DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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[LE] StoryTeller

Borrum is correct web wouldn't work...


[LE] StoryTeller

Round 4

Galdamor cast a spell then moves

Reil Cast a CLW: 1d20 + 8 + 5 ⇒ (2) + 8 + 5 = 15 move up behind Galdamor to heal him

Rufa will stay hidden for the moment.

Round 4 Bottom.

The Dargon seems to be doing something and then fly off again to land on the Bridge.Perception: 2d8 + 3 ⇒ (6, 6) + 3 = 15

The bugbear cast a spell Ray of Enfeeblement: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (5) + 3 = 8 STR penalty on the Large Dwarf

The Hobgolin warrior move all at one an encircle him (you get 1 Aoo)

W5 Longsword: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (8) + 2 = 10 Vs Borrum
W5 Longsword: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (4) + 2 = 6 Vs Borrum
W5 Longsword: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (5) + 2 = 7 Vs Borrum
W5 Longsword: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (4) + 2 = 6 Vs Borrum

S Longsword: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 2 ⇒ (4) + 2 = 6 Vs Borrum

W1 Longbow: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 2 ⇒ (6) + 2 = 8 Vs Ape

W2 Longbow: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 2 ⇒ (3) + 2 = 5 Vs Swirl Mist

------

Round 5

All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

No AoO's from Borrum, he was in a Total Defense stance, so he did not threaten. I had thought the bugbear may have that ray again, so increased my touch AC up to 16, but he still hit me.

Perception (Spot) vs Dragon: 1d20 - 1 ⇒ (1) - 1 = 0
Edit: LOL

Seeing himself being surrounded, and feeling the effects of the bugbear's ray, Borrum swings his axe at a hobgoblin (W6).
Waraxe, PA0: 1d20 + 10 ⇒ (15) + 10 = 25
Damage, Waraxe, Inspired: 2d8 + 6 + 1 ⇒ (5, 5) + 6 + 1 = 17

Waraxe, PA0, Hasted: 1d20 + 10 ⇒ (6) + 10 = 16
Damage, Waraxe, Inspired: 2d8 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14

Then he flys backwards 5 feet to avoid the flanks. 5 ft step back to J23:K24

@GM Greg: Question for you... what did the hobgoblins do with thier bows? I am assuming they dropped them someplace, then drew longswords as the moved forward and finally swung at Borrum. If that is the case, then Borrum will yell out the following.

Seeing thier longbows on the ground, Borrum smiles and yells out to his companions. "It work'd, day left der bows. Quickly use your magi hands an' throw dem ov'r da bridge."

I don't know if Rufa or Reill have that spell available, but I figure the hobgoblins don't know either and it may make them waste the effort to gather up thier bows. I can be tricky too.

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear), 43 rds; Shield of Faith (+2 Def AC), 42 rds; Fly (70ft, good), 42 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 42 rds; Magic Weapon (+1/+1 Waraxe), 31 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 5 rds; Lesser Vigor (Fast Heal 1), 4 rds; Inspire Courage (+1 Damage), Singing + 5 rds; Ray of Enfeeblement (-8 Str, (-4 Atk, -4 Dam)), 6+ min;


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor moved to attack the first hobgoblin H26 and strike

Claw with PA(3) haste and Inspire Courage: 1d20 + 6 - 3 + 1 + 1 ⇒ (16) + 6 - 3 + 1 + 1 = 21
Damages: 1d4 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12

How many HP did Reil heal Galdamor ?

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Shield of Faith (+2 Def AC), 35 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 4 rds; Law Devotion (+3AC), 7 rds;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Round 5

Spot: 1d20 + 10 ⇒ (8) + 10 = 18

Swirls mist looks at the bugbear in irritation. "Catches Crows, New Target"

i'm assuming that 100ft of movement from the ground where i was 3 rounds ago will at the very least get me near the top if no at the top of the watch tower if the wooden walkway on the outside still exists.

With a grunt the ape move to the other side of the tower and follow with what his master is doing.

Produce flame: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (6) + 6 = 12
Produce flame: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 6 ⇒ (1) + 6 = 7

Produce flame: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 6 ⇒ (1) + 6 = 7

"Rufa, the dragon is on the bridge in between the towers now would be an excellent time for the binding spell you spoke of."
----------------------------
Ongoing effects: Resist energy (fire 10) 50min, lesser vigor 3rds, Haste(+1attk,+1hit,+1dodge) 4 rds, Inspire courage(+1hit/dam)()rnds
Produce Flame(extended) 6minutes Fire attacks 1d6+5


[LE] StoryTeller

reil heald up gamdalor for 7 hp

Borrum the hobgoblin hadn't drawn any weapon yet waiting to see what kind of threat they had to deal with.

Swirl mist can you tell me who is shooting all that produce flame ? also remember that that ape has to climb down 40ft first


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Is lesser vigor active on Galdamor ?


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Fairly sure its on Galdamor. I put it on everyone that wanted it with Me first and Borrum last.

So are you still stating that the towers don't have stairs? because the piece Borrum quoted on the previous page of you saying that they did earlier leads me to believe that they did. If this is the case then I'm as square 31K, of the towers floor plan, Catches crows moved to the other side of the tower and is occupying squares 31M,31L,30M,30L.
If the towers still don't have stairs then this is all moot as I would have had to do something different for the last few rounds. I can't stay within 30feet of my companion when he is in a tower that is 40ft to the first viable platform.
Sorry for the confusion on the attacks I will be sure to label them from now on.
I stood still and full attacked from the towers side with my produce flame the first 2 attacks are mine.
Catches crows went to the other side and on seeing me attacking the bugbear he did the same.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

from the looks of it, I should be able to web the dragon now, plus The bugbear. If that's correct that's what I would like to do


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Impressive.. 3 rounds of combat before the hobgoblins, coming from the tents, decided the type of threat we present and then decided to draw weapons. This seems like a detail we should have been told about.
Out come 5 hobgoblins and a bugbear, one hobgoblin gives orders as the other 4 hobgoblins point at the various opponents. 'Sir, that one is flying. Sir, those are on the ground over there. Sir, you realize we don't have claws or tusks. Sir, should we ready our bows or our longswords? Hush you mangy dogs, I am trying to decide, so leave your weapons alone as I may want to parley with them.'


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Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Eh, it just means that the Bugbear is actually a WH40k Commissar in disguise as the hobgoblins appear to be exhibiting the tactics and skills of guardsmen. I can only imagine if given such an option that the bugbear would command a tank to move closer so he could hit his foes with his sword.


[LE] StoryTeller

Well the Hobgoblins are on standard order to protect the bridge and the bugbear. They are highly trained veterans with many years of constant wars. 1st round they respond to the alert gathering around the North point of the bridge. No seeing any enemy in front of them they decide not to draws any weapons for the moment. Round 2: the hobgolins move and not seeing any long distance target that they can reliably hit (they were seeing only Galdamor and Borrum engage in hand to hand combat. Considering they do not have precise shot firing into melee isn't an option. They know that the bugbear will cast a long distance attack spell and that he will be rapidly engaged into melee combat. Round 3 All the hobgoblin stand ready to defend their caster from you. Round 4 Since they now have a target close to them they draw their melee weapon and engage. They do exhibit a level you preparation / tactics that you would expects from a military Veteran squad. They are better at Hand to hand combat than distance and rely on the caster to do his Lightning bolt for range and he can't really use it when there is plenty of Allies in melee combat with his target.


[LE] StoryTeller

yes Rufa you can try to get the dragon and the bugbear in a web spell


[LE] StoryTeller

waiting on rufa's action


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9
Rufa Damnatio wrote:
from the looks of it, I should be able to web the dragon now, plus The bugbear. If that's correct that's what I would like to do

are the two of them not in range for a 20ft burst to hit both? Or were you waiting for her to declare movement or something?


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Apologies, I thought I had declared. Give me a moment and I'll be more specific.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Standard to cast web at the intersection of H/I, 13/14. Height wise probably about 15' up, which should maximize the area between the two towers as being webbed. G35 for movement.


[LE] StoryTeller

Round 5

Borrum swings his axe, the first swings hits deeply but the other one misses his target

Galdamor move forward and his claw catches his target and his the wounded hobgoblin

Swirl mist move and gets to the top of the tower near his ape who fire flames at the bugbear (only 2 hits)

Reil cast a CLW: 1d8 + 5 ⇒ (4) + 5 = 9 on Galdamor
Rufa cast her Web spell

Dragon Reflex: 1d20 + 7 ⇒ (13) + 7 = 20 => success

Bugbear Reflex: 1d20 + 9 ⇒ (1) + 9 = 10 => Failed

------
Round 5 Bottom

Hobgoblin Longsword: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 2 ⇒ (8) + 2 = 10 Vs Borrum
Hobgoblin Longsword: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (5) + 2 = 7 Vs Borrum
Hobgoblin Bastardsword: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 2 ⇒ (2) + 2 = 4 Vs Borrum

Hobgoblin Longsword: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 2 ⇒ (1) + 2 = 3 Vs Galdamore

Hobgoblin Longbow: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 2 ⇒ (4) + 2 = 6 Vs Ape
Hobgoblin Longbow: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (8) + 2 = 10 Vs Ape

poor fighting skill on the part of the soldiers... You should teach them how its done :)

The dragon Str: 1d20 + 5 ⇒ (15) + 5 = 20 with strength Fly's trough the strands of web

Flyby Attack : 1d20 + 16 - 4 ⇒ (7) + 16 - 4 = 191d8 + 5 ⇒ (2) + 5 = 7 Vs Rufa and lands next to her

The bugbear swears at being glued in place and attempts to cast a spell

Concentration: 1d20 + 3 ⇒ (16) + 3 = 19 and a Large Lightning bolt comes and hits the ape Refl DC 15: 6d6 ⇒ (6, 4, 3, 4, 3, 4) = 24

----

Round 6
All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 6

Hovering over the ravine, Borrum swings his waraxe out over the bridge with as much force as he can muster at the far hobgoblin.

Full Attack at W5

Waraxe, PA0: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, Waraxe, Inspired: 2d8 + 6 + 1 ⇒ (6, 7) + 6 + 1 = 20

Waraxe, PA0, Hasted: 1d20 + 10 ⇒ (18) + 10 = 28
Damage, Waraxe, Inspired: 2d8 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11

Just checking, Reill did stop singing, correct?

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear), 42 rds; Shield of Faith (+2 Def AC), 41 rds; Fly (70ft, good), 41 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 41 rds; Magic Weapon (+1/+1 Waraxe), 30 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 4 rds; Lesser Vigor (Fast Heal 1), 3 rds; Inspire Courage (+1 Damage), 5 rds; Ray of Enfeeblement (-8 Str, (-4 Atk, -4 Dam)), 6+ min;


[LE] StoryTeller

yes borrum he stopped two rounds ago to start healing Galdamor


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

MONKEY DODGE!: 1d20 + 9 ⇒ (19) + 9 = 28
arrows pelt ineffectively at Catches crows form before another bolt of thunder appears with a crack and the scent of ozone.
with a grunt of effort Catches crows ducks the great blast of lightning howling in pain as small branches of the energy wave still strike home.

With a glance to his human companion below being threatened by the dragon and the Hobgoblin in his now uncovered web cocoon swirls mist nods making his choice
"Strike!" as both swirls mist and catches crows unleash a return volley of fire to the now stuck hobgoblin.

S.M fire: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 6 ⇒ (2) + 6 = 8
S.M fire: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 6 ⇒ (5) + 6 = 11
C.C fire: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 6 ⇒ (1) + 6 = 7
C.C fire: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 6 ⇒ (5) + 6 = 11

wow are those some crap rolls, good thing entangled drops his dex by 4.
---------------
Resist Energy (Fire 10), 50min; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 4 rds; Lesser Vigor (Fast Heal 1), 1 rds; Inspire Courage (+1 Damage), Produce Flame (1d6+5 fire damage) 3 minutes

Catches crows HP (Was)18 Now 6


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor continue to fight the hobgoblins.

Go Get the Dragon Borrum ! Reil and me we will take care of the other !

Claw with PA(3) haste and Inspire Courage: 1d20 + 6 - 3 + 1 + 1 ⇒ (9) + 6 - 3 + 1 + 1 = 141d4 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10
Claw with PA(3) haste and Inspire Courage: 1d20 + 6 - 3 + 1 + 1 ⇒ (9) + 6 - 3 + 1 + 1 = 141d4 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11

if the W5 fall on the first attack and will Galdamor will take a 5ft. step to attack W8

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min;Resist Energy (Electricity 10), 40min; Shield of Faith (+2 Def AC), 34 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 3 rds; Law Devotion (+3AC), 6 rds;


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Yep Yep"


[LE] StoryTeller

Missing rufa's action for this round


[LE] StoryTeller

Round 6

Reil turns around an cast a Glitterdust at the dragon Dragon Will: 1d20 + 8 ⇒ (18) + 8 = 26


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 6

Stats:

HP 26/26
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands (Cast), Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
3rd - Haste (Cast), Fly (Cast)
Effects
Mage Armor

Seeing the fearsome beast land in front of her, Rufa makes a desperate attempt to stop the beast and unleashes a blast of flame towards it.

Standard to Burning Hands, then Move to I28. One AoO now and one next is better than a full attack imo.

Concentration: 1d20 + 10 ⇒ (16) + 10 = 26
Burning Hands DC 15: 5d4 ⇒ (1, 2, 2, 2, 2) = 9


[LE] StoryTeller

Round 6

Burrum's first attack misses his target but he manages to catch the hobgoblin wide open with his back swing.

The ape using kills only monkeys can manages to avoid most of the lightning but only 2 projectile of fire hit the bugbear who looks bruned to almost 4th degree

Looking both forward and backward Gladamor tries to asses the situation but the nimble Hobgoblin in front of him manages to dodge both claw attacks.

Reill move and cast his spell but the dragon shakes it off

Rufa cast a large fire burning spell Dragon Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 who manages to avoid most of it and Bite: 1d20 + 16 ⇒ (13) + 16 = 291d8 + 5 ⇒ (1) + 5 = 6 as the woman makes a run away from him

----

Round 6 Bottom

Hobgoblin Longsword: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 2 ⇒ (4) + 2 = 6 vs Borrum
Hobgoblin Longsword: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (6) + 2 = 8 vs Borrum
Hobgoblin Bastardsword: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 2 ⇒ (1) + 2 = 3 vs Borrum

Hobgoblin Longsword: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (4) + 2 = 6 vs Galdamor

Hobgoblin Longbow: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 2 ⇒ (4) + 2 = 6 vs Ape
Hobgoblin Longbow: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (5) + 2 = 7 vs Ape

Bugbear concentration: 1d20 + 0 ⇒ (3) + 0 = 3 Tries to cast a spell but fails to complete it

The dragon takes off the Ground and Flyby attack again the large Ape.
Bite: 1d20 + 16 ⇒ (5) + 16 = 211d8 + 5 ⇒ (3) + 5 = 8

----

Top of Round 7

All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 7

Borrum takes off after the dragon, trusting in the hobgoblin's lack of previous success to continue.

Moving(flying)(65' of movement with a 5' increase of elevation) to Q33/R35, and provoking from W7, W8 and S

Steeling his nerves, he swings at the flying legend before him.

Waraxe, PA0: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, Waraxe, Inspired: 2d8 + 6 + 1 ⇒ (8, 2) + 6 + 1 = 17

Crappy rolls and Ray of Enfeeblement is killin' me. :)

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear), 41 rds; Shield of Faith (+2 Def AC), 40 rds; Fly (70ft, good), 40 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 40 rds; Magic Weapon (+1/+1 Waraxe), 29 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 3 rds; Lesser Vigor (Fast Heal 1), 2 rds; Inspire Courage (+1 Damage), 3 rds; Ray of Enfeeblement (-8 Str, (-4 Atk, -4 Dam)), 6+ min;


[LE] StoryTeller

That was the game plan. to turn you melee guys into kittens :) / borrum i forgot to add that the dragon is up 40ft from ground level (can you make it up there?)

Aoo: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (6) + 2 = 8
Aoo: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (8) + 2 = 10
Aoo: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 2 ⇒ (1) + 2 = 3

Crit Conf Aoo: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 2 ⇒ (2) + 2 = 4


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

With a double move Borrum can make it to the dragon and be at the same elevation (40 feet). Only thing that changes is Borrum does not get an attack. So I will fly to the dragon.


[LE] StoryTeller

yup i figured that with haste + double move you would be fine...Dam that spell ;)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Crunch, the hobgoblins arrow puts Catches Crows at 0, hes staggered. Dragon is medium, C.C. is large with reach. Moving near him provokes and making an action while staggered renders catches crows at -1, drops to -9 from the dragons bite and heals up to -8 at the end of the round as Lesser vigor peters out.
Also, Borrum you can charge can't you? its a straight line for 24J-K to 34R-S

Aoo: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 6 ⇒ (1) + 6 = 7
Produce damage(if a hit): 1d6 + 5 ⇒ (3) + 5 = 8

As the arrow slams into Catches crow he growls in anger, the dragon taking wing and seeking to end the animals life. With a strength born of fury Catches Crows slams a massive hand into the dragon as it passes by. though on taking the dragons attack in turn he crumples to the floor of the tower.

With a growl of rage Swirls mist turns looking at the scaled opponent. Mystic channel rod still in hand he snaps a dangerous gesture while glaring daggers at the beast
Boreal spirits of the raging mountains hear my cry! Let this one who has shed the blood of my allies suffer the depths of your wrath!
I had hoped to avoid using this cheese, but you inflating the CR of this encounter with a second boss monster means I have absolutely no regrets for it. Extended Creeping cold, dragon needs to make a DC 17 fort save. successful save means he takes half damage rather than full.

Creep cold R1: 1d6 ⇒ 1


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Not recalling where it is in the rules, but I kind of remember you can not charge while flying up. You can charge while diving, but not climbing up in elevation. I may be wrong.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Thanks to his shield, and spells Galdamor dodge the hit of the hobgoblin.

He continued to try killing the creature in front of him.

Claw with PA(3) haste and Inspire Courage: 1d20 + 6 - 3 + 1 + 1 ⇒ (14) + 6 - 3 + 1 + 1 = 191d4 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10
Claw with PA(3) haste and Inspire Courage: 1d20 + 6 - 3 + 1 + 1 ⇒ (13) + 6 - 3 + 1 + 1 = 181d4 + 4 + 3 + 1 ⇒ (1) + 4 + 3 + 1 = 9

if the W5 fall on the first attack and will Galdamor will take a 5ft. step to attack W8

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min;Resist Energy (Electricity 10), 40min; Shield of Faith (+2 Def AC), 33 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 2 rds; Law Devotion (+3AC), 5 rds;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

"Rufa, Reill slay the hobgoblin caster before he escapes and causes more problems with his magic!" Say the druid as he keeps his attentions on the dragon.
Forgot to post this, we really need to actually start killing some of these people rather than spreading damage around like confetti.


[LE] StoryTeller

missing rufa's action


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 7

Stats:

HP 26/26
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands (Cast), Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
3rd - Haste (Cast), Fly (Cast)
Effects
Mage Armor

I'm having trouble identifying which is the caster aside from the bugbear. Unless that's the one you mean in which case he's too far away for me ot hit reliably. Fire burst W5 and W8 for now just to keep us moving.

Fire Burst: 2d6 ⇒ (5, 1) = 6


[LE] StoryTeller

there is only one caster: The Bugbear that you previously encountered in Vraath Keep

Round 7 Top

Borrum swings his ax but can not hit anything, then fly off to meet the Dragon head on

The Ape's claw gets the underbelly of the dragon before he falls to the ground.

The druid then cast a spell with his rod in hand Dragon Fort: 1d20 + 10 ⇒ (14) + 10 = 24 and he resist partially the effect of the creeping cold

Galdamor first claw attack is the only one that strikes trough the armor of his opponent who while wounded refuse to fall to the ground

Rufa conjure her magical fire around the warriors.

Ref W7: 1d20 + 2 ⇒ (6) + 2 = 8
Ref S: 1d20 + 2 ⇒ (17) + 2 = 19

Reil will cast Grease on the 2 warriors on the back

Ref W8: 1d20 + 2 ⇒ (1) + 2 = 3 => falls on the ground
Ref W5: 1d20 + 2 ⇒ (15) + 2 = 17


[LE] StoryTeller

Round 7 Bottom

W1 Longbow: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 2 ⇒ (3) + 2 = 5 vs Swirl mist
W2 Longbow: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (5) + 2 = 7 vs Swirl mist

5ft against RufaW5 Longsword: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (5) + 2 = 7 vs Rufa

W8 5ft step Forward W8 Longsword: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (4) + 2 = 6 vs Galdamor

Ref W7: 1d20 + 2 ⇒ (1) + 2 = 3 tries to stand up but falls back on his back

S Balance Check: 1d20 + 2 ⇒ (11) + 2 = 13 The Sergeant makes it across the greased are with out a problem and moves in melee combat with Galadmor

S Bastard Sword: 1d20 + 7 ⇒ (7) + 7 = 141d10 + 2 ⇒ (3) + 2 = 5 vs Galdamor

Farther away the Dragon raises his upper body and with a powerful flapping of his winds starts to Hover and attacks the brave dwarf

Bite: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 151d8 + 5 ⇒ (1) + 5 = 6
claw: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 241d6 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 131d6 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 261d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 131d6 + 3 ⇒ (4) + 3 = 7

The Bugbear in the Web tries to concentration: 1d20 + 3 ⇒ (14) + 3 = 17 again and cast a Blindness Fort DC 14 on Rufa

--------------

Top of Round 8

All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 8

I think you have too many claw attacks, dragons only get two claw attacks. Even if it was hasted, it would only get an extra Bite attack.

As the aerial fight continues between the Dwarf and Dragon, blows are exhanged and blood sprays in the air creating a cloud of red. Feeling the vigor return to his body, he continues swinging at the dragon.

Waraxe, PA0: 1d20 + 10 ⇒ (15) + 10 = 25
Damage, Waraxe, Inspired: 2d8 + 6 + 1 ⇒ (3, 7) + 6 + 1 = 17

Waraxe, PA0, Hasted: 1d20 + 10 ⇒ (3) + 10 = 13
Damage, Waraxe, Inspired: 2d8 + 6 + 1 ⇒ (7, 2) + 6 + 1 = 16

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min; Barkskin (+2 Nat AC), 50 min; Aid (+1 Atk, +1 vs Fear), 40 rds; Shield of Faith (+2 Def AC), 39 rds; Fly (70ft, good), 39 rds; Enlarge Person (+2 str, -2 dex, +1 Size Cat), 39 rds; Magic Weapon (+1/+1 Waraxe), 28 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 2 rds; Lesser Vigor (Fast Heal 1), 1 rds; Inspire Courage (+1 Damage), 2 rds; Ray of Enfeeblement (-8 Str, (-4 Atk, -4 Dam)), 6+ min;


[LE] StoryTeller

Depending on their feats or Age for dragons dragons (and some other flying creatures can have on top of Claw/Claw/bite, Wing/wing/tail. This one is big enough to have a Bite/2XClaws/2XWings attacks naturaly (on top of his other combats/ fly / feats. You can go check on SRD under True Dragons: combat. (same like big cats can Rake given certain conditions etc...) When standing on ground the dragon can stand on its two back legs and alose add his wings / tail (if old enough as per the Table given under Combat: True Dragons etc... (There is even Tail mace or Wings spurs equipment that can increase the base damage (Draconomicon)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

A medium sized dragon gets 1 bite, 2 Claws and 2 Wings for it's attacks.

Hover states: If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally do so.
That does not mean the creature get any additional attacks it did not already have. i.e. no rear feet/claw attacks because it is flying.

No wing attacks during it's full-round attack. so we are down to 1 Bite, 2 Claws.

Based on what has occured and actions we have seen it use, I think I can safely say the dragon has Flyby Attack, Hover. That should leave about 2 feats I have not been able to identify.

I don't know of any feat that allows a creature to swap wing attacks for claw attacks or that doubles the number of claw attacks for a creature. Rapid Strike only gives you 1 extra attack per pair of natural attacks, and causes a -5 penalty to the attack. As all the attacks were at the same bonus, I don't think this is the feat it has as it made four claw attacks. And you can't double up the feat for the same natural attack. Nor do I beleive the dragon has Improved Rapid Strike, as it would need a +15 base attack and the fourth claw attack would be at a -10 penalty.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Seeing the big armor and shield the soldier had, Galdamor change his tactics and stop using power attack.

Claw with haste and Inspire Courage: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 281d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Claw with haste and Inspire Courage: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 111d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Confirm Critical: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 121d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

if the W5 fall on the first attack and will Galdamor will take a 5ft. step to attack W8

----------------------------------------------
Current On-Going Effects: Resist Energy (Fire 10), 50min;Resist Energy (Electricity 10), 40min; Shield of Faith (+2 Def AC), 32 rds; Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 1 rds; Law Devotion (+3AC), 4 rds;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Unsure of his skill to interfere with the aerial battle taking place Swirls mist focuses his attentions on the still living caster.
Full round at the bugbear
Prod flame: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (4) + 6 = 10
Prod flame: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 6 ⇒ (2) + 6 = 8
Crit confirm: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 6 ⇒ (4) + 6 = 10
wow, those are some great rolls. Wish I'd gambled on the dragon, thats likely overkill on the already pretty toasty Bugbear.
With the last throw the cloak of flames his hands had been in sputter to a stop and go cold.

Cursing Swirls mist looks to his left side spotting the arrow head lodged there, with a grunt of irritation Swirls mist moves to the side of the tower 5ft step for a better cover from the tower.

The creeping effects of swirls mist curse continues (R2) creeping cold: 2d6 ⇒ (1, 2) = 3
So the dragon takes 1 whole damage, really creeping cold? great when I don't need em and nothing but flubs on rolls i need to go well. *shakes fist at dice generator*
-------------------
Current On-Going Effects: Resist Energy (Fire 10), Extended Haste (+1 Atk, +1 Dodge, 1 Attack), 1 rds, Inspire Courage (+1 Damage),


[LE] StoryTeller

yup bugbear and W5 are KIA...


[LE] StoryTeller

waiting on rufa's action..


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Rufa steps back from the hobgoblins and unleashes forth another blast of flame on the edge of the bridge.

5' step south. Fire Burst at 25/26 I/J. Should only hit the two hobs.

Fire Burst: 2d6 ⇒ (1, 3) = 4


[LE] StoryTeller

Rufa don't forget that a hobgoblin attacked you previous round (hit AC 21 for 7 damage)


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

When I get home I'll go the thread and verify my HP. I should have a hit from the dragon too, but I should still be conscious from them both. Not sure why I didn't update before.


[LE] StoryTeller

not don't count the hit from the dragon it was an error on my part. But you owe the about to die bugbear a fort Save DC 14 or be blinded

Round 8

Reil will cast a CLW: 1d8 + 5 ⇒ (3) + 5 = 8 on rufa and move while drawing his weapon to form a line with galdamor

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