might serve him and his fighting brethren well. Stepping up next to his mentor to observe the work Breach was partly responsible for were his other teachers in the ways of stealth and subterfuge; Ian Bellsmith and Bixin Belaclock. Ian is a halfling and Bixin a gnome both being longtime friends of Dorian's. From Ian he learned stealth and precision were as deadly as any axe, and from Bixin he was taught the ways of mechanical trapping. "Looks as though our lessons have been well learned, huh Dorian," said the halfing. As the group watched the final group of intruders be swept from the hall by the dwarven war ragers, Dorian turned to Breach and said, "Looks like you're ready to take the fight to these scum with both blade and trap, Breach. Again... well done!"
Visiting the only tavern in the small settlement of Phaendar, Breach sits and remembers the last time he was at Kraggodan. Man it seem like only yesterday I was talking to those three, he thinks to himself. The dwarf finds himself worried about not being able to return to his Sky Citadel. Blasted Molthune. Who the devil do they think they are? They threaten me home, threatenin' me chance of ever returnin' home and also threaten me odds at gladdringgar. Bah! Too bad I can't wipe 'em off Golarion. Between havin' ta fend 'em off and fend off the blasted Underdark... Bah! Frustratin'. He mindlessly takes a drink of his ale, wondering what's next for the homeless dwarf. Breach is 65 years old, 4'3" and a solid 195 lbs. He possesses a lion's mane of wild brown/reddish hair and his eyes are almost golden. He's quite the friendly fellow and quite confident in being able to take care of any situation. Breach Shattershield
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Racial Modifiers Craftsman, Defensive Training, Hatred, Stonecunning,
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Possible future Rogue abilities:
Combat trick(2nd lvl talent): Dodge Canny Observer (Ex)(4th lvl talent) When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus. Careful Disarm (Ex) At 4th level, whenever a trapsmith attempts to disarm a trap using Disable Device, she does not spring the trap unless she fails by 10 or more. If she does set off a trap she was attempting to disarm, she adds double her trap sense bonus to avoid the trap. Danger Sense +1 (Ex) At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). Debilitating Injury: Bewildered -2/-4 (Ex) The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). Debilitating Injury: Disoriented -2/-4 (Ex) The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). Debilitating Injury: Hampered (Ex) All of the target's speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. Sneak Attack (Unchained) +3d6 Attacks deal extra damage if flanking foe or if foe is flat-footed. Evasion (Ex) If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. ______________________________________________________ _____________________________________________________ [spoiler=Dice] ------------------------------------------------------------------------ [dice=Fort]1d20+9[/dice] [dice=Ref]1d20+9[/dice] [dice=Will]1d20+7[/dice] [dice=Initiative]1d20+4[/dice] [dice=Acrobatics]1d20+12[/dice] [dice=Appraise]1d20+1[/dice] [dice=Bluff]1d20+5[/dice] [dice=Climb]1d20+10[/dice] [dice=Craft (armor)]1d20+10[/dice] [dice=Craft (traps)]1d20+7[/dice] [dice=Craft (weapons)]1d20+10[/dice] [dice=Diplomacy]1d20+5[/dice] [dice=Disable Device]1d20+16[/dice] [dice=Disguise]1d20+1[/dice] [dice=Escape Artist]1d20+9[/dice] [dice=Heal]1d20+3[/dice] [dice=Intimidate]1d20+5[/dice] [dice=Knowledge(Dungeoneering)]1d20+5[/dice] [dice=Knowledge(Engineering)]1d20+5[/dice] [dice=Knowledge (Local)]1d20+5[/dice] [dice=Linguistics]1d20+5[/dice] [dice=Perception]1d20+11[/dice] [dice=Ride]1d20+8[/dice] [dice=Sense Motive]1d20+11[/dice] [dice=Stealth]1d20+12[/dice] [dice=Survival]1d20+11[/dice] [dice=Swim]1d20+8[/dice] |