DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Oh, okay. Demitri will open the unblocked door.

Demitri waits for everyone to be ready as he slowly and carefully opens the door.


Round Two
Initiative Order: Seren [17], C, Dog, Demitri, Melianthe [16], Absinthe [14], Rosa [9], Segang [6], B [1]

You shift and re-arrange positions, until Demitri pulls open the west door. Immediately, the snarling, gnashing snout of a large, mean-looking dog breaks through the gap, attacking Demitri. Ready for such, Demitri easily avoids the snapping jaws.

As Seren's light sheds into the new room, you see a large open warehouse room. The floor is slick with seawater, bits of seaweed, and fish blood--the air is thick with the accompanying scent. Wooden catwalks to the north and south overlook the depressed workfloor, which sits just above the waterline. An open bay in the south allows direct access to the sloppy, muddy water, while to the northeast stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater and who knows whats else. Chutes from the room to the west empty into this vat.

To the east are stacked many barrels and crates, each marked in paint with a fish. Nearly two dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow; most are currently occupied. Sleepy and suspicious eyes peer from these shadows.

The catwalks are 5 ft above the floor.

Dice:
[ooc]Dog vs Demitri: 1d20 + 2 ⇒ (10) + 2 = 12 {miss}


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren whispers, "Damn it, they're waking up ... move quickly. Can we put some more to sleep?"

He'll hold action until there's a clear path into the room, allowing the bigger guys to beat on the dog.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe moves to the doorway. "I can't see in, and I'd rather put the dog to sleep and free the Lambs--they can't run well when sleeping," she hisses.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri looks around to see if he recognizes one of the Lambs.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

However, it is too dark for him to see much beyond the angry dog at his feet. He tries to remove the dog as a threat without killing it.

Nonlethal: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16

1d8 + 3 ⇒ (8) + 3 = 11

If he drops the dog, he walks to M13. If not, he stays put.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe understands Demitri's plan, and immediately backs him up, striking at the top with the intent of knocking it out, rather than killing it.

Melee attack for subdual damage: 1d20 + 3 ⇒ (15) + 3 = 18. Damage if successful: 1d6 + 1 ⇒ (5) + 1 = 6 subdual.


Female Human Cleric 2

Seeing the dog problem is well in hand, but that the Lambs are swiftly waking up, Rosa smiles and lifts her finger to her lips before opening the bag to reveal her sweets.

Bluff to pass a wordless message "Stay very quiet and you can have some": 1d20 + 6 ⇒ (18) + 6 = 24


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Awesome!:)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Brava.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

nicely done


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Hey, little boy/girl... Want some candy?" ^^; *shudders* Slightly creepy...


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Well, its coming from Rosa, so its a little less creepy. If it were Seren, Segang or myself. Then yes totally.


Female Human Cleric 2

I just thought it was the obvious sort of thing to do, really.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Sure, if you happen to have a bag of candy. The genius was having the candy in the first place. :)


Round Three
Initiative Order: Seren [17], C, Demitri, Melianthe [16], Absinthe [14], Rosa [9], Segang [6], B [1]

With a blunted attack, Demitri easily clonks the guard dog over the head. With a whimper, it slumps over.

Rosa presents her candy, but the children stay put. A ragged looking boy steps forward, "You ain' s'pose to be 'ere. Git out, now!"

Perception DC 24:
The 'boy' is actually an adult gnome, wearing boy's clothes.

Dice:
1d20 + 5 ⇒ (19) + 5 = 24[/dice]

Further actions for R3-4


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Perception check: 1d20 + 4 ⇒ (20) + 4 = 24. Zounds! o_o

"And you are, master Gnome?" Absinthe asks as she sinuously steps past Demitri. Her left hoof clicks against the floor, and in the gloom, Absinthe's eyes turn white and luminous like the moon. "A grown man, sleeping among these little ones and dressing up like one of them? Not so nice, that... One wonders whether you might be the watchdog -- or the jackal in the flock."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

"That's a gnome? It doesn't matter what kind of dog he is, he is not going to have a chance to warn him." Demitri steps into the room and attempts to repeat his actions last turn.

Non Lethal: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6

1d8 + 3 ⇒ (7) + 3 = 10

But he misses wildly. "Get the real children out of here. I'll handle this one."


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

1d20 + 5 ⇒ (5) + 5 = 10

Seren, confused, just stands there, mouth hanging open shining his light directly at the speaker.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Sagang abandons the desk that was holding the other door closed and moves out into the larger room.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Hearing Absinthe pronounce the speaker a gnome Sagang looks closer.

Perception: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20

Unable to pierce his disguise Sagang commands Go back to bed boy. as he looks around.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Not a boy," Absinthe insists. "This is an adult Gnome. One is certain."


Female Human Cleric 2

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Rather than trusting her eyes, which she knows can decieve her, she tries to rely on what she's learned of Lamm and his various cohorts.

Knowledge (Local) to identify: 1d20 + 5 ⇒ (10) + 5 = 15


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Melianthe doesn't appear to do anything as she looks at the 'child'. "A gnome? You're up late."

Slumber Hex on the gnome.


Round Three, continued...

Absinthe points out the gnome, and he ignores her query... until Demitri starts forward and Melianthe steps in to use her hex. He shakes off the slumber and screams, in a voice big for his size, "Kill 'em, or Bloo'll chew yer nads off!" Several of the boys emerge reluctantly from below, wielding dirks. Just as many remain hidden.

As if on command, both western doors open. One with a low bark as a gnarled brute of a mutt comes loping in. The dog's very presence livens the step of the intimidated Lambs, and you can plainly see fear in their eyes.

Following Bloo come a few of Lamm's thugs, wielding clubs, blades and a lantern. "They're here! Intruders!" the lead calls. From the nearer door emerges a one-eyed half-orc holding a rusty flail, giggling to himself.

Dice:
Hookshanks Will save vs Mel's hex: 1d20 + 2 ⇒ (16) + 2 = 18
Hookshanks Intimidate: 1d20 + 3 ⇒ (9) + 3 = 12

Okay, initiative order has been a bit fuzzy up to this point, but now that all the pawns are on the stage, we'll go in more strict order. Keep in mind who's ahead of you, etc. If you wish to wait on declaring until your turn, let me know.

Actions for R4?

Is everyone getting the maps? Keep in mind, you're on the catwalk (yeah!) and 5 ft above the floor.

Rosa:
Based on rumors, but little more, you've heard of a gnome thug named Hookshanks Gruller.

Demitri:
It is difficult to see any of the children's faces in the gloom, and you do not see your daughter at first glance.

Updated Initiative:
Initiative Order: Seren [17], Hookshanks, Demitri, Melianthe [16], Absinthe [14], Rosa [9], Segang [6], Giggles, Thugs, Bloo [1]


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Round 4
HP: 8/8
AC:14

I'm assuming there may be an opportunity for Seren to hide from newcomers if we're on the catwalk? If not, ignore the roll

Seren sets the lantern down on the door threshold and draws his shortbow skulking forward to the spot north of Rosa, using the floor of the catwalk to hide his approach.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

EDIT: or not ...


Female Human Cleric 2

Round 4
HP: 8/8, AC 14

Rosa smiles widely at the cheerful half-orc. Time to sow some dissent in the ranks... She waits to see if her spell settles over the simpleton before saying "You know, it might be fun to clonk your gnome friend on the skull there. Just saying..."

Casting Charm Person on "Giggles" (I assume from the initiative.) DC is 15.

Charisma (if needed to convince him): 1d20 + 2 ⇒ (9) + 2 = 11


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

I'm a model, you know what I mean...

Melianthe looks at the half-orc, inclining her head slightly.

Slumber on Giggles. I'll move north a square if I can to let Seren in the room.

"Lambs...We will take care of Bloo. We are here to rescue you."


Female Human Cleric 2

Mel, would you mind changing your target? The Charm Person is only likely to be effective with Giggles over there, thanks to his apparently-psychotic nature. The others require too much persuasion or may not even be willing to do much more than not beat up Rosa even under the spell. If it doesn't work you're certainly free to try again next round.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

oops, posting by phone makes one unwary. I shall target the gnome with Misfortune...I think I'm too far from Bloo.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Little ones," Absinthe says to the children facing her. "Look upon this one." She slowly spreads her arms, her rapier glinting, her eyes a-glow. "You do not wish to raise hand against such a one," she says, her voice somehow dark. "But one will bathe you in the blood of your oppressors, if you so wish. If instead, you choose to oppose this one, she will bathe you instead in her darkness. Stand aside, little ones, and be little lambs no more."

Just talk for now. Perhaps a Bluff check to convince the kids not to get in our way: 1d20 + 5 ⇒ (14) + 5 = 19.


Demitri, Segang?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Round 4

Can I attack one of the thugs through the railing if I move to I12? If so, I will do that.

1d20 + 3 ⇒ (20) + 3 = 23

1d8 + 3 ⇒ (5) + 3 = 8

Confirming: 1d20 + 3 ⇒ (15) + 3 = 18

Extra Crit Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Site has been down for a while this morning... still waiting on Segang's input, but I'll press forward this evening without.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I am back from Thanksgiving travels and catching up. I am unsure of the result of the Charm spell at the moment. Is that intentional? I will assume that it is.

Sagang rages(Controlled Rage, strength boost only) and moves to N11 protecting Absinth and lashes out at the adjacent enemy.

Longsword: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 5 ⇒ (6) + 5 = 11

Confirm: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 5 ⇒ (8) + 5 = 13

Sorry if that is the one you had targeted with the charm. Hard to tell on my phone, and the only enemy I can engage.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I think that's a kid! I think that's a kid! o_o; Don't!


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Are they? I thought all those were thugs.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Sagang is still a kid in a lot of ways. I am pretty sure its a thug or worse, but if its a kid, I will ask to change it the attack to subdue and not kill. Its not the barbarian's intent to kill any of the kids and his rage is controlled after all. :)


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I think the thugs are more to the left, with the dog. The only appropriate targets would be the Gnome and the Half-Orc, and the latter, at least, is being dealt with by Rosa.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Well, if that is the case, Demitri wouldn't swing at a kid. He would just double move closer to an actual thug then.


Yeah, I thought it would be pretty obvious, but the children are the small-sized tame icons, and the adults are the medium, thug-ish ones.


Round Four
Initiative Order: Seren [17], Hookshanks, Demitri, Melianthe [16], Absinthe [14], Rosa [9], Segang [6], Giggles, Thugs, Bloo [1]

Seren stumbles forward, trying to stay hidden on the catwalk, but not making a difficult spot.

The gnome gestures with a hook-bladed dagger, a kukri actually, and the boys start moving to intercept the group on the catwalk. Demitri moves right through them, and they make little attempt to stop him. The gnome slashes his kukri as nears, but with poor aim. Demitri slashes down his longsword and nearly cleaves the gnome in two.

The gnome's quick demise affects the children, bolstered by Bloo's barking and Absinthe's words... they quickly back to the shadowy corners.

Rosa's words bring the giggling half-orc to a halt, and though he doesn't attack his friends, he gives her a drooling smile and giggle.

Stopping halfway... Segang's declared target is the charmed half-orc, and Mel's 2nd target is now dead. Updates?

Dice:
Hookshanks vs Demitri: 1d20 ⇒ 8 {miss}

Giggles Will save: 1d20 + 1 ⇒ (11) + 1 = 12


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

If Sagang knows that the half orc is charmed he will try to move past him and ready to attack any enemy that comes close. But I believe the half orc may have made his save as it likely should receive the +5 bonus to its save because we are hostile to it. Combat is going on around it and its friends are dropping.


Good point about the +5... likely then you'd still whack him.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I am good with that.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Revision, then?

Melianthe moves as far along the catwalk as she is able. To N12, I think.

She wrinkles her nose slightly at the thug across from her. "Ill fortunes may fall upon you, Redsleeves."

Misfortune Hex on the fellow at N6.


Round Four, continued...

Melianthe moves along the catwalk following Demtri, and wiggles a minor hex at one of the thugs. He shakes his head, looking somewhat confused.

Segang notices the half-orc still making hostile motions, and swiftly carves him down with his longsword. The half-orc makes one last, gurgling giggle as he collapses in a spray of blood.

The thugs continue to rush into the room, despite their losses. One rounds the corner by Segang, slashing down a notched broadsword. Sengang dodges out of the way, and it sinks deep into the wooden railing.

Bloo charges straight at Demitri, snapping at his shins. One of the thugs, a wiery, swarthy fellow with a hooked dagger moves up and stabs, but the blade deflects off of Demitri's armor.

A woman follows them in, hurling a dart at Melianthe, but it flies high over her head and sinks into the wall. Lastly, another man walks in the north-west door, sour-faced with short, blonde hair. He wears expensive clothes, but they are years out of fashion. He curses as he sees the situation, then hurls a flask of towards Segang and Absinthe. It breaks against the wall, spraying them each with acidic liquid.

Dice:
Yellow Will save vs Melianthe's hex: 1d20 ⇒ 4 {fail}

Blue vs Segang: 1d20 + 3 ⇒ (11) + 3 = 14 {miss}
Bloo vs Demitri: 1d20 + 2 ⇒ (8) + 2 = 10 {miss}
Orange vs Demitri: 1d20 + 2 ⇒ (5) + 2 = 7 {miss}
Red vs Melianthe: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10 {miss}

Yargin acid flask vs N11-12: 1d20 + 3 - 6 ⇒ (15) + 3 - 6 = 12; Damage: 1 acid each

Actions for R5... you all go before they do.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Surrounded, Demitri lashes out at the man with the hooked dagger. "One threat at a time. Just hold the line and don't let them get to the others."

1d20 + 3 ⇒ (10) + 3 = 13

1d8 + 3 ⇒ (4) + 3 = 7


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"She's too far--take her out!" Melianthe's eyes blaze red as she dares a glance at the dart thrower and heads down the stairs.

She glares at the thug with the little curved blade, her face a mask of terrible beauty and wrath. "Kneel, or I shall char--your--bones from the inside!"

Intimidate: 1d20 + 6 ⇒ (11) + 6 = 17


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Sagang continues his controlled rage, allowing the anger of being sprayed by acid to be channeled into his weapon.

1d20 + 6 ⇒ (5) + 6 = 111d8 + 5 ⇒ (1) + 5 = 6

3 rounds of rage used!


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Round 5
HP: 8/8
AC:14

Seren fires an arrow at the dart thrower.

To hit: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 2


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Move, dear one," Absinthe chymes at one of the children in her way.

This is dependent on the child at L10 getting out of Absinthe's way in time. If he or she doesn't, there will be some difficulty with the next bit; I can't in good conscience duel over a child's head. :$

As soon as the child scoots, the tiefling rushes forward, rapier leading the way. "Death calls," she sings as she slashes at the thug trying to fight Demitri. "Your punishment beckons."

Even while she shakes her target's blood from her blade, Absinthe's weird, moon-coloured eyes fix on the man who hurled the acid. "Does one have the pleasure of addressing the coward and tormentor of children known as Lamm?" she calls out to him.

Move to L10, provided the child gets out of the way. Standard action to attack the thug at K9: 1d20 + 3 ⇒ (20) + 3 = 23. Damage if it hits: 1d6 + 1 ⇒ (6) + 1 = 7. Woo! Nice! :D Another attack roll to confirm the critical hit: 1d20 + 3 ⇒ (10) + 3 = 13... I don't think I get sneak attack damage with the current battlefield configuration, but maximum standard damage isn't bad! ^^

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