Petrune

Nalar Tavor's page

416 posts. Alias of Balancer.


Full Name

Nalar Tavor

Race

Human

Classes/Levels

Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Gender

M

Age

26

Alignment

NG

Languages

Common

Strength 10
Dexterity 14
Constitution 10
Intelligence 24
Wisdom 10
Charisma 12

About Nalar Tavor

HP 43
BAB +4
Fort +5 Ref +7 Will +10/+12vsEnchanments
CMB +4 CMD 14
Init +10

Defence
AC 14 T 13 FF 11

Str 10 Int 22
Dex 12 Wis 10
Con 10 CHa 10

Feats:

Scribe Scroll
Improved Initiative
Spell Focus (Enchantment)
Greater Spell Focus (Enchantment)
Craft Wondrous Item
Improved familiar (Agathion, Silvanshee)
Iron Will
Opposition Research (Transmutation)

Traits:

Pragmatic Activator
-Use Int in place of Cha for UMD
Alabaster Outcast
-Benefit: You gain a +1 trait bonus on Diplomacy and Intimidate checks made within the city.

Additionally, you start play with a noble's outfit, a signet ring, and a single additional non-magical item worth no more than 200 gp.

Possessions:

Headband of Vast Intelligence +2 (UMD)
Belt of Incredible Dexterity +2
Cloak of Resistance +2
Circlet of Persuasion
Amulet of Natural Armor +1
Ring of Protection +1
Shard of Lust+Pink and Green Sphere Ioun Stone
Handy Haversack:
Wand of:
-Shield 9 charges
-Cure Light Wounds CL1 5 charges used
Scroll of:
-Air Bubble x2
-Ant Haul x2
-See Invisibility x2
-Heal
-Deathward CL7 x3
Fishing kit
Wayfinder (standard)

13 Prestige
11 Fame
Kit, Wizards
Noble's outfit
Signet Ring
Gold necklace studied with gems worth 200gp

Pathfinder's pouch:
7-PP 229-GP 242-SP 55-BP

Skills:

Perception 9+0= +9
Sense Motive 9+0= +9
Diplomacy 9+1+3+4= +17
Spellcraft 9+7+3= +19
Knowledge
-Arcana 9+7+3= +19
-Plane 9+7+3= +19
-History 9+7+3= +19
-Nobility 9+7+3= +19
Linguistics 9+7+3= +19
UMD 9+7+3= +19

Spells Per Day:

0- 4
1- 6+1
2- 5+1
3- 5+1
4- 3+1
5- 2+1

Languages:

Common
Under-Common
Draconic
Elven
Dwarven
Sylvan
Infernal
Celestial
Abyssal
Giant
Aklo
Aboleth
Orsiani
Thassilonian, Ancient

Class Abilities:

School Specialization- Enchantment/Manipulator
Opposition Schools -Necromancy

School Powers
Beguiling Touch (Sp): You can charm a living creature by touching it. Creatures with more Hit Dice than your wizard level are unaffected, as are creatures in combat and those with an attitude of hostile toward you. Creatures receive a Will saving throw to negate the effect. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their save are affected by charm monster for a number of rounds equal to 1/2 your wizard level (minimum 1). This is a mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Shape Emotions (Su): At 8th level, you can emit a 30-foot aura to either ward off or welcome emotional influence for a number of rounds per day equal to your wizard level. If you choose to ward, you and your allies within this aura receive a +4 morale bonus on saves against mind-affecting spells and effects, and any fear effects targeting you or your allies are reduced by one step (shaken has no effect, frightened becomes shaken, and panicked becomes frightened). If you chose to enhance emotional influence, enemies within the aura receive a –2 penalty on saves against mind-affecting spells and effects. These rounds do not need to be consecutive.

Arcane Bond -Familiar

Shard of Lust 1/day Suggestion
+2 insight bonus to enchantment saves and a +4 insight bonus to initiative. Additionally you can cast suggestion 1/day at your caster level. Curse: You become narcissistic, and sickened whenever you have not engaged in sexual relations with another creature within the past 12 hours. Should you wear any sort of armor or magic item that occupies the body slot, you become staggered.

SpellBook:

0
Abjuration
Resistance

Conjuration
Acid Splash

Divination
Detect Magic
Detect Poison
Read Magic

Enchantment
Daze

Evocation
Dancing Lights
Flare
Light
Ray of Frost

Illusion
Ghost Sound
Haunted Fey Aspect

1
Abjuration
Alarm
Endure Elements
Protection from Evil
Shield

Conjuration
Mage Armor
Stone Shield

Divination
Identify
Cultural Adaption

Enchantment
Sleep
Charm Person
Memory Lapse

Evocation
Magic Missile
Floating Disk

Illusion
Clarion Call
Disguise Self
Silent Image

2
Abjuration
Resist Energy
Protection From Evil Communal
Protection From Arrows

Conjuration
Glitter Dust
Stone Call
Create Pit

Divination
See Invisibility
Detect Magic, Greater

Enchantment
Hidden Presence
Investigative Mind
Passing Fancy
Hideous Laughter

Evocation
Scorching Ray
Admonishing Ray

Illusion
Inivsibilty
Mirror Image
Silent Table

3
Abjuration
Magic Circle Against Evil
Protection from Energy
Resist Energy Communal
Dispel Magic

Conjuration
Conjure Carriage

Divination
Arcane Sight

Enchantment
Deep Slumber
Heroism
Suggestion
Hold Person

Evocation
Fireball
Wind wall

Illusion
Displacement

4
Abjuration
Dimensional Anchor
Protection from energy, Communal

Conjuration
Dimension Door

Divination
Scrying
Detect Scrying

Enchantment
Control Summoned Creature
Charm Monster
Crushing Despair
Triggered Suggestion
Confusion

Evocation
Wall of Ice
Emergency Force Sphere

Illusion
Invisibility, Greater

5
Conjuration
Teleport

Enchantment
Dominate Person

Ashamintallu's SpellBook:

All 1st through 4th level core rulebook enchantment spells.
4
phantasmal killer
3
dispel magic, fireball, reckless infatuation
2
flaming sphere, glitterdust, touch of idiocy, unnatural lust
1
burning hands, mage armor, magic missile, protection from good, shield,
0
bleed, detect magic, ghost sound, mending

SpellBook Dhamphir:

2
displacement, vampiric touch, bear’s endurance, bull’s strength, cat's grace, eagle's splendor, invisibility, scorching ray, spider climb
1
burning hands, chill touch, magic missile, shield, shocking grasp
O
dancing lights, detect magic, mage hand, prestidigitation, ray of frost

Default spell list:

4
Confusion
Charm Monster
Wall of ice
Dimension Door
3
Deep Slumber
Heroism
Fireball
Fireball
Magic Circle against Evil
2
Hideous Laughter
Create Pit
Create Pit
Protection from Arrows
Mirror Image
Scorching Ray
1
Charm Person
Mage Armor (Cast at start of day)
Mage Armor (Cast at when the first one time outs)
Sheild
Floating disk
Magic Missile
Magic Missile
0
Read Magic
Detect Magic
Light
Prestidigitation

Familiar:

Silvanshee
Changes:
- +2 Nat Armor
- Improved Evasion
Sage Archetype
-Int 5+level
-2+INT skill ranks a level, replaces use masters ranks
-All knowledge skills are class skills
-Bonus to all knowledges 1/2 level

Thyrl
HP 18
Skills(modified):
Knowledge
Nature 8+1+3+4= +16
Dungeoneering 8+1+3+4= +16
Religion 8+1+3+4= +16