Contract Devil

Byarsh Gyvualinn's page

130 posts. Alias of John Compton (Starfinder Senior Developer).


Full Name

Byarsh Gyvualinn

Race

Tiefling (formerly human)

Classes/Levels

Witch (Dimensional Witch) 7

Gender

Male

Size

Medium

Age

Uncertain

Alignment

Neutral

Deity

None - Agnostic Pragmatist

Languages

Abyssal, Aklo, Auran, Celestial, Draconic, Infernal, Orcish, Planar Common, Sharrim, Sylvan, Terran, Undercommon

Strength 8
Dexterity 14
Constitution 12
Intelligence 21
Wisdom 14
Charisma 10

About Byarsh Gyvualinn

Appearance:

Byarsh tends towards heavy clothing, as his features are sometimes unsettling to the weak people of the lowlands. With a crown of thorn-like spurs that adorn his head and uniformly monochromatic eyes that can shed faint light, his is a face that is hard to forget. Even stranger, Byarsh's eyes are thermally chameleonic, capable of changing hues to reflect changes in temperature. Although he typically wears footwear to conceal them, his feet have slightly avian features such as talon-like toe terminations and a vestigial back toe. Thanks to his skills with disguise, Byarsh is able to conceal these features fairly reliably, exercising a degree of control over his eyes to emulate a normal human's appearance.

Character Sheet:

Role: Although he is primarily a debuffer, Byarsh also bestows boons upon worthy allies in the hope of recruiting champions for his cause. As he regains his powers, he will prove an exceptional seer and diviner.

Male Tiefling Witch 7
N Medium Outsider (Native)
Init: +2; Senses: Perception +4, Darkvision 60'
Speed: 30'
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DEFENSE
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AC 17, Touch 12, FF 15 (+5 Armor, +2 Dex)
HP 39 (7d6+7)
Fort +3, Ref +4 (3), Will +7 (9)
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OFFENSE
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STATISTICS
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Str 8 (6), Dex 14 (12), Con 12, Int 21 (25), Wis 14 (18), Cha 10
BAB +3; CMB +2; CMD 14

Feats:
Extra Hex
Craft Wondrous Item
Fortune Teller
Improved Familiar
Extra Hex

Traits:
Eye for Talent (Allows the character to bestow a limited number of hero points over his career)
Keeper of the Veil

Skills:
Bluff +3
Disguise +7
Heal: +12
Intimidate: +4
Know (Arcana): +13
Know (History): +11
Know (Nature): +11
Know (Planes): +15
Linguistics: +10
Profession (Soothsayer): +10
Spellcraft: +15
Stealth: +4

Languages: Abyssal, Aklo, Auran, Celestial, Draconic, Infernal, Orcish, Planar Common, Sharrim, Sylvan, Terran, Undercommon

Combat Gear:
Glass Lamellar Armor +2
Magical Equipment:
Amulet of Eldritch Might (+1 CL, 5/Day)
Mundane Equipment: None

Carrying Capacity: 26 / 53 / 80
Remaining Gold: 0
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SPECIAL ABILITIES
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Resist 5 Cold, Electricity, and Fire
Dreamspeaker
Blessing of the Sutekh: Augury 1/Day
Familiar: Voidworm
Patron: Dimensions
Hexes:
Evil Eye
Fortune
Ward
Flight
Cackle
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SPELLS MEMORIZED
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0: Dancing Lights, Detect Magic, Guidance, Resistance
1: Burning Hands, Cure Light Wounds (2), Ear-Piercing Shriek (2), Ill Omen
2: Blindness/Deafness, False Life, Glitterdust (2), Rope Trick
3: Dispel Magic, Fly, Heroism, Lightning Bolt
4: Black Tentacles, Threefold Aspect
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SPELLS KNOWN (*Patron Spell, '3.5 Spell)
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1st (6):
Burning Hands
Command
Cure Light Wounds
Ear Piercing Shriek
Frostbite
Hold Portal*
Hypnotism
Ill Omen
Inhibit'
Locate Water'
Mage Armor
Sleep
Ventriloquism

2nd (5):
Blindness/Deafness
Blood Transcription
Desiccate'
False Life
Glitterdust
Rope Trick*

3rd (4):
Blink
Dispel Magic
Fly
Heroism
Lightning Bolt

4th (2):
Black Tentacles
Threefold Aspect
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FAMILIAR - Drøm
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Voidworm Familiar
N Tiny Outsider
Init: +3; Senses: Perception +8, Blindsense 30', Darkvision 30', Detect Law
Speed: 20', 50' Fly (Perfect)
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DEFENSE
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AC 20, Touch 15, FF 17 (+3 Dex, +5 Natural, +2 Size)
HP 19
Fort +1, Ref +6, Will +2
Defensive Abilities: Amorphous, Freedom of Movement
Immune: Acid
Resist electricity 10, sonic 10
Fast Healing 2
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OFFENSE
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Bite: +8 Melee (1d3-2), Tail Slap +3 (1d3-2 plus confusion)
Spell-Like Abilities (CL 6)
Constant: Detect Law
At Will: Dancing Lights, Ghost Sound, Prestidigitation
3/Day: Blur (Self), Obscuring Mist
1/Week: Commune (CL 12)
Change Shape (Ice Raven, Eel)
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STATISTICS
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Str 7, Dex 17, Con 10, Int 9, Wis 8, Cha 13
BAB +3; CMB +4; CMD 12

Feats:
Weapon Finesse*
Skill Focus (Perception)

Skills:
Acrobatics: +9
Bluff: +7
Escape Artist: +7
Disguise +4
Fly: +19
Heal: +6
Intimidate: +2
Know (Arcana): +7
Know (History): +2
Know (Nature): +2
Know (Planes): +9
Linguistics: +4
Perception: +8
Profession (Soothsayer): +4
Spellcraft: +6
Stealth: +15

Languages: Planar Common, Protean

Background:

Native to the Southern lands, Byarsh apprenticed himself to Yagrol, soothsayer to High Chief Maga Yahir, known far and wide as the bearer of the sacred blade Smilodon’s Frenzy. Yagrol, despite his reputation, knew almost no magic, and he prided himself on his capacity to delude, manipulate, and twist his patrons with mysterious words and powerful imagery. Byarsh took to this lessons with gusto, but he did not have the magnetism to perform the deceptions convincingly. What he lacked in charisma, he made up for in guile and ambition. With little more than a few alchemical doodads, a bag of cheap tricks, and a ready supply of fabricated wisdom, he ingratiated himself to Maga Yahir at minor cost to Yagrol’s credibility.

Offended and feeling his cushy position might be threatened, Yagrol retaliated by challenging the upstart to a Convocation of Spirits, a contest in which both participants call upon their wealth of spiritual contacts to impress the rest of the chiefdom. Yagrol felt rightly confident, given his powers of suggestion and persuasion. Byarsh had reason to be afraid.

The evening before the contest, Byarsh sat outside his shelter observing a starling constructing its nest for the imminent spring. Nearing completion, the bird flew away to acquire one last load of thatch, leaving Byarsh alone. He did not wait alone for long, as a ice-white raven, pale with a blue-ish sheen not unlike a frozen lake on a clear day, alighted on the branch from which the starling’s nest hanged. Meeting his gaze, the raven quickly pulled out a few fibers from the nest, leaving its appearance unchanged. It flew off, alighting on the branch of a nearby tree just as the starling returned. As the unsuspecting bird climbed into its nest to weave the last strands, the entire structure fell from the tree. The starling attempted to fly away, but its wings caught in its own construction. The entangled bird fell to the ground, its back – to its misfortune – snapping as it landed roughly on the rocky ground. As its head thrashed in agony, the starling calling out in distress, the ice raven swept down upon it and swallowed the crippled creature whole. Meeting Byarsh’s stunned gaze, it shared a knowing look then flew off, the path of its flight obscured by a haze of ephemeral ice crystals.

The next day, Yagrol’s extolling of his spiritual triumphs was cut short when Byarsh conjured spirits of air to drown out his words. The incumbent’s blessing were swallowed by Byarsh’s command of the Eight Curses – bestowed by a patron unknown. The soothsayer, unaugmented by actual magic, failed to find his voice that day, for Byarsh had found his own.

Since that day, Byarsh has acted as a spiritual advisor to numerous warlords, chieftains, and kings of the South. With the passing of a leader, the hedge magician would move on to other territory, never letting others get a grasp of his actual age while allowing stories to grown about the supernatural seer’s feats. Having grown complacent with his easy life, Byarsh’s skills and mental faculties slipped over the years - though he cannot say how many have actually passed - and the gradual intrusion of the gods into his domain escaped his notice. Recently, as advisor to a descendent of Maga Yahir, Byarsh learned of the new god Ramlor, whose rumored strength appealed to Byarsh’s young throne-holder. Much as Byarsh argued against embracing this new god and casting off the old way, the gravitas of his station and potency of his magic were no long so potent as in ages before. Having been politely exiled, he now wanders the lowlands to the north seeking means of recovering his atrophied power and fortifying the role of the old ways in the hearts and minds of the world.

A few flashy quests and deeds by champions of his did the trick, and he spent several years traveling, meeting other traditional practitioners, and learning to commune with their patron spirits. His journeys brought him to Marduk's palace, where Byarsh divined that despite being extremely powerful, the god's nature was fundamentally different from that of other spirits. Perhaps Marduk and the other gods could serve as allies, but they would forever be strangers in a world so unlike their own.

The prospect of a home world for the gods nagged Byarsh, and believing himself sufficiently trained and prepared, he researched and performed a ritual that would breach the membranous barrier between the two worlds. Whether the ritual worked as planned or not, he never found out; the place into which he stepped was so wild, exotic, novel, and enchanting that he could hardly stay focused on exploring one aspect before another would leap out to amaze him. Writing, a common language, outsiders, and portals - these captured Byarsh's academic curiosity and never entirely let go. He spent years, decades, perhaps longer - who can keep track? - researching, learning, and exploring. Each new plane granted him knowledge of new spirits, even if each place's genius loci were different from the last, and with each journey he found new champions awaiting the spark to aspire to true greatness.

While every hero values a trusted adviser and learned mentor, not every adventurer is so good at heeding advice and following exact instructions (something about improvisation). Byarsh's end stemmed from the foolishness of a protege, who sought out the seer's wisdom so as to sunder the basalt monolith known as Forcaryn's Crest and recover the life-saving elixir rumored to be hidden below (something about saving a dying town blah, blah, blah). Seeing little harm in the distant landmark's destruction, Byarsh taught the adventurer the Invocations of Eternity, three syllables that could strike the target with the crushing weight of countless millenia. Certainly that would weather the rock to the point of it eroding to reveal the treasure within.

Certainly nobody would be so foolish as to say, "let me see if I've got these right..." before repeating the invocation to Byarsh to confirm its pronunciation.

The timeless seer's eyes grew wide before wrinkling shut. His back tensed with dread before collapsing with strain. As his flesh withered and decayed to dust, he could only wonder what afterlife awaited him when his ancestors and patron spirits were worlds away.