DM Caleth's Bronze Age: Gods Among Mere Mortals (Inactive)

Game Master Saint Caleth

In the Old World, the Dragon God walks among mortals and the world languishes under his empire. Now, however there are other stirrings of divine power rising across the world, poised to change the course of history...


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Male Human Summoner (Master Summoner) 2

What square is the guard in as he advances on the cart? Where he is determines if the pooches can get to him or not.


The guard is in P12, adjacent to Estil. I will get a map up as soon as I get home wich will probably be like 3 pacific time.


Male Human Summoner (Master Summoner) 2

After dispatching the guard, the dogs turn and move towards the next available enemy.
Dog #1 moves to O-12 as a move action and attacks.
Celestial Dog Bite Attack: 1d20 + 3 ⇒ (11) + 3 = 14, Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Dog #2 double moves to O-13

"Adhibete monstrum".
Concentration: 1d20 + 8 ⇒ (9) + 8 = 17
Another dog appears out of thin air, directly behind the guard moving up on the cage and attacks.
Summon Celestial Dog in Q-12
Celestial Dog Bite Attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16(flank with O-12), Dmg: 1d4 + 3 ⇒ (1) + 3 = 4

Looking at the dogs and cracking a bit of a smile.
"Feest op hem mijn vrienden".
Glancing at the rest of the group still in the broken cage.
"Ik zal zien of er nog leven in deze andere kooi".

Camthi:
Feast upon him my friends. (dogs)
I will see if any still live in this other cage. (party)

I move towards the northern cage. (Ending my move in H-10, beside the downed guard.)

DM Caleth:

Is the guard's weapon (sword? dagger?) on the ground in front of me?

Celestial Dog #1 Health: 6 hp - 5 dmg = 1 hp (7 rounds remaining)
Celestial Dog #2 health: 6 hp (8 rounds remaining)
Celestial Dog #3 health: 6 hp (9 rounds remaining)

I am not sure how you want to play the flanking with multiple creatures moving on the same turn. If the flanking counts for Dog #3 should it count for Dog #1 even though I have posted and rolled the attack earlier in the post? If simultaneous add +2 flank bonus on the attack roll for Dog #1.

Also for your knowledge. Because these are animal int creatures, they merely attack the nearest opponent and do not use much for tactics (getting into flanking positions, 5-foot steps, etc) unless I use a move action to handle animal them. Once I get into more intelligent creatures this will change.


Timmon:
The guard was armed with a short sword which is now lying next to him on the ground

Timmon's pack of dogs rips at the remaining guard and he goes down screaming. That pack of summoned dogs is fairly terrifying. He was holding a short sword if anyone wants to pick it up.

Round 4:
Initiative Order:
Tribesmen 22
Guards 21
Lylindra 18
Estil 16
Byarsh 14
Timmon 8
Tama 6
Active Buffs: Inspire Courage +1

The nomad in W28 continues his duel with the last remaining guard. He scores a hit with his spear, but the guard stabs the camel in the gut, spilling the nomad to the ground, where he lies, the wind knocked out of him.

The half-dragon, seeing that you have somehow overcome the guard and escaped your cage, and banks around, flying back towards the caravan.

The nomad nearest your cart moves towards the supply wagon to take control of it in case the donkeys pulling it try to bolt. The remaining nomad and the spellcaster both move towards the caravan to assist you.

Current Map


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Alright, I think that's everyone for this round.

Edit: Right you are, though I can only see the post about the new round when I'm trying to post something myself. It appears to be some sort of stealth post.


I just started round 4 with the NPC's at the top of the round. It is Lylindra's turn now unless I got very mixed up somewhere along the line.


Male Human Summoner (Master Summoner) 2

Stealth post by DM Caleth so reposted for all to see.

DM Caleth wrote:


Timmon's pack of dogs rips at the remaining guard and he goes down screaming. That pack of summoned dogs is fairly terrifying. He was holding a short sword if anyone wants to pick it up.

Round 4:
Initiative Order:
Tribesmen 22
Guards 21
Lylindra 18
Estil 16
Byarsh 14
Timmon 8
Tama 6
Active Buffs: Inspire Courage +1

The nomad in W28 continues his duel with the last remaining guard. He scores a hit with his spear, but the guard stabs the camel in the gut, spilling the nomad to the ground, where he lies, the wind knocked out of him.

The half-dragon, seeing that you have somehow overcome the guard and escaped your cage, and banks around, flying back towards the caravan.

The nomad nearest your cart moves towards the supply wagon to take control of it in case the donkeys pulling it try to bolt. The remaining nomad and the spellcaster both move towards the caravan to assist you.

Current Map


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra, seeing that Timmon is the only ally remaining bound, will rush over to I-11 and cut Timmon's bonds. She grins, saying "As die hounde is joune, keep it up. Baie effektief. "

Camthi:
If da hounds are yous, keep it up. Very effective.


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Male Tiefling (formerly human) Witch (Dimensional Witch) 7

After Estil:
Byarsh peers at the approaching half-dragon and tries to remember something about its kind.

Know (Arcana): 1d20 + 9 ⇒ (10) + 9 = 19

He then shouts out as he hustles out of the wagon to U 10 "De draak-man! Het kan ademen ontploffing van de dood!" Skidding to a halt, he sends a withering glare at the half-dragon, instilling in it a sense of its own aberrant nature and inevitable transience (Evil Eye for AC, Will DC 15 to reduce the duration to 1 round). He then points at the half-dragon and calls out to Timmon "Laat de honden!"

Camthi to the Group:
"The dragon-man! It breaths blasts of death!"

Camthi remark to Timmon:
"Let lose the hounds!"


Male Human Summoner (Master Summoner) 2

How high in the air is the half-dragon flying? How smooth is his flight?


The half dragon is currently 20' off the ground. His flight is smooth although he seems to have a large turning radius judging from his last movement.


Human Free Hand Fighter

grabs a piece of the cage and moves a little ways away from the cage, hurling the piece of cage at the dragon thing.

1d20 + 1 ⇒ (9) + 1 = 10


Male Human (from the northern jungles) Bard 1

In the event Timmon's pack doesnt take to the skies and bring the Half Dragon down I'll do the follwing

I maintain my performance.

I double move towards the wagon with our equipment.

In Camthi I exclaim

Spoiler:
"Spread out so he can't get us all."

what translation program are you guys using.


Male Human Summoner (Master Summoner) 2

Tama: I use Google Translate for mine
Dm Caleth: The hounds are pretty nasty when you get the opportunity to summon a pack. Gotta love summoners!

I rub my wrists, finely free of bindings
"Veel dank mijn nieuwe vriend."

Camthi:
Many thanks my new friend.

I bend down and pick up the shortsword in front of me, turn to the half-dragon, pointing the sword at him and yell:
Τρέξτε πίσω στους κυρίους μικρή μαριονέτα σας, είμαστε άοπλοι κρατούμενοι έχουν καταφέρει να νικήσουν θλιβερή μπάντα σας, είστε πρόθυμοι να υποστούν την ίδια μοίρα; Πείτε τους ότι δέχτηκαν επίθεση από ένα τεράστιο ασταμάτητη δύναμη, ίσως θα σας αφήσει να κρατήσει τα φτερά σας.

Draconic:
Using Greek. Run back to your masters little puppet, we unarmed prisoners have managed to defeat your pitiful band, are you willing to suffer the same fate? Tell them you were attacked by a huge unstoppable force, maybe they will let you keep your wings.

Intimidate: 1d20 + 3 ⇒ (16) + 3 = 19

The pack of dogs heads off to the last remaining guard.
Dog#1 -> Double move to Q-24
Dog #2 -> Double move to Q-25
Dog #3 -> Run action to U-27

Not sure why the gods are favouring me right now, but one of these days I am going to start rolling 1's and 2's


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Whoops! I think I missed the half-dragon being so high up. Ah well, I shall have to deal with the consequences.


He was about 8 feet off the higher ground so now he is quite high up since he is over the ravine.

The half-dragon sees the pack of hounds which just tore apart his underlings and your rescuers bearing down on him and turns to flee. As he flies away he turns back for a moment. Eseís eíste pou prépei na ektelésete , ton ánthropo. Daskálous mou tha sas anazitísei eis tis goníes tou kósmou , orkízomai óti den tha meínoun atimórites!

Draconic:
It is you who should run, humans. My masters will seek you out unto the corners of the world, I swear you will not go unpunished!

Now unless you care very strongly I am just going to say that the other guard goes down fast since the dogs are after him now.

With the guards defeated, the nomads gather at the caravan. One of the nomads looks you up and down and turns to the spellcaster. Bu adamlardan biri efendisi Marduk söz biri mi?

Sharrim:
Is one of these men the one who lord Marduk spoke of?

The spellcaster looks you all up and down intently, giving you your first chance to see him up close. He is relatively taller than the nomads who accompany him, and although he is wearing the same tattered robes as them, he has long black, curled hair and a meticulously cared for heavy beard of ringlets which falls to his upper chest. you can see now that his staff is made out of what looks like smoky grey glass and looks almost like it was woven together from many strands. He looks back at the nomad to answer. Biri olabilir, tüm olabilir. Tüm rağmen tüm harikalar ötesinde bir merak olacaktır.

Sharrim:
It could be one, it could be all. Although all would be a wonder beyond all wonders.

He then barks some orders and the nomads go about freeing the other prisoners and cutting the donkeys which were hitched to the slave carts. They are clearly planning to take the supply cart and all of the donkeys, however they are merely leaving the bodies of the guards where they fell.


Male Human Summoner (Master Summoner) 2

DM Caleth: What language are you using for Draconic? I can adjust mine to match.

I yell at the half-dragon as he flees. "Αυτό είναι σωστό! Τρέξτε δειλέ! Θα λάβουν ένα στρατό για να λάβει την ελευθερία μου μακριά από μένα."

Draconic:
That's right! Run you coward! It will take an army to take my freedom away from me.

Turning towards the nomad leader. "Sana gelmiş nereden biliyorum, ama siz ve klan için çok teşekkürler yok. Bu efendisi Marduk kim olduğunu ve o bizden ne istiyor?"
Sharrim:
I do not know where you have come from, but many thanks to you and your clan. Who is this lord Marduk and what does he want of us?

I take some time, using the newly acquired shortsword, to remove the heads of the guards. Then taking some of the broken bars of the carts, mount them high enough that animals can not get to them easily.
"Dit is zo de draak heren te zien van het werk van degenen die gedood zijn."
Camthi:
This is so the dragon lords can see the work of those who have killed them.

I find a spot, draw some runes into the sand and begin chanting, one of words you hear over and over is Batu. I am summoning my Eidolon, takes 1 minute.


@Timmon: The spellcaster gives you a vaguely condescending look which seems to pity your misunderstanding. Marduk insanlığın tanrısıdır. Bu o sizinle konuşmak istediğinizden ötesinde ne istediğini bilmek benim yerim değil.

Sharrim:
Marduk is the god of mankind. It is not my place to know what he wants of you beyond that he would speak to you.


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra will walk over to the most recently downed guard and take his shortsword. She gives it a few tentative swings, testing it it seems. She nods, satisfied.

She then slits the dying mans throat, saying "Dit is wat gebeur met diegene wat sou hok a Suidelike onregverdig"

Orcish:
This is what happens to those who would cage a Southerner unjustly.

She then turns to the others and says "We zijn ver van huis, ongeacht waar thuis is voor een van u, en in strage landen is er kracht in aantallen. Ik ben Lylindra, een jager uit de Zuidelijke Ice, en ik denk dat we bij elkaar blijven, tenminste tot we in de buurt iets dat lijkt op een mijlpaal. We moeten wat we kunnen nemen van de gevallenen."

Camthi:
We are far from home, no matter where home is for any of you, and in strage lands there is strengz in numbers. I am Lylindra, a hunter from the Souddern Ice, and I think we should stay togezer, at least until we are near anysing resembling a landmark. We should take what we can from the fallen.

She begins to strip the dead man of belongings as she continues "Ik neem aan dat de woestijn-mannen hebben behoeften van ons? Heeft iemand ze te begrijpen?"
Camthi:
I suppose the desert-men have need of us? Does anyone understand dem?

She looks at Timmon, noting he seemed to speak to them, but seeing that he is occupied in some strange ritual, she contiues to go about taking the belongings of the fallen.
Most noteworthy is her taking of a tooth from each dead guard.

What armor do the guards wear, and would it fit anyone in the group?


Male Human Summoner (Master Summoner) 2

I respond, attempting to hide the contempt and rage but not succeeding.
"Nihayet göstermek ve şu anda yardım etmek için ona güzel bir şey. Nerede benim hayatımın geri kalanında oldu? Sana acı ve ejderha beylerinin elinde ölmek İzledi kaç kişi biliyor musunuz?"

Sharrim:
It is nice of him to finally show up and help now. Where has he been the rest of my life? Do you know how many people I have watched suffer and die at the hands of the dragon lords?


The guards all have leather armor, sized for humans. You think that between the dead guards you can find armor that would potentially fit any member of the party well enough to work. Each also has a shortsword for a grand total of three swords and three sets of armor. You also know that anything taken from villagers and travelers as a "tithe" was put in the baggage cart which the nomads are taking.

The spellcaster does not seem to understand Camthi, so one of the nomads leans over and whispers what is presumably a translation of Lylindra's words. The spellcaster then speaks in Sharrim. İsmim Dagon, Marduk'un ikinci çemberin bir rahip olan. İsterseniz ejderha takip korku Marduk'un koruması altında, bizimle gelebilir. He then addresses Timmon. Ejderhalar ve tanrı gücü büyük, ama bir adam onlardan kurtulduğu zaman o Marduk'un koruma altında gelir.

Sharrim:
My name is Dagon, a priest of the second circle of Marduk. You may come with us if you wish, under Marduk's protection where the dragons fear to follow. The power of the dragons and their god is great, but whenever a man is freed from them he comes under Marduk's protection.

The nomad who clearly speaks some Camthi translates haltingly. Mijn naam is Dagon, Marduk, de tweede cirkel, dat is een priester. Wilt u de draak van de angst te volgen onder de bescherming van Marduk, kan komen met ons. Kracht van de draken en de god groot, maar een mens is bevrijd van hen wanneer ze komt onder de bescherming van Marduk.

Camthi:
My name is Dagon, of the second circle of Marduk, a priest. If you want to follow with us under the power of Marduk away from the dragons, you may. Power of the dragons and the god great, but a man is freed from them when they come under the protection of Marduk.


Male Human Summoner (Master Summoner) 2

I slowly calm from my outburst, not quite sure where the rage had come from.
"Benim patlama bağışla. Bunu ben ejderha elinde kölelik geçirdiği, ya da masumların ölümlerin yıllardır senin suçun değil biliyorum.
Ben Timmon Wesgar, ben hatırlıyorum gibi uzun bir süre ejderha lordların bir köle olan, annem ve babam ellerini ölen ve gördüğünüz gibi, ben çok çekmiştir. Kamplarında önce Marduk adını duymuş ama o sadece, bazı canlı umut görünüş tutmak için kullanılan başka bir hikaye insanlar olduğunu düşündüm."

Sharrim:
Please forgive my outburst. I know it is not your fault for the years I have spent in slavery, or the deaths of the innocents at the hands of the dragons.
I am Timmon Wesgar, I have been a slave of the dragon lords for a long as I can remember, my parents died at their hands and as you can see, I have suffered greatly. I have heard the name of Marduk before in the camps but I figured that he was just another story people used to keep some semblance of hope alive.

I turn to the rest of the folks around me.
"Ik heb gehoord dat sommigen gebruiken de Camthi tong, een spreken in Eresh, en onze gastheren in Sharrim. Is er iemand die niet begrijpen wat ik zeg in elke taal?"
"J'ai entendu certains utilisent la langue Camthi, un parler en Eresh, et nos aimables hôtes dans Sharrim. Y at-il qui ne comprennent pas ce que je dis dans chaque langue?"
"Bazı kullanım Camthi dil duymuş, bir Eresh konuşurlar ve Sharrim bizim nazik ev sahipliği yapıyor. Her dilde söylediklerini anlamadığınız bir var mı?"

Camthi/Eresh/Sharrim:
I have heard some use the Camthi tongue, one speak in Eresh, and our gracious hosts in Sharrim. Is there any that do not understand what I say in each language?

After I finish my chanting, a figure that appears to be made of stone, rises from the ground. I rush over and wrap my arms around this figure, tears streaming from my eyes.
"באַטו! איך געדאַנק איך זאל קיינמאָל זען איר ווידער. איך בין אַזוי צופרידן איר ביסט אָוקיי."

Terran:
Batu! I thought I might never see you again. I am so glad you are okay.

I thought I would change Terran from Slovak to Yiddish as it looks so different from normal language and I figure Terran is fairly out there on the language scale. I am going to update the list of languages in the OOC thread.

Although Timmon can wear light armor, if there are others out there that would find it more benficial, feel free to use it.
DM Caleth: I am wondering if I could wrangle up a club/quarterstaff out of the damaged carts or out of the 'tithe' cart. Is there any spell components in the cart? Without them I (and most other spellcasters) am screwed for casting most things?


Male Human (from the northern jungles) Bard 1

Ik spreek Camthi, ik ben een verteller en reiziger, zou ik graag blijven beide. De draken leek niet te willen me te laten. Ik zou geïnteresseerd zijn in het horen van een verhaal over een mens god, zolang we kunnen lopen en praten.

Spoiler:
I speak Camthi, I am a storyteller and traveller, I'd like to continue to be both. The dragons didn't seem to want to let me. I'd be interested in hearing a story about a human god, as long as we can walk and talk.

I turn and smile winningly at the nomads.

Thanks, dat was een lastige situatie. Ik apreciate de hulp. i'sure deze fijne mensen ook. zou een

Spoiler:
Thanks, that was a sticky situation. I apreciate the help. I'm sure these fine persons do too. Would one of you be able to help me find my spell component pouch and some clothes? I think many of our belongings we stored in that wagon...

I'd like a sense motive on the nomad spokesperson would you like to roll that DM?
and perhaps a diplomacy


Male Human Summoner (Master Summoner) 2

Tama: when using the language spoilers please use 'spoiler=language' so we know what language it is.


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Byarsh seems somewhat uncomfortable with the developments of the past few minutes, though whether it is for the combat or the identities of his saviors is unclear.

"Marduk heeft weinig keus met betrekking tot het aanvaarden van zijn bescherming, omdat de lucht zijn hot en het terrein meedogenloos. Ik hoop dat dit niet een belangrijk principe in zijn leer."

Camthi:
"Marduk offers little choice in regards to accepting his protection, as the skies are hot and the terrain unforgiving. I hope this is not a key principle in its doctrine."

He then responds to Timmon by saying "Ik heb alleen begrijpen de eerste van wat je zei."

Camthi:
"I only understood the first of what you said."

He nods to Timmon and then steps over to Lylindra and motions to the collection of teeth. "'N praktisyn van die Jagter-Goed, is jy?"

Orcish:
"A practitioner of Hunter's-Right, are you?"


Tama:
You are certain that Dagan is who he says he is, a follower of Marduk. You have heard stories of Marduk, how he bargained with the ghosts of the first men and how the sands of the desert pledged their loyalty to him and you could believe that they are stories about an actual god.

DM Only Sense Motive:
1d20 ⇒ 14

One of the nomads looks at the sky as though gauging the time of day. It is early afternoon. He leans in an speaks to Dagan. Biz akşama tarafından bekçileri ulaşmak artık terk etmelidir.

Sharrim:
We must leave now to reach the Wardens by nightfall.

While you are looting the guards and conversing with Dagan the rest of the nomads have taken one of the cages and converted it into a canopy over the cart to provide cover from the desert sun. They indicate to Dagan that they are ready to leave. Dagan nods and motions you to accompany them.

Discuss among yourselves whether to follow or not...


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra nods to Byarsh.
"Ja. Sommige nog steeds na die ou wee. Die Geeste kyk gunstig op diegene wat die verslane behorlik behandel.

Orcish:
Yes. Some still hold to the old ways. The Spirits look favorably on those who treat the defeated properly.


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Willing his pupils to manifest, Byarsh glances between the nomads and Lylindra. "Ek hou nie van hierdie praat van Marduk. Ek onthou nie sy naam uit vroeër tye, maar sy vakke verskyn om te dink hy verdien lof. Net so is, is dit te gou weer na Suid-kop, ek gaan om hulle te volg en te sien of dit inderdaad Marduk die geeste van die land opdragte."

Orcish:
"I do not like this talk of Marduk. I do not recall his name from earlier times, but his subjects appear to think him worthy of praise. Even so, it is too soon to head south again; I am going to follow them and see if this Marduk indeed commands the spirits of the land."

Byarsh's pupils fade as he stands to check through the supply wagon. Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Shopping List:

1) Clothing appropriate for the weather
2) Spare cloth for wrapping around his head and hiding the spurs
3) Sizable footwear to conceal his strange feet
4) Anything that might work as spell components
5) A reasonable weapon, such as a dagger or staff
6) A reasonable ranged weapon, such a sling or crossbow
7) Food that might keep for an extended period, just in case he decides to leave
8) Water - plenty of it


Male Human Summoner (Master Summoner) 2

After just a few moments of hesitation, I get up onto the cart, the stoney being getting up beside me.
"Ik weet niet hoe je mensen maar ik ben slecht uitgerust, zowel in de versnelling en vaardigheden om te overleven in het midden van een woestijn. Waar ooit ze ons, moet beter zijn dan dit en zal het paradijs worden vergeleken met waar ik vandaan kwam."
I repeat the same to Estil in a language I know is understood.
"Je ne sais pas pour vous les gens mais je suis mal équipés, tant en équipement et les compétences nécessaires pour survivre dans le milieu d'un désert. Là où jamais ils nous prennent, doit être mieux que cela, et sera le paradis comparé à d'où je venais."

Camthi/Eresh:
I do not know about you folks but I am ill equiped, both in gear and skills to survive in the middle of a desert. Where ever they take us, has to be better than this and will be paradise compared to where I came from.

DM Caleth: was I able to find spell components and some sort of simple weapon to use?


You find that you can disassemble the intact cage and use the poles as a serviceable quarterstaff or club if you want.

In the baggage cart there is a stunning variety of trade goods and equipment plundered from villages and caravans. There is salt, spices, cloth, copper and tin. There is also food, grain, bread and salted meat which should keep well across the desert, and even some fresh onions and meat, although the onions are beginning to go a little off. There is beer too, in clay urns and a stone jar of the thickest, darkest ale you have ever seen, although not enough liquid to sustain eleven people and animals across the desert unless the nomads have their own source of water. Among all these things, you can find the herbs and such required for a passable spell component set.

The real treasure however is a fine (Masterwork) Bronze Breastplate, no doubt taken from a craftsman's bench. And a dull grey, unassuming looking, (masterwork) dagger with a bone handle and a series of strange squarish designs carved into the blade.

Byarsh and Lylindra:
The dagger is a dwarven crafted iron dagger. You have no idea how it would have gotten here, since even a dagger of iron is worth the service of an entire tribe for a year. It is only the greatest of warlords who own iron weapons bought from the dwarves as a status symbol, and only the most legendary of those win them from their dead enemies.

Tama:
You have heard stories of the grey weapons crafted by the dwarves which can slice through armor like butter, although you honestly were probably not certain that these weapons existed. A little bardic knowledge bonus for you :)

The dagger, when used against bronze armored foes, ignores 2 points of Armor Bonus to Ac and 1 point of Sheild Bonus.

Are my posts still unintentional ninja posts or can everyone see them now?


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra adds the guards' gear to the collection of spoils. She also tosses in the dagger given by the desert-folk. She holds onto the short sword and teeth.

DM Caleth:
What is the gear gained from the guards? Lylindra is especially interested in any light armor that could fit her.

As she tosses items into the pool of spoils, she speaks to Byarsh.
"Ek het gehoor die naam wanneer ek veroorsaak dat om met ander mense te ontmoet, maar hulle praat vreemd, asof die man was as waardig van lof as die geeste self. Ek verstaan ​​nie, maar as hy 'n bondgenoot is dan het ek geen probleem met hom nie."

Orcish:
I've heard the name when I had cause to meet with other humans, but they spoke oddly, as if the man was as worthy of praise as the Spirits themselves. I do not understand, but if he is an ally then I have no issue with him.

She then looks up to the others, her experession deadly serious.
"Deze dolk is het beste in de handen van iemand die je kan gebruiken om grootste effect."

Camthi:
Dis dagger is best in da hands of someone who can use it to greatest effect.

She points to the grey metal dagger.
"Ik heb getraind met lichte messen sinds de tijd dat ik kon lopen. Ik weet gevechtstechnieken dat dit mes zou kunnen maken in een instrument van de dood, waar ik mocht gebruiken. Verder heb ik bijna de kunst van het Twin Blades. Ik kan u beloven onze vijanden zullen huilen als ik mag hanteren die in de strijd."
Camthi:
I have trained with light blades since the time I could walk. I know combat techniques dat could make dis knife into a tool of deaz, were I allowed to use it. Furser, I have nearly mastered de art of Twin Blades. I can promise you our enemies will weep if I am allowed to wield dis in battle.

Finally, she holds out the teeth in her hands to Timmon.
"Uw honden maakte de kills, je hebt eerste recht op de trofeeën, maar als u niet wilt dat ze, ik zal hen vast te houden. Mijn collectie werd genomen door de hagedis-bloedig schuim, en ik moet de eer hielden zij terug te krijgen, opdat de Geesten verlaat mij."

Camthi:
Your hounds made da kills, you have first claim on de trophies, dough if you do not want dem, I shall hold dem. My collection was taken by dose lizard-blooded scum, and I must regain the honor dey held, lest the Spirits forsake me.


Male Human (from the northern jungles) Bard 1

I look around at the group and speak.

Ik zeg dat we gaan met deze nomaden, heb ik gehoord van deze Marduk ... (voel je vrij om mijn spoilers lezen) Ik ben fatsoenlijk met een mes, maar deze speciale dwergen gemaakt grijs metaal, maar geen cradel getrainde killer zoals deze hier Ze zou het moeten gebruiken. Als we tegenkomen een fatsoenlijke boog hoewel ik zal er voor vechten met hand en tand.

Camthi:
I say we go with these nomads, I've heard of this Marduk...(feel free to read my spoilers) I'm decent with a blade but this is special dwarven made grey metal I'm no cradel-trained killer like this one here she should use it. If we come across a decent bow though I'll fight for it tooth and nail.

if there is enough for the other spell casters first I make up a spell component pouch, strap on some leather armor and grab a short sword


The guards were each equipped with short swords and leather armor. Between the three guards you could equip any three members of the party with armor which fits well enough to work.


Male Human Summoner (Master Summoner) 2

My assumption is that someone will wear the shiny bronze armor and that leaves leather for the 3 of us that can wear it

I attempt to don the leather armor of the smallest guard, getting more and more frustrated as I get more and more tangled in it.
"Dus dit komt hier, dat gaat er ... waarom is dit niet werkt!" I finally stop struggling and look up at the rest of you. "Kan iemand mij een hand met dit? Heb ik nooit gehad om zoiets als dit ook op voor."

Camthi:
So this goes here, that goes there... why isn't this working! Can someone give me a hand with this? I have never had to put anything like this on before.


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra will help Timmon with his armor.
"Nee, nee, zoals deze. Je zet dan je arm ... geen stop, wacht even. Oke, oke nog steeds vast te houden en ik zal het voor je halen."

Camthi:
No, no, like this. You den put your arm... no stop, hold on. Okay, okay hold still and I will get it for you.

She sighs, and finishes getting the armor onto him.
"Oke, moet dat goed genoeg om een ​​paar klappen te blokkeren. Over het onderwerp van de tanden, ik moet weten als je zou ze dragen, dat wel. Iemand moet, en als je niet het zal worden mij."

Camthi:
Alright, that should be good enough to block a few blows. On da topic of the teef, I need to know if you would wear dem, dough. Someone must, and if not you it will be me.

She turns to Estil.
"Ik zag hoe je jezelf gehouden. Je hebt gezien te bestrijden. U kunt dragen de metalen pantser, en ik zal hanteren de dwerg-craft dolk. Is dit bij jou past?"

Camthi:
I saw how you held yourself. You have seen combat. You can wear da metal armor, and I shall wield the dwarf-craft dagger. Does dis suit you?

Lylindra will don a suit of leather as she speaks to him.


Male Human Summoner (Master Summoner) 2

I move around a bit, trying to figure out the range of motion allowed by the armor.
"Bedankt voor de hulp, hopelijk de volgende keer dat ik in staat zal zijn het zelf te doen. Ik ben er niet zeker van dat Estil Camthi begrijpt, zal ik voor u vertalen.

Camthi:
Thank you for the assistance, hopefully next time I will be able to do it myself. I am not sure that Estil understands Camthi, I will translate for you.

I turn to Estil. "Il semble que l'armure de bronze de fantaisie ne peut mieux pour vous. Au moins c'est ce qui est relayé à moi. Je ne sais vraiment pas quelque chose sur l'armure.

Eresh:
It seems that the fancy bronze armor may work best for you. At least that is what is being relayed to me. I really don't know anything about armor.


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Byarsh's eyes follow the dagger as it passes among everyone's hands (Detect Magic). Filing away this information, he take a moment to peruse the spoils of war and ascertain what spices and other trade goods might be most valuable should he decide the hijacked caravan is not to his liking. After doing so and acquiring spell components and a staff, he will prepare to ride or walk wherever the nomads direct.

DM Caleth:
Byarsh will send a feeling of caution to the ice raven; hopefully it interprets this as a sign to keep its distance. He is not yet ready to reveal all of his tricks.

I'm all set.


Byarsh:
The dagger is not magic. The most valuable trade goods would likely be the ~15lbs each of copper and tin along with some of the spices. You feel the presence of your raven close by, as well as a somewhat sheepish feeling when you direct it to stay away.

The nomad who lost his camel gets into the cart and beckons for you and your fellow rescued captives to ride in either the converted cage or the baggage cart. Dagan casts another spell, and a four-legged shape of swirling sand emerges from the ground, which he mounts and gives the order to depart. Acele edin, biz, iyi bir zaman akşama müdürleri altında geçmek yapmak gerekir.

Sharrim:
Hurry, we must make good time to pass beneath the Wardens by nightfall.

Spellcraft DC 17:
Dagan's spell is Mount

The group then departs into the desert at what is a breakneck pace for carts puled by donkeys.


Human Free Hand Fighter

Sorry I've taken so long to post. crazy hours don't leave much time right now and trying to keep up with whats going on is hard for the little time I do have right now. Never seen a PBP move so fast.

J'imagine que je vais le prendre. mais seulement jusqu'à ce qu'on trouve quelque chose de plus léger. Il ressemble beaucoup trop lourd pour vraiment utiliser mon style de combat à son maximum.

Eresh:
I figure I'll take it. but only until we find something lighter. It looks far too heavy to really use my fighting style to its fullest.

Его время, чтобы рок некоторые носки

cave dwarf:
Its time to rock some socks! russian


You continue your flight across the desert for the rest of the day as the terrain grown more and more desolate and forbidding. As the sun has almost set, you arrive at a monumental statue of a man rising out of the desert hundreds of feet into the sky. He stands facing west with one foot slightly in front of the other and his right hand raised, palm outwards in front of him. He is bald and wears only a loincloth and a pendant of a hawk across his upper chest which still bears the remnants of gilding. The statue seems ancient. Almost out of sight in to the north and south you can see similar statues on the horizon. As you ride past his feet, Dagan turns and speaks. Bekçiler altında geçen, ejderha bölge ve sol Marduk alemine girdi.

Sharrim:
We are passing beneath the wardens, we have left the realm of dragons and entered the realm of Marduk.

Some music for passing the wardens.

The carts slow from their punishing pace as soon as they pass the statue, and turn to follow a trail up a rocky outcrop close behind the statue. Eventually at about his waist height, you reach a rock overhang, under which it seems that the nomads have made their camp.


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Clearly uncomfortable with any such show of artistic prowess and the manpower needed to craft such enormous statues, Byarsh warily watches the statue as the group passes it.

What a waste of good labor. Good labor that built an impressive statue. Very impressive...damn, who were these people - who are these people?

Know (History): 1d20 + 9 ⇒ (7) + 9 = 16


Byarsh:
You know that this desert is where the first humans to come to the known world lived before the arrival of the dragon god.


Male Human (from the northern jungles) Bard 1

As we travel and then make camp I'd like to speak with the nomads and get an idea of where we were and where we are headed, I'll share that with the group.

Knowledge Geography 1d20 + 6 ⇒ (1) + 6 = 7


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra seems slightly put off by the situation in which she finds herself. She is obviously ill - suited to the desert sun, her extremely fair skin is evidence enough of that. She makes every effort to stay in the shade. She began the journey wearing as little as possible beyond her armor, likely in an effort to keep cool, but as time went on she seemed to realize that some fabrics can keep the sun at bay.

She spent her time making a crude bag in which she placed the teeth she recovered from the fallen. After that she seemed intent on getting to know her new dagger. She practiced nearly constantly, in a series of exercises that seem almost ritual. Occasionally she would wield her shortsword alongside the Dwarfcraft blade, but those exercises lacked the precision of the single weapon efforts, and usually ended with Lylindra cursing at herself in Orcish.

When the group arrived at these new landmarks, she recognized their scale as beyond anything she has experienced. She seems even more uncomfortable than usual as the caravan passes these immense statues.

All she can do is to try and figure out where she might be.
Knowledge Geography 1d20 + 6 ⇒ (14) + 6 = 20


Tama:
Pretty much all you can make out is that you are traveling east, however you have turned north slightly since passing the statues.

Lylindra:
You are almost entirely beyond any place you would have heard of. You have been traveling east and slightly north, and you would expect to encounter mountainous terrain if you keep traveling in that direction, however beyond that you have only ever heard of desert.


Male Human Summoner (Master Summoner) 2

I can't seem to stop smiling, looking around taking in all this freedom. Eventually the exhaustion of the whole ordeal takes over and I sleep. As I drift into unconsciousness, you see the stoney being fade and vanish.
Much later the cart hits a large bump and I awake with a start, opening my eyes with a look of panic, raising my hands in front of my face defensively. "Δεν κοιμόταν, παρακαλώ μην με χτύπησε περισσότερο."

Draconic:
I was not sleeping, please do not hit me more.

Then grasping where I am and remembering what has transpired I regain some composure. "Waar zijn we? Wat is dat beeld, het is enorm. Dat moet hebben duizenden slaven om die te bouwen."
Camthi:
Where are we? What is that statue, it is huge. That must have taken thousands of slaves to build that.

I reach out for a flask of the water, taking small sips to conserve what little we have.


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra will take a rest after a particularly strenuous set of exercises using two blades, and by her foul mood it's likely been another one not performed up to her personal standards.

She glares at Timmon, as if he had personally caused her perceived mistakes, and seems about to speak. She takes a deep breath, though, and her glare softens.

"We hebben gereden oosten en noorden, hoewel slechts in geringe mate het laatste. Ik weet niet waar we zijn. Ik hou niet van niet te weten waar we zijn. Er zijn waarschijnlijk bergen vooruit, maar alleen woestijn daarbuiten. Ik hoop dat we niet nodig om dat te zien. Het is warm genoeg.

Camthi:
We have been riding east and north, dough only slightly the latter. I do not know where we are. I do not like not knowing where we are. Dere are likely mountains ahead, but only desert beyond. I hope we do not need to see dat. It's hot enuff already.


Human Free Hand Fighter

Eresh:
Arg! All of you are talking such gibberish! Seriously.... Why doesn't anyone speak cave dwarf anymore? It was all the rage like 2 years ago!


Arriving at the camp, the nomads relax for the first time that you have seen. They begin setting up extra tents, clearly having expected to rescue captives from the caravan. Dagan rummages around in a cart piled with various things which he has presumably brought, some if it extremely impractical looking to anyone who has actually traveled long distances. He emerges with a pile of long loose robes with scarves to cover your faces and a full waterskin for each of the rescued captives. Bu çöl güneşi sizi korumaya yardımcı olur, ve burada su bizim yolculuk yarın.Şimdi, dinlenme, biz burada kaydetmek olmalıdır.
He gestures to the fire which the other nomads are using to prepare a meal from some of the fresh food which was found with the caravan.

Sharrim:
These will help protect you from the desert sun, and here is water for our traveling tomorrow. Now, rest, we should be safe here.

As the sun finishes dipping towards the horizon,the nomads turn and row to the huge statue, making a devotional gesture before inviting you to eat with them. Gel, yemek ve kendinizi bize bildirin, kardeşler, nasıl ejderha lordları bir şeye takılmış düştü.

Sharrim:
Come, eat and tell us of yourselves, brothers, how did you fall afoul of the dragon lords.

The nomad who can speak some Camthi helpfully tries to transalate. Kom, laat ons eten, zouden we genieten van het horen van jezelf.
Camthi:
Come, let us eat, we would enjoy hearing of yourselves.

The food is good, a stew made of the last of the good onions and the fresh meat, with some of the grains thrown in for good measure. A far cry from the gruel you were fed as captives.


Female Human (Southern Tribes) Ranger (Guide/Scout) 2

Lylindra seems unconviced that the group is completely out of danger. She goes to see for herself before she is satisfied, pacing the periphery of camp for a bit.

Perception 1d20 + 6 ⇒ (9) + 6 = 15

Satisfied, she heads back towards the fire and gladly takes some food, nodding her thanks. She looks at the outfit being handed to her and understands the intent if not the words. She takes the clothes and the waterskin and sits to eat, doing so in a manner befitting one who rarely has cause for the company of others.

After she finishes, she looks to the nomad who spoke Camthi and says
"U wilt meer van me weten? Heel goed. Ik ben een jager uit de Zuidelijke Ice. Getraind door mijn vader om mijn prooi te doden met de snelheid en nauwkeurigheid in plaats van brute kracht. Ik heb gedood vele wezens die het ijs wandelen, en veel geleerd van de natuurlijke wereld beheerst door de Spirits. Ik ben snel, ik ben stil, en ik ben dodelijk.
Ik had het bijhouden van een eenzame wolf gescheiden van de verpakking noorden voordat ik werd genomen. Er is een grote eer in het doden van een roofdier. Waren de hagedis-liefhebbende schuim niet in zulke grote aantallen dat ik degenen die mij probeerde te nemen hebben gedood, maar helaas waren er te veel. Dat iemand die ontsnapt. Hij zal spijt van het nemen van mij.
"

Camthi:
You wish to know more of me? Very well. I am a hunter from the Suddern Ice. Trained by my fazhur to kill my prey with speed and accuracy instead of brute force. I have killed many creatures dat wander de ice, and learned much of the natural world governed by da Spirits. I am swift, I am silent, and I am deadly.
I had been tracking a lone wolf separated from the pack before I was taken. Dere is great honor in killing a predator. It lead me furzhur nors dan I was usually comfortable wif. Da dragon-servants came upon me. Were da lizard-loving scum not in such great numbers I'd have killed dose who tried to take me, but sadly dere were too many. Dat one who escaped, da dragon-looking one. He will regret taking me.

She does her best to make the story sound compelling.
(Untrained) Perform Oratory 1d20 ⇒ 20

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