DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

The Vraath Keep reference looks very good DM Greg :D Also, I am assuming Silvanius did not spot anything in particular.

As both Galdamor and Borrum start moving, Silvanius follows them closely.


[LE] StoryTeller

except from the tracks that joor mention (you agree with him ) nope. nothing else Silvanus


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum begins humming a marching tune with a quick tempo, to help make the arduous 55 feet journey pass more quickly for the four brave souls and the primate.


[LE] StoryTeller

seeing you move along Jorr will add

i wouldn't worry too much about old ben here he has been dead for years. But since you aren't paying me more then that i'll go hide somewhere until you return


[LE] StoryTeller

Coming closer to the Ruined gate house the Dwarf upfront followed by the ape and the others:

The keep's gatehouse has seen better days. The watchtowers to either side have partially collapsed and several large boulders lie Strewn about. The decayed remains of two sets of large wooden gates lie in a heap on the ground


[LE] StoryTeller

A small Wooden shack sits to the east of the keep itself, near an overgrown patch of weeds that might have once been a fine garden


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum will walk up to the small wooden shack first and look inside for any critters that might want to do nasties to the group.

"Me be checkin' fur any ah dem nasties da be hidin' in 'ere. Yous be givin' Me ah second oh two.

Spot: 1d20 - 1 ⇒ (2) - 1 = 1
Listen: 1d20 - 1 ⇒ (1) - 1 = 0

Heck yea... now them some good rolls. I could be looking straight at a slubbering Toll, and I would still call "All Clear".


[LE] StoryTeller

DM Roll: 1d20 + 0 ⇒ (6) + 0 = 6

You hear and see nothing. The place is really empty.

As you take your 3rd step inside the Floor collapse under your foot and then the rest of the structures comes crashing down on top of your head.

It makes quite a ruckus.

DC 15 Reflex Save: 2d6 ⇒ (1, 1) = 2 as you are hit by splinter of wood coming down on you

Crappy damage oh well... the area is now difficult terrain *4 movement

DM Private stuff:
W+WR: 1d4 ⇒ 1


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum crawls out from under the wreckage, spitting and cursing.
He stands and says, "Dare be nottin' in dare, One room be clearin'."

"Oh, Me be gatherin' firewood ahh ready," he finishes with a sheepish grin.


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Reill jumps back in surprise as the floor collapses

oh dear lord! Hmmm... It seems the years have not been to kind on this old keep... I wonder if there is a safe way in...

spot: 1d20 + 2 ⇒ (5) + 2 = 7

listen: 1d20 + 6 ⇒ (11) + 6 = 17


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I recognize your way Borrum, always taking the hit ! Good to have you with us !

Galdamor followed his friend in the ruins, all his senses in alert.

Spot: 1d20 + 4 ⇒ (8) + 4 = 12Listen: 1d20 + 2 ⇒ (11) + 2 = 13


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum will raise his shield above his head and begins to step through the gatehouse. He will pause a moment to look under the wooden gates, fully expecting to be set upon by either packs of rats, nests of vipers, or swarms of carvinvorous insects.

Spot: 1d20 - 1 ⇒ (12) - 1 = 11 Listen: 1d20 - 1 ⇒ (16) - 1 = 15


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Seeing Borrum first being buried by debris, but then emerging almost unhurt, Silvanius is impressed - Talk about dwarven resilience - he ponders to himself with a chuckle, as both him and Grook'O follow the others.

Silvanius Spot: 1d20 + 7 ⇒ (9) + 7 = 16
Silvanius Listen: 1d20 + 7 ⇒ (8) + 7 = 15

Grook'O Spot: 1d20 + 6 ⇒ (7) + 6 = 13
Grook'O Listen: 1d20 + 6 ⇒ (8) + 6 = 14

Wow, the rolls...


[LE] StoryTeller

As the dwarf approche the colaps gate he is meet by 2 Goblin mounted on worgs

Goblin:
"Intruders, To arms, Intruders" yells one of them

Initiative


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Gobos an dem dawg ah ders!! 'Ere Poochy, Phoochy!!

Do we roll initiative or do you roll for us DM Greg?


[LE] StoryTeller

i do. then i post init group. After each group of bad guy i write an update and at the end of the round i close it and announce the next one. but i am heading of to bed :)


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Reill curses to himself as the mounted goblins approach.

He will back up and attempt to hide / be silent so as to hopefully not be seen by the goblins.

Not sure exactly if I have a chance at this, depending on if the gobs have seen us all already or not... but I figured its worth a try!

Hide Check: 1d20 + 2 ⇒ (20) + 2 = 22

Move Silently Check: 1d20 + 6 ⇒ (20) + 6 = 26

And an obligatory Bardic Knowledge ;p

Bard Knowledge: 1d20 + 6 ⇒ (1) + 6 = 7


[LE] StoryTeller

you are currently in combat mode Reil :) just give me until tonight to start combat :)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Oh, Oh, Oh... I can answer the bardic knowledge. This keep will become the new center of Hextor's influence in this area. All hail the Lord of Battle!!


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Nah, it will become a bastion for a newly founded Druidic Order. But since druids are not crazy about buldings... We'll just tear it down - ruins overrun with vines - perfect!


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

You druids had you chance at this keep. It was abandoned, fell into ruin, and then your Orders let it get infested with two goblins. Sorry Hextor's turn now. All Praise the Scourge of Battles!!

And if that doesn't convince you, I'll let nature decide. Whom ever hates Gobos more gets the keep.

I Win!!! Dwarves have a racial hatred for goblins. Nature has made it part of our being. ;P


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I agree with Borrum, he has better arguments :P


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

awww but I rolled so well!


[LE] StoryTeller

Init Worg: 1d20 + 3 ⇒ (4) + 3 = 7

Gald: 1d20 + 0 ⇒ (4) + 0 = 4
Reil: 1d20 + 2 ⇒ (4) + 2 = 6
Rufa: 1d20 + 6 ⇒ (12) + 6 = 18
Silv: 1d20 + 1 ⇒ (7) + 1 = 8
borum: 1d20 + 1 ⇒ (1) + 1 = 2

Round 1

Rufa, Silv Go !

Then worg riders, then rest of party

as a reminder only rufa can post combat action. then me, then rest of you. And please while in combat keep the ooc in the ooc room :)


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 1

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web, See Invisibility
Effects

Rufa sends a blast of flame down upon the first worg, engulfing all of them. "Let me soften them up for you boys."

Fiery Burst: 2d6 ⇒ (5, 4) = 9 They all take 9 Damage, DC 16 Reflex for half.


[LE] StoryTeller

waiting on silvanus. If i don't have him post before i get home tonigh i'll move on with the rest of the round and he can post then.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

My bad guys, weekends are always "family hectic" - updating now:

Silvanius takes a step forward, and unleashes a shot from his sling.

5' step to V14 and Sling Attack on Worg at N14: 1d20 + 4 ⇒ (19) + 4 = 23Damage: 1d4 ⇒ 3

To Grook'O, and as the ape begins pounding on his chest, he offers - "Wait a moment my friend, let them make their move"

DM Greg, we are basically in a ruined structure/corridor, correct? I would like to know, for example, if it is possible for Grook'O to occupy... Say spot T13, or S13, or along those lines, if he makes a climbing check - meaning he would be hanging from the wall, or on top of a ruined wall (I do not want him to be at ground level, but 10' up or something like that) - is any of this possible? If so (he has a climb speed of 30'):

The ape nods at Silvanius, then begins moving along the wall, using his expert climbing skills.

Grook'O climb move to T13, 10' up from the ground: 1d20 + 14 ⇒ (9) + 14 = 23

If not possible, Grook stays where he is.


[LE] StoryTeller

Round 1

Rufa shoots some fire

Ref worg: 1d20 + 6 ⇒ (4) + 6 = 10
Ref worg: 1d20 + 6 ⇒ (2) + 6 = 8

Ref goblin: 1d20 + 4 ⇒ (2) + 4 = 6
Ref goblin: 1d20 + 4 ⇒ (16) + 4 = 20

Silvanus shoots a stone from his sling who hits one of the worg, while the ape moves forward in order to protect his master

-----

Gob Short Bow: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 181d4 ⇒ 2 vs borrum
Gob Short Bow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 151d4 ⇒ 4 vs Borrum

----
Rest of round 1 go.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I would like to go after Reill, in case he decides to shoot at them.

Round 1

"Ha, Ha, Haaa!!! Keep yous sticks ta youself Gobos!! Com'on boys!!, yells Borrum as he walks menacingly forward.

Burrom is walks up to worg1 with a deliberate pace to instill fear into the creature, and also so Galdamor has a clear line if he needs it to the other worg and rider.

Intimidating Strike (-0) w/ Waraxe: 1d20 + 10 ⇒ (4) + 10 = 14
Intimidate (if attack successful): 1d20 + 5 ⇒ (18) + 5 = 23
Intimidate vs Target modified level (1d20+HD+Wis Bonus+ mod vs fear): Target Shaken if successful.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor wait for Reill to act then followed Borrum

Hextor !

Said Galdamor before charging the next wolf

charge with power attack Worg2: 1d20 + 8 - 2 + 2 ⇒ (14) + 8 - 2 + 2 = 221d10 + 6 + 4 ⇒ (2) + 6 + 4 = 12


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 1, the forgotten info

I guess it would help if I include the potential damage with the axe when I roll. LOL

Waraxe Damage: 1d10 + 6 ⇒ (6) + 6 = 12


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Reill will unleash an arrow at Worg number one, hoping to injure it and throw the rider.

you should have never attacked us, foul creature of the darkness! Return to that which you came!

+1 compositite shortbow: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d6 + 2 ⇒ (4) + 2 = 6


[LE] StoryTeller

End of round 1

Reil's arrow strike true on the worg but doesn't trow off the rider

Borrom's attack miss the worg while Galdamor's charge attack hits his target

-----

Begin Round 2

top of round Go.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 2

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web, See Invisibility
Effects

Rufa steps forward and sends a blast of flame upon the worgriders once again. "Let's keep the heat on!"

5' step forward, Fire Burst at M15

Fire Burst: 2d6 ⇒ (4, 4) = 8 They all take 8 Damage, DC 16 Reflex for half.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Grook'O lumbers behind Galdamor and Borrum, to strike at their foes.

Moving to P14/P15.

Grook RIPS Worg 1! (with reach): 1d20 + 7 ⇒ (18) + 7 = 25Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Silvanius follows suit, staying immediately behind the massive Ape.

Holding action until after the last of our team goes - It is Galdamor correct?


[LE] StoryTeller

silvanus, since we are posting by block of init it is who ever post last in that group :)


[LE] StoryTeller

Round 2

Rufa fire burst hits the goblin and their mounts

Ref Worg : 1d20 + 6 ⇒ (4) + 6 = 10
Ref Worg : 1d20 + 6 ⇒ (19) + 6 = 25

Ref gob : 1d20 + 4 ⇒ (12) + 4 = 16
Ref gob : 1d20 + 4 ⇒ (15) + 4 = 19

And the Ape's attack hit's his intended target and kills it.

----

Worg Bite: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 ⇒ (3) + 4 = 7 vs Galdamor

Trip: 1d20 + 3 ⇒ (17) + 3 = 20 roll trip check if failed => Prone

The worg then makes a 5ft step back

goblin 1 Short bow: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d4 + 1 ⇒ (3) + 1 = 4 Vs galdamor

Takes a 5ft step back
Goblin 2 Short bow: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 111d4 + 1 ⇒ (1) + 1 = 2 vs Galdamor

DM Stuff:
Perception: 1d20 ⇒ 2

Crit Conf: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 192d4 + 2 ⇒ (4, 4) + 2 = 10 Vs galdamor
-----
Rest of round 2 go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I cannot access the current combat map, all I get is a blank screen. That being the case, I'll wing it.

Round 2
Borrum looks disgusted with himself for missing the worg, only to see it clobbered by the ape. Steping forward 5ft and providing Galdamor some cover so he can stand, Borrum takes a mighty swing at the second worg.

Intimidating Strike (-0) w/ Waraxe: 1d20 + 10 ⇒ (5) + 10 = 15
Waraxe: 1d10 + 6 ⇒ (5) + 6 = 11
Intimidate (if Hit successful): 1d20 + 5 ⇒ (9) + 5 = 14

Gagh!!! More low rolls. Once I start hitting and getting an idea of thier AC, I'll start using PA and Intimidating Strike modifiers.

@DM Greg: remember Galdamor gets an additional +4 to his AC vs ranged attacks while he is prone.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Round 2

Reill will move to P18 (30' movement) and then begins to sing in a low steady rhythm. As his song grows louder, he motions his hand in an intricate pattern as a ball of energy begins to form through the magic of his voice. He then throws said energy at the Worg in M15.

Casting Daze on the creature. If successful, creature will lose next action. DC 13 Will save negates.


[LE] StoryTeller

Round 2

i don't know yet if he is prone or not as it is an opposed roll. You it is the player's "job" to keep track of their conditional mod :)

borrum 5ft step in front of galdamor swings hi's mighty weapon but misses.

Reil cast a spell against the worg Will : 1d20 + 3 ⇒ (4) + 3 = 7

----

goblin Short bow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 151d4 + 1 ⇒ (3) + 1 = 4 vs Borrum

5ft steep back
Goblin Short Bow: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 121d4 + 1 ⇒ (3) + 1 = 4 Vs Borrum

----

rest of Round 2 Go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

vs Trip DD20: 1d20 + 4 ⇒ (5) + 4 = 9

Galdamor fall under the worg's attack but it save him from a deadly arrow which miss one of his soft spot by an inch !

Bleeding but not killed he stood up (move), make a move (5ft. step) and strike the goblin.

Heavy Flail with Power Attack: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 181d10 + 6 + 4 ⇒ (1) + 6 + 4 = 11


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

I believe everyone has acted except Silvanius, correct?

The druid moves up closer to the fray, looking for where he may be needed - finding an opening he again attacks with his sling.

Moving to R14, sling shot at Worg.

Sling shot: 1d20 + 4 ⇒ (19) + 4 = 23Damage: 1d4 ⇒ 2


[LE] StoryTeller

indeed you were the last


[LE] StoryTeller

End of Round 2

Galdamor Moves up and only finds the big worg as a target and stick him with all his might. The hit plus the stone thrown by silvanus leave him dead.

At the end of the round exiting from the lower part of the inside courtyard a large flying beast comes and land on top of the South tower it Growls at you all.

----
Top of Round 3 Go !


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

DM Greg, a couple of questions: That "Man" showing in Q18 is nothing we can see at the moment, right? And could we perhaps have coordinates regarding the position of the large flying beast?


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web, See Invisibility
Effects

Rufa doesn't let up, sending another blast of fire upon the goblins, "Burn, burn, BURN!"

Move to Q14, standard to fire burst L14, hitting both gobbos.

Fire Burst: 2d6 ⇒ (3, 4) = 7 DC 16 reflex for half


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Grook'O steps behind Borrum and Galdamor and lashes out at the goblins.

5' step and attack goblin 2 (or 1 if 2 is dead)

Grook'O BITES!: 1d20 + 2 ⇒ (3) + 2 = 5Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Grook'O RIPS!: 1d20 + 7 ⇒ (1) + 7 = 8Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Grook'O RIPS!: 1d20 + 7 ⇒ (19) + 7 = 26Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Silvanius moves immediately behind his companion, and stands guard, watching the area outside while complimmenting the huge ape - "Well done my friend"

Moving to Q14


[LE] StoryTeller

Round 2

Rufa shoots fire again hitting both her target

Ref Gob 1: 1d20 + 4 ⇒ (9) + 4 = 13
Ref gob 2: 1d20 + 4 ⇒ (3) + 4 = 7

The ape under orders from his master launches in a full attack but only his bite hits

The Goblins retaliate

Gob Short Bow: 1d20 + 9 ⇒ (8) + 9 = 171d4 + 1 ⇒ (1) + 1 = 2 vs Galdamor

Gob Short Bow: 1d20 + 9 ⇒ (2) + 9 = 111d4 + 1 ⇒ (4) + 1 = 5 vs Galdamor

----

Rest of party go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 3

@DM Greg: you mislabeled your round... we are in the 3rd round.

"HEXTOR BE TAKING YOUS GOBO!!" yells Borrum, as he charges his opponent.

Charge Goblin1, end at L13

Charge w/ Dwarven Waraxe (PA 5): 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage w/ Dwarven Waraxe (PA 5): 1d10 + 6 + 5 ⇒ (3) + 6 + 5 = 14

Current AC 19 due to charge

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:Charged -2 AC, 1 rd; PA 5, 1 rd


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

On my last turn, I totally read the map wrong and I guess tried to move into the tower... my mistake ;p.

Round 3

Taking notice of the creature on the tower above him, Reill scans his memory to see if he knows what this creature is.

Knowledge Check: 1d20 + 6 ⇒ (13) + 6 = 19

Reill will then stealthily move around the tower to N17 (30'), so as not to attract this new beasty's attention.

Move Silently: 1d20 + 6 ⇒ (10) + 6 = 16

He will then notch another arrow and let it loose at Gobo number 2 (Standard Action)

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

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