DM-Camris' IRON GODS Part 1: The Fires of Creation (Inactive)

Game Master Camris

SECTION FOUR: Technological Terror
In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are you bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch?
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I'm OK either way.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

If tha tis the case then I am thinking of going with Selena whenever we get back. It is a character I tried previously but burned out. Female would traveler born from a wealthy merchant family that got tired of her drab life. Will tweak it to fit the campaign setting and the character guidelines when I get a chance. Will post it here as well for your final approval Camris.

20 point buy with 7/18 being the min/max for each stat before racial mods.
- Almost all paizo material is legal for races and classes. I say almost because when i was prepping, i realized that even though this is iron gods and its set in the techno-fantasy realm of Numeria, aliens are still really freaking rare so I'd prefer if you didn't play as one though a kick ass backstory might sway me.
- 2 traits, one campaign. You can also take a drawback for an extra trait if you want.
- Will go with the same amount of wealth as Variel has when he retires if that is ok.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Hey guys I will be in Disneyworld tomorrow so I likely won't post till I sleep the late night drive home off Thursday.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

have a good time! I think we are waiting for the DM to take his turn anyway.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Happy Mother's Day


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Quick question. Sorry if I am a little lost. I think we found 2 boxes right?

1- With a card lock.
2- That had the gun packed in the crumbling foam.

I thought the one with the flare gun was opened.
The box with the card lock is it movable or is it in the room we found it?


Cheshire: Correct.

The security bin (back in the Reception locker room) is a small vault securely installed in the wall.
It has a white panel, so you have theorized that you need a white striped card to open it.
Without a card you might still be able to trick/break into it, but the dc without electronic lockpicks is in the 30's.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

What's the DC with a greataxe? ;)


It does have a DR, hit points and a Break DC, but the stats are at home right now.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

So's my greataxe. ;)


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Celest, can you get the +2 flank since I already attacked? It might make a difference.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4
Notorious Flynn Ryder wrote:
Celest, can you get the +2 flank since I already attacked? It might make a difference.

I could move there (I think - I'm not sure where you are and what knobbly bits she might be able to stand on aside from the bed), but she wouldn't have any actions left to attack with regardless.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Hey guys I am sorry but I am having a real hard time getting into this campaign. Some of it is the repeating character, some of it is pace of play and some is gaming style. For that reason I wish that you replace me with someone else. I have given this some major thought and this is the best answer I have come up with. I will still be around till we find our goal so as to not leave you all in the lurch.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Sorry to hear you are leaving.

These dice though, it might be a TPK anyway.


I'm sorry to see you leaving Variel.
I apologize for my erratic pacing. I'm trying to get a more regular posting schedule, but it's not as easy as I had hoped.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

It has been over a month since the last round happened....

I like Celest and everything but you can't really keep players playing at that rate and well they are a good hunk of the reason I'm here. I mean Celest can't be sassy to no-one.

That and we really need to get you a new mapping application (i.e. Google Slides--it's free, you can copy and paste stuff into it, players can move their own tokens (even from a phone), the tokens can be their avatars, you could color code the baddies, and you wouldn't have to redraw the map all the time).


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

I like Cheshire he even likes the crazy one with worms. Hoping we can keep going.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

I am down to keep going. I love Celests quirkyness and Chesire's not your normal gnome. I think Camris had a lot going on. I think if we keep posting the game will pick up speed again.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

With our luck the medial and bodyguard droids are still functioning and we are about to blow up our free sickbay on ship


I'm going to be out travelling the Boston area 'til next week Wed or so.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Checking in hope we will be back in action.

Hope everybody is doing well.


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Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

I'm good. Well chaotic neutral, but you know what I mean.


Apologies for the long silence. It's hard to get back into the swing of things after being away for a while.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Guys I live near and work in El Cajon, CA. I am totally in, but things are crazy. Just want to give you a heads up. I hope to get a breather tomorrow evening if the riots disapate.


Understood man. We'll be here whenever you get back.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

I am hunkering down for Hurricane MATTHEW. Will likely lose power. It looks like it will be north of us but still gonna be ablowin.


Stay safe man!


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Life blows figuratively and sometimes literally.


Your turn guys.


OK guys, let's get a roll call of who's still in the game.
Sound off!


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Presentish.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Ready


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

I am here.


To you and yours, a very Merry Christmas!

DM-Camris


Which way now?


Now that we're back in town, it's time to recruit!
What do you guys want in new people?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

It would be a good idea to do a roll call of who is still with us.


Good idea.

Roll Call!
If you're still in this game, call out your name!


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

I'm here, where did you go DM?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

I don't think Variel is coming back. I pmed him.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

He wanted out a few months ago.


Where was I? The usual demands on my time every GM has. Sometimes I can post at lunchtime. On weekdays when I get home I just want to sleep.


It looks like Cheshire and Flynn and maybe Celest are left of the original crew.
So with skills and front line covered, it seems like you need an Arcane and a Divine caster at least. Is there anything else you'd like?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Jnless you have spoken to her since last week Celeste isn't coming back.


Everyone gains a bonus campaign rank in Knowledge:Technology.
On top of that, everyone gains their Third Level!

Post your build here.


I apologize guys, I just can't focus on this game.
Good gaming all!

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