DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Ah okay. No, a swim was not on the itinerary for today.

"I would do as the lady says. Unless you wanted to become a pirate."


I'll assume this is before Demitri knocks him out... =P

"I hardly ever see Lamm," Yargin replies. "He stays in his 'playground', under the fishery. I'm sure he's there now, though doubt he'll roll out the welcome mat for you."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Explain," Absinthe says. "How is the area beneath the fishery a 'playground', and why is he there? Does he have some sort of aversion against daylight?"

Just making sure Lamm isn't a master vampire or somesuch. ^^;


Yargin scowls, "He has an aversion against people. I guess he likes to stay out of sight. I don't know what's down there... never been. We drop supplies down the hatch, or the kids if they've got on his bad side."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"How unpleasant," Absinthe murmurs. "And what is the trick to make him come up? One assumes there must be one, in case of emergencies that require his personal attention."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Well I'd like to see him talk after I've knocked him out. :)

"That makes sense. I guess you would have to be a person to be want to be around them." Demitri seems to seethe at the comment about the children. "How do we get down there, by rope?"

I wouldn't rule that out, Abby.


"Heh, good luck with that. You'll have to figure that out for yourselves. Now, I told you where Lamm was... keep up your end of the bargain and let me go." He coughs up speckles of blood.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Where would you prefer to go? The Abyss of Hell?" Absinthe asks, her voice becoming rather frosty. She draws back her hand as if ready to drive the rapier through Yargin's eye and into his brain. "The trick to bring him out, or else the trick to getting down there. Now. Or you may go and entertain the fiends."

Bluff check: 1d20 + 5 ⇒ (8) + 5 = 13.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I don't know if I can stop her. Her reflexes are much quicker than mine are. So you should answer the question."

Aid Bluff: 1d20 ⇒ 20


Sense Motive: 1d20 ⇒ 2

Yargin flinches, almost impaling himself on the blade. "Look, I don't know! You ain't gonna trick him out, 'cus he never comes out!"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I believe you. Which means we have to find a way down there."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Have we searched the rest of this place? What about the boat? I don't want to go down there and have more people attack us from above."

She shudders for a minute. "And where's the--the--oh blast it all." She chews on a finger. "If we find it, I want to the be one who burns it."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I don't know. The boat sounds like a good idea."

"Are you alright, Mel?"


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Sagang gathers up weapons as the conversation with Yargin continues. We really gonna turn that guy loose? Look how he was treating those kids.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"I believe Sister Mel is concerned with the narcotic," Absinthe says. "The ah, 'shiver'?"

She nods to Segang. "We did agree to those terms in return for information. However, one sees no reason not to spread Yargin's name to every guard we can find - and to certain gangs one knows - as an informer."

The tiefling smiles sweetly. "His life will not be worht living. He will have to hide like a cockroach from dusk till dawn and from dawn till dusk, knowing that any moment, someone may step on him."

Absinthe's silvery eyes burn into Yargin's. "For your treatment of these little ones, you are damned. One suggests a change of life, if you have enough of a soul left to make one. And provided you live long enough to do so."

She winks at Segang over her shoulder. "Will that suffice?"

Everyone cool with that? ^^


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I was going to set him free to the watch, but I'm strangely comfortable with your plan too."

"You'll be fine. I know it." Demitri reassures Melianthe.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Is there space under the fishery for another level? For some reason I thought it was on the water. Is that not the case?

"Let the fool go ... but not until we find Lamm. Can't have him warning him, now."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

After Demitri punches Yargin out or we let him go...

Absinthe reaches into her backpack and brings out a coil of rope. "Shall we descend?" she suggests.

That's 50 ft. of silk rope. I always go for quality with rope. ^^


Seren's curiosity drives a closer look, and you determine there is about a three foot gap between the floor and the water's surface. A cautious glance reveals an open space under the fishery, concealed from the outside. Pylons supporting the main building fill the space, and a patchwork platform of floating boards and panels follows the south wall. A small dinghy is tied up at in the north-east corner.

Perception (hearing) DC 20:
You hear the distant chiming of bells.

Perception (visual) DC 15:
There is a door disguised as a wooden panel on the south-west corner.

*Shrug*:
There's a bit of a level paradox on this place, straight from the published adventure. I knew about it, tried to adjust it to make sense, and failed. So, chalk it up old, warped building, the tides, or solar flares... we'll just have to go with it for now. =)


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Perception hearing: 1d20 + 5 ⇒ (14) + 5 = 19
Perception visual: 1d20 + 5 ⇒ (11) + 5 = 16

"Huh, whaddya know .. poorly disguised door over there." Seren points to the southwest corner. "Let's take the rope, uh, on second thought ... big tough guys, you mind heading down first? I hear there be gators." Seren smiles at his sarcasm.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Perception (hearing): 1d20 + 4 ⇒ (19) + 4 = 23
Perception (visual): 1d20 + 4 ⇒ (12) + 4 = 16

"One sees the door," Absinthe says. She leans forward a little, her eyes narrowing. "One hears bells in the distance," she says. "Our approach has probably been noted. 'Ware the anthropophagous reptile."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

The barbarian stows all the loot he has found and looks through the hole.

Perception Hearing: 1d20 + 4 ⇒ (5) + 4 = 9

Perception Visual: 1d20 + 4 ⇒ (9) + 4 = 13

I don't see nothing. You will have to point it out for me. I recommend we knot a rope if we are going to climb down.

I am a little confused as to where we are going, but Segang can lead. :)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Flextime
Melianthe binds Yargin's hands. "So he doesn't cut the rope," she explains. "Yes, the detestable drug. Burn it."

End flex

Perception hearing: 1d20 + 7 ⇒ (17) + 7 = 24
Perception visual: 1d20 + 7 ⇒ (16) + 7 = 23

"I hear bells, distant ones, as well. I can't tell how far or how many. And that door--let's be ready."

Melianthe descends in the middle of the group, ready to hex.


Female Human Cleric 2

"Leave it for the moment, burn it on the way out," Rosa says. "We don't want to set the place on fire over our heads."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Agreed," says Melianthe, her face almost a snarl.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I'm knocking him out for sure.

Visual Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Hearing Perception: 1d20 + 6 ⇒ (5) + 6 = 11

"I don't hear or see anything either." Demitri climbs down the rope, either near or at the front of the group.

I can lead if you'd like. I'm less confused about where we're going.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"If it helps, I see no reason not to torch the whole place once we are done," Absinthe says. She pats Melianthe's hand. "We would have needed to rid ourselves of Lamm's corpse in a way the Guard could not trace, anyway."

Yes, really. Absinthe is not Lawful.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe starts, then relaxes and looks at Absinthe with eyes that show her age and pain for once. "Fire cleanses. However, it also spreads. Perhaps the sharks can take him, and then he'll be of some use."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Perhaps. However, one can not recall any instant when a shark did her wrong. One would hate to give one an undeserved belly-ache," Absinthe says with a small, sly smile.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I'd prefer not to commit arson, though I understand the sentiment. Seems to be a waste of a good fishery."


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren snorts, "Good? I hope you're being facetious. We'd do the city a favor burning this building down, but Lamm is the objective. The building can rot for all eternity for all I care.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"The city can make it into something useful at least, after we remove Lamm from it."


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren shrugs, "Sure."


How are you getting down, specifically? The planks are 5 ft or more away from the bay. Into the water? The water is too cloudy to determine the depth.

Also, what order?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

"Recommend we climb down the rope and then swing back and forth, letting go to land on the planks." Seren says looking at Segang. As he appraises the size of the Shoanti, he adds, "Assuming the wood holds."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

You go down first Seren, on a knotted rope. I think I can swing you and you look pretty agile too. You secure your end down there and then we follow. I can go second. We can assist from below as people come down.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren stares at Segang for a moment and then shakes himself to awarenessof the present, "Uhh, OK ... ahem ... here I go."

"A little guidance, Rosa ... if you don't mind?"

Climb: 1d20 + 4 ⇒ (13) + 4 = 17 +1 if he gets guidance
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12 to swing over.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Acrobatic Assist: 1d20 + 3 ⇒ (9) + 3 = 12 - swinging Serin on the rope.


Female Human Cleric 2

Yes, you can assume Guidance as long as it's reasonably practical - no sense holding up the game waiting for it to be cast.


Reminder, as noted before, the space is only about 3 feet between the floor and the water... "climbing down and swinging" isn't really going to work.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

So I guess, we have to swim then. Oh boy.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"As one said, beware the reptile," Absinthe says. "Perhaps... Did anyone bring meat?"

We could put some of Yargin's blood on a piece of meat and chuck it in the water, to make ole Snappy show his jaws.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

As much as I'd like too, I'm not okay with it. That said, I'm okay with jumping in and being bait since its my moral handicap.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I'm not saying we toss in Yargin, but a piece of edible meat, such as might be bought in a butcher's shop. ^^; Just, you know, with some fresh blood on it.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Oh okay, for a second I thought you wanted to use a piece of Yargin.. That's less morbid.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Can Seren just use his climb roll to crawl hand over hand along the rafters and bring the rope with him, keeping his legs tucked tight and out of the water?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Maybe there is another way around? Could we take our boat under the fishery to where the other boat is?


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

I second Segang's suggestion. We're too vulnerable going single file down a rope that doesn't lead to solid ground. We who aren't sharkproof, that is. :D


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

That's probably a better idea, and possibly the intended one.


You note that, although there is a boat underneath, there's no obvious entrance from the outside. The walls of the building go to the water line.

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