DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo 10th Level:

HP: 1d5 + 3 ⇒ (2) + 3 = 5

Feat: Expanded Arcana

Vuloo
Male halfling oracle (dual-cursed oracle) 10 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 58)
NG Small humanoid (halfling)
Init +1; Senses blindsense 30 ft., darkvision 60 ft.; Perception +12
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 18 (+7 armor, +1 Dex, +1 size)
hp 106 (10d8+40)
Fort +7, Ref +5, Will +8; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Ranged light crossbow +7 (1d6/19-20)
Special Attacks channel positive energy 8/day (DC 22, 5d6)
Oracle (Dual-Cursed Oracle) Spells Known (CL 10th; concentration +17)
. . 5th (4/day)—breath of life (DC 23), mass cure light wounds, summon monster V
. . 4th (6/day)—air walk, blessing of fervor[APG] (DC 21), cure critical wounds, dismissal (DC 21), freedom of movement, neutralize poison, restoration, summon monster IV
. . 3rd (8/day)—bestow curse (DC 20), cure serious wounds, dispel magic, prayer, summon monster III
. . 2nd (8/day)—cure moderate wounds, oracle's burden[APG] (DC 19), resist energy, lesser restoration, silence (DC 19)
. . 1st (8/day)—bless, cure light wounds, endure elements, ill omen[APG], obscuring mist, protection from evil, sanctuary (DC 18)
. . 0 (at will)—create water, detect magic, detect poison, light, read magic, resistance, spark[APG] (DC 17), stabilize, virtue
. . Mystery Life
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 16, Int 10, Wis 10, Cha 24
Base Atk +7; CMB +5; CMD 16
Feats Augment Summoning, Expanded Arcana[APG], Expanded Arcana[APG], Spell Focus (conjuration), Superior Summoning[UM]
Traits monument scholar, well-informed
Skills Acrobatics -3 (-11 to jump), Bluff +10, Climb -5, Diplomacy +17 (+18 to gather information), Heal +4, Intimidate +8, Knowledge (arcana) +1, Knowledge (history) +5, Knowledge (local) +5, Knowledge (planes) +4, Knowledge (religion) +9, Perception +12, Sense Motive +4, Spellcraft +9; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Halfling, Varisian; tongues (understand)
SQ oracle's curses (clouded vision, tongues [celestial, celestial]), revelations (fortune[UM], life link, misfortune[UM], channel)
Combat Gear scroll of cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, scroll of delay poison, scroll of hold person, scroll of remove paralysis, scroll of silence, scroll of water breathing, wand of lesser restoration (17 charges), wand of spiritual weapon (11 charges), alchemist's fire (2), antitoxin (3); Other Gear +1 breastplate, light crossbow, belt of mighty constitution +2, headband of alluring charisma +4, hemp rope (50 ft.), iron spike[APG] (5), scroll case, scroll case, trail rations (7), 105 gp, 7 sp, 5 cp
--------------------
Special Abilities
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Clouded Vision You cannot see beyond 30'
Darkvision (60 feet) You can see in the dark (black and white only).
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fortune (1/day) (Ex) At 5th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability onc
Life Link (10 max bonds, 200 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Oracle Channel Positive Energy 5d6 (8/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Tongues (Celestial, Celestial) You can only understand and speak two languages in combat.
Tongues (understand) (Ex) Understand any language.

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M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
Braelex* wrote:

I'm going to have to go back and scrub the posts for loot, etc. Give me a couple days.

Braelex plans to buy a few extract formulas, probably retrain a discovery, and build a clay golem. First and foremost, though, she needs to get an ioun stone for the shard.

Can we hold more than 1 shard? Are there any synergy bonus powers, etc?

Lastly, we need Nalar's shard before he departs...

Questions

0) Am I correct that you plan to retrain (a discovery) into promethean disciple to get craft construct?
1) Why a clay golem - Berserk is not fun times.


Female Azlanti Pureblood Alchemist (Trap Breaker)

0) I didn't know about that feat, but its amazing!

1) I have a Clay Golem Manual. Berserk could be bad, yes... but 1% chance. With the above feat I could trade up for a better option.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
Braelex* wrote:
Berserk could be bad, yes... but 1% chance.

"cumulative 1% chance each round"

First round 1%, Second round 2%, third round 3%...

In every single fight you get into... Clay golems are hard to justify as worth the money to make one. Still if you have the manual as treasure, maybe...


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
Braelex wrote:

Level 10

[dice=Hit Points]1d5+3 +1 favored class bonus

+ fluid form extract

+ Discovery: sticky bombs

+ Skills: Appraise, Craft (alchemy), Disable Device, Knowledge (arcana), Perception, Sleight of Hand, Spellcraft, Use Magic Device

**

I had an unspent feat leftover from 9th level. For some reason I though I needed to hold something for the golemcrafting, but I can't find that now. I'll take Rapid Reload.

Not interested in learning Infusions then? I find that can make a big difference it party buffs.


Female Azlanti Pureblood Alchemist (Trap Breaker)
Relan* wrote:
Not interested in learning Infusions then? I find that can make a big difference it party buffs.

I looked at it, and I might still retrain into it or take it at 12th.


Female Azlanti Pureblood Alchemist (Trap Breaker)

Okay, I went through all the posts back to when we entered the dungeons. I came up with the following:

2x couatl feathers

Sweettalker: magic bracers, magic elixir, 150 gp
Dead halfling: Perotus tomes, stud leather +3, boots of striding/springing

8x +1 human bane bolts

Luonim: 3x cure mod potions (2 used), wand of shield (9ch), mwk dagger, amulet of nat armor +1, ring of prot +1 (Nalar)

2x scrolls of plane shift, 1 arcane 1 divine

Dank Rider: +3 full plate, +2 handaxe, spine flail

Nuck: mwk longsword (ygbsm)

@DM: Did the manannangal have anything? Wyverns? Silasni? Caulborn? I feel like we are missing a ton, or else this dungeon had a lot hidden away.


Yeah, you guys missed a lot.


not on your list, but found:

+1 seeking light crossbow with those bolts
platinum key from the horse statue is worth 900gp
Hasaris's items identify as: bracers of armor +2, elixor of truth

I'll give you the ring of mind shielding from Silasni's body since you walked right over it.

I'll also give you the fours suits of +1 full plate in the Dark Tower's hallway (on armor stands)

Rooms you missed that had a ton of treasure, but not retconning it: Wyvern lair (to the south), library (to the south), stable (to the north), nuckelavee lair (to the north), guest quarters (with visiting Bone Sage .. to the north), the skin harp on the wall you were looking at but never touched (room to the north) and the pool room that you never entered.

So, yeah, you missed a lot by zinging straight to the end boss and walking out.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

A question, is the "From the Minds of Monsters" artifact tome available for the reading? Gemel, of course, would be quite interested (+1 inherent to INT, YES PLEASE!).


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Loot - Relan would love to be able to wear that +3 full plate but is a feat away from being able to do so.

He has a feat, Cut from the Air, that could be retrained. It seemed cool, but does not come up much. Thoughts?

If he does not find a way to get Heavy Armor proficiency he will need some better armor. He currently has a +2 chain shirt. Ideas?


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

@Gemel: Nice find! Nalar used it before we set off for Kaer Maga, and Braelex planned to use it next. I don't think we're going to have more than a month downtime, but you can take it next.

@Relan: Its a big AC boost, and you were considering that anyway. I don't know the Cut form the Air feat, so no opinion. If its highly situational, might be worth the swap out.

Working on the loot distro. Question for the DM: is the split including Gemel, or are we assuming he shows up "as is"?


He shows up "as is"

You all need to determine who carries the Shard of Lust, as well.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan has a 13 Int and is also in line for using the tome. Seems like those with odd Ints should get access first.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
Relan* wrote:
Relan has a 13 Int and is also in line for using the tome. Seems like those with odd Ints should get access first.

I'm willing to wait in line; as you mentioned, my Int is even, so it doesn't buy me much at this time...

With regards to your armor dilemma, remember that you're trading off a) dex bonus vs armor bonus (leaving enchantment out of it; you can buy enchantment) and b) mobility (not to mention 2 feats). The full plate is +9 Armor +1 Dex + 3 enchantment, 20ft/move and only 3X run. You have a +3 dex bonus; a breastplate is +6 Armor +3 Dex. I can make a mithril one for you pretty easily: +6 Armor + up to +5 Dex, and 30ft/move and 4X run.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

Oh yeah, if we think we are short on cash, how does everyone feel about taking a trip out to the crow and finding out how much siccatite and bronze I can recycle from those doors in a single casting of fabricate?

Heck if we get really enthusiastic, we could go back to the Lady's Light. How much Dzejet could I extract from a "immense panel of reddish metal is nearly twenty feet tall and ten feet wide"...Link, look in the spoiler


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

Question: Does Andel need to level? If he gets a feat, my suggestion is Flagbearer. It's a morale bonus that stacks with his insight bonuses from Naturalist. When we have some more money, a Banner of the Ancient Kings would be nice...


Yes, Andel levels with the party. I sometimes provide minimal loot when he levels up


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Ok for now Relan is interested it upgrading his +2 mithril chain shirt to a +2 mithril breastplate.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

In the interest of 1 (or more) posts a day, the party stated with the Shard of Pride (on the thief, Natalya), found the Shard of Greed in the Crow, the Shard of Lust in the Ladies Light, the shard of Gluttony in Kaer Maga, and the visions now lead to the shard of envy? Is that right?

0) Who's holding which shard right now : we have pride(?Vuloo, don't see it on his character profile?) , greed (Relan), lust (used to be Nalar) and Gluttony (?Braelax?)

I note that the curse on the shard of Gluttony was a big problem; Braelax as essentially disabled for a major fight after it was found.

1) Another flex time research item: What are the curses on the remaning shards?

2) Do we need plan for handling any shards we find? Either a) Extradimensional storage ( Here, "Once it's inside the haversack, the owner does lose the effects of the shard and ioun stone." or b) having the right Ioun stone available :

Pride, associated with a Scarlet and Blue Ioun Stone (INT stone)
The Shard of Greed, associated with transmutation magic and made of adamantine, you will need a pale blue rhomboid ioun stone (STR Stone)
The Shard of Lust, associated with enchantment magic and constructed from djezet, you will need a pink and green sphere ioun stone. (CHA Stone)
The Shard of Gluttony, associated with necromancy and composed of inubrix ... find a pink rhomboid ioun stone. (CON Stone)
The Shard of Envy, abjuration magic, noqual. You will need a dusty rose prism. (Insight to AC, 5000 GP)
The Shard of Wrath, evocation, hot siccatite. A deep red sphere. (Dex Stone)
The Shard of Sloth, associated with conjuration magic and made of abysium. You will need an incandescent blue sphere ioun stone. (WIS Stone)"


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Also Gemel, can you indeed craft that mithril breastplate for me? And what about enchanting it? What would costs be. it would be nice if the enchantment from the chain shirt could simply be transferred to the breastplate. Oh, are you interested in the +2 chain shirt?


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
Relan* wrote:
Also Gemel, can you indeed craft that mithril breastplate for me? And what about enchanting it? What would costs be. it would be nice if the enchantment from the chain shirt could simply be transferred to the breastplate. Oh, are you interested in the +2 chain shirt?

I can craft the breastplate no problem. I cannot enchant it (no craft magic arms and armor feat). Cost would be materials = 1/3 normal cost. You would have to ask FFlash about transferring enchantments ( I will note that fabricate the spell won't work with enchanted objects...). I might be interested in the chain shirt, but again, Fflash might have something to say about WBL.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Without enchantment the Breastplate has the same AC as the +2 Chain Shirt...


Without the craft feats, you pay full price for the enchantment.

I don't track individual wealth by level ... that's up to the party to determine how they wish to do that ... the shards certainly make it hard. I don't recall how you all decided to do loot distro in this game. Braelex probably knows.

Vuloo has no shards. Braelex has Pride and Gluttony right now
Relan has Greed.
Lust is on the table

The other 3 are to be found.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

So, someone can have and use more than one shard?

Are armor enchantments available for purchase in time to support the mission?

We will need the loot split to know what we have to spend.


1) Apparently so, Braelex is carrying two at the moment and noticing some magical reverberation, but senses no effects.

2) Sure ... you're not on a ticking clock

3) Truth.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

I'm working on the final loot split. It goes back a long ways since we did a sell off, so I need to make sure we aren't double dipping. I'll endeavor to get something together today...

Braelex currently has 2 shards, but I'm willing to redistribute. I'd like to keep the Shard of Pride because its powers and ioun stone mesh well with my PC.

I think the Shard of Gluttony would make sense with Relan as it has +2 Con ioun stone, and has a touch attack vampiric touch power. Vuloo is a contender for it also... healer can always use more hp.

The Shard of Lust is good with either Vuloo or Gemel. +2 Cha ioun stone. You two will have to hash it out.


Female Azlanti Pureblood Alchemist (Trap Breaker)

Okay, here is the compiled list of loot collected over the last 3-ish years of gameplay (since the last payout). I marked the few items already claimed, and a few other notes. Please make any last chance claims, and then I'll sell the rest and give out cash splits.

  • Clay Golem Tome [BRAELEX, may sell]
  • incense of meditation
  • +1 shortsword
  • 3x amulets of natural armor +1
  • 2x rings of protection +1

  • wand of false life (CL 10, 6 ch)
  • Keleshite rug... 1000 gp
  • +1 injection spear
  • 4x Alkenstar scematics... 2000 gp each
  • adamantine dagger [RELAN?]

  • mithril chain shirt
  • 3x universal solvent [BRAELEX]
  • clockwork parts... 200 gp
  • Golembane Scarab [RELAN]
  • Augurs payment... 2000 gp

  • 2x couatl feathers... [???]
  • bracers of armor +2
  • elixir of truth
  • 150 gp
  • +3 studded leather

  • boots of striding & springing
  • +1 seeking light crossbow
  • 8x +1 human bane bolts [BRAELEX]
  • potion of cure moderate wounds
  • wand of shield (9 ch)

  • mwk dagger
  • 2x scrolls of plane shift (arcane/divine) [GEMEL/VULOO 1EA?]
  • +3 full plate
  • +2 handaxe
  • Spine Flail...

  • mwk longsword
  • platinum key... 900 gp
  • ring of mind shielding
  • 4x +1 full plate

    And 4550 gp.


  • M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

    I notice a Gemel on your list Braelex (beside a scroll of plane shift), presumably that would be part of Naral's share... (I assume he's getting a cut and taking it with him - his arse was on the line after all.)


    Female Azlanti Pureblood Alchemist (Trap Breaker)

    Yeah, I know Gemel isn't part of this split, but I figured if we kept the scrolls he could hold onto one. Then I just realized Gemel isn't an arcane caster. Can anyone use arcane scrolls? Braelex has UMD.


    M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
    Braelex* wrote:
    Yeah, I know Gemel isn't part of this split, but I figured if we kept the scrolls he could hold onto one. Then I just realized Gemel isn't an arcane caster. Can anyone use arcane scrolls? Braelex has UMD.

    Gemel has a +15 to UMD, and can bump that by another +4 easily (if he needs).


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    Relan has claimed the boots of striding & springing and has been using them for a while.

    I seem to recall he had an nonmagical adamantine dagger at one time but gave it back to the party when we found a +1 adamantine dagger, which he carries.

    He is also wearing those flying wings we took off of the caster. He likes the bur does not have to keep them. Unsure of value or how long they let you fly.


    M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
    Relan* wrote:

    Relan has claimed the boots of striding & springing and has been using them for a while.

    I seem to recall he had an nonmagical adamantine dagger at one time but gave it back to the party when we found a +1 adamantine dagger, which he carries.

    He is also wearing those flying wings we took off of the caster. He likes the bur does not have to keep them. Unsure of value or how long they let you fly.

    If you've been wearing the wings and a cloak of resistance, you should probably review what item slots you're using.


    Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
    Tracked Resources:
    Spells:5/5, 2/5; 3/4 BP 14/14

    GM, did you want me to level up Andel? 10th level?


    Yes


    Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
    Tracked Resources:
    Spells:5/5, 2/5; 3/4 BP 14/14

    Andel Level 10:

    Andel Gessaran
    Male human bard (archivist) 9/expert 1 (Pathfinder RPG Advanced Player's Guide 80)
    N Medium humanoid (human)
    Init +5; Senses Perception +12
    --------------------
    Defense
    --------------------
    AC 18, touch 13, flat-footed 17 (+5 armor, +2 deflection, +1 Dex)
    hp 78 (10d8+18)
    Fort +5, Ref +10, Will +10; +4 bonus vs. magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind
    --------------------
    Offense
    --------------------
    Speed 30 ft. (20 ft. in armor)
    Melee mwk dagger +7/+2 (1d4/19-20) or
    . . quarterstaff +6/+1 (1d6)
    Ranged +1 shock shortbow +8/+3 (1d6+1/×3 plus 1d6 electricity) or
    . . mwk shortbow +8/+3 (1d6/×3)
    Special Attacks bardic performance 24 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 18], inspire competence +3, lamentable belaborment [DC 18], naturalist)
    Bard (Archivist) Spells Known (CL 9th; concentration +13)
    . . 3rd (4/day)—dispel magic, good hope, haste, see invisibility
    . . 2nd (5/day)—acute senses[UM] (DC 16), allegro[UM], glitterdust (DC 16), heroism
    . . 1st (6/day)—borrow skill[APG] (DC 15), chord of shards[UM] (DC 15), comprehend languages, cure light wounds, timely inspiration[APG] (DC 15)
    . . 0 (at will)—dancing lights, mage hand, message, read magic, summon instrument, unwitting ally[APG] (DC 14)
    --------------------
    Statistics
    --------------------
    Str 10, Dex 13, Con 12, Int 14, Wis 8, Cha 19
    Base Atk +6; CMB +6; CMD 19
    Feats Advance Warning, Flagbearer[ISWG], Improved Initiative, Iron Will, Lightning Reflexes, Scholar[ISWG]
    Traits rich parents, scholar of the great beyond
    Skills Acrobatics +2 (-2 to jump), Bluff +8, Diplomacy +8, Disguise +8, Escape Artist +2, Intimidate +8, Knowledge (arcana) +19, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +15, Knowledge (local) +16, Knowledge (nature) +14, Knowledge (nobility) +13, Knowledge (planes) +17, Knowledge (religion) +19, Linguistics +9, Perception +12, Perform (wind instruments) +12, Profession (scribe) +6, Sense Motive +3, Spellcraft +6 (+10 to identify magic items or decipher scrolls), Stealth +2, Use Magic Device +10
    Languages Aklo, Boggard, Common, Draconic, Giant, Goblin, Thassilonian
    SQ bardic knowledge +4, jack-of-all-trades, lore master 2/day, magic lore
    Combat Gear +1 silver arrows (15); Other Gear +1 chain shirt, +1 shock shortbow, mwk dagger, mwk shortbow, quarterstaff, cloak of resistance +1, ring of arcane signets[APG], ring of protection +2, ink (2), inkpen (2), 31 gp, 8 sp
    --------------------
    Special Abilities
    --------------------
    Advance Warning Your allies within 15' are no longer flat-footed once you act in a combat.
    Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
    Bardic Performance (move action, 24 rounds/day) Your performances can create magical effects.
    Flagbearer Grant bonuses to allies who see your flag.
    Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
    Lore Master (2/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
    Magic Lore +4 (Ex) +4 save vs. magical traps, language-dependent effects, symbols, glyphs, and magical writings.
    Scholar (Knowledge [local], Knowledge [planes]) +2 bonus on two Knowledge skills.

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    Additionally the 3 members of the original party receive 6 Fame/Prestige for recovering the Shard of Gluttony.


    M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
    DM Fflash wrote:

    Additionally the 3 members of the original party receive 6 Fame/Prestige for recovering the Shard of Gluttony.

    All can everyone tell me what their prestige & Fame levels are? Gemel is supposed to "You can start with half what the lowest.player has right now." (and Fflash, presumably is that also true of Fame?)


    M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
    Braelex wrote:


    ...
    The Shard of Lust is good with either Vuloo or Gemel. +2 Cha ioun stone. You two will have to hash it out.

    Well Vuloo, you have a +4 to CHA already, so the Ioun stone won't stack...

    Also, how much of the curse, "Curse: The owner becomes narcissistic, and is sickened whenever he has not engaged in sexual relations with another creature within the past 12 hours. While the owner wears any sort of armor or magic item that occupies the body slot, he is staggered.", negated by the Ioun stone?


    With a full stone, the entire curse is suppressed

    Yes, half Fame and prestige ... assume you have spent 0

    Spine Flail: Aura faint necromancy; CL 4th
    Slot none; Price 13,308 gp; Weight 10 lbs.

    DESCRIPTION
    This weapon looks like the barbed spine of a humanoid. A
    spine flail functions as a +2 flail that deals slashing damage and
    has reach. Unlike most weapons with reach, a spine flail can be
    used against adjacent foes. On a critical hit from a spine flail,
    the victim must succeed at a DC 15 Fortitude save to resist
    being permanently blinded by the blow.

    Spine flails are favored by powerful dullahans, who harvest
    the spines from their first victims. The undead riders have
    a particular affinity for their personal spine flails
    , and often
    maintain a supernatural control over their weapons, causing
    them to appear or disappear at will.


    Andel gains a ring of spell knowledge III. Party choice for the spell.

    Of note, Gemel ... Andel's magic items "gifted" to him at level ups are for his use only. The party is more than welcome to outfit him more from the party loot. Andel doesn't count against loot split


    M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
    DM Fflash wrote:


    Spine Flail: Aura faint necromancy; CL 4th
    Slot none; Price 13,308 gp; Weight 10 lbs.

    DESCRIPTION
    This weapon looks like the barbed spine of a humanoid. A
    spine flail functions as a +2 flail that deals slashing damage and
    has reach. Unlike most weapons with reach, a spine flail can be
    used against adjacent foes. On a critical hit from a spine flail,
    the victim must succeed at a DC 15 Fortitude save to resist
    being permanently blinded by the blow.

    Spine flails are favored by powerful dullahans, who harvest
    the spines from their first victims. The undead riders have
    a particular affinity for their personal spine flails
    , and often
    maintain a supernatural control over their weapons, causing
    them to appear or disappear at will.

    "Perhaps we could sell this weapon to a good church that would destroy it, rather than have our enemy retrieve his weapon at his convenience? The alternatives appear to be to destroy it ourselves, or find someone we are willing to swindle..."


    M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
    DM Fflash wrote:

    Andel gains a ring of spell knowledge III. Party choice for the spell.

    That's a nice toy. You realize that the spell in a Ring of Spell Knowledge isn't fixed; you can switch it (given either a written source or a demonstration) to another spell with a DC 20 spellcraft... Andel should probably start making a little library of scrolls or such. Too bad there is no version for Psychic spells; Gemel would want one.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    If we can sell the flail without deception they lets sell it. I have to assume the listed price takes into account all the aspects of the item...

    I could use the wings but giving up a cloak slot is a lot. I do not recall ever seeing the stat block for them. Are they always on? Do they have a duration? What is their speed and maneuverable? What actions would be required to switch from cloak to wings?


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
    Braelex wrote:

    I'm working on the final loot split. It goes back a long ways since we did a sell off, so I need to make sure we aren't double dipping. I'll endeavor to get something together today...

    Braelex currently has 2 shards, but I'm willing to redistribute. I'd like to keep the Shard of Pride because its powers and ioun stone mesh well with my PC.

    I think the Shard of Gluttony would make sense with Relan as it has +2 Con ioun stone, and has a touch attack vampiric touch power. Vuloo is a contender for it also... healer can always use more hp.

    The Shard of Lust is good with either Vuloo or Gemel. +2 Cha ioun stone. You two will have to hash it out.

    Relan would be happy to hold the shard of Gluttony. He certainly could use the con bonus.


    Relan* wrote:

    If we can sell the flail without deception they lets sell it. I have to assume the listed price takes into account all the aspects of the item...

    I could use the wings but giving up a cloak slot is a lot. I do not recall ever seeing the stat block for them. Are they always on? Do they have a duration? What is their speed and maneuverable? What actions would be required to switch from cloak to wings?

    Lesser Wings of Flying can be found here.


    Gemel Valdemar wrote:
    DM Fflash wrote:

    Andel gains a ring of spell knowledge III. Party choice for the spell.

    That's a nice toy. You realize that the spell in a Ring of Spell Knowledge isn't fixed; you can switch it (given either a written source or a demonstration) to another spell with a DC 20 spellcraft... Andel should probably start making a little library of scrolls or such. Too bad there is no version for Psychic spells; Gemel would want one.

    With the exception of the fact you can use a "demonstrated spell", I treat the swap as learning a spell through study (since it mentions study and teaching the ring and it uses a Spellcraft check), so it takes an hour.

    I do that to avoid the over flexibility of swapping on the round needed since I think that's a step too far.

    The one I routinely struggled with is the implication of a "spell cast on you" ... any, ever? That seems to defeat the purpose of spell knowledge (and is also a case for "immediate teaching") ... so I've wrestled with how to handle that. I have settled on the below rule then, but am open to hearing an argument for the other side that still accounts for "study" in the second paragraph.

    Demonstrated Spell: Immediately cast on you and then you start the learning, so it doesn't apply to spells cast on you in combat last week.

    Also, it burns a scroll ... but not the spellbook, like any other learning.

    Make sense?


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
    DM Fflash wrote:
    Relan* wrote:

    If we can sell the flail without deception they lets sell it. I have to assume the listed price takes into account all the aspects of the item...

    I could use the wings but giving up a cloak slot is a lot. I do not recall ever seeing the stat block for them. Are they always on? Do they have a duration? What is their speed and maneuverable? What actions would be required to switch from cloak to wings?

    Lesser Wings of Flying can be found here.

    Hmm. Sounds like a standard to activate, but no duration restrictions. And no where does it say it uses a shoulder slot. Am I missing something?


    M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18
    Relan* wrote:


    Hmm. Sounds like a standard to activate, but no duration restrictions. And no where does it say it uses a shoulder slot. Am I missing something?

    Yes.

    first line below the main title, above the description header, 3ed bolded item.


    M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

    Ah, I do see it. So I do need to understand what is involved in switching between the two items. Perhaps a full round action?

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