
Segang |

Segang didn't get skipped. Hit by sound burst in 6, stunned in 7, act now.
But the Derro acted before Segang, so he missed his round 6 action, right? Oh well, it does not matter now. He likely would have stood ready to attack anyway. :)

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Round Six
At the other side of the room, Segang swaps weapons and jabs the longspear into the tunnel. The shaft clatters along the wall, but makes no fleshy contact. Cherias begins a lengthy summoning spell.Segang's foe backs further into the tunnel, then says a word of magic. Another clamorous blast erupts in the room, this time only affecting Segang.
Inputs for R7?
** spoiler omitted **
Its all right there in the Round 6 post ...

Absinthe Mooneyes |

"Do we continue further, or retreat for the day and recover?" Absinthe asks. "One is grateful for all the healing, but concerned about the state of our magical resources at this point."

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren seconds that motion.
For resources, Seren is fine. Since he's been fairly useless, he hasn't expended much. I'd be more concerned about the healers.

Cherias the Kitling |

Cherias will take Segang's hand and lead him to the tunnel (whichever we choose to use, Cherias prefers the north one).

DM NomadSage |

The darkness magic fades after a couple minutes, so it is not a permanent obstacle for Segang and Seren. Heading north, the passage leads back towards the entrance, at the intersection between the ossuary and sirge room. That leaves the group with two options... the odorous passage south from the stirges, or the door east from the trapped hallway.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Still want to avoid the stench here. Lets go to the trappedhallway.

Segang |

Segang feels good, but is out of rage. He would not make the call to go back yet, trusting to the casters to do that when they need to.

Absinthe Mooneyes |

If we have to go down the trapped hallway... Perception to find traps: 1d20 + 7 ⇒ (16) + 7 = 23 and Disable device for 1d20 + 10 ⇒ (3) + 10 = 13. Absinthe will take point again.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

So we're not taking the advice of our healer ... :) I think Mel has a wand as well
To avoid having Absinthe spring the trap, Seren jumps in to assist
Disable Aid other: 1d20 + 11 ⇒ (6) + 11 = 17

Cherias the Kitling |

I don't think there's a wand... that's why I've been using up lots of heals.
Cherias loads another bolt into his crossbow and frowns as he looks around for any threat.
So, if we're not heading up, where are we?

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

We should rest

Cherias the Kitling |

Well, I can see an argument against it -- it will give the derro time to regroup or flee. But I also don't see a way to contrive a secure resting location in this rabbit's warren of tunnels and secret doors, at least without a 'rope trick' spell or something. I think returning to rest in the city is pretty much our only option, and I also think we should sell the repeating crossbows -- should be worth 125g each -- and buy some potions before we come back down, as I don't think we can quite afford a wand yet.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Scrolls over potions I'd say. Can get twice as many.

Cherias the Kitling |

Let's suppose we sell the three repeating crossbows. They're nice, but none of us are proficient in them. Each is 125g, the swords are 5g, and the leather armor is 5g, so with the coins we have 405g total. I think maybe 8 scrolls of CLW would be a good investment? That would cost 200, and we could divide them equally between Mel and Cherias. Then we have 205 divided 5 ways for the remaining coin, so that's 41, but if someone wants to buy something more expensive we can probably pool money. Maybe a scroll of daylight? Hmm, no, too expensive. Unless a used magic shop has a wand of CLW with like 12 charges on it or something.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

With extreme distaste and a willful squashing of the bile rising in his throat, Seren purchases a scroll of disrupt undead.
Will drop detect magic and message to memorize it. Will drop one silent image for a second color spray.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Don't get the ones that are opposite schools.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Oh, I also forgot, I was a 1st level rogue. Took wizard at 2nd. Had to buy nearly all my spells.

Segang |

hmm. You would still have to have a mentor who provided you with your spell book I think. Seems you should still get the free ones to start with and then 2 more when you level.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

I took the 2 for leveling, but not the X number for first level (whatever that was). Ill reread it, but it made sense at the time.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

I think its solid, although the DM didn't answer the used wand bit.

Cherias the Kitling |

Cherias comes back to the group with two long scrolls, each with four castings of Cure Light Wounds, and hands one over to Melianthe.
In the morning, his face looks troubled in the dawn light, with dark coloring under his eyes where his fur gets thin, as if he had trouble sleeping last night.
The above is just for flavor. Spells reset and ready to go. To maximize his HP, Cherias would use his last spell before going to bed: 1d8 + 3 ⇒ (1) + 3 = 4 and a night's rest heals 3 more, giving HP of 24 -- good enough.

Melianthe Ssulissien |

Melianthe takes the scroll, nodding.
We exited at morning. I need to sleep until afternoon/early eve to get my spells back...plus it's good for us dusk elves to skip the big orange ball of fire in the sky...

Cherias the Kitling |

I think DM said it was morning after resting, so we'd be underground during the daytime, which would probably be just as good for her.