Timmon Wesgar |
Timmon Wesgar |
Also at early levels the Dustform creatures are just insane powerful. Once you get higher levels they become far less useful than regular summons.
Byarsh Gyvualinn |
To offer a suggestion, perhaps Timmon may get the ability to summon elemental admixtures a few times per day. Instead of summoning a normal elemental, he infuses the summoned creature(s) with an aspect of another element.
Air: Air Mastery or the ability to fly at speed 60' (perfect) for one round per three caster levels
Earth: Earth Mastery or the ability to Earth Glide for one round per three caster levels
Fire: Deal an extra 1 point of fire damage on natural attacks or gain a +20' bonus to land speed for one round per three caster levels
Water: Drench, Water Mastery or the ability to swim at speed 60' for one round per three caster levels
Similar things could be developed for the paraelementals from Bestiary 2
DM Caleth |
Timmon Wesgar |
I am wondering if there is some way to get something a little more role-playing oriented rather than increasing character power. Skills or feats maybe?
DM Caleth |
The power in the crystal senses your connection to creatures beyond this world, and you feel an unearthly fragment of the crystal's powers enter you. In your mind's eye flash images of strange and exotic places, which you somehow know must be on other planes, and their equally exotic inhabitants. You see these worlds all floating together in the astral plane, and brief glimpses of something else beyond them. A little primer on the cosmology of this world. You will likely learn more later.
Timmon Wesgar |
As Timmon lays his hand on the glowing crystal his eyes suddenly open wide, his body convulses momentarily and then goes perfectly still as if paralyzed. His eyes start to shift rapidly and his breathing intensifies, you see sweat starting to form on his brow and then suddenly he is released from this state. He removes his hand from the crystal, trying to regulate his breathing and wiping the sweat from his brow.
"Wat is er gebeurd? Ik zag net de meest verbazingwekkende dingen. Werelden op werelden, de wil heb ik nog nooit gehoord had, laat staan gezien. Heeft de rest van je ziet het ook? Zo mooi en zo beangstigend tegelijk."
After leveling does everyone speak either Sharrim or Camthi? Just wondering if we can start using a single language and not having to translate basic conversation.
Has anyone claimed the Bronze Chain Shirt? If no-one else (who would make better use of it) wants it then Timmon will take it.
Lylindra |
Obviously out of her element and completely at a loss for what just happened, Lylindra is uncomfortable.
"Spellsli... Ziener, wat was dat? Wat hebben we zien? Wat heeft... wat heeft het doen voor ons? Ik weet iets wat ik niet eerder. Ik begrijp dit niet!"
She continues to glace back at the crystal as she speaks, expecting it to flare up and consume her.
This cannot be real! The spirits live in trophies and the wild places! They did not sit in shiney rocks in tombs!
Byarsh Gyvualinn |
Having stepped back to make room for the others, Byarsh takes a moment to explore the eastern and western corridors. As the others reel from their visions and experiences touching the crystal, he calls back.
"Net als de schatten van boven, waren de eerste mensen begraven met dingen die ze nodig zou kunnen hebben in het hiernamaals. We mochten een deel van hun instrumenten te gebruiken van boven, en dit kristal heeft een ander type graf goed: herinneringen. Het lijkt erop dat de voorouders van Samaerew niet alleen bezorgd over draken boven, ik geloof dat ze woedend door de verrezen doden dat achtervolgen deze plaats. Er kunnen meer van hen over."
DM Caleth |
In the light of Timmon's staff, you can see that the pillared hall continues, lined by more statues of the theriocepahlic Setekh. You can identify hawk, jackal, hippoptamus, cobra and dinosaurs among the many desert animals represented.
At the end of the hall is an alcove containing a life-sized relief statue of a man wearing what you can now recognize as typical Djet clothing of a pleated loincloth and an elaborate pectoral amulet of a hawk and moon. Unlike the statues in the antechambers above, the gilding and laquer inlay on this statue is intact, shining gold, blue, green and red in the warm light of the staff. There is a series of images carved on the base of the statue which I will post an image of later
There appear to be two narrow doorways leading out of this central room, one to the south leading down a short flight of stairs and one to the east.
Timmon Wesgar |
Timmon Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Timmon slowly approaches the stairs, picking up a piece of bone from the floor and speaking "Lumen" as light appears on the bone. Timmon tosses the bone down the stairs hoping to get some sort of idea of the area below.
Assuming there is nothing of immediate threat, Timmon will move over to the statue, taking time to investigate at the images on the base.
DM Caleth: As it appears that we are not done with this tomb but have leveled, how do you want to handle the increased HP, Spells, Etc? Do we get them now or once we have rested? (Do I suddenly get one more casting of a 1st level spell or do I still have none left but will get 3 when I rest?).
Byarsh Gyvualinn |
Byarsh takes a moment to examine the statue before shrugging his shoulders forcefully to dislodge the ice raven. He gestures towards the stairs that are newly illuminated, and Drøm wings over to the southern exit to take a look around. With the raven away and not nipping at him for attention, Byarsh will perform a closer analysis - mundane and magical - of the statue.
Byarsh's perception for the statue 1d20 + 4 ⇒ (2) + 4 = 6
Drøm's perception for the statue 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge (History) if desired 1d20 + 10 ⇒ (1) + 10 = 11
Appraise 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft if applicable 1d20 + 10 ⇒ (12) + 10 = 22
Drøm's stealth check 1d20 + 10 ⇒ (17) + 10 = 27
Drøm's perception into the southern room 1d20 + 9 ⇒ (13) + 9 = 22
DM Caleth |
You will get all your abilities for leveling as soon as you rest. It is getting late in the day (mid evening now) so you might think about resting soon.
Carvings on Statue. Sorry that took so long to get up, it turns out that it is harder than I thought to write in hieroglyphics in photoshop.
Timmon throws the lighted stone down the stairs, illuminating a sliver of a room which seems relatively large for a side chamber. The floor that you can see is covered in cracked and weathered stone tablets set into the plaster floor. The tablets contain a mixture of larger images and the small rows of images such as on the base of the statue.
Ninja Edit for Byarsh!
Samaerew |
Perception 1d20 + 0 ⇒ (1) + 0 = 1
Perception 1d20 + 0 ⇒ (8) + 0 = 8
Int 1d20 + 0 ⇒ (14) + 0 = 14
Well, I got nothin'.
As the group continues down the stairs, Samaerew turns and casually remarks to Byarsh: Ben bu benim atalarının mezarları biliyordu ama, biliyorum, onlar her zaman daha önce ama bir yerden başka yolları var, ben daha önce hiç ruhları ile doğrudan temas var ve bu nedenle interred olanlar hakkında çok düşündüm hiçiçinde, ya da bu oymalar.
Tama Eloni |
Perception 1d20 + 4 ⇒ (9) + 4 = 13
Perception 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge Religion 1d20 + 2 ⇒ (4) + 2 = 6
Knowledge History 1d20 + 2 ⇒ (20) + 2 = 22
Int1d20 + 1 ⇒ (17) + 1 = 18
Kijk eens zien deze drie symbolen worden herhaald op de deuren van de graven we eerder behaalde
Tama follows along with rest of the group peering intently at the carvings and statues. He is fascinated by this new way of presenting history.
He proceeds down the stairs calling dancing lights to show him the way and searching for traps as he goes.
Perception (Traps) 1d20 + 4 ⇒ (5) + 4 = 9
Byarsh Gyvualinn |
Enjoying only a brief moment of solitary concentration, Byarsh blinks irritably as he receives empathic pulses from Drøm.
And here I was thought I was just about to make some progress...
Perception 1d20 + 2 ⇒ (5) + 2 = 7
Intelligence 1d20 + 5 ⇒ (2) + 5 = 7
He stands and responds to Samaerew "Atalarının her zaman mevcut ile sohbet etmeye istekli, ama gelecekte bir fısıltı daha yüksek sesle konuşan riski tehdit sadece şüpheleniyoruz. Dinleyebilirsiniz edenler için duyulmasını çok şey var."
Following Tama to the southern stairs, he motions and comments [b]"Kom, heeft de vorst-vleugel iets gevonden."
DM Caleth |
Assuming that you have all entered the side chamber down the stairs, here is a map.
This side chamber is clearly the burial chamber of the tomb. On the other side of the room lies a massive gold sarcophagus with still bright inlay in a riot of colors shining in the light you have brought with you. You see now that the entire floor is paved with the stone tablets. At the foot of the sarcophagus there is an alcove with a statue of a Setekh in it, however, unlike the other statues you have seen this one seems to be made of metal, probably bronze.
The sarcopahgus has the same images as from the base of the statue worked into the decoration of the lid.
As I mentioned above, it is approximately late evening at this point and you might want to think about resting.
Byarsh Gyvualinn |
Drøm flaps up to Byarsh's shoulder and begins whistling excitedly in Auran. Byarsh listens for a moment and then places a finger on the raven's chattering beak.
"Het lijkt Dit is de tombe van de voorouder afgebeeld in het beeld was ik alleen maar naar. Als hij bereid was om te waken over ons als we vochten de ondoden, misschien zal hij staan waken als we herstellen van die strijd. Het was al een lange reis naar deze catacomben, en een beetje rust kan zijn in orde is. Dat, en ik kon wel wat tijd om deze rune-tabletten te onderzoeken."
"Kristal oda üzerinden saatler bir lahit atası yüzü gösterir. Dış dünya olayları basarak rağmen, o ve onun kardeşleri bu gece uyku üzerinden izlemek için istekli olabilir."
Byarsh rests against a wall for a moment as he peruses the floor tablets for anything he might recognize.
Intelligence check, as Byarsh has no linguistics skill 1d20 + 5 ⇒ (8) + 5 = 13
Lylindra |
Lylindra looks around the chamber
Perception 1d20 + 6 ⇒ (15) + 6 = 21
"Deze kamer lijkt onaangeroerd. Met een beetje geluk de doden hier niet wakker.
Ziener. Wat doen de geesten te zeggen van dat... ding?"
Seer. What do de spirits say of dat ting?
She points to the sarcophagus.
"Bevat het cadeau? Of is dat het onaangeroerd gelaten?"
Byarsh Gyvualinn |
Levering himself up from the wall, Byarsh makes a show of around at the tomb once more. He doesn't appear to see anything he likes, so he pads back up the stairs to stand in front of the richly-appointed statue. There, he poses it a question and hopes to see some sort of sign.
"Bitişik odada lahit açmak mıdır?"
This would be a casting of Byarsh's augury spell-like ability. Feel free to interpret it - in the name of the three possible answers - as "what will befall us if we open your sarcophagus?"
Timmon Wesgar |
Timmon looks tired but he seems to jump at every footstep that is made or heavy breath. "Deze plaats is niet goed bij mij. Ik ben uitgeput ongelofelijk na de lange dag van reizen en de strijd tegen de opgestane doden, maar ik weet niet of ik zal voelen comfortabel genoeg om uit te rusten totdat we uit deze plaats."
He turns to Samaerew, "Ben burada bunu sevmiyorum.Ölüler için bu evler ne kadar büyük?Diğer tarafta güneş çok olması olası mıdır?Böyle bir saygı ve bir geçmişe sahip bu bir ejderha kırbaç altında düşmüş olanların verilen bakım eksikliği böyle bir değişiklik için saygı görmek.Bu adam böyle bir dinlenme yeri sağladığı için çok önemli olmalı, o büyük bir kral oldu?Bir savaşçı?ya da büyük bir zenginlik sadece bir adam?"
DM Caleth |
Your examination of the tablets in the floor from before finds three which are intact enough to make out the full image. On one, a man points to an oasis in the distance. In the second, a man holds up his hand in a gesture of warding against a menacing figure and in the third a cyclone of dust or sand engulfs a humanoid shape. Drøm pecks at the images and the elaborate designs around them and seems intrigued. You could learn spells from these tablets as from a scroll if you and Drøm were to study them while resting.
Samaerew |
Responding to Timmon: Ben içinde onur kadar gerektiği gibi biliyorum diyemem ama bu kalıntıların pek çoğu ve bazı streç kilometrelerce vardır. Bunun için gelince, ben yine de seyahat etmek belli bir mesafe var, ama biz sürece biz daha fazla talihsizlikleri haline çalıştırırsanız, gün batımından önce diğer tarafa bunu yapmak gerekir.
DM Caleth |
Lylindra |
"Deze positie lijkt verdedigbaar, en we hebben gereisd voor een lange tijd. We weten niet wanneer we de volgende gelegenheid hebben. We moeten hier rusten. Ik zal de eerste wacht."
She looks for agreement, not sure how to assert her position any more diplomatically than that.
Timmon Wesgar |
"Ik wil niet totdat we hier weg, maar als het iedereen wil, ik denk dat we zullen rusten. Ik ben niet graag te blijven onderzoeken door mijn zelf."
Turning to Samaerew; "Bu diğerleri bu evde ölü çıkmadan önce dinlenmek için iyi bir yer olduğunu tespit ettik görünüyor. Ben kabul ediyorum emin değilim, ama gerekirse, ben senin atalarının ruhları suç yapmayız ki umut kalacaktır."
Samaerew |
Benim atalarım bizi koruyacak göstermiştir ki, bu kristal güç uygulamakla araçtır. Bu nedenle, bu bilge yerde dinlenmek için düşünürdüm.
Tama Eloni |
Laten we om de beurt kijken naar de hele rustperiode, op die manier geen van deze dieren kun je niet ongemerkt op ons
Timmon Wesgar |
I am pretty sure that everyone agrees that we will rest. We will obviously set up a watch system of some sort (everyone takes a few hours) so unless there is something happening in the middle of the night we can probably fast forward to morning with our character sheets all updated.
DM Caleth |
Byarsh, If you and Drøm examine the tablets on the floor of the burial chamber during the night, you can make the appropriate spellcraft checks to learn two 1st level and one 2nd level spells. We will say that the night passes uneventfully unless someone reacts to the perception checks below.
Byarsh Gyvualinn |
Drøm hops about excitedly and chatters in Auran as Byarsh tries to concentrate on the inscribed tiles. Later, he sleeps through what he can only guess is night. Drøm dozes, but he keeps an eye out for most of the evening.
Drøm aids spellcraft 1d20 ⇒ 14
Drøm aids spellcraft 1d20 ⇒ 17
Drøm aids spellcraft 1d20 ⇒ 8
Byarsh's spellcraft - DC 16 1d20 + 10 ⇒ (13) + 10 = 23 +2 for aid
Byarsh's spellcraft - DC 16 1d20 + 10 ⇒ (5) + 10 = 15 +2 for aid
Byarsh's spellcraft - DC 17 1d20 + 10 ⇒ (11) + 10 = 21
Drøm's perception that evening 1d20 + 9 ⇒ (8) + 9 = 17