DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
DM NomadSage wrote:
Chill touch isn't cold damage, per se, but yes... DR does not work against magic.

Point taken. :P


Round Fifteen
Initiative Order: Absinthe, Segang, Melianthe, Cherias, Seren [12], Derro [10]

Absinthe kicks at the skeleton, which lurches to avoid the blow, but Segang follows through a moment later with his hammer, shattering the undead into numerous bony bits.

Melianthe hexes the derro, but he shakes it off. Cherias moves over to bless Absinthe. Seren uses his invisibility to sneak behind the derro, popping into view as he attacks. Unfortunately, his foot slips on something unmentionable, throwing his aim off wildly.

The derro screams, realizing he is trapped. He turns and tries to cast a spell defensively, but muffs the hand gestures and loses it.

Inputs for R16?

Dice:
Vreeg Will save vs Melianthe's hex: 1d20 + 11 ⇒ (9) + 11 = 20 {success}

Vreeg concentration: 1d20 + 8 ⇒ (6) + 8 = 14 {fail}


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang will 5' step to flank with Seren and attack with his hammer, power atticking and trying to drive the Derro into the ground. Enough! he bellows as he swings.

Earth Breaker: 1d20 + 9 ⇒ (18) + 9 = 272d6 + 7 ⇒ (3, 2) + 7 = 12


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe similarly glides forward, standing shoulder-to-shoulder with Segang as she aims a crushing blow at the Derro's windpipe.

Likewise moving to W33, sharing space with Segang. Unarmed attack roll with Guidance bonus: 1d20 + 8 ⇒ (3) + 8 = 11 for 1d3 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5 damage, sneak attack included.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"That fellow is awfully resistant to hexes," grumbles Melianthe.

She casts Daze at the necromancer, too far away to do much else.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Realizing that this derro is soon to die, Cherias pulls out his scrolls to prepare to heal up any remaining injuries.

-Posted with Wayfinder


You can't share space. As Absinthe goes before Segang, she can take the spot and force Segang to use his longspear, or can elect to do something else and let him move there instead...


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Can I move in, attack, then 5-ft. step out? If not, Absinthe reluctantly lets Segang do his thing and goes to retrieve her mace.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

You can't move if you 5' in a round and vice versa

-Posted with Wayfinder


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren adopts a fencers stance and stabs out at the necromancer.

To hit: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 ⇒ (2, 6) = 8

-Posted with Wayfinder


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Crit confirm: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 4

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Absinthe, you go first, Segang is fine with the spear. Its right there. This is just a impact to everyone posting at once.

After Absinthe into the flank Segang simply picks up his longspear and stabs the Derro.

Keeping the 27 to hit: 1d8 + 7 ⇒ (8) + 7 = 15


Round Sixteen

Absinthe closes in on the derro, punching at his throat. He ducks away, but Seren and Segang attacks hit a moment later. Pierced by spear and rapier, the necromancer gurgles dark blue blood as he finally falls.

End of Combat!

Checking the derro's body (detect magic assumed), you find a magical wand, 5 vials of poison, a mwk dagger, and a magical ring. Of value, the other two derro only had their small repeaters.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Roll call, who needs more healing?

Cherias looks at the wand and the ring. Spellcraft checks, using guidance on both: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Cherias scratches his head behind his ear, and shrugs. "I figure you're more likely to know about this stuff, Melianthe." He will cast Guidance on Melianthe as well to help her identify the items.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Spellcraft: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Spellcraft: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

Melianthe comes around to examine the wand and ring carefully, frowning in concentration.


Melianthe identifies a wand of ghoul touch (with 44 charges) and ring of protection +1.

I also forgot to add that Cabbagehead was wearing a magical suit of +1 studded leather.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

The armor would be a slight upgrade for Segang in that the armor check penalty would be one less. Not a big deal to me if someone else wants it. Same AC S what Segang is already wearing.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias could wear it, but I'd rather get darkleaf cloth armor instead because it's lighter, unless that special material isn't available.

"I suspect with this one's demise, the threat in this warren is much reduced. We still need the body of the young man who was killed, though."

-Posted with Wayfinder


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Can we be certain that we have not already encountered it?" Absinthe asks. "Or at least pieces of it?"


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Absinthe already has a mithril chain shirt, which is what Segang eventually wants as well. You take the armor for now Cherias, unless its too much weight. It does weigh 20 lbs.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias takes the armor, but asks if someone can carry his current suit of studded leather in their backpack or something.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang nods and adds the armor to his pack, seeming not to notice the extra weight. Could I use that ring for now? I seem to get attacked a lot. Segang asks.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"One would suggest you be the one to more closely investigate the undead," Absinthe says. "Was there not mention of a distinguishing tribal tattoo on the body of the young man we were sent to fetch? The corpse golem or the... thing... might have been made using parts of his anatomy."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"That wand is disgusting," says Melianthe. "It is not within my patron's beneficence for me to know such a spell, not that I would want to. We should sell it, though I'd rather just break it in two."

Melianthe walks over to the flesh golem, looking for tell tale marks.

Heal: 1d20 + 5 ⇒ (6) + 5 = 11

"Cherias, perhaps you could help me look this over," she says after a moment.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I think Seren can use the wand. Even though Necromancy is an opposition school for him the spell is on his spell list.

Segang waits for someone to object then puts on the ring, for now.


Once searched for, the Shoanti markings are easy to identify along the golem's right arm. You appear to have found a part of Gaekhen's body.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Oh, of course Seren can use the wand, but that thing makes any successfully hit target give off a stench that will hamper the rest of the party. Plus, it's disgusting. :P


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias nods with approval. "Gotta keep you safe, too, big guy," he adds with a grin at Segang.

-Posted with Wayfinder


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"We need to remove Gaekhen's remains from this golem, and trace back the rest of him, if we can find him," says Melianthe. "And we need to do it fast, as the parts will decay."


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Requires a UMD check every time, plus its disgusting :-)

-Posted with Wayfinder


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

"Let's keep looking, maybe this bastard had a workshop. "

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Seren Dypethe wrote:

Requires a UMD check every time, plus its disgusting :-)

Why? The spell is on your spell list. Can you not use spell trigger items from opposition schools? I have never been sure about that rule. And its just paralysis. Its a lot less lethal that may spells. I can imagine it being just what you might need in some cases. BUT Segang will be fine with selling it for a couple thousand gold. :)


After recovering the arm from the stitched golem, you resume your search of the warrens. As you move, the place remains silent, and after some time you realize all of the inhabitants are dead or fled.

Store Room (D8)

The room the golem was boarded in was once a pantry. It is now in shambles. Broken crates and shelves lie strewn about the place, with the foodstuffs, firewood, and other supplies they once contained scattered across the floor. The destruction appears recent, as if the golem trapped in here was berserk. You find nothing of value intact.

*

Prisoner Pits (D9)

This foul-smelling cavern is boarded on three sides by ten-foot-deep pits. It is from these pits that the rancid smell of excrement and decay fills the air -- each pit contains a few heaps of moldy straw, a wooden trough of filthy water, a few rotting body parts, and a couple still-living prisoners. One woman and one man, both are malnourished and sickly. When you peer over the edge, they flinch reflexively in fear.

*

Library (D10)

Two wide, freestanding bookshelves stand in this room, the shelves filled with row upon row of tomes and scrolls.

*

Stitchery (D11)

The nauseating mixture of decay and strange chemicals fills the air of this large room. Glinting saws, pliers, long stitching needles, and other surgical equipment are organized on shelves and benches along the walls.

A sturdy wooden table in the center of the room supports a large humanoid shape, a thing stitched together from a patchwork of dozens of different bodies, much like the stitched-together golem you faced earlier. This one, happily, is not animate. The golem's head is human, crowned with brown hair and bearing a distinctive scar upon the left cheek.

*

Bedroom (D12)

This chamber holds a large four-poster bed and simple writing desk, along with a full-length mirror propped up against one earthen wall.

*

Necromancer's Chamber (D13)

This dry, well-kept chamber contains a narrow bed, a relatively empty shelf containing only a book and some bones and skulls. On a long bench lies a man's torso, the chest bearing numerous Shoanti tribal tattoos and with the right arm still attached. The arm periodically thrashes and clutches at the air as if it were alive.

The single book appears to be necromancer's spellbook, a small tome bound in blackened leather.

Dungeon Crawl Mode flex-time in effect, so make sure you label your posts to the appropriate room. As a reminder, the above assumes a 'Take 10' search in each room. Any further interaction, thorough searching, or time spent is up to you.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Prisoner pits

Absinthe's gorge rises when she sees the victims of the Derros' cruelty. She immediately brings out a coil of rope and drops one end into the pit after tying the other end to something solid enough to take the strain.

"Be unafraid!" she calls down. "The filthy grub-pallour creatures are dead or fled. You are free."

Library

Absinthe quickly scans the shelves, taking note of the volumes present. You never know when one of these books might tickle her fancy.

Stitchery

"Here is another piece," the tiefling says, shrugging. "Mayhap we should find a large bag to put them all in. Or should we use this place to ah, reassemble them before returning the body to its survivors?"

Necromancer's chamber

"Repulsive," Absinthe says, her upper lip curling as she brings her silvered mace to bear. "What new foulness is this and how do we undo it?"


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Are the prisoners human?

In each room, Cherias will cast Detect Magic and scan it in detail. Presumably the other spellcasters will do so as well.

Is the head with the scar and the torso from the body of the man we were looking for?

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang follows the group, looking sadder and sadder with the discoveries. He is quick to help set free the prisoners and to try to calm them, offering them both food and clean water. I will protect you until we leave this place. You are safe. he assure them.

As Saphren considers the body of his fellow tribesman he ponders what to do. What were our instructions? I think we should assemble the most complete body that we can (oven if that means stitching it together) and bring it out with us, unless we have received specific other instructions. And I do not mean we should add parts from other bodies, only the parts form the Shoanti.


Detect magic is assumed also, since its a freebie. I'll remember to highlight anything that shows up.

Library

A review of the shelves shows that the books and scrolls gathered are mostly on necromancy or the art of crafting golems, but there is also a surprising number of books about diseases and plagues.

Cherias's magical scanning turns up two arcane scrolls among the rest.

Prisoner Pits

The prisoners are both human. The man seems the worse off of the two, and remains semi-catatonic, barely even registering Absinthe's rope of rescue. The woman is shaking with weariness even after the short climb. "Thank you, a thousand times thank you," she says in a hoarse voice. "I am Tiora."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Library

"Segang, do you have room to carry some of those books on disease and contagion? I would like to read them, as mayhap would Cherias," says Melianthe.

Melianthe casts Read Magic on the scrolls to identify them.

Stitchery
"I wouldn't put animate and possibly pre-animate parts together, Absinthe. Might lead to something untoward happening in the bag..." She wanders into the Necromancer's Room

Necromancer's Room
"Seren, foul as that book may be, you could learn some spells from it." She ponders the bits of former Shoanti. "I wish we could soak that arm in something that could drain the negative energy from it and keep it from wiggling so. Ah! Cherias, if you channel at it, it should drive it out."

Prisoner Pits

Melianthe climbs down the rope to look at the man.

Climb: 1d20 - 1 ⇒ (6) - 1 = 5 yay DC 5 made! Witch needs Fly, badly.
Heal: 1d20 + 5 ⇒ (9) + 5 = 14 can he be moved?

"Segang, be ready to haul him up if I can determined if he is safe to be moved," she calls up. "Tiora, you are safe now. What is your companion's name? We are here now," she says the last sentence in her clearest healer's voice to the nearly comatose man.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Necromancer's room

Cherias tries a cure spell first, casting it at a bit of a distance, then walking over and touching the wiggling arm carefully. touch attack rolls if needed: 1d20 ⇒ 41d20 ⇒ 17

Library

"I wonder if the Acadamae might want to buy the books on necromancy?"

Prisoner pits

Cherias creates water in a basin or bucket if he can find one for the woman, suspecting she might want to wash herself a bit, as well as filling up Segang's waterskin if she drinks from it.

"Where are you from, and how long have you been here?"


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Library

Seren will take 20 and search the library fully, his eyes lighting up

Necr Room

Seren holds the spellbook with two fingers away from him and sighs,"I guess you're right... maybe there's something worth while in here for a mage who isn't depraved."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang will carry what he can, generally being helpful. Books are loot. Course I'll carry them. He says helpfully.

Prisoner Pits (D9)

As we are helping the prisoners out of the pits Segang privately asks Mel Is there a way can tell if these people are sick? I would hate to bring a disease back into the city and I would not put it past the Derro to try to infect them.

Stitchery (D11)
Segang wants to burn all the bodies as they leave except the parts from the Shoanti. Perhaps this surgical equipment could be salvaged and do some good in the town above?

Bedroom (D12)
Unless there is a need for urgency to save the lives of the prisoners we rescued Segang wants to search the bedroom well. Take 20 for a 26.

Necromancer's Chamber (D13)

Segang sadly walks over the the torso and plans to pick it up unless someone stops him. He wants to take all the parts back to the stitchery and will ask for help re-assembly the man's body. He does not understand why the arm is animated but is not afraid of it. If it attacks him he will grapple it and pin.


Prisoner Pits

The man reacts in a drugged manner to Melianthe's aid, staring at the floor and not meeting her eyes. Sluggishly, he climbs the rope and stands to the side.

After a drink of water, Tiora shakes her head at Melianthe's question. "I don't know him. I think he was here when I was taken." To Cherias, she adds, "A few days, or a week... I don't know. I live in Heights, south of the castle. The brute and a couple of the short ones assaulted me on the street when I was walking to the market... they never told us why. "

*

Library

Melianthe identifies the scrolls as identify and command undead.

Seren's detailed perusal doesn't turn up any other information, but he generally appraises the value of the collection at about 400 gold.

*

Bedroom

A thorough search turns up nothing further.

*

Necromancer's Chamber

As Cherias nears the corpse, it swings a fist blindly at him (Attack: 1d20 ⇒ 14), but he sidesteps it easily. As soon as he touches it with positive energy, the necromantic energy animating it is dispersed and it lies still.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe surreptitously pays extra attention to the man rescued from the pit. Just in case...

Sense motive 1d20 + 4 ⇒ (2) + 4 = 6


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Heal: 1d20 + 5 ⇒ (12) + 5 = 17
Heal: 1d20 + 5 ⇒ (17) + 5 = 22

checking to see if the prisoners are low in HP, or something else, like Con.

"Spells for you, Seren." You'd think witches could identify things and command undead. :P


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

"Thanks, Mel!" Seren replies. He looks at the second scroll for a moment before hastily wrapping it up with the others, "[/smaller]May sell this one, though" he mutters under his breath.

[smaller]-Posted with Wayfinder


Prisoner Pits

As above, the two are weak and malnourished, but appear to be in stable condition. You don't see any signs of overt disease.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

"I think we've done all we can here. Let's get out of this horrid place, and let the Marshall know so she can detail someone to come in and destroy it."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"We could set a few fires on our way out," Absinthe suggests. "The necromantic do-it-yourself books would make fine kindling."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang is not going to be the one who says this, but one might argue that knowledge itself is not evil. Hate to burn any books. Does Cherias and Mel help Segang re-assemble the Shoanti Body? Do we have all the parts?

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