
Silvanius |

The Vraath Keep reference looks very good DM Greg :D Also, I am assuming Silvanius did not spot anything in particular.
As both Galdamor and Borrum start moving, Silvanius follows them closely.

DM Greg |

Coming closer to the Ruined gate house the Dwarf upfront followed by the ape and the others:
The keep's gatehouse has seen better days. The watchtowers to either side have partially collapsed and several large boulders lie Strewn about. The decayed remains of two sets of large wooden gates lie in a heap on the ground

Borrum Orcbane |

Borrum will walk up to the small wooden shack first and look inside for any critters that might want to do nasties to the group.
"Me be checkin' fur any ah dem nasties da be hidin' in 'ere. Yous be givin' Me ah second oh two.
Spot: 1d20 - 1 ⇒ (2) - 1 = 1
Listen: 1d20 - 1 ⇒ (1) - 1 = 0
Heck yea... now them some good rolls. I could be looking straight at a slubbering Toll, and I would still call "All Clear".

DM Greg |

DM Roll: 1d20 + 0 ⇒ (6) + 0 = 6
You hear and see nothing. The place is really empty.
As you take your 3rd step inside the Floor collapse under your foot and then the rest of the structures comes crashing down on top of your head.
It makes quite a ruckus.
DC 15 Reflex Save: 2d6 ⇒ (1, 1) = 2 as you are hit by splinter of wood coming down on you
Crappy damage oh well... the area is now difficult terrain *4 movement

Borrum Orcbane |

Borrum crawls out from under the wreckage, spitting and cursing.
He stands and says, "Dare be nottin' in dare, One room be clearin'."
"Oh, Me be gatherin' firewood ahh ready," he finishes with a sheepish grin.

Reill |

Reill jumps back in surprise as the floor collapses
oh dear lord! Hmmm... It seems the years have not been to kind on this old keep... I wonder if there is a safe way in...
spot: 1d20 + 2 ⇒ (5) + 2 = 7
listen: 1d20 + 6 ⇒ (11) + 6 = 17

Borrum Orcbane |

Borrum will raise his shield above his head and begins to step through the gatehouse. He will pause a moment to look under the wooden gates, fully expecting to be set upon by either packs of rats, nests of vipers, or swarms of carvinvorous insects.
Spot: 1d20 - 1 ⇒ (12) - 1 = 11 Listen: 1d20 - 1 ⇒ (16) - 1 = 15

Silvanius |

Seeing Borrum first being buried by debris, but then emerging almost unhurt, Silvanius is impressed - Talk about dwarven resilience - he ponders to himself with a chuckle, as both him and Grook'O follow the others.
Silvanius Spot: 1d20 + 7 ⇒ (9) + 7 = 16
Silvanius Listen: 1d20 + 7 ⇒ (8) + 7 = 15
Grook'O Spot: 1d20 + 6 ⇒ (7) + 6 = 13
Grook'O Listen: 1d20 + 6 ⇒ (8) + 6 = 14
Wow, the rolls...

Reill |

Reill curses to himself as the mounted goblins approach.
He will back up and attempt to hide / be silent so as to hopefully not be seen by the goblins.
Not sure exactly if I have a chance at this, depending on if the gobs have seen us all already or not... but I figured its worth a try!
Hide Check: 1d20 + 2 ⇒ (20) + 2 = 22
Move Silently Check: 1d20 + 6 ⇒ (20) + 6 = 26
And an obligatory Bardic Knowledge ;p
Bard Knowledge: 1d20 + 6 ⇒ (1) + 6 = 7

Borrum Orcbane |

You druids had you chance at this keep. It was abandoned, fell into ruin, and then your Orders let it get infested with two goblins. Sorry Hextor's turn now. All Praise the Scourge of Battles!!
And if that doesn't convince you, I'll let nature decide. Whom ever hates Gobos more gets the keep.
I Win!!! Dwarves have a racial hatred for goblins. Nature has made it part of our being. ;P

DM Greg |

Init Worg: 1d20 + 3 ⇒ (4) + 3 = 7
Gald: 1d20 + 0 ⇒ (4) + 0 = 4
Reil: 1d20 + 2 ⇒ (4) + 2 = 6
Rufa: 1d20 + 6 ⇒ (12) + 6 = 18
Silv: 1d20 + 1 ⇒ (7) + 1 = 8
borum: 1d20 + 1 ⇒ (1) + 1 = 2
Round 1
Rufa, Silv Go !
Then worg riders, then rest of party
as a reminder only rufa can post combat action. then me, then rest of you. And please while in combat keep the ooc in the ooc room :)

Rufa Damnatio |

Round 1
HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web, See Invisibility
Effects
Rufa sends a blast of flame down upon the first worg, engulfing all of them. "Let me soften them up for you boys."
Fiery Burst: 2d6 ⇒ (5, 4) = 9 They all take 9 Damage, DC 16 Reflex for half.

Silvanius |

My bad guys, weekends are always "family hectic" - updating now:
Silvanius takes a step forward, and unleashes a shot from his sling.
5' step to V14 and Sling Attack on Worg at N14: 1d20 + 4 ⇒ (19) + 4 = 23Damage: 1d4 ⇒ 3
To Grook'O, and as the ape begins pounding on his chest, he offers - "Wait a moment my friend, let them make their move"
DM Greg, we are basically in a ruined structure/corridor, correct? I would like to know, for example, if it is possible for Grook'O to occupy... Say spot T13, or S13, or along those lines, if he makes a climbing check - meaning he would be hanging from the wall, or on top of a ruined wall (I do not want him to be at ground level, but 10' up or something like that) - is any of this possible? If so (he has a climb speed of 30'):
The ape nods at Silvanius, then begins moving along the wall, using his expert climbing skills.
Grook'O climb move to T13, 10' up from the ground: 1d20 + 14 ⇒ (9) + 14 = 23
If not possible, Grook stays where he is.

DM Greg |

Round 1
Rufa shoots some fire
Ref worg: 1d20 + 6 ⇒ (4) + 6 = 10
Ref worg: 1d20 + 6 ⇒ (2) + 6 = 8
Ref goblin: 1d20 + 4 ⇒ (2) + 4 = 6
Ref goblin: 1d20 + 4 ⇒ (16) + 4 = 20
Silvanus shoots a stone from his sling who hits one of the worg, while the ape moves forward in order to protect his master
-----
Gob Short Bow: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 181d4 ⇒ 2 vs borrum
Gob Short Bow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 151d4 ⇒ 4 vs Borrum
----
Rest of round 1 go.

Borrum Orcbane |

I would like to go after Reill, in case he decides to shoot at them.
Round 1
"Ha, Ha, Haaa!!! Keep yous sticks ta youself Gobos!! Com'on boys!!, yells Borrum as he walks menacingly forward.
Burrom is walks up to worg1 with a deliberate pace to instill fear into the creature, and also so Galdamor has a clear line if he needs it to the other worg and rider.
Intimidating Strike (-0) w/ Waraxe: 1d20 + 10 ⇒ (4) + 10 = 14
Intimidate (if attack successful): 1d20 + 5 ⇒ (18) + 5 = 23
Intimidate vs Target modified level (1d20+HD+Wis Bonus+ mod vs fear): Target Shaken if successful.

Reill |

Reill will unleash an arrow at Worg number one, hoping to injure it and throw the rider.
you should have never attacked us, foul creature of the darkness! Return to that which you came!
+1 compositite shortbow: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Rufa Damnatio |

Round 2
HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web, See Invisibility
Effects
Rufa steps forward and sends a blast of flame upon the worgriders once again. "Let's keep the heat on!"
5' step forward, Fire Burst at M15
Fire Burst: 2d6 ⇒ (4, 4) = 8 They all take 8 Damage, DC 16 Reflex for half.

Silvanius |

Grook'O lumbers behind Galdamor and Borrum, to strike at their foes.
Moving to P14/P15.
Grook RIPS Worg 1! (with reach): 1d20 + 7 ⇒ (18) + 7 = 25Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Silvanius follows suit, staying immediately behind the massive Ape.
Holding action until after the last of our team goes - It is Galdamor correct?

DM Greg |

Round 2
Rufa fire burst hits the goblin and their mounts
Ref Worg : 1d20 + 6 ⇒ (4) + 6 = 10
Ref Worg : 1d20 + 6 ⇒ (19) + 6 = 25
Ref gob : 1d20 + 4 ⇒ (12) + 4 = 16
Ref gob : 1d20 + 4 ⇒ (15) + 4 = 19
And the Ape's attack hit's his intended target and kills it.
----
Worg Bite: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 ⇒ (3) + 4 = 7 vs Galdamor
Trip: 1d20 + 3 ⇒ (17) + 3 = 20 roll trip check if failed => Prone
The worg then makes a 5ft step back
goblin 1 Short bow: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d4 + 1 ⇒ (3) + 1 = 4 Vs galdamor
Takes a 5ft step back
Goblin 2 Short bow: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 111d4 + 1 ⇒ (1) + 1 = 2 vs Galdamor
Crit Conf: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 192d4 + 2 ⇒ (4, 4) + 2 = 10 Vs galdamor
-----
Rest of round 2 go !

Borrum Orcbane |

I cannot access the current combat map, all I get is a blank screen. That being the case, I'll wing it.
Round 2
Borrum looks disgusted with himself for missing the worg, only to see it clobbered by the ape. Steping forward 5ft and providing Galdamor some cover so he can stand, Borrum takes a mighty swing at the second worg.
Intimidating Strike (-0) w/ Waraxe: 1d20 + 10 ⇒ (5) + 10 = 15
Waraxe: 1d10 + 6 ⇒ (5) + 6 = 11
Intimidate (if Hit successful): 1d20 + 5 ⇒ (9) + 5 = 14
Gagh!!! More low rolls. Once I start hitting and getting an idea of thier AC, I'll start using PA and Intimidating Strike modifiers.
@DM Greg: remember Galdamor gets an additional +4 to his AC vs ranged attacks while he is prone.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:

Reill |

Round 2
Reill will move to P18 (30' movement) and then begins to sing in a low steady rhythm. As his song grows louder, he motions his hand in an intricate pattern as a ball of energy begins to form through the magic of his voice. He then throws said energy at the Worg in M15.
Casting Daze on the creature. If successful, creature will lose next action. DC 13 Will save negates.

DM Greg |

Round 2
i don't know yet if he is prone or not as it is an opposed roll. You it is the player's "job" to keep track of their conditional mod :)
borrum 5ft step in front of galdamor swings hi's mighty weapon but misses.
Reil cast a spell against the worg Will : 1d20 + 3 ⇒ (4) + 3 = 7
----
goblin Short bow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 151d4 + 1 ⇒ (3) + 1 = 4 vs Borrum
5ft steep back
Goblin Short Bow: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 121d4 + 1 ⇒ (3) + 1 = 4 Vs Borrum
----
rest of Round 2 Go !

Galdamor Graak |

vs Trip DD20: 1d20 + 4 ⇒ (5) + 4 = 9
Galdamor fall under the worg's attack but it save him from a deadly arrow which miss one of his soft spot by an inch !
Bleeding but not killed he stood up (move), make a move (5ft. step) and strike the goblin.
Heavy Flail with Power Attack: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 181d10 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Silvanius |

I believe everyone has acted except Silvanius, correct?
The druid moves up closer to the fray, looking for where he may be needed - finding an opening he again attacks with his sling.
Moving to R14, sling shot at Worg.
Sling shot: 1d20 + 4 ⇒ (19) + 4 = 23Damage: 1d4 ⇒ 2

DM Greg |

End of Round 2
Galdamor Moves up and only finds the big worg as a target and stick him with all his might. The hit plus the stone thrown by silvanus leave him dead.
At the end of the round exiting from the lower part of the inside courtyard a large flying beast comes and land on top of the South tower it Growls at you all.
----
Top of Round 3 Go !

Rufa Damnatio |

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web, See Invisibility
Effects
Rufa doesn't let up, sending another blast of fire upon the goblins, "Burn, burn, BURN!"
Move to Q14, standard to fire burst L14, hitting both gobbos.
Fire Burst: 2d6 ⇒ (3, 4) = 7 DC 16 reflex for half

Silvanius |

Grook'O steps behind Borrum and Galdamor and lashes out at the goblins.
5' step and attack goblin 2 (or 1 if 2 is dead)
Grook'O BITES!: 1d20 + 2 ⇒ (3) + 2 = 5Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Grook'O RIPS!: 1d20 + 7 ⇒ (1) + 7 = 8Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Grook'O RIPS!: 1d20 + 7 ⇒ (19) + 7 = 26Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Silvanius moves immediately behind his companion, and stands guard, watching the area outside while complimmenting the huge ape - "Well done my friend"
Moving to Q14

DM Greg |

Round 2
Rufa shoots fire again hitting both her target
Ref Gob 1: 1d20 + 4 ⇒ (9) + 4 = 13
Ref gob 2: 1d20 + 4 ⇒ (3) + 4 = 7
The ape under orders from his master launches in a full attack but only his bite hits
The Goblins retaliate
Gob Short Bow: 1d20 + 9 ⇒ (8) + 9 = 171d4 + 1 ⇒ (1) + 1 = 2 vs Galdamor
Gob Short Bow: 1d20 + 9 ⇒ (2) + 9 = 111d4 + 1 ⇒ (4) + 1 = 5 vs Galdamor
----
Rest of party go !

Borrum Orcbane |

Round 3
@DM Greg: you mislabeled your round... we are in the 3rd round.
"HEXTOR BE TAKING YOUS GOBO!!" yells Borrum, as he charges his opponent.
Charge Goblin1, end at L13
Charge w/ Dwarven Waraxe (PA 5): 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage w/ Dwarven Waraxe (PA 5): 1d10 + 6 + 5 ⇒ (3) + 6 + 5 = 14
Current AC 19 due to charge
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:Charged -2 AC, 1 rd; PA 5, 1 rd

Reill |

On my last turn, I totally read the map wrong and I guess tried to move into the tower... my mistake ;p.
Round 3
Taking notice of the creature on the tower above him, Reill scans his memory to see if he knows what this creature is.
Knowledge Check: 1d20 + 6 ⇒ (13) + 6 = 19
Reill will then stealthily move around the tower to N17 (30'), so as not to attract this new beasty's attention.
Move Silently: 1d20 + 6 ⇒ (10) + 6 = 16
He will then notch another arrow and let it loose at Gobo number 2 (Standard Action)
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3