DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

"Ha! I think its great out here. You got the stars overhead, you can hear the animals at night and the air is way better then it ever is in the city. Its clearer. I like it" he shrugs as he eats his rabbit. Of course he caught the bigger rabbit compared to his brother.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

The wilderness lacks Order for my taste, but outside a city or inside I'm always blessed by my God.
Cities are just better organised and more prepared to listen to the voice of Hextor than some...

Nevertheless, I'll be happy to sleep in a bed rather than in my bedroll. Except may be, for the meals ! Thanks to Mr. Frodo.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

"Your cooking has indeed been a a very pleasant surprise on this journey Mr. Frodo, I extend also my thanks for the hospitality" - Silvanius adds with a smile.

As the others comment on their upcoming arrival to the town of Drelin's Ferry, the man adds - "I happen to be an outdoorsman myself, but there is much to enjoy in civilized areas - it is always possible to find new sights and sounds, and the bustle and rushing are simply fascinating"

Looking to Grook'O as the ape devours a handfull of berries he had been gathering all day, the druid muses - "I hope we will have no issues in taking my friend here inside the town walls, it would not be the first time that we would be hindered by such bureaucracies..."


[LE] StoryTeller

I can mention it to Captain Sorana if you want silvanus replied Mr Frodo


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

"That would be much appreciated indeed Mr Frodo. If you can put in a good word for Grook'O, I am sure he will be on his best behaviour"

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Denlin chuckles at Galdamor's comment. "Ha! Nature has a beautiful order of it's own. Cities are dirty, and exciting, and fun! But orderly? I'd rather take the order of a glen in the woods over the chaos of a marketplace."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Even if cities seams chaotic for outsiders, they need order and laws to grow and to prosper. replied Galdamor.

But Nature don't nead the hand of a man nor laws nor true order to grow and prosper. It's his own master.


[LE] StoryTeller

The party is making it's rounds again tonight, but nothing really happens.

Breakfast is made light today and so is second breakfast.

As Mr Frodo gets sam ready for the ride he cheerfully tells the party:

By mid to late afternoon Drelin's Ferry will be ours to enjoy.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

After finishing his morning routine, Silvanius comments to Mr Frodo - "Lets proceed along the last stretch of the trip then, and get you and your wares safely inside the town walls - actually I am also eager to know Drelin's Ferry since I have never been in this region"


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"So what is everyone's plans for after arriving in the city?"


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

"Each settlement I have visited so far as proved to be a surprise in one way or another - in fact I have been astounded to verify that actually, there are ones somewhat close to each other, perhaps a days' travel, which display different habits, and sometimes drastic differences in their way of living" - Silvanius answers Rufa.

"I am far from being a scholar in peoples' behavior - if anything I guess I am more attuned to animals' attitudes than anything else" - he chuckles - "In any case, and if we find no issues in entering town, I believe my first trip will be to the market, see the wares being peddled there - and yourself?"

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

"Oh Brian and I will figure out something, we always do. Though after that delicious food I would be more than happy to stay on with you Mr. Frodo. We'll see what Drelin's Ferry brings."

As they march on Denlin wanders over to Brian and shares a quiet few words. "This trip is rubbing me the wrong way. Why are there so many rumors of terrible fates befalling travelers and we haven't seen anything?"


[LE] StoryTeller

June 1st:

The Road crest a small rise and Descends into a dusty groove in a large shallow dell. An Abandoned farmhouse, partially visible through the trees, stands on one side of the road. You have passed a dozen spots much like this one already today.

Then you glimpse a hint of metal through the brush by the side of the road. Fierce warriors tall, hairy humanoids with mouths and flat faces are lying in wait.

Hide Check Bad guys: 1d20 + 2 ⇒ (12) + 2 = 14

Spot Brian: 1d20 + 0 ⇒ (3) + 0 = 3
Spot Denlin: 1d20 + 6 ⇒ (11) + 6 = 17
Spot Galdamor: 1d20 + 4 ⇒ (2) + 4 = 6
Spot Rufa: 1d20 - 1 ⇒ (17) - 1 = 16
Spot Reill: 1d20 + 3 ⇒ (13) + 3 = 16
Spot Silvanus: 1d20 + 8 ⇒ (7) + 8 = 15

Initiative

Init Bad guys: 1d20 + 1 ⇒ (12) + 1 = 13

Brian: 1d20 + 1 ⇒ (17) + 1 = 18
Denlin: 1d20 + 2 ⇒ (6) + 2 = 8
Galdamor: 1d20 + 0 ⇒ (6) + 0 = 6
Rufa: 1d20 + 6 ⇒ (1) + 6 = 7
Reill: 1d20 + 6 ⇒ (13) + 6 = 19
Silvanus: 1d20 + 1 ⇒ (6) + 1 = 7


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"A bath first. But after the market does sound enjoyable. Perhaps I'll head that way after."


[LE] StoryTeller

Surprise Round Order of init:

Bad guy
Reil
Denlin
Silvanus
Rufa

The others are surprised.
----------
Surprise Round

H1 Longbow: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 1 ⇒ (6) + 1 = 7 Vs Ruffa
H2 Longbow: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 1 ⇒ (1) + 1 = 2 Vs Ruffa
H3 Longbow: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 1 ⇒ (7) + 1 = 8 Vs Ruffa

H4 Longbow: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 1 ⇒ (4) + 1 = 5 Vs Brian
H5 Longbow: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 1 ⇒ (6) + 1 = 7 Vs Brian
H6 Longbow: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 1 ⇒ (4) + 1 = 5 Vs Brian

-------
You recognize Hobgoblins in chainmail.

Please at the top of each round don't forget to include the round number.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Just to note I cannot access the map for Encounter 1


[LE] StoryTeller

its back on, i was working on it. making some tweaks.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Status bar and level information corrected ;) Will wait for the bad guys to act.

Still cannot see the map tough.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

It's saying we need to request access. I think you need to go into sharing and set it so that anyone with the link can view and edit.


[LE] StoryTeller

there that should work anyone can view. i'll do the editing at the end of each round.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

It is working now ;)

Your description says H1 to H& are Hobgoblins but the Excel shows R1 to R6 - it is the same thing right?

Silvanius is planning on casting a spell but will wait for bad guys actions - start coordinates for Silvanius: J7 - Grook'O Adjacent


[LE] StoryTeller

They are all Hobgoblin. the difference between R and H is for me to know :)


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Surprise Round

Stats:

HP 7/21
AC 12 T12 FF10
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person, Sleep, Burning Hands, Mage Armor
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
None

Feeling the three arrows sink into her, Rufa calls out in pain, "AHHH!" Hoping to dissuade further attacks, she conjures a sphere of webbing, not only to entrap the creatures but also to protect herself from harm.

Standard to cast Web. Center it at the intersection of O/P 10/11. This should entangle all the hobgoblins, but not the party. DC 16 Reflex to avoid getting stuck, and provide me with Cover :D


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Turning to the opposite side of the road, Silvanius performs some short gestures and the grass and bushes surrounding the hobgoblins start to wrap around them, grabing their legs - "I will try to immobilize them!"

Casting Entangle -> 40-ft.-radius spread > I believe it needs to be centered outside the map since it will encompass 8 square radius, I wish the effect to be placed in a way as to catch the three hobgoblins in G10, G13 and G16

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Surprise Round Action

Denlin cries out in anger and moves towards the Hobgoblin at G10 drawing his greatsword. "You ambushing cowards!"

Sorry about the mistake! Moving to H10 right next to the Hobgoblin at G10. Edit: forgot you can't charge in a suprise round in 3.5, modifying action now.


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Alright, so I will be starting in K9, the bottom right corner. BTW wouldn't Rufa get cover from at least half the shots due to us being in the way? Lastly, how steep are the slopes? I assume 45°? Less?

stats:
AC 14 (12), touch 11 (9), flat-footed 14 (12), FFtouch 10 (8) (+1 Dex, +4 armor, -2 rage, +2 against traps)
hp 41/41 (4d12+8) (39/49)
Fort +6 (8), Ref +2, Will +1 (3)

"I hear you Drenlin, I still have that bad fee... OWWRAGH... What the? I told you that I had a bad feeling!"


[LE] StoryTeller

Denlin: 1) you can't charge during a surprise round you only get a standard action, 2) the slopes are a bit more than 45 degrees => each square is X4 movement (difficult terrain) and you can't charge through difficult terrain. Therefore please revise action

the party starts its initial position in light blue squares Area (j8 - k9)

No cover (and you are in luck i forget adding +1 to hit for higher ground)

And please all Mark you round action with the Proper Round number we are on . It allows me to actually when i go back to properly identify relevant post.


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Sorry guys, got real busy with family etc. still gotta get all the info up by his name

Surprise Round:

Reill's eyes fly wide as he sees several arrows fly towards his new allies. He frantically looks for the attackers...

darn it all... I guess the rumors were correct about raiders... *sigh*... well they shan't be the first would - be - bandits to fall by my hand.

He will whip out his +1 composite short bow and fire an arrow at the hobgoblin in N 8.

attack: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d6 + 2 ⇒ (3) + 2 = 5


[LE] StoryTeller

its ok Reill. But you can't do all those actions, its a surprise round so you only get a standard. drawing your weapon is a move action (you can draw a weapon as part of a move action tough.) So i'll just go with you starting a bardic Inspire courage?


[LE] StoryTeller

End of surprise round:

Rufa's Web DC 16 Reflex

R1: 1d20 + 1 ⇒ (2) + 1 = 3
R2: 1d20 + 1 ⇒ (17) + 1 = 18
R3: 1d20 + 1 ⇒ (2) + 1 = 3

Silvanus Entangle DC 15 Reflex

R4: 1d20 + 1 ⇒ (3) + 1 = 4
R5: 1d20 + 1 ⇒ (19) + 1 = 20
R6: 1d20 + 1 ⇒ (1) + 1 = 2

Reil: inspire courage +1

Mr Frodo activate the one Ring of Major Power and disappear along with sam

Delin move his horse near the slope but not quite there, his horse refusing to go on the slope and near combat.

The slope will provide light cover for the Hobgoblin if you fight from that spot.

FWI: The web on the slope /road area will not provide cover vs range weapon because of the Level difference (5ft lower

May i remind the Party that they are mounted?


[LE] StoryTeller

Round 1
Order of actions

Round 1
Reil
Brian
Hoboblin
Denlin
Rufa
Silvanus
Galadmor

I will have the initiative order for you on the battlemap as a reminder.
Fwi the slope =5ft up.


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Yay we continue ^-^
Also, I knew he had a ring of power! If I kill him can I keep it? (Jk, or am I?)
We are mounted? I didn't know that. Actually I think Silvanus and Rufa are the only ones to have posted that they have a mount at all. My guy has a +1 untrained ride check and I was playing him as alergic to the animals, I didn't know that he was riding one. I don't think denlin did either. If we are riding mounts then we all get a free move as the horse moves and we take up 10ft of space.

Round 1
Brian steers his mount over to the base of the hill (L11) and dismount (M11). "Good riddance stupid hoar... hoar... horACHOO!!"
I then take a swing at Hobgoblin R3 with my Greataxe, modified by power attack (-2,+6).
to hit: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d12 + 12 ⇒ (1) + 12 = 13


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Continue performance and attack the same enemy.

1d20 + 7 ⇒ (16) + 7 = 23

1d6 + 3 ⇒ (6) + 3 = 9


[LE] StoryTeller

well in my description during the last 3 days i had you all riding everyday. you are more then welcome not to ride if you want but then you would be behind the party about a day (Mr Frodo rented horses for you until drelin's Ferry)

it take a move action to dismount.

Brian Reflex: 1d20 + 2 ⇒ (4) + 2 = 6 => Entangled by the web
Brian' Horse Reflex: 1d20 + 5 ⇒ (16) + 5 = 21 => Not entangled by the web


[LE] StoryTeller

Reil i take it you have drawn and fire your longbow?


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

yes, that's what the above rolls were for?


[LE] StoryTeller

Round 1 Hobgoblin

R4 Longbow: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 71d8 + 1 ⇒ (4) + 1 = 5 Vs Denlin
R5 Longbow: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (1) + 1 = 2 Vs Denlin
R6 Longbow: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 101d8 + 1 ⇒ (6) + 1 = 7 Vs Denlin

R1 Longbow: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 1 ⇒ (2) + 1 = 3 Vs Rufa
R2 Longbow: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 1 ⇒ (5) + 1 = 6 Vs Rufa

Rufa sees with horrors 2 arrow flying at her. The web being 5ft lower because of the slope isn't provider any cover.

R3 Drops bow (free) Draws shield and looks really hurt

R2 draws a potion after firing.


[LE] StoryTeller

Coming out of the trail leading to the abandoned farm you see a big, powerfully built dog with short, rust red fur its makings, teeth, and tongues are sooty black.

DC 15 Spot:
it has red glowing eyes

Silvanus Know Planes: 1d20 + 1 ⇒ (12) + 1 = 13

Reil can make a DC 19 know planes or a bardic knowledge


[LE] StoryTeller

Rufa goes unconscious from the 2 arrows that hits her and falls from her horse

Stabilisation: 1d100 ⇒ 4

you have made it (10% chance) you are now in a coma but stable.

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Denlin hops off of his mount onto H10, Move action and rages and attacks the Hobgoblin archer at G10. Seeing the wizard go down he calls"They've killed Rufa, make them pay Brian!"

standard action, power attacking for -2/+4.

Attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 2d6 + 14 ⇒ (6, 6) + 14 = 26


[LE] StoryTeller

Reading the web spell i am not sure that you can be grapple after the spell was cast.


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

Round 1

With a nod towards the archers on their side of the road, Silvanius whispers to Grook'O - "Get them my friend" - then he dismounts, kneeling next to Rufa, placing his hand gently on her forehead and murmuring a couple of soft words, boosting her own life energy.

Speak: Free action / Dismount: Move Action / Casting Vigor, Lesser on Rufa: Standard Action

Grook'o takes off immediately as Silvanius gives him the go ahead, lumbering towards R4 (Even though he gets no further than H8, I believe he can target him since Grook'O has reach?), trying to pound him with one massive fist.

Grook'O Fist Smasha!!: 1d20 + 7 ⇒ (4) + 7 = 11Damage: 1d6 + 5 ⇒ (3) + 5 = 8


[LE] StoryTeller

nope animal don't have reach sorry.


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

Bardic Knowledge: 1d20 + 6 ⇒ (17) + 6 = 23

does this bring us to round 2? did i hit me a hobgoblin??


Male Male Human Init +1, AC 18,T 11, FF 17. HP 38/38. Saves F+6, R+2, W+8. (Spot +8, Listen +8, Survival +10)

We had a surprise round, and are now in Round 1, I believe


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

yes, I know that. Are we not finished with all the round 1 actions?


[LE] StoryTeller

nope i am waiting on galdamor's action for round 1


Male Half-elf Bard, 4 | HP: 13/18 | AC:17/12/15 | Init: +2 | Fort: +1 | Ref: +6 | Will: +5 | Listen: +7 | Search: +6 | Spot: +5 |
Remaining Resources:
Spells: 0th - 3/3 1st - 2/3 2nd - 1/1 Bardic Performances: 4/4 Wands: Wand of CLW (31/50)

oooo I musta missed that, I swore I'd seen him post, but clearly I was mistaken ;P So... how about that DC 19 bardic knowledge check?


[LE] StoryTeller

Reill:
the DC 19 was for the actual Know Planes. the DC for a bardic knowledge was a bit higher but you just made it. They are called Hell Hounds. You know they are not natural creature of this plane. That is all you know


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 1

By Hextor ! I was speaking of being alert and focus and I was the one surprised ! I must help my comrades and proved my worth.

Galdamor take his time to dismount. He was not accustomed to ride and with his heavy armor have some difficulties to ride in combat.

Seeing his comrade fall he go to her and take his wand.

Spot DD15: 1d20 + 5 ⇒ (15) + 5 = 20

Hum this dog seems very strange...

Move action to dismount
Move action to go in L:7 and take my wand of cure light wounds

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