
DM Caleth |


Lylindra |

Lylindra breaks off from her exercises and sighs.
"En nou selfs stemme uit nêrens weier om die Suider-tale te praat. Ek wonder of die geeste selfs sorg om 'n plek so vreemd soos hierdie, met die nonsens carvings en die spookagtige babbel om te kyk."
She shakes her head, annoyed it would seem.
"Heeft de nieuwe gezegd waar hij ons meeneemt? Heeft hij zelfs zei dat zijn naam?"

Byarsh Gyvualinn |

Byarsh regards Lylindra with patience, explaining "Deze stenen houden oude magie - hetzelfde type dat wordt gebruikt door de Zuid-folk aan het begin van hun tijd. Het is macht die dit land de god dateert van vóór en kan zelfs afkomstig zijn van voor de draken, zie de maan iconografie? Deze symbolen roepen bescherming, maar ik kan het niet onderscheiden of het is om dingen te houden van het oversteken van de grens of de bescherming van iemand in de buurt begraven."

Lylindra |

Lylindra listens to Byarsh's explanations, actually showing respect.
A spellslinger of the South would know such things, she thinks.
She nods and now regards the stones with an air slightly more tinged with reverence, though still quite far from pleased.

Timmon Wesgar |

A little picture would be great Caleth
Timmon looks at the guide with a puzzled and stern look. "Ne büyük bir rehber, bir çıkmaz.Elbette sürece biz bu ürkütücü kapıların biri aracılığıyla girmek zorunda düşündüren.Ejderhalar bir ajan mısınız?Arkadaşlarınızla gelmesi için beklemeniz olarak bize tuzak gönderdi?"
Turning to the rest of his traveling companions he says. "Weet iemand wat deze deur kan houden? Is dit een graf dat we te bezoedelen? Zijn we misleid door deze nieuwe gids en hij wacht op zijn draconische vrienden om ons vast te leggen nog eens? Ik ben geen fan van dat nergens te lopen."

Samaerew |

Tabii ki kapıdan çıkacaklar. Bu salonlarda, ejderhalar bakış güvenle bize sırt altında almak ve Vitriax, benim ev ve büyük güneş altında herhangi bir yere güvenli olarak Takas yakın mevduat olacak.
To prove his words, Samaerew strides towards the door. Is there any clear means to open it?

Samaerew |

Samaerew calls out authoritatively: Kan damarları aracılığıyla saf akar Birinci Erkekler, adını, sana açmak için komut!
He pushes lightly on the door, which swings open.

Lylindra |

Sense Motive 1d20 + 2 ⇒ (19) + 2 = 21
"Hij spreekt zijn vreemde woorden als hij gelooft dat we denken dat hij een spreuk Slinger. Waarom is het hebben wij ons vertrouwen in deze vreemdeling zonder naam?"
Lylindra looks to her other companions and sighs.
She moves up to find if there are any signs of danger within
Perception to hear anything within 1d20 + 6 ⇒ (14) + 6 = 20

Byarsh Gyvualinn |

Sense Motive 1d20 + 2 ⇒ (20) + 2 = 22
Byarsh will also look within (darkvision). 1d20 + 2 ⇒ (16) + 2 = 18
"Ik weet niet precies wat is gehouden binnen, maar de magie van deze stenen is beschermend van aard. Ik zou niet denken dat ze zouden open voor iedereen zomaar, dus misschien deze man heeft een aantal plan.
"Is er een kans dat we zouden beter tarief buiten in een willekeurige richting? Nee, ik denk het niet."
"Is there any likelihood that we would fare better outside in a random direction? No, I do not think so."

DM Caleth |

I do have the map ready for if you want to go inside, but I'm still playing around with the light and darkness options in MapTool. They are pretty powerful and I just want to figure out how to use them. I really like the RP going on here though.

Timmon Wesgar |

The next action may make the darkness thing moot.
Timmon picks up a small stone, "Lumen", the stone glows brightly and then Timmon tosses the stone through the doorway and down the stairs.

DM Caleth |

Here is the illuminated area inside the door. The steps are very shallow and only fall about 4-5' over the length of the hall. This is also the area which you can see with darkvision without actually going into the door.
The thrown pebble illuminates the room inside harshly. The room is carved from the living rock and was once covered in a coat of white plaster with frescoes, most of which has cracked and fallen to the floor at this point. In the room stands a statue of a bald man in a loincloth with a large pendant of a crescent moon across his chest. His hands are raised as if holding an object.

Lylindra |

Perception 1d20 + 6 ⇒ (11) + 6 = 17
"Ik hoor de beweging van lucht, dus er is waarschijnlijk een open uitgang ergens. Hopelijk zullen we in staat om te passen. Ik heb ook meer van die rare markeringen die u erop gewezen te zien, Spell Slinger, aan de basis van dat beeld. Zijn deze afdelingen nog actief?"

Byarsh Gyvualinn |

Raven! To me! Eagerness! Curiosity! Need!
"Een waardige vraag. Ik zal onderzoeken op een afstand."
Byarsh will put a foot into the doorway and peer in, casting Detect Magic. He probably does not notice anything mundane until a massive, ice-blue raven alights on his shoulder.
Byarsh's Perception 1d20 + 4 ⇒ (3) + 4 = 7
Drøm's Perception 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft, if needed 1d20 + 9 ⇒ (20) + 9 = 29
New Know(Arcana), if needed 1d20 + 9 ⇒ (3) + 9 = 12

Tama Eloni |

Fascinerende graf, wat zijn die vreemde tekens? Heeft iemand het erg als ik een kijkje?
If no one objects I make my way to the statue and investigate it and the immediate interior of the tomb.
Peception 1d20 + 4 ⇒ (18) + 4 = 22
Knowledge Arcana 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge Engineering 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge History 1d20 + 2 ⇒ (12) + 2 = 14

DM Caleth |

I'm not sure whether you familiar talks out loud or communicates with you through your bond, either is fine, I just want to try to be consistent.

DM Caleth |


Tama Eloni |

I'll move into the room searching for anything that triggers my bardic knowledge and for traps. While doing so I'll say.
Perception 1d20 + 4 ⇒ (2) + 4 = 6
doh dice
De maan was een legendarisch symbool voor magie. Ik vermoed dat dit graf behoorde toe aan een tovenaar we te werk moeten gaan met de nodige voorzichtigheid en aandacht voor vreemde magische effecten.

Samaerew |

To Timmon: Bu dinlenme yeri saygılı olmak, başkalarına söylemeyin Lütfen. Benim atalarım ihtiyaç saatte bir kısayol bize sağlamak için onur, ancak gereksiz yere onları kışkırtmak için gerek yoktur.

DM Caleth |


Byarsh Gyvualinn |

"De raaf is mijn metgezel, hij zal problemen je weinig. Na net aangekomen, heb ik uitgelegd onze huidige situatie, en hij heeft een beetje van zijn eigen te verstrekken. Het schrijven hier en hier is net als de runen van de tunnel-folk die de zuidelijke landen eeuwen geleden dook. Ik weet niet de taal, maar ik kan deze herkennen als een beschrijving van de familie van de begraven.
"Ik denk dat het duidelijk genoeg uit vertrouwdheid onze gids met deze ingang, maar er zijn tekenen genoeg dat wij niet de eersten die hier. Wees op uw hoede zowel inwoners en vallen."
Byarsh steps through the doorway to join Tama. Drøm will remain perched on the mystic's shoulder.
"I think it was clear enough from our guide's familiarity with this entrance, but there are signs enough that we are not the first ones here. Be wary both of inhabitants and traps."

DM Caleth |

At the very edge of your vision, far into the tomb you can see a dim, flickering light providing some illumination.(In what you can see of D14)

Tama Eloni |

Ik voel een vreemde aanwezigheid, het is niet vijandig, maar het is ook niet gelukkig. Laten we verder met de nodige voorzichtigheid. Ik zie tekenen van een val besteed hier.
I wait for the group to join me, then I indicate the expended trap and proceed searching for learning moments (opportunities to use Bardic Knowledge) and traps. I'm more focused on what I can learn, and watching for traps than for mortal foes, I leave that to my companions...

Timmon Wesgar |

"Onze gids heeft aangegeven dat we te werk moeten gaan zonder storende dingen te veel respect voor de doden en alles. Zelf ben ik niet lekker comfortabel binnen deze ingesloten ruimte dus laten we snel en vind het licht van de zon aan de andere kant."
Timmon picks up the glowing rock he tossed in here and then tosses it further down the passage. He then turns to the guide. "Öncülük ve hızlı ve olaysız bizi diğer tarafa almak."

Lylindra |

Lylindra is wary and silent.
Stealth 1d20 + 8 ⇒ (10) + 8 = 18
Actively sneaking from here on out
She moves slowly and carefully, looking for any dangers animate or otherwise,
Perception 1d20 + 6 ⇒ (14) + 6 = 20
She's actively searching for traps so long as she's in here, feel free to roll on your own and let me know the result as it matters.
her eyes dart around, trying to take in everything. She is reminiscent of an animal on the hunt. She will fall in behind Samaerew, whom she thinks of only as The Stranger. She will attempt to stay hidden from anything up ahead, though.
She does not speak, only nods. Her dagger is in her hand, as if she expects a foe to leap upon the group at any time.

DM Caleth |

You proceed into the next room of the tomb, and the light thrown ahead of you illuminates yet more claustrophobic chambers carved out of rock. The walls of this room, like the last were once frescoed with a mixture of large images of people going about daily life and columns of a mixture of smaller, more stylized pictures. In one, people pole an elaborately painted boat through river reeds, on another wall, a man hunts a lion from a chariot, and on a third wall, a line of people bring gifts before a king.
However, the plaster frescoes have been ripped from the wall in many places, seemingly deliberately.
Near the edge of your vision (D14) there is a reddish flickering light which seems like it is coming through a doorway.

Timmon Wesgar |

DM Caleth: Can you add a figure for Batu on the map please?
As Timmon proceeds further in, he picks up the rock in front of him and tosses it a little further into the next room. "Het lijkt erop dat goed is dat ten minste een van ons een lichtbron gebracht, doet iemand anders hoe dan ook moeten de dingen een beetje helderder? Niet dat ik bang ben voor het donker, maar ik wil de zon alleen snel terug te vinden aan de andere kant."
"Bu mezarlar sağ güvenli?Veya, burada ürkek gerektiğini bir sebep var mı?"

Samaerew |

Samaerew pauses to consider a response.
Kalıntıları kendilerini güvenli, ancak uzun zamandan beri içine kırılmış, ve ben artık burada yaşamak ne diyemeyiz. Bu şekilde bulabilirsiniz şey sürpriz değil, ihtiyatlı olmak en iyisidir.

DM Caleth |

You move to explore the flickering light and enter a relatively larger chamber with similar nearly obliterated paintings on the walls. As Timon throws your light source into this next room, it illuminates another life size statue like the one in the entrance chamber. This one, however, holds a copper tablet in one hand and a small cylindrical object in the other. Beyond the statue you can see tantalizing glimpses of a yet larger room.
The flickering light is emerging from a what was once you think a secret, plastered over door which has been smashed through. On the other side is a low fitful line of flames across your path. In the corner of the space on the other side you can clearly see a small pile of golden objects which look like they have been scattered there by a great force.
Byarsh, you can't see much more with your darkvision since these rooms are small enough to be fully illuminated by a single light source.

Samaerew |

Desire to roleplay a respectful paladin warring with desire for loots warring with suspicion that it's a trap.
I move closer to the line of flames, slowly approaching and trying to get a better view of the room.
Daha önce böyle bir şey hiç görmedim...

Saint Caleth |


Tama Eloni |

Tama moves forward investigating as he goes.
Perception 1d20 + 4 ⇒ (14) + 4 = 18
Do any of these frescos mean anything to me?
Knowledge History 1d20 + 2 ⇒ (5) + 2 = 7
He'll summon up some dancing lights to better illuminate our path while nodding at Timmon, and using detect magic scan the area.
Spellcraft 1d20 + 5 ⇒ (12) + 5 = 17
He'll share the results of his checks with the group using Camthi and pidgin to be sure everyone understands. Though I didn't get the most spectacular rolls, so I suspect he can tell the group that there are paintings on the wall, and wether or jot anything is magic.

DM Caleth |

You see a conjuration aura on the flames through the doorway. You can't tell exactly what the effect is but you can clearly see that whatever magic you see here is only a fraction of what the spell was when it was first cast.

Tama Eloni |

Tama speaks to the group as he looks at the magical flames.
Ik zie een samenzwering aura op het vuur door de deuropening. Ik kan niet precies vertellen wat het effect is, maar het is slechts een fractie van wat de spreuk was toen voor het eerst werd uitgebracht.
He moves up to the flames and searches for traps.
1d20 + 4 ⇒ (15) + 4 = 19