Baron Hannis Drelev

Notorious Flynn Ryder's page

259 posts. Alias of Darren Ehlers.


Classes/Levels

Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

About Notorious Flynn Ryder

Flynn Ryder
Human (Varisian) rogue 2
CG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 17 (2d8+4)
Fort +1, Ref +6, Will +1
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee cestus +4 (1d4+1/19-20) or
cold iron rapier +5 (1d6+1/18-20) or
dagger +4 (1d4+1/19-20) or
sap +4 (1d6+1 nonlethal) or
skulk cold iron spear +2 (1d8+1/×3)
Ranged composite shortbow +4 (1d6+1/×3)
Special Attacks sneak attack +1d6 +1 bleed
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Statistics
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Str 13, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Quick Draw, Weapon Finesse
Traits armor expert, militia veteran (any town or village)
Skills Acrobatics +8, Appraise +5, Bluff +6, Climb +5, Diplomacy +6, Disable Device +9, Disguise +6, Escape Artist +7, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +6, Sense Motive +5, Sleight of Hand +7, Stealth +7, Survival +6, Swim +5, Use Magic Device +6
Languages Common, Undercommon, Varisian
SQ rogue talent (bleeding attack +1), trapfinding +1
Combat Gear caltrops; Other Gear studded leather, cestus, cold iron rapier, composite shortbow (+1 Str), dagger, sap, skulk cold iron spear, belt pouch, chalk (10), chewing stick, comb (0.1 lb), flint and steel, grappling arrow, masterwork backpack, mess kit, mirror, nail file (0.1 lb), piton (5), scissors (0.3 lb), silk rope (50 ft.), soap, sponge, thieves' tools, tooth powder (0.1 lb), torch (2), trail rations (3), waterskin, 19 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bleeding Attack +1 (Ex) Sneak attacks also deal 1 bleed damage/round.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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