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About Andel GessaranAndel Gessaran
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Magic Items:
Ring of Spell Knowledge III (Confusion) +1 Shock Short Bow Signet Ring Level 7:
Andel Gessaran Male human bard (archivist) 7/expert 1 (Pathfinder RPG Advanced Player's Guide 80) N Medium humanoid (human) Init +5; Senses Perception +8 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 17 (+5 armor, +2 deflection, +1 Dex) hp 64 (8d8+14) Fort +4, Ref +9, Will +9; +4 bonus vs. magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee mwk dagger +6 (1d4/19-20) or . . quarterstaff +5 (1d6) Ranged +1 shock shortbow +7 (1d6+1/×3 plus 1d6 electricity) or . . mwk shortbow +7 (1d6/×3) Special Attacks bardic performance 20 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, lamentable belaborment [DC 17], naturalist) Bard (Archivist) Spells Known (CL 7th; concentration +11) . . 3rd (2/day)—displacement, haste . . 2nd (4/day)—acute senses[UM] (DC 16), allegro[UM], glitterdust (DC 16), heroism . . 1st (5/day)—borrow skill[APG] (DC 15), chord of shards[UM] (DC 15), comprehend languages, cure light wounds, timely inspiration[APG] (DC 15) . . 0 (at will)—dancing lights, mage hand, message, read magic, summon instrument, unwitting ally[APG] (DC 14) -------------------- Statistics -------------------- Str 10, Dex 13, Con 12, Int 14, Wis 8, Cha 18 Base Atk +5; CMB +5; CMD 18 Feats Advance Warning, Improved Initiative, Iron Will, Lightning Reflexes, Scholar[ISWG] Traits rich parents, scholar of the great beyond Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Disguise +8, Escape Artist +2, Intimidate +8, Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +14, Knowledge (local) +15, Knowledge (nature) +13, Knowledge (nobility) +12, Knowledge (planes) +16, Knowledge (religion) +13, Linguistics +9, Perception +8, Perform (wind instruments) +12, Profession (scribe) +6, Spellcraft +6 (+9 to identify magic items or decipher scrolls), Use Magic Device +10 Languages Aklo, Boggard, Common, Draconic, Giant, Goblin, Thassilonian SQ bardic knowledge +3, jack-of-all-trades, lore master 1/day, magic lore Combat Gear +1 silver arrows (15); Other Gear +1 chain shirt, +1 shock shortbow, mwk dagger, mwk shortbow, quarterstaff, cloak of resistance +1, ring of arcane signets[APG], ring of protection +2, ink (2), inkpen (2), 31 gp, 8 sp -------------------- Special Abilities -------------------- Advance Warning Your allies within 15' are no longer flat-footed once you act in a combat. Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks. Bardic Performance (move action, 20 rounds/day) Your performances can create magical effects. Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained. Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action. Magic Lore +3 (Ex) +4 save vs. magical traps, language-dependent effects, symbols, glyphs, and magical writings. Scholar (Knowledge [local], Knowledge [planes]) +2 bonus on two Knowledge skills. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
6th Level Stats:
Andel Gessaran Male human bard (archivist) 5/expert 1 (Pathfinder RPG Advanced Player's Guide 80) N Medium humanoid (human) Init +5; Senses Perception +8 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 46 (6d8+10) Fort +3, Ref +8, Will +6; +4 bonus vs. magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee mwk dagger +4 (1d4/19-20) or . . quarterstaff +3 (1d6) Ranged mwk shortbow +5 (1d6/×3) Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, naturalist) Bard (Archivist) Spells Known (CL 5th; concentration +9) . . 2nd (3/day)—acute senses[UM] (DC 16), allegro[UM], heroism . . 1st (5/day)—borrow skill[APG] (DC 15), chord of shards[UM] (DC 15), comprehend languages, timely inspiration[APG] (DC 15) . . 0 (at will)—dancing lights, mage hand, message, read magic, summon instrument, unwitting ally[APG] (DC 14) -------------------- Statistics -------------------- Str 10, Dex 13, Con 12, Int 14, Wis 8, Cha 18 Base Atk +3; CMB +3; CMD 14 Feats Advance Warning, Improved Initiative, Lightning Reflexes, Scholar[ISWG] Traits rich parents, scholar of the great beyond Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +13, Knowledge (local) +14, Knowledge (nature) +10, Knowledge (nobility) +11, Knowledge (planes) +12, Knowledge (religion) +8, Linguistics +9, Perception +8, Perform (wind instruments) +12, Profession (scribe) +6, Spellcraft +7 (+9 to identify magic items or decipher scrolls), Use Magic Device +10 Languages Aklo, Boggard, Common, Draconic, Giant, Goblin, Thassilonian SQ bardic knowledge +2, jack-of-all-trades, lore master 1/day, magic lore Combat Gear +1 silver arrows (15); Other Gear +1 chain shirt, mwk dagger, mwk shortbow, quarterstaff, cloak of resistance +1, ring of arcane signets[APG], ink (2), inkpen (2), 31 gp, 8 sp -------------------- Special Abilities -------------------- Advance Warning Your allies within 15' are no longer flat-footed once you act in a combat. Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks. Bardic Performance (standard action, 16 rounds/day) Your performances can create magical effects. Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained. Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action. Magic Lore +2 (Ex) +4 save vs. magical traps, language-dependent effects, symbols, glyphs, and magical writings. Ring of arcane signets The approximately 1-inch-diameter pentagon of emerald green crystal that dominates this otherwise plain silver ring forms itself into a specific rune, sigil, or similar identifying marker each time a person first puts it on. If the wearer expects this to occur, she can cause the crystal to adopt any shape she wishes. If the wearer does not expect this to occur, the crystal instead molds itself into an image that symbolizes the wearer or some dominant facet of her personality. Once the crystal assumes this initial form, it always takes that form whenever the same wearer puts on the ring. The wearer can, as a standard action, embed this image on any object (as if using arcane mark) simply by pressing the ring against it. The wearer may choose the color and other cosmetic features of the image each time she uses the ring. The brand is otherwise permanent unless removed by dispel magic, erase, or a more powerful spell. Construction
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
5th Level Stat Block:
About Andel Gesseran *NPC* Andel Gessaran Male human bard (archivist) 4/expert 1 (Pathfinder RPG Advanced Player's Guide 80) N Medium humanoid (human) Init +5; Senses Perception +4 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 36 (5d8+8) Fort +3, Ref +8, Will +6; +4 bonus vs. magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee mwk dagger +4 (1d4/19-20) or . . quarterstaff +3 (1d6) Ranged mwk shortbow +5 (1d6/×3) Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, naturalist) Bard (Archivist) Spells Known (CL 4th; concentration +8) . . 2nd (2/day)—allegro[UM], heroism . . 1st (4/day)—borrow skill[APG] (DC 15), chord of shards[UM] (DC 15), comprehend languages, timely inspiration[APG] (DC 15) . . 0 (at will)—dancing lights, mage hand, message, read magic, summon instrument, unwitting ally[APG] (DC 14) -------------------- Statistics -------------------- Str 10, Dex 13, Con 12, Int 14, Wis 8, Cha 18 Base Atk +3; CMB +3; CMD 14 Feats Advance Warning, Improved Initiative, Lightning Reflexes, Scholar[ISWG] Traits rich parents, scholar of the great beyond Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +13, Knowledge (local) +14, Knowledge (nature) +10, Knowledge (nobility) +11, Knowledge (planes) +11, Linguistics +9, Perception +4, Perform (wind instruments) +12, Profession (scribe) +6, Spellcraft +6 (+8 to identify magic items or decipher scrolls), Use Magic Device +10 Languages Aklo, Boggard, Common, Draconic, Giant, Goblin, Thassilonian SQ bardic knowledge +2, lore master 1/day, magic lore Combat Gear +1 silver arrows (15); Other Gear +1 chain shirt, mwk dagger, mwk shortbow, quarterstaff, cloak of resistance +1, ink, black (2), inkpen (2), journal, 31 gp, 8 sp -------------------- Special Abilities -------------------- Advance Warning Your allies within 15' are no longer flat-footed once you act in a combat. Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks. Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects. Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action. Magic Lore +2 (Ex) +4 save vs. magical traps, language-dependent effects, symbols, glyphs, and magical writings. Scholar (Knowledge [local], Knowledge [planes]) +2 bonus on two Knowledge skills Naturalist Ability:
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components. magic items:
Cape of Bravado Ring of Protection +2 +1 shock shortbow script:
[dice=Attack, Shock Shortbow]1d20+8[/dice] [dice=Damage]1d6+1+1d6[/dice] [dice=Attack, Shock Shortbow]1d20+3/dice]
[dice=Attack, Quarterstaff] 1d20 + 5 [/dice]
Andel will use his naturalist ability to recite the weaknesses of the hyrdrodaemon's to the party (+2 insight bonus to AC, attacks, saving throws, etc.). [spoiler=Naturalist Bonus]
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