DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

I figure we could try to draw the dragon off from the bridge but if its guarding the bridge someone must be paying him quite well to do that. so we either need a Ballista or something to blow up the bridge with so as to make him come over to us and deal with it. Huh, rufa has max ranks in engineering do you think she might be able to make a tree catapult? ANYWAY, time for a battle plan to get this train rolling.

Galdamor is correct, one cannot ambush prey if they have no lure sweet enough to make them reach for it. I think our best chance will be to strike them with serpent swiftness, and to assume that when we move forward the dragon will see us at the earliest moment. We know nothing of what it can do outside legend, all we can hope is to react and survive. That being the case if the dragon sees us he will alert his allies and then we shall need to kill them all at once.

Swirls mist Looks to Borrum with a predatory grin that catches the light of the sun. He fingers a trinket that looks to be make of raptor feathers, great grey plumes mixed in with those of eagles and hawks.
I can assure you that my blessing will bring that creature crashing, I have much experience in its use and has not failed me. However my spell will only force it to the earth, we must keep it there ourselves.
My- in the land I was born, people are named for what they do, rather than who they were born from. Many of them have more meaning then the surface presents. Catches Crows has grounded beasts large as that before but Dragons are famous for their terrible strength. Even small as it is I do not know if even he could accomplish such a feat.

With this Swirls mist looks at the bridge before seeming to have an idea. He snaps a branch and scrawls an impromptu map of the area into the dirt, it leaves much to be desired for artistic skill. The bridge and its towers, the camp on the opposite side and an estimate of the forest on both sides. Chips of wood stand in for enemies and a larger chunk for the dragon.
Rufa is able to grant one of us Flight, I would agree that Borrum is suited to receive this but Galdamor could use such a blessing as well. Whoever takes it will need to steel themselves as they will be engaging a legend in battle on the creatures home ground.
The green scales of swirls mist arm works to draw further details before looking up at the party.

I will cast my blessing of flame resistance on the party, it will give us defenses before the dragons breath. It lasts for a lengthy time so we will not need to fear its running out before this is over. Rufa, cast your spell of flight on borrum or Galdamor whoever feels they can survive combat with a dragon. I have a trinket that can extend the spells length if you feel it would not last the battle.

Looking to the rest of the party he gazes at each person before continuing with his drawing.
Rufa will cast her spell of speed on all of us as this begins, afterward use your spells to do what you can. Anything that would hinder or immobilize the dragon of the other foes would be very useful. If not just harming them would be best, unless you have secret powers that would let you rip the dragons heart out like the mages in youth tales. He looks up from his drawing at Rufa You don't have such powers do you? The tales also say such things come from devil worship, but it would be fortunate if you did.
Swirls mist finishes a stick figure with a pointed hat next to the tower of the bridge.
Our sky warrior will move to the towers on this side and kill the sentinels by either weapon or pushing them off an edge. once that is done intercept the dragon and do your best to survive. when I shout "Korth" get away from the beast unless you desire to experience freefall.
The lizardman draws a figure with lines to indicate flight coming from the side of the gorge to slam into the first sentry on the nearest tower.

Our earth warrior will move to the bridge and deal with the hound and anything else that is so come. If you feel like living dangerously you could attempt to stand underneath the dragon with a spear as I drop it. The winds are powerful and you would need to keep your ground or the falling creature would crush you rather than catching on the spear.
He scrawls a figure with sword and shield guarding the bridge
Reill, I know from the few of your craft I've encountered in my travels that a spells for distracting and blinding foes are common. If you have any try to hit the dragon with it, it will have a harder time burning us to death if it cant see us. If not use that well worn bow on your back and aim for whatever menaces you at the time.
The figure holds a bow and stands in front of the tower opposite the figure with the wizard hat.
As for me, I have a blessing that allows me to travel in Raven form for a few moments. When Rufa enspells us with haste Catches crows and I will fly to the Camp on the other side of the bridge and deal with any of the creatures that are sleeping. Catches crows will climb the towers and deal with the sentries on that side. Then he and I will join battle with you all wherever the dragon is.
He finishes with a drawing of the northern camp in flames.

I can think of nothing else to add, I have been party to many ambushes but I am not so sure it translates to this kind of fight. Do any of you have thoughts on this approach or should we try something different?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Nodding his head as he listens to Swirls Mist, he says when Swirls Mist finishes, "Dat sounds like ah gud plan, but may Eyes make ah cuple ah adjustments.

"Swirls Mist, can your trinket beez used more dan once? Ifs it can, Eyes would suggest deez changes."

" Swirls Mist still starts off wit his blessing ah flame resistance, but Rufa makes meez large az ah giant. An' Reill climbs on my back."

"Den Gladamor puts Blessing of Hextor on us alls, Rufa grants meez flight, an' Swirls Mist uses your wand on meez."

"Last before we move, who ever not getti' hasted, Eyes would suggest Rufa az she casts spells or wands, let meez carry dat person wit Reill, den Rufa casts haste wit da trinket, an' Swirls Mists an' Catches-Crows turn into ravens an' fly ta utter side."

"We move out double fast, wit the ravens moving to the camp (not thinkin' dat best option ta split group dat much, but yous volunteered dat option) an' Eyes carrying Reill an' Rufa. As I am carrying Reill an' Rufa day cast Sleep on da two hobgobs. Eyes running on da ground so not ta reveal dat weez can fly yet ta anyone."

"Gladamor an' Reill climb da stairs ta deal wit da Hobgobs in da towers. Eyes got da hounds an' Rufa waits to cast Web if needs ta stop otherside from coming ta us or ta provide cover fur when Swirls Mist an' Catches-Crows come back across bridge. "

"Eyes not sure whut utter spells are available, butz dis is whut spells Eyes seen cast befur."

Prep:
  1. 1) Mass Resist Energy (5 targets), Enlarge Person
  2. 2) Bless, Fly, Lesser Wand of Vigor (should leave 8-9 rounds once combat starts)
  3. 3) Haste Extended (5 targets), Winged Watcher (flying to other side with moveaction on rd 3)
  4. 4) Running, Flying, Sleep


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor listen carrefuly at Swirls Mist and Borrum's plan.

I agree with Borrum's modifications. I can cast a spell on Borrum who will improved his defense.
For the rest, we need more ressources. May be Rufa could scribe scrolls of flying or haste or other usefull spell. We need Time to prepare. I think it's nonsense to fight too soon.
The Dragon is a creature of legend, we no nothing about it, but he must be sleeping sometime and the time of our fight must be at this time, when the dragon is asleep.
I propose two thing, for Rufa to take time to scribe scroll she will judge necessary like fly or haste.
For the other to keep watch on the bridge and the camp to see when the dragon sleep, if it sleeps, and when the camp is the more vulnerable, during the day, during the meal or another time.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Your experience born wisdom on this is undeniable. Borrum, if you intend to gain the size of an oak then I have a blessing that could give you skin to match. I normally save it as so little of my defenses are able to stay when I assume another form but you will need it more for this I think.
Swirls mist finishes with a gesture as he pauses and looks at the drawings he has made of the plan. The mock fires on the north camp vanishing as he scratches it out in frustration.
You are correct on my desire to remove the threat of the camp to the north being dangerous, our first concern is the dragon. It would be very useful to prevent them from entering the fight though and I carry no desire to leave survivors. I feel it would be worth the risk, but I will leave such a decision of tactics to you those with more experience. Were we to ignore the camp I could stay on this side of the bridge and attack the archers in the towers. Freeing Galdamor and Reill to target the hounds and anger the dragon. It would mean reinforcements from the other side of the bridge once they woke though. The scaled one hisses and looks distastefully at the green creature loafing on one of the bridges towers, scales glinting.
It would be simpler if we had a weapon to threaten the bridge with. We would not need to attack their defended towers. The dragon would come to us and we could use such a lure to bind it. The only thing we have in the forest to harm the bridge is stones though. It would take the might of a Giant to lift such weapons, much less throw them from here to the bridge.
the lizardman looks at the rock he currently sits upon, an ancient man sized protrusion of stone, ivy climbing half of it. Catches crows sits on the opposite side chewing a tree branch with a slack look of boredom obvious.
It would also be wise to scout forward and determine what it is that lies north of us. I can assume a beast form and reach the other side of the gorge, to find whatever lays north. This would give Rufa the time to scribe her spells and you time to determine when we strike, Galdamor.


[LE] StoryTeller

Rufa: in order to scribe scrolls i would need the proper magical ink and a full day.

it is currently 8pm


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Does she have proper magical ink ?

Yes, intel and preparation is what we need to mount a proper attack on this site.
For your information Swirls Mist, this is not the first time we meet these hobgoblin. They seem to be part of some big organization call "The Red Hand". They have a strong chain of command and are well organized and prepared.
I fear they are planning some sort of invasion of Delyn Ferry and its surronding, to what end I don't know yet. But I'm sure my God send me here to stop this and proved Hextor's worth to this region.

after a short silence Galdamor continued

I suggest you take a look at their camp in a local natural form while whe hide a little further and let Rufa scribe her scrolls.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Swirls mist nods before looking to the skies to judge them.
I had wondered why the hobgoblins I slew on the way north had the same tabard, this becomes more curious as I find more of the truth. It feels as if teeth wait just under the mist of this enigma.
Looking to Catches crows Swirls mist retrieves several small tokens before walking to the ape and uttering a command

Draconic:
Shivi = Guard
the creature looks at the token before inhaling deeply and setting eyes on the rest of them.
I am handing you all tokens that will ensure Catches Crows knows who he is to follow, as he will no doubt interfere with your scouting otherwise. The presence of the dragon agitates him to being a danger if we do not intend to strike it tonight. Before I leave for my scouting I will see if a hunters blind can be made to make such gathering easier and safer, the bridge may be dangerous but without proper respect so is an untamed forest at night.
With a flick of his wrist the druid removes the grey plumes of some undetermined bird and swiftly hands them out. He hands another object to rufa an ashwood rod carved with images of willows and reeds, three polished garnets gleaming down its length.
I doubt you need such warning but I would ask you treat my ally with proper respect while I am gone. A trader made the mistake of treating hims as pet rather than the creature he is, the man lost a hand and would have lost much more had I not been there to stop it.
Rufa, The rod I have given you is the one I spoke of before, it can be used three times in one day resetting at midnight. Familiarize yourself with it if you need, I will not need it while scouting.
If there is nothing else I will go to scout the area and return swiftly, one of the breeds of hawk local to the Wyrmsmoke mountains should not go questioned. They occasionally travel this far in the hunt for food and mates, they are also dangerous enough for a common warrior to not want a confrontation with one.

If no questions or responses that require me to speak

Survival:well hidden campsite: 1d20 + 11 ⇒ (17) + 11 = 28
Survival:well hidden observation point: 1d20 + 11 ⇒ (14) + 11 = 25

Wildshape! Dire Hawk:

With a ripple of power the druid chants for a scant few seconds, almost as soon as he starts does dusty dun and brown feathers begin erupting from his body. Claws and scales give way to heavy slicing talons, great wings tipped in long red feathers and a neck that bobs once as it becomes accustomed to the weight of a massive beak topped with a sharp looking growth of bone. The bird bobs once on its feet, eyes meeting Galdamors collarbone before fanning its massive wings. The creature crows once in a rumbling tone before striding out of the forested clearing, taking flight on a circular route to avoid the bridge by a wide margin as it goes north.


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Swirls mist decends through the trees, wind screaming though feathers stretched wide as he lands crouched and unsteady in the woods. He breathes deeply, coughing several times before moving towards a wooded clearing.
A deep grunt comes from the brush as Catches crows moves forward, sniffing his master curiously before coming to his side. The sun just finishing its arc and deep shadows beginning to swallow the land
We have little time, so I will speak quickly
His mind replays the flight, each time growing more terrible.
the camp whirls away like motes of dust as the wings he wears propel him upwards, the mottled browns and greens of the forest giving way to crisp night air of summer. The breeze is refreshing though his feathers and he rises through the sky with little effort. The Witchwood thins not more than half a mile from the Dawnway. Crouched round a cheery campfire sits an armored hobgoblin on a recently felled tree, speaking in his gutteral language to seven similarly dressed hobgoblins chewing on hocks of meat. They laugh as he passes and he sees the blood red hand marking them all.

Swirls mist leans into his companion, looking marginally ill as he speaks.
Galdamor, you are correct, the Red hand are to the north. They plan something indeed but they are no mere raiders. I saw their camp, they sat on the land like a swarm of beetles with no end

Five minutes past the small camp, on the rolling plains that part the witchwood and the Wyrmsmoke mountains sits a scene that Swirls mist has never witnessed before. Dotting the terrain for as far as he can see are fires, hobgoblins, bugbears, and ogres crowd around them. they throw fey shadows on the land as a thousand rumbling conversations are pierced by the cries of beast of burden, slaves and monsters. Dozens of great wagons sit in between the campfires, fires stoked and the din of steel on steel as blades are sharpened and prepared. Gobsmacked, Swirls mist only manages to just juke into the forest as a squadron of manticores come soaring across the dimming skies. The avian shapechanger tosses one swift glance before winging south swiftly moving as fast as the wind will take him
I have never seen the number of creatures in that valley before, they are like a swarm so many to be uncountable. I saw at least a hundred fires, and creatures crowded each one. Hobgoblins, Bugbears, Ogres, they wait only a short distance from the bridge itself.
the scaled one pauses for a moment, slowing his breathing and allowing himself more than half a gasp of air while speaking.
We should escape while the horde waits, there is little we can do to delay it. Were it so simple I would say we sunder the bridge, but it is old and strong. We would need to assault the bridge now in order to have even a chance at doing such a thing.


[LE] StoryTeller

so what now heroes?


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Listening to Swirls Mist report of his scouting, Borrum pulls out the map of Elsir Vale.

After Swirls Mist finishes, Borrum begins his questions.

"Five minutes away from da camp on da utter side ah da bridge or farther? Eyes do not know da speed ah yous flight, so an actual distance utter den time would better inform us ah how quickly reinforcements may arrive."

He points at the map, "Swirls Mist, The Rhestwash here, it's az wide az da Elsir River? An' can it beez forded?"

"If it can not beez forded, would not da destruction ah da Skull Gorge Bridge, force this army ta go around Lake Rhestin?"

He shakes his head slightly and then looks up from the map before continuing, looking at each of reactions on what he knows is his only answer.

"Wit dat army on da utter side of da bridge, day present a clear challenge ta da Lord ah Battles plans for Elsir Vale. He would not have sent us ta stop dis invasion if dis was his plan. Wit an army ready ta strike, da best way ta break them up is ta destroy the bridge. Hobogoblins, Bugbears, an' Orges do not band together unless dare is a strong leader an' da promise ah slaughter, loot an' plunder. Da longer dat promise is denied dem da better they will leave dis army."

"Eyes do not know if day will attempt ta cross tomorrow ore in a week, but wit an army dis close, Eyes would not want ta delay in takin' da bridge. My biggest fear, no concern, is dat da dragon will alert da main host, an' they will come runnin' wit support."

"Wit da exception ah Galdamor, Eyes have only known yous a few days or even hours, but Eyes would ask dat yous fight wit me in denyin' this 'Red Hand' from takin' from Lord Hextor protection."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I agree with Borrum, we need to take control of the bridge that's the only way to slow down the Red Hand army.
That's the strategic point and I think it's why a Dragon, a creature of legend and myth, guards it.
But even if time is the essence here we can't go without a strategy and a good plan. We also must be well, no, perfectly prepared. This time we can't fail or take a strategic retreat, it's all or nothing.
Rufa, when will you be ready ?


1 person marked this as a favorite.
Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

What I got told was that the camp was 10 minutes away as the crow flies, taking that literally I can move at 160ft per round normally, 10 minutes means that the camp was 160000 feet away or just a little over 3 miles. we are separated from them by more forest, so I would guess anything but flying troops to take at least 40 minutes to an hour to arrive

Normally you would be correct Borrum, an army of humans would find much difficulty in passing the Rhestwash. South of here past the cliffs of skull gorge the river is deeper and faster but could easily be passed by ogres or creatures that fly. It would take them much longer to pass the river than using the bridge but I do not think they would be entirely blocked by it.
The lizardman looks deep in thought, staring to the sky and counting under his breath
From what I remember of your distance marking the camp I saw was a few miles away, there are a some scouting groups ahead of the main horde but I would guess at around three of your miles from the bridge. They rest on the north edge of the Witchwood and will have to pass through it to arrive here, anything that does not fly would take at least thirty minutes to arrive if they ran their horses ragged doing it.
I do not follow your god, but I will gladly call you allies in this venture. I am ready to give my blessings at any time, we must use the dying light to finish our plan and strike quickly though. One does not eat by waiting for an elk to die on its own.


[LE] StoryTeller

Rufa: I am ready now she says with a smile

Swirl mist on the other side of the Bridge it is all grassland. No forest....


1 person marked this as a favorite.
Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Good said Galdamor to Rufa's response.

I will cast a Shield of Faith on Borrum and me, then Aid on Borrum. I will casted magic weapon on Borrum's Axe while flying.
After that, I'm ready

Temporary HP from Aid: 1d8 + 4 ⇒ (8) + 4 = 12


1 person marked this as a favorite.
Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

thats a great roll for aid, ought to help a great deal.

Then I shall grant blessings of protection against fire to all and Borrum shall have skin of oaken bark.
If any have a spell to muffle our approach and potentially my attack on their camp it would be excellent to have.
Though finding a way to turn it off and on could be equally important as I doubt I shall be able to easily cast my spells if I am unable to find the words.
Perhaps the effect could be placed on catches crows? He would not find much issue in being unable to hear


[LE] StoryTeller

For pre-combat buff just post a recap of who gets what int the Discussion thread pointing out the round / level spells. Once Rufa does her hast it will be your move since you will be initiating combat starting 100ft away from the Hell Hound. you guys tell me when you are ready to "go"


[LE] StoryTeller

Round 1

the Heroes move on the Skull bridge

you are starting from 100ft away from the South Hell Hound. So place yourselves on the map once you are done with movement.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 1

Borrum goes running forward, large axe and shield ready to bring death to the protectors of Skull Gorge.

On my back I believe is Rufa. Also I am running, not flying foward. I am trying not to reveal we have flight capabilty yet.

I am not able to edit the map, so I'll just give you the grid location I am going to. Run to F37:G38, back facing away from Hell Hound.

Current AC from running: 22/10/21

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear, +12 temp HP), 47 rds; Shield of Faith (+2 Def AC), 46 rds; Fly (70ft, good), 46 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 45 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 8 rds; Lesser Vigor (Fast Heal 1), 8 rds;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Swirls Mist and Catches crows follow in borrums resounding boot prints.
Moving forward toward the bridge before Swirls mist makes a sharp gesture and he along with Catches crows vanish. In their place two inky black ravens wing their way past the bridge.

If Reill was riding Catches crows then he is deposited at I46. From there Swirls mist and Catches crows occupy the same square and have flown to 34Q as our second move action each.

-------------
Ongoing effects Resist energy (Fire 10) 50 mins Extended haste 8 rnds, Lesser vigor 6 rnds


[LE] StoryTeller

Map updated, waiting on Galdamor


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum ran forward to F37:G38. He has a base speed of 40ft and can run 3x movement, 120ft. So plenty of movement to go to that position. Additionally, the Hellhound has not acted yet, so no AoO. Borrum wants to get to this position to provide a harder shot from W3 to either Rufa or himself, and to later help avoid AoO from future movement.

I can think of no reason why this movement would be disallowed from flat footed opponents, and when we started from 100ft away.


[LE] StoryTeller

my bad, tks borrum. Map updated


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor run


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

No worries GM Greg... I was afraid I was overlooking something or that there was some other factor we were not aware of.


[LE] StoryTeller

Round 1

Party Acts and run coming out from their hidden post of observation, with Frost in their mouth and murder in their hearts. against a small party of camping Hobgoby + pets who were enjoying the scenic rout.

HH1 Howls in alarm and

Bite: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 1 ⇒ (7) + 1 = 8 Vs Galdamor

W3 Shouts "Intruders" and fires his longbow

Longbow: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 2 ⇒ (1) + 2 = 3 Vs Galdamor

W4 Shouts "Intruders" moves and fires his longbow

Longbow: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 2 ⇒ (7) + 2 = 9 Vs Rufa

W2 hears the call and shouts the alarm also

W1 hears the call and shouts the alarm also

Dragon flaps his wings waggle his tail and then takes flight

Hell Hound runs toward the enemy

6 more hobgoblins come out from the camp along with a bugbear that shouts:

Its them, kill them all for the Glory of the Red Hand

------
Round 2

All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 2

Borrum gives a quick shake and says over his shoulder, "Time ta get ta work, Rufa!!", followed by a hearty laugh.

He turns his attention to the flanked Hell Hound and brings his waraxe down, only to follow up with an unexpected backswing.

Waraxe, PA 5: 1d20 + 14 + 2 - 5 ⇒ (1) + 14 + 2 - 5 = 12
Damage, Waraxe, PA5: 2d8 + 10 + 5 ⇒ (6, 2) + 10 + 5 = 23

Waraxe, PA 5, Hasted: 1d20 + 14 + 2 - 5 ⇒ (13) + 14 + 2 - 5 = 24
Damage, Waraxe, PA5, Hasted: 2d8 + 10 + 5 ⇒ (4, 4) + 10 + 5 = 23

Don't need to be rolling 1s just yet

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear, +12 temp HP), 46 rds; Shield of Faith (+2 Def AC), 45 rds; Fly (70ft, good), 45 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 44 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 7 rds; Lesser Vigor (Fast Heal 1), 7 rds;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Alright then, Plan B. KILL IT WITH FIYAH!
Crunch:
Deacivate Winged watcher
5ft step down/land
Cast produce flame. Share spells with Catches crows.
Swirls mist and catches crows produce light as a torch and throw fireballs at the dragon.
Produce flame hits on a touch attack and has an effective range of 120ft with no range penalty.
Web should slow down the mooks on the other side.
Reill has glitterdust listed as a spell on his chracter sheet. Its a slim chance to blind the dragon, but just knowing where the thing is at any one time will be very helpful.

Round 2

On seeing the horde of hobgoblins stream from the northern camp Swirls mist curses as he deactivates his spell of flight
Damn, I had hoped they would not present a threat.
With a few ancient words of power swirls mist summons a nimbus of fire around his hands, cocking one hand back in a classic throwing stance he aims at the Green scaled beast and fires. Catches crows emulates him in a two handed throw of his own.

Rufa, block the bridge! Reill if you have it try to blind the beast with a spell!
Swirls mist
Produce flame!: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 5 ⇒ (5) + 5 = 10
Catches Crows
Produce flame!: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 5 ⇒ (4) + 5 = 9
HASTED!
Produce flame!: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 5 ⇒ (3) + 5 = 8

-------------
Ongoing effects Resist energy (Fire 10) 50 mins Extended haste 7 rnds, Lesser vigor 6 rnds


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 2

Hextor shield your servant, bring him to Victory ! swift action : Law Devotion +3 AC

Then he striked twice at the creature who attacked him.

Claw with Power Attack: 1d20 + 7 + 1 - 2 ⇒ (1) + 7 + 1 - 2 = 71d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Claw with Power Attack (Haste): 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 251d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Shield of Faith (+2 Def AC), 35 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 7 rds; Law Devotion (+3AC), 10 rds;


[LE] StoryTeller

Round 2

Reil will cast a glitterdust at the Dragon Will DC 15

Dragon Will: 1d20 + 8 ⇒ (8) + 8 = 16 and he seems not to be affected by it.


[LE] StoryTeller

Round 2
Rufa moves down from Borrum's Back and use her Fire Burst: 2d6 ⇒ (1, 2) = 3to target the Dragon.

Dragon's Reflex: 1d20 + 7 ⇒ (20) + 7 = 27


[LE] StoryTeller

All 3 produce Flame touch and Burn the dragon he doesn't look too happy with you

The Hell Hound dies from the combined attack of Borrum and Galdamore

Round 2 Bottom.

The dragon move over toward the annoying threat and Breath Acid Refl Dc 18: 6d6 ⇒ (5, 2, 6, 1, 3, 4) = 211d4 ⇒ 4 on the druid and the Ape

Hell Hound 2 5 ft step and breath fire on both galdamore and Borrum

Ref DC 13: 2d6 ⇒ (4, 4) = 8

W3 Longbow: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 2 ⇒ (8) + 2 = 10 vs Galdamor
W4 Longbow: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 2 ⇒ (3) + 2 = 5 vs Borrum

W4 Longbow Crit Conf: 1d20 + 7 ⇒ (14) + 7 = 212d8 + 4 ⇒ (7, 2) + 4 = 13 vs Borrum

All the Hobgoblin move in formation on the Bridge

The Bugbear move also and unleash a powerful Bolt of Lightning DC 15: 6d6 ⇒ (6, 3, 6, 4, 3, 4) = 26 vs Ape

-----
Round 3 Top

All Heroes Go !


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Great, a boss rush. Welp lets see if Catches crows is dead. cuz that is enough to put his 29 hp into -18 territory. perfect target for my dirty trick to kill if that's the case though.

Round 3

Reflex Crows: 1d20 + 6 ⇒ (9) + 6 = 15 (D.Breath)
Reflex Crows: 1d20 + 6 ⇒ (18) + 6 = 24 (L.Bolt)
Reflex Swirls: 1d20 + 2 ⇒ (15) + 2 = 17 (D.Breath)


[LE] StoryTeller

Well Mr D dosn't like to get Burned. And Mr B doesn't like his pal Mr D getting Burned... :) and yes most of these enemy have been trained to coordinate their attacks and Focus Fire if need arise :)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

*Shrug* Way I see it is that if they are focusing on Catches crows then they are not zapping the rest of my party that's great. Plus that little trick means we are free of the dragons breath weapon for four rounds. Not that we know that in game.

Calling on the blessing of healing he possesses Swirls mist channels it through himself and into his animal ally.

CMW: 2d8 + 5 ⇒ (8, 7) + 5 = 20 c.c.
CMW: 2d8 + 5 ⇒ (6, 8) + 5 = 19 s.m.

Swirls Mist points to the creature that sent lightning flashing toward them.
Strike and move!
Produce flame: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 5 ⇒ (4) + 5 = 9
Swirls mist moves to the base of the tower, moving up the wooden stairs as Catches crows ascends and looms over the side of the tower like like a primeval gargoyle.

Crunch:

Share spell with AC to give CMW to both.
Catches crows is currently at 16 HP.
I am at 43.
catches crows is striking the lightning bugbear with produce flame.
Then Catches crows ascends the tower with his doubled climb speed on any of the squares that do not provoke an Aoo from the medium sized dragon. Swirls mist moves to the towers wooden gangplank and moves up it by 10 feet to keep him and Swirls mist within 30ft.
Catches crows moves next to W4. So as to savage his face if he tries to move or on the following round. He will occupy squares 35/36 M/N

If any of this won't work then I'll just tell catches crows to grapple the dragon and rip its wings off. the dragon is medium and my ape is large so he provokes an AoO but the dragon can;t reach him till after the graple starts. and you can't make Aoos in a grapple far as I know. Ape grab: 1d20 + 12 ⇒ (15) + 12 = 27


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 3

Reflex vs Hellhound 2: 1d20 + 2 ⇒ (2) + 2 = 4
Fire Resistance 10: 8 - 10 = -2 No damage taken

Borrum snickers at the attempt of the hell hound only be stuck with an arrow. Had it struck a little to the left, it may of done significant damage, but he shrugs it off and keeps fighting.

5hp from temp Hp

Seeing the bugbear casting a lightning bolt, he recalls the amount of damage that opponent can do.

"Rufa, beez ready wit dat web if dohz hobgob archers come between deez towers." Borrum says as he swings at the Hellhound.

Waraxe, PA0, IS0: 1d20 + 14 ⇒ (9) + 14 = 23
Damage, Waraxe: 2d8 + 10 ⇒ (1, 5) + 10 = 16
Intimidating Strike: 1d20 + 8 ⇒ (17) + 8 = 25
DC = 1d20+target's HD + Wisdom bonus + mods vs fear. If successful, target is shaken for rest of encounter.

Edit: Not gonna forget the intimidating strike check this time.

When he jumps into the air and flys around the tower toward the dragon.

Fly 70' = 50' of horizontal movement with two 45 degree turns + 20' of vertical movement to increase height by 10' off ground.
Flying in squares O34:P35, 10' off ground, within reach of the dragon. So it will have to withdraw if it does not want to provoke and AoO.

"Swirls Mist, get some cover ah da towers from dat bugbear."

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear, +12 temp HP), 45 rds; Shield of Faith (+2 Def AC), 44 rds; Fly (70ft, good), 44 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 44 rds; Magic Weapon (+1/+1 Waraxe), 33 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 7 rds; Lesser Vigor (Fast Heal 1), 6 rds;


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Ref DC13: 1d20 + 3 ⇒ (15) + 3 = 18

Galdamor dodge a part of the Hellhound breath and thanks to Swirl Mist spell the fire do nothing.
He let Borrum charge the mighty creature with a silent prayer to Hextor, then took a 5ft. step and strike twice the hound with his claw

Claw with Power Attack: 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 91d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Claw with Power Attack (Haste): 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 191d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Shield of Faith (+2 Def AC), 37 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 6 rds; Law Devotion (+3AC), 9 rds;


[LE] StoryTeller

Round 3

Reil: Starts Inspire Courage

Rufa: Cast A Sleep (Will DC 15) on W 3 Will: 1d20 + 0 ⇒ (11) + 0 = 11 and falls asleep


[LE] StoryTeller

Borrum's Waraxe Catches the underbelly of the beast while Galdamor second claw hits the Hound near the shoulder and finishes him off

The druid's flame hits the Bugbear and he really looks annoyed with him, While the Ape crushes forward and climb the tower in order to be closer to the Archer.

Round 3 Bottom.

The dragon gets closer to Borrum (Flyback Attack - you do get 1 Aoo)

Bite: 1d20 + 16 ⇒ (20) + 16 = 361d8 + 5 ⇒ (2) + 5 = 7

Crit Conf Bite: 1d20 + 16 ⇒ (5) + 16 = 211d8 + 5 ⇒ (2) + 5 = 7

And fly away.

(BW:3 rd)

(in order to make my head spin less using 3D fly combat i am going to use normal 5ft step "ground" rules + the Dragon does have Hover and a few Fly feat...)

The Bubbear Unleashes a new Powerful bolt of Lightning DC 15: 6d6 ⇒ (2, 5, 2, 6, 6, 4) = 25 at galdamor then moves

The rest of the Hobgoblin seems to maintain formation and ready around the spell caster

W4 Drops his longbow draws his weapon and meets the ape in hand to hand combat (provoking an Aoo)

Longsword: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (8) + 2 = 10

-----

Round 4

All Heroes Go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 4

Ref DC15: 1d20 + 3 ⇒ (19) + 3 = 22

Galdamor dodge most of the lighning but for his own safety he protected himself against further attempt from the Bugbear to target him with his lightning with a spell Resist energy electricity 10 and moved toward the creatures H:28 using his enhanced movement.

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Resist Energy (Electricity 10), 40mn ; Shield of Faith (+2 Def AC), 36 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 5 rds; Law Devotion (+3AC), 8 rds;


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

AoO vs Dragon

AoO vs Dragon, Waraxe, PA0, IS0: 1d20 + 14 ⇒ (16) + 14 = 30
Damage, Waraxe: 2d8 + 10 + 1 ⇒ (5, 2) + 10 + 1 = 18

Surviving the passing bite of the green legend, Borrum returns a blow as the the creature moves by.

7hp from temp Hp, temp hp are gone now

Round 4

Not sure if the dragon is fleeing combat or what the creature's intent is, Borrum focuses his attention on the other oppenents. Gauging the distance to the hobgoblin on the bridge to be farther than he can fly, he flys at them head first trying to stay behind his shield as much as possible.

Standard action Total Defense (+4 dodge), move action Fly 70' to I23:J24
Can not count out a path to get Borrum within attack range this turn, oh well.

Current AC with Total Defense: 28/16/23

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear), 44 rds; Shield of Faith (+2 Def AC), 43 rds; Fly (70ft, good), 43 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 43 rds; Magic Weapon (+1/+1 Waraxe), 32 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 6 rds; Lesser Vigor (Fast Heal 1), 5 rds; Inspire Courage (+1 Damage), Singing + 5 rds;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

If Borrum is able to move that far, flying to the far side of the bridge and cutting off the hobgoblins on the bridge would be a great choice. I think the dragon's going to choose to kill the things that keep pelting it with fire[ooc]
AoO

AoO: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 6 ⇒ (4) + 6 = 10
fire damage: 1d6 + 5 ⇒ (6) + 5 = 11

Round 4
In a wave of claws Catches crows finishes the archer
Claw1: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 6 ⇒ (5) + 6 = 11
Claw2: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 6 ⇒ (5) + 6 = 11
Crit conf: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 6 ⇒ (5) + 6 = 11
Haste claw: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 6 ⇒ (1) + 6 = 7
bite: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 3 ⇒ (4) + 3 = 7

[ooc]If the Archer is K.Oed by the 21 damage AoO then rather than turning him into a puddle of goo Catches Crows hucks more fire at the dragon.
Fiyah1: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 6 ⇒ (1) + 6 = 7
Fiyah1: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 6 ⇒ (5) + 6 = 11

Swirls mist sights the dragon and throws another ball of flame, his spell sputtering as its power finally runs out.
Swirls mist casts another spell and yet more fire comes to his aid, the core glowing blue as he channels it through his magic rod.
Last fire: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 6 ⇒ (3) + 6 = 9
First fire: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 6 ⇒ (5) + 6 = 11

2nd produce flame?:
Far as i'm to understand it, just like chill touch and other multi use spells Produce flame lets you make 1 attack for free as part of casting the spell.
The rod of extend spell was passed from Rufa to me in round 0 immediately after she cast extended haste.

-------------------
Ongoing effects Resist energy (Fire 10) 50 mins, Extended haste 5 rnds, Lesser vigor 4 rnds, Inspire courage (+1hit/dam morale bonus), Produce flame(extended) 9/7 minutes(fireball eats 1 minute)


[LE] StoryTeller

Borrum Aoo Hits the dragon / the appe Aoo hits his target, his first claws misses and the Crit claws kills him. You can not add the fire damage to your regular claws /Aoo attack

You are correct on the use of produce flame giving you 1 attack as part of casting the spell. But you are incorrect with Haste. Either you full attack (haste granting you 1 extra attack or you casting a spell (then haste only give you the movement bonus and the AC bonus. So you can either attack it with your last spell or cast a new spell.


[LE] StoryTeller

Even with the fire damage the Hobgoblin still stands after the Aoo but falls after the crit claw


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Then Catches Crows turns the hobgoblin into hamburger in one round, more than likely sending at least one arm flying off. His first striking claw would expend the last use of Produce flame from the first casting of Produce flame.
Swirls mist will then use his move action to get up the rest of the tower (he used his move action after healing Catches crows last round to move to the base of the tower and begin moving up it.)
Then when he is closer to Catches Crows he will recast Produce flame as stated and peg the dragon with *First fire* attack roll
sorry for that muck up on Swirls mists action. not sure what I was thinking on that one.


[LE] StoryTeller

Having been corrected by my players on a few mistakes myself i can safely say: No worries Swirl Mist :)

since you do not have a climb speed you actually have to Climb.... :)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

so how would tye hobgoblins have gotten up the tower in breastplates and minimal ranks in climb then?


[LE] StoryTeller

inside staircase ? :)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)
DM Greg, May 8th wrote:

The ground has been rising for the last few miles, and finally the forest itself peters out. Ahead is a stretch of barren ground, about 60ft wide, ending in a gorge. Roughly a 100ft wide at its narrowest point the gorge drops away precipitously to a fast rushing stream far below. The ancient Dawn Way crosses the cleft on a bridge of stone. Anchored at both ends to large stone towers with pentagonal roofs. The bridge seems sturdy despite its obvious age. It is clearly, the only way to cross, since the gorge continues as far as the eye can see to the East and West. The four stone towers that anchor the bridge are each forty feet high. A narrow wooden stairway winds around each, leading up to an open-air watch post at the top

Borrum also only flew a single move action so he could take advantage of using his standard action for Total Defense. Something about seeing a few readied bows pointing his way, figured that was the better choice, and it puts him in a charge/bull rush position.

Where is the dragon?


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Dragons on the roof of the top left tower, I think. least thats where he looks to be.
Also, would rufa have a chance to Web the dragon where it is? the angles look right for her to nail it with it to me.
Cuz not having to deal with the dragon for a round or three would make the rest of this much easier.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)
from d20srd.org wrote:

Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web won’t cause you to become entangled.

So could web between the towers, but not on top of a tower.

Thought that was left over from the begining of the battle, and not where the dragon was. oh well.

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