DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Perhaps there are stairs down the door. Seren, Moon, if you would do the honors to check it?" Melianthe has regained most of her composure.


Female Human Cleric 2

"Alligators should be easy to check for. Excuse me a moment." Rosa goes off to try to scrounge up some provisions...

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Rosa sees no alligators.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I think she was looking for bait for the alligator.


Female Human Cleric 2

Yeah, pretty much. Fresh meat is best, salted should still work, jerky or the like probably not.


None of it is fresh, but there is a ton of fish parts and slurry in the fishery...


Female Human Cleric 2

That'll do - I suspect gators aren't picky as long as it's moving ans smells vaguely right, at least on the ambush.

It takes a few minutes of looking, but Rosa eventually gathers up a bunch of fish in a cloth sack and quickly tosses the whole thing into the water with the biggest splash she can manage.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

The barbarian readies a javelin in case a predator does appear.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri stands by to defend Rosa if the alligator shows itself.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe sighs. "The door? So much for the element of surprise. The alligator will not be in the water with the sharks!"


Indeed, there is no show of any alligator, but a minute or so after the chum gets thrown in, a couple shark fins break the surface of the water, circling and enjoying their snack.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

We seem to be bogged down, and it seems to be at least somewhat a map anomaly. We might need some help moving forward. Is the only way forward to climb down?


Yeah, honestly this isn't meant to be that challenging. I think there might be some confusion. If there's no objection, I can just nudge us forward...


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I think Melianthe mentioned a door and we're waiting on one of the rogues to check it.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Please do nudge. :)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Where are our rogues? Yooooo hooooo...


Which door?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I think the one in J6 in the upper left corner of the map.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

I'm sorry ... I posted what Seren is doing before the alligator feeding interrupt. Please have him do it.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I could climb down, but what am I supposed to do against those sharks?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Ask them kindly not to eat you?


Female Human Cleric 2

We can probably dump more of the fish into the water to distract the sharks, too.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Of course, the safest time around sharks is during a feeding frenzy..


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

The safest time around sharks is after dumping that chemical into the water that makes them leave in disgust and horror...


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Which would be..


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I have no idea what it's called. Shark-B-Gone? I'm pretty sure none of us has any of it, though.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Oh, I thought you were setting up a joke. I didn't know there was such a thing.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Nope, there really is such a thing as shark repellent.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Well, that is useful, but we do not have it. So I guess we wait for the results for the door.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

You can milk a flounder to get natural shark repellent. Just dive into the shark infested water, Swim Check, Fort Check, Kn (Nature) Check, Profession (Flounder Catcher), Craft (Poison or Alchemy), avoid sharks during all checks, and then use it on the sharks. Effects last for 1 round. ...or we can try the door.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"This has just become more challenging," Absinthe sighs. "One has much to learn..."

The tiefling shrugs -- and lowers herself through the hole.
Climb check to get down to the dock: 1d20 + 5 ⇒ (18) + 5 = 23

Moving as quietly as she can so as not to attract the sharks' attention, Absinthe makes her way over to the boat and gauges the big predators' response.

[ooc]Stealth check: 1d20 + 9 ⇒ (10) + 9 = 19.


The door at J6 just opens to a ramp leading up to the loading dock outside... I posted a new map with all the areas exposed.

Moving with careful agility, Seren crawls into the bay and underneath the floor, using the floor beams and rafters for handholds. Once over the walkway, he easily drops down. A patchwork job, the concealed door is more obvious up close.

Absinthe follows, just as easily as Seren. Along the walkway, the sharks make no hostile moves, and seem enamored with their snack.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe beckons wordlessly towards the others. She mouths the word 'quietly' at them and draws her rapier, still in silence.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri stows his shield before attempting to follow along stealthily.

Stealth: 1d20 - 2 ⇒ (15) - 2 = 13


Demitri Severin wrote:

Demitri stows his shield before attempting to follow along stealthily.

[dice=Stealth]1d20 - 2

Confirm you're jumping into the water?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren took a rope with him. He'll tie it off as taut as possible.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I'm following Absinthe, so if she had to go through the water then so shall I.

Climb: 1d20 + 5 ⇒ (4) + 5 = 9

Swim: 1d20 + 1 ⇒ (11) + 1 = 12


Female Human Cleric 2

Climb: 1d20 - 2 ⇒ (15) - 2 = 13

Swim: 1d20 - 2 ⇒ (8) - 2 = 6


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Once the rope is secure Segang will store his weapons and shield and make the climb.

Climb: 1d20 + 6 ⇒ (9) + 6 = 15


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe pauses at the entrance. "This is insane," she murmurs. She makes her way down the rope slowly and with great trepidation, limbs shaking slightly.

Climb: 1d20 - 1 ⇒ (9) - 1 = 8
Swim: 1d20 - 1 ⇒ (17) - 1 = 16


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren covers the sharks with his bow. Waiting as the party comes across ready to shoot the first one that moves toward anyone who falls in the water.


Demitri tries to shimmy down Seren's rope, but slips and plunks into the murky water. He flails a moment, trying to swim in his armor, before kicking the floor and realizing the water is only a few feet deep. The sharks remain uninterested, and he is able to scramble over to the walkway.

Rosa and Segang follow with no trouble, but Melianthe suffers the same fate as Demitri. This time, one of the jigsaw sharks flips around and starts towards her.

Seren has his readied action...

Initiative:
Absinthe: 1d20 + 3 ⇒ (11) + 3 = 14
Demitri: 1d20 ⇒ 2
Melianthe: 1d20 + 7 ⇒ (5) + 7 = 12
Rosa: 1d20 ⇒ 11
Segang: 1d20 + 2 ⇒ (14) + 2 = 16
Seren: 1d20 + 2 ⇒ (6) + 2 = 8

Jigsaw Shark: 1d20 + 5 ⇒ (19) + 5 = 24

[ooc]Melianthe tactics reroll: 1d20 + 7 ⇒ (6) + 7 = 13

Initiative Order: Seren (readied), Shark [24], Segang [16], Absinthe [14], Melianthe [13], Rosa [11], Demitri [2]


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Oh boy.

Demitri slogs through the water and on to the walkway. He is shocked(so shocked he goes last) "No!" Is all he can yell before the shark advances towards Melianthe.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Soon won, soon lost," Absinthe says in a philosophical tone. She whips out one of her new darts and sends it hurtling at any part of the shark that is above water and fleshy enough to feel pain.

"One recommends you hurry to shore, sister Mel!"

Ranged attack: 1d20 + 3 ⇒ (11) + 3 = 14. Damage if successful: 1d4 + 1 ⇒ (3) + 1 = 4. I doubt sneak attack damage applies, but if it does: 1d6 ⇒ 6.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren fires, hissing [b["Quiet!"[/b]

To hit: 1d20 + 2 ⇒ (14) + 2 = 16
1d6 + 1d6 ⇒ (5) + (5) = 10


Female Human Cleric 2

Rosa's whip cracks out at the shark's eyes, two quick flicks in rapid succession.

I am assuming the shark is moving in to attack Melianthe and that any sort of 'quiet' is likely to go out the window with the resulting thrashing about. Dirty Trick maneuver with the whip to inflict blindness for one round

CMB: 1d20 ⇒ 16


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

I'll go ahead and make the assumption that a shark thrashing arpund is a normal sound but people shouting is not.


Round One

Seren's arrow flies true, sinking deep into the shark's exposed back. It continues undeterred, chomping hard into Melianthe's flank. With a splash of bloody water, she gets pulled under.

Shark vs Melianthe: 1d20 + 4 ⇒ (13) + 4 = 17; Damage: 1d6 + 1 ⇒ (6) + 1 = 7

@ Absinthe's turn... any changes for the rest of the round?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Round 1, Init 16

Without regard for himself the barbarian jumps into the water pulling his longsword as me moves, trying to interpose himself between Mel and the shark and attacks.

Acrobatics for a jump if needed : 1d20 + 3 ⇒ (11) + 3 = 14

Long Sword - Power Attack: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 5 ⇒ (7) + 5 = 12


Well, that's easy...

Segang hops into the water and sloshes a few steps before driving his longsword halfway through the shark's body. It twitches, then ceases movement. The second shark, still ten feet away, swims in erratic circles, agitated by all the blood in the water.

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