DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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sorry, have been on a 4 day trip with meetings in 4 different states. Wore out. Will get a full post up shortly and move you guys along.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Another trip...

I leave for New York City around noon tomorrow and from there will leave for 11 days in China on Wednesday. I will be back late on Saturday April 7 and begin to catch up on April 8th. And yes I know I just got back from a trip.

I will have an iPad with me (better than posting from a phone) and should have internet most of the time but there are three days that are remote so I am almost sure I will not have internet all the time. I will do my best to post some but please both me instead of waiting for me. This is my last trip longer than a long weekend I have planned for the entire year.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Back from my trip and ready to jump in again.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I have sorta lost track of our goal here. What are we looking for?


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

We're trying to rescue the captive Augur from the rogue Ardoc golemcrafter dude.


Looking at Andel's stats for this level and I realize I haven't issued him his magic item upgrades for several levels.

Here you go:

Cape of Bravado
Ring of Protection +2
+1 shock shortbow


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Awesome! I'll add it to his stat sheet.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan's CMB Breakdown,. Hmm. Lets see.

Trip CMB is:
+8 (BAB)
+5 (Strength)
+3 (Dex from Furry's Fall)
+1 Attack Bonus is from Weapon Focus
+1 Attack Bonus from +1 weapon
+1 Attack Bonus from Weapon Training Pole Arms
+2 from Gauntlets of Skilled Maneuver (Trip) adds
+2 Improved Trip
+2 Greater Trip
+4 to all CMBs (7th level Lore Warden)

This is at total of 29. That is 2 more than I thought. Do all fo these apply?


Weapon focus, +1 weapon and weapon training do not. The rest do. I was missing the gauntlets, myself. So for an adjusted total of 26, I think we are both aligned. Thanks!


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Herolab is giving me a +1 Inside bonus from something. To be honest I am unsure what that is and assumed it was one of those +1s. I'll look more closely later.


Starting a 2 week trip out of the country. No idea what the connectivity or my time will be like. Expect nothing.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Its suppose to be my job to keep up with side quests. Looking back I found this:

Mortimer Pug, owner of Pug's Contraptions in Ordeila, here in Magnimar, who has been desperate to get his hands on pieces of the Ardoc constructs to increase his competitive bid against the Golemworks. I'd love to aid my friend if possible, but Sheila has me on lockdown given my ... uh, past."

He looks about sheepishly, "You'd have to convince her to let me go, but even if you couldn't, I know that Mortimer would pay well if you could get a few pounds of scrap from different types of Ardoc constructs."

It seems like we are in a position to harvest some parts while in this manor. Might as well. If ok, Relan will go gather parts from those constructs the party has killed. Taking extra time here might let the invisibility wear off that thing we were fighting.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Don't see the harm in it.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Dm, missed Relan asking me to focus on the harpy, is there anyway I could redo my action for the turn?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

First, is Relan up?

Second, they updated the firewall at work and now I cannot post during the day any more, at least Monday-Wednesday.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I am back from Dragoncon and wanted to report in. I hope the site is now stable and we can get back to our game. :)


Great to see you back , Relan ... just getting this game going again. Lots of folks werent getting notifications.

Also, for everyone, the new AP Return of the Runelords has SIGNIFICANT endgame Shattered Star spoilers in it (even the players' guide) so be forewarned if you choose to read or play it.

Cheers!


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I have not even heard of that. Is it a full AP?


It is. First one just arrived in the mail.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Just a heads up that I leave for an 11 day trip out of the country on the 19th. I'll have an ipad and can post some but will not be reliable.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I am unsure what to do first. I actually do not recall exactly what we agreed to do and how to complete it. Honestly Relan, with the shard of greed, would like to completely loot the house before we leave. While that might not really be reasonable lets at least pick up what we can. Relan does intend to get those wings off the wizard before he returned to his family.

What are our options?


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Well the Kiln is closer, we loot the house, take the wizard back and turn him in, then take the troll home?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

makes good sense to me. Can we gain anything by showing the troll and condition to the family?


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Probably just proof of his actions.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Hey all. Sorry for my absence. I just got behind in life in general and have been stressed at work. Catching up on game stuff and will post soon.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
DM Fflash wrote:

Loot and Scoot

Everything you've found has been listed above for the rooms you explored. Let me know what you're taking from the rooms (I'm assuming everything listed on Kanye and Berkanin). If you wish to explore a new area or enter a room that you didn't enter before, let me know.

Sorry, but I am confused. What did you mean when you said "listed above?" Is there a loot sheet?


Just meant that you need to scroll through the room descriptions and tell me what you want to take whether it's a painting on the wall or a book collection from the library, or go explore a room or portion of the map that you didnt explore before. You can assume none of the constructs inside the building will attack you, unless you attack them.

I did not create a loot list, no.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

I scoured the game tab from when we infiltrated the Ardoc's house. These are the valuables I found noted:

Library

  • Porn
  • Clay golem crafting tome

    Shrine

  • incense of mediation

    Quarters

  • a locked trunk(?)

    Off Berkanin & Kanya

  • +1 shortsword
  • composite shortbow
  • 2 matching amulets of natural armor (+1?)
  • 2 matching rings of protection +1
  • small key
  • wand of false life (CL10, 6 charges)
  • chisel
  • light crossbow
  • spellbook(?)

    Workshop

  • unburnt incense(?)

    I had done a search of the bath and bedroom, but no response. 35 and 28 on the Perception rolls... anything valuable there we missed? I take it the ornate mirrors were too big to carry?


  • Gazebo

    Perception DC30:
    If you make this I will allow you to discover the 2 immovable rods in the gazebo.

    Parlor

    There is a Keleshite rug worth 1,000gp and weighing 30 lbs available to you.

    There is a +1 injection spear in the case.

    There are 4 Alkenstar schematic drawings worth up to 2,000gp each if you can find the right buyer.

    Storage

    Perception DC15:
    You find an adamantine dagger, mithral chain shirt, 3 doses of universal solvent and 200gp worth of clockwork parts

    Library

    Porn is worth 50gp, the assembled collection is worth 5,000gp ... the Ardocs will want them back, though

    Quarters

    Disable Device (Herifax has the key):
    You find a masterwork ukelele, a golembane scarab and a journal filled primarily with the harpy’s mundane thoughts and rants, written in scrawling Common, but anyone who spends a minute flipping through it quickly realizes that the harpy took the job primarily to be close to Kanya, with whom she’s hopelessly infatuated and wants to become “nest mates.”

    Bathroom and Bedroom

    Nothing else from search

    Augustille's torture device

    The device is worth something if you could get it out.

    Vuloo took the papers, and I forgot this. The Augurs pay you 2,000gp for them to keep them out of circulation.


    Female Azlanti Pureblood Alchemist (Trap Breaker) 10

    Gazebo Perception: 1d20 + 17 ⇒ (6) + 17 = 23
    Storage Perception: 1d20 + 17 ⇒ (5) + 17 = 22
    Quarters Disable Device: 1d20 + 26 ⇒ (6) + 26 = 32

    Any claims? I'll take the universal solvent doses.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    Perception in Gazebo: 1d20 + 13 ⇒ (9) + 13 = 22

    I'd take the golemsbane scarab. Nothing else is of true value to me. Lets sell what is not claimed.

    Perhaps with detect magic we might find the rods in the gazebo?


    Perhaps, but you never actually went in there and IM throwing you a bone to make the perception check

    Doesnt Relan already have a golembane scarab from the first adventure? Quick thread search should find that.


    M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

    Perception Gazebo: 1d20 + 8 ⇒ (3) + 8 = 11
    We should keep the dagger, never know when we might need to cut something or fight something with DR/admantine. Other than that I agree with Relan we should sell the rest for gold.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    Question. People loosing 17 points of strength that had only say 10 would be a zero strength and not negative 7, correct?

    Relan has a potion of lesser restoration. If he fed it to Vuloo then he could cast Lesser Restorations enough to get us at least moving again. How much strength would the oracle need to cast spells?


    No such thing as negative stats. So the rest of that excess damage disappears so theyd just be at 0 and helpless


    Lesser restoration works on all ability damage. It doesnt effect ability drain. The word temporary is an unnecessary addition to the spell description since all damage is temporary and all drain is permanent.

    The symbol did damage.


    M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

    If I recall correctly ability scores can't enter the negatives, only reach 0. Lesser Restoration on works on temp ability damage so it won't work.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    Nalor, I disagree. The symbol, per the spell does damage and not drain. DM Fflash seems to agree as he posted just above you, but at the same time so I bet you missed it.

    And while I agree that strength damage can only take you to zero I am not sure about strength drain. Its not at play here so I'll put that one away

    There are a few interesting rules that could come up here. How much strength would you need to cast a spell with verbal and somatic components? Best I can tell is a strength of 1 would be enough, but that would be a GM call I guess.

    Also a belt of Strength (Or other item that gives a strength bonus like Relan's ioun stone) is interesting, as I am pretty sure you cannot loose strength below its bonus. So had the symbol done say 21 points of strength Relan would still be at 2 points as he cannot loose more than the 19 points of his natural strength.

    With this understanding Relan will give Vuloo his potion of Lesser Restoration.


    Relan, I agree with your assessment.

    Str of 1 is enough to speak and cast. You are prone. Str of 2 to stand.

    Belt of str is always added on top of your natural score which cant be lower than 0. If you had a magical penalty, it could counteract the spell but not damage since it stops at score 0.


    M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

    Did we ever get a number on the amount of loot?


    Female Azlanti Pureblood Alchemist (Trap Breaker) 10

    No, I'll total it up.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    I am here and reading. Just a little unsure how to contribute right now.


    I'm glad we had this small slow down; it allowed me to realize this is where you're supposed to level up!

    Congrats, everyone achieves Level 9. Please post your stats here: everything takes effect immediately given the recent rests.

    Note that level up specifics (Hps etc) are in the campaign tab.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    Cool!

    Relan levels to 9th level fighter.

    HP: 1d6 + 4 ⇒ (2) + 4 = 6

    BAB, Reflex and Will saves, all increase by 1
    Fighter Weapon training for pole arms also increases by 1

    He gains another Weapon Training in Pole Arms and from this picks up Weapon Specialist. This grants him Weapon Focus and Weapon Specialization.

    He gains a fighter feat and takes Cut from the air which will allow him to make an aoo against missile fire to knock it out of the air.

    He gains a feat at level 9. He takes Advanced Weapon Training and picks up Warrior Spirit. 3 times a day he can imbue a chosen weapon with an enhancement of his weapon training bonus (+2)+1 which lasts for a minute.

    He gains 6 skill points, puts 2 into knowledge planes, 2 into knowledge religion, one into survival and one into perception.


    M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

    Awesome, 5th level spells!

    HP: 1d4 + 2 ⇒ (4) + 2 = 6

    BAB stays the same but Fort and Ref save get +1.

    In place of my 9th level feat I'll pick up an Arcane Discovery; Opposition Research [Transmutation]. This means I can prep transmutation spells normally, which should greatly boost Nalar's range of buffs for the team! Also makes it easier to make items, so that's nice.

    Distributing skill-points evenly, keeping everything maxed out.

    For spells:
    +1 Third level spell
    +1 Fifth level spell

    New spells: Dominate Person, Teleport

    I'll pick more spells up once we figure out what loot we have.


    Female Azlanti Pureblood Alchemist (Trap Breaker) 10

    +1 Alchemist

    Hit Points: 1d5 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9

    + resinous skin extract

    + skill points in Appraise, Craft (alchemy), Dis Dev, Know (arcana), Perception, SoH, Spellcraft, UMD

    Holding on the feat for now... I'm going to take another look at the requirements for that golemcrafting manual.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    We don't seem to have a cohesive plan here. Braelex, you need to do as much damage to the creature as you can as quickly as you can. Nalar, if you cannot dispel the enchantment perhaps you can get our healer in a protection from evil aura where he can at least get another save?


    M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

    Couatls are good, I don't have that spell in my book.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    Hmm. Good point. Might be worth a try since whatever is compelling it is likely evil...


    M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

    Just want take a moment to apologize to everyone for the lack of participation on my part. I'm currently in my final year of nursing training and I'm currently on clinical placement with another three weeks to go in medical ward so it's pretty full on. Plus in May I've another three week placement in ED which will also consume my time.

    I do want to keep playing but I understand if I'm slowing things down. I'd be happy to open to botting if that'll speed things up?

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