
DM Caleth |

As requested, I made a new OOC thread for you guys, found in the Discussion tab above. Also since you guys are down to 4, I was considering re-opening recruitment eventually to fill the group back out and make it a little more lively. This will probably happen as soon as you finish the current adventure in the tombs.

Byarsh Gyvualinn |

Well, I'm not entirely clear what symbols the First Men used, so...
Byarsh tries pressing the amulet against the wall - at first close to the moon symbol. He then tries touching his armor (the glassiness could be moon-like) to the wall in the same way.

Tama Eloni |

Tama says "Was de maan een symbool voor magie? Timmon het opnieuw te proberen uw personnel"

DM Caleth |

Byarsh's amulet and armor both seems to elicit no response from the door.
As the door is bathed in light from Tama's spell, the moon symbol lights up with a pearly radiance. However Timmon touching the door only evokes flashes of light from the sun image.
In the instants when both sun and moon are lit, the entire door begins to rumble.

Byarsh Gyvualinn |

Ah, I had thought that the rumbling door was a sign that it was going to open.
Byarsh puts a hand on Timmon's shoulder and calls out "Daha fazla güç! Sadece fişekleri bu grev!"
[/spoiler=Sharrim]"More force! It only flares when it strikes!"[/spoiler]

DM Caleth |

As Timmon hammers on the door, the sun image lights up and the entire door slides down into the floor.
As it does so, brilliant daylight streams through from the other side. As your dark-adapted eyes adjust, you can see that on the other side of the door is a vast, round room made of some sort of black, smooth material. The sun seems to be shining into this space and you can see that it is midday. The walls go up as far as you can see from the doorway, and there is a ledge about 1' wide spiraling its way up the wall.
The floor has a series of concentric steps leading down to where the floor of the odd chamber slopes away into a pit. There is a large, dried bloodstain leading down into the pit.

Tama Eloni |

Perception from doorway 1d20 + 5 ⇒ (9) + 5 = 14
Knowledge History 1d20 + 2 ⇒ (4) + 2 = 6
Tama steps into the room bow in hand, an warily searches around.
Perception 1d20 + 5 ⇒ (13) + 5 = 18 searching the room for traps, tracks or anything else.
Then he looks at the rest of the group, shrugs and signs "Up or Down?"

Byarsh Gyvualinn |

Byarsh peers in and makes room for others to do so.
Byarsh's Perception 1d20 + 4 ⇒ (7) + 4 = 11
Drøm's Perception 1d20 + 9 ⇒ (12) + 9 = 21
Byarsh's Know (History) 1d20 + 10 ⇒ (11) + 10 = 21
Drøm aids his knowledge check 1d20 ⇒ 18
Awestruck, he looks at his armor and then at the party. "Burası eski. Birinci Erkekler daha büyük olduğunu ve bu yüzden de zırh giymek. Ben şimdi efsane bir madde olarak malzeme farkındayız. Onun gerçek amacı konusunda diyorum, ama, çok yönlü bir yapı malzemesi olarak hizmet gibi görünüyor. Bu kan lekeleri gibi eski."
He stands in silent contemplation for a moment, his eyes flicking between the narrow path up and the broad stairs down. "Het is duidelijker geworden voor mij dat er geheimen en uitvindingen van de eerste mensen binnen deze catacomben en de ruimte daarbuiten. Als de draken zijn een dergelijke bedreiging, lijkt het beste om meer tools proberen af te wenden ondergang van deze wereld. Aan de andere kant zou ik geen bezwaar tegen het zien van het licht een keer meer."
After unshouldering his waterskin, Byarsh steps over to the bloodstains on the descending stairs. He takes a swig and then splashes a little on the nearby wall.
"Ruhları burada çok uzun süre susuz gitti.
"Onların bilgelik paylaşmak, böylece bugün bizim kelle paylaşmak."
"Today I share our bounty so that they might share their wisdom."
With that, he stoops down to dribble water over the dried blood. As it trickles over the stains, he watches to see what patterns might form as the liquid absorbs some of the red pigment.
Byarsh manifests Augury regarding whether it is good or bad to descend deeper in this place.

DM Caleth |

Entering the chamber you can see that the glass walls extend upwards for approximately 40 ft. before they end, appearing to have been burned or broken off at ground level. The narrow spiral walkway seems to be the only way up.
The glass walls and floor are curiously clean for being exposed to the elements. Except for the blood, there is no trace of dust or dirt.
From the position of the sun you can tell that it is early afternoon.
1d100 ⇒ 54

Byarsh Gyvualinn |

Shaking his head, Byarsh looks up from the rivulets of water and old blood. He picks up his staff again and uses it to point upwards. "Yol aşağı Sutekh doğrudan rehberlik olmadan korkunç tehditler ve belirli bir azap sahibidir. Bir gün oraya geri dönmek için neden var, ama için şimdi güneş çağrıları."
"De trap af wonen verschrikkelijke bedreigingen die niet kan verwerken zonder de steun. Misschien kunnen we nog een dag terug te keren. Naar boven voor nu, ik zeg."

Timmon Wesgar |

Timmon looks up, spreading his arms out, basking in the sunlight. Eindelijk zon! Ik had bijna opgegeven ooit je weer te zien. Laat ons uit te komen dit huis van de dode en terug in de wereld van de levenden."
Timmon has a brief conversation with Batu and then utters a few words and Batu melds into the ground and is gone.
Turning to the others here he speaks in both common tongues.

DM Caleth |

So the acrobatics DC for ascending the ledge is 5, but if you can come up with some clever way to help yourselves up I will let you do it with no checks.
The narrow ledge spiraling its way up the cylindrical chamber looks slick and smooth, but curiously seems to give excellent traction when stepped on.

DM Caleth |

Timmon, that is a very good point.
You climb the narrow ledge, spiraling around the glass cylinder until you reach ground level. Looking around, you find yourself on a promontory with the desert spread out below you desolate to the horizon, although you will have to decend quite a ways to reach the desert floor. Behind you, in the direction that you came from is a high, mountainous ridge.
In the distance, through the haze of heat, what appears to be a dragon is wheeling and turning through the skies above a cloud of dust.
It is about 1pm, so you could descend a significant portion of the way down to the desert floor before night, but not all the way.

Tama Eloni |

Perception 1d20 + 5 ⇒ (1) + 5 = 6
Tama looks around glad to be back on the surface, and questions the group. Hebben we druk op, of dat hier doen we het kamp. Ik voel me als weve gereisd maanden, Ive verloor elk besef van tijd.

Timmon Wesgar |

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Survival: 1d20 + 1 ⇒ (12) + 1 = 13
Timmon, using his hands to reduce the glare of the sun looks around and sees the dragon circling afar and tightens visibly. "Ejderha bizi buldu!Çabuk, gözden kaçıp uzaklaşmak gerekir!Bizi bu yüksek yerden aşağıya alalım, ama belki de tam burada, güvenli iniş için biraz dik bir bakar.Yürü!"

Samaerew |

Perception 1d20 + 0 ⇒ (2) + 0 = 2
Survival 1d20 + 6 ⇒ (4) + 6 = 10
Hayır! Ejderha önce benim atalarım salonlarında bulmadım; aşağıda dönmek ve bakışlarını altında çalmak isteyen önce akşama bekleyin.

Byarsh Gyvualinn |

I'm seeing very likely death outside and implied death should we descend (though Byarsh wants to explore those lower levels eventually). I think hiding out may be best for now. Then again, Byarsh has the luxury of not packing a code of conduct.

Timmon Wesgar |

How far away is the dragon? I assume that as long as we move cautiously we could remain hidden from the dragon as he appears distracted.
Timmon motions for the others and points away from the dragon in the distance. "Ne yapıyorsun?Kurtulmak için, ölü evine geri dönemeyiz.Çabuk, kaçabilir."

Byarsh Gyvualinn |

The conflict is farther away than I originally thought. Byarsh would be willing to try scrambling down if there's some hope of eventually reaching cover. If we're looking at skidding down to an empty valley eyed by a dragon...um, nightfall, please?

DM Caleth |

Since Timmon seems to be the only one with an opinion, lets have you try to slip away through the mountains and try to find a way down to the desert instead of hiding.
You set off across the ridge, fortunately finding enogh shade ti protect you from the merciless desert sun. You travel for the rest of the afternoon. As night falls, you find an outcrop with a ruined tower and two ruined lines of pillars. There is a spill of cyclopian stones down the nearby slope and the skeleton of a dragon which seems to have been crushed beneath the stones a long time ago.
There is also a tent which appears abandoned. About 15` down the steep slope to the east is a body lying limp, caught on an outcrop.

Tama Eloni |

Tama will look the body over, search it, and lay it out with respect.
Perception (search the body) 1d20 + 5 ⇒ (2) + 5 = 7
Survival (search for tracks, untrained)1d20 + 0 ⇒ (20) + 0 = 20
Knowledge Religion (respectful treatment of corpse)1d20 + 2 ⇒ (13) + 2 = 15
Wat is uw verhaal en hoe is het einde

DM Caleth |

Remember that it is approaching nighttime, and the dragon does not seem to have taken an interest in you. If you want to travel any farther without resting you will have to start making saves for a forced march.

Timmon Wesgar |

"Wat een gezicht. Ik zou niet denken dat de draak heren zou een van hun eigen soort in deze staat te laten."
Timmon looks over the skeletal remains of the dragon, looking for a large tooth or claw.
He then heads over towards the tent, carefully approaching it as both he and Batu peer into it and what might be inside.

Byarsh Gyvualinn |

Although he is not well-versed in the draconic anatomy, Byarsh performs an examination of the dragon's corpse to get some idea of what type it was and how long ago it may have died.
Knowledge (Arcana) 1d20 + 10 ⇒ (9) + 10 = 19
Heal 1d20 + 6 ⇒ (14) + 6 = 20

DM Caleth |


DM Caleth |

As you examine the ancient ruins, and the modern camp, night falls with the sounds of various nocturnal critters emerging from their burrows. Oddly though, you do not see any other creatures in the immediate vicinity.
Also, today or tomorrow I am going to re-open recruitment for 2 more characters since from what I have heard you still are enthusiastic about this game, but action seems to just be limping along right now.

Tama Eloni |

Tama wonders aloud
Dit is een onherbergzaam landschap, maar er moeten wel tekenen van leven ... Hmm ik vraag me af wat dat betekent
Knowledge Nature (absence of critters)1d20 + 7 ⇒ (18) + 7 = 25

DM Caleth |

Are you guys going to rest here or try to make a forced march farther down to a lower elevation?

Byarsh Gyvualinn |

Byarsh snorts in response to Tama's musings as the sage pulls his head out of the tent for a quick glance around. "Ik vermoed dat de natuur een draak vreest zelfs in de dood. Voor mij is dat is het signaal genoeg dat enkele wezens zouden storen ons waren we hier rusten. Deze tent is ongestoord, ondanks het overlijden van haar voormalige bewoner, en droegen hem naar een geschikte begraafplaats zou meer dan moeten we proberen in de duisternis. Te roepen licht zou alleen maar aan te kondigen dat we de rest van de vallei. Ja, laten we hier rusten."