| Samaerew |
We're still waiting on me too, since that was just a question. This is my action:
Samaerew brandishes his trident over his head and calls out in Sharrim. Karanlığa, kirli bir saklamıyor! Ben bu kutsal salonu kusur temizlemek!
The tines of his trident glow with a sudden fire, and seeing the creature he attacks it without mercy.
Attack 1d20 + 8 ⇒ (15) + 8 = 23
Damage 1d8 + 5 + 1d6 ⇒ (7) + 5 + (6) = 18 (the d6 is fire damage)
And gorram, do the damage dice ever seem to love me.
| DM Caleth |
It is evil, don't worry.
Samaerew calls out to his ancestors and his trident bursts into the unforgiving light of the desert sun. In that light you can clearly see the sickly creature hiding in the shadows which no longer exist. It has only a moment to panic before Samaerew's trident connects.
Now that combat is over, you have a chance to examine the space and alcove that the creature was living in. The alcove appears to be the nest of the two creatures. It is lined with detritus and the remains of small animals, although amid all that you can see the skeletal remains of a humanoid wearing a suit of armor which gleams in the light.
The alcove is in the wall of a nook off of the hallway. There is a simple stone statue of a Setekh and a broken clay urn, but otherwise very little adornment.
Long post. Lots of things to follow up on here. Have fun.
| Samaerew |
Perception 1d20 + 0 ⇒ (8) + 0 = 8
The creature defeated, Samaerew turns to Byarsh. Görendir, bu zırh kullanmak için burada yaşayan ruhlar tarafından sağlanan, ya da daha iyi, bu uzun ölen posessions olarak bırakılmıştır olmuştur?
Man, all this posting in Sharrim leaves me wanting to learn Turkish. It seems like a really interesting language.
| Tama Eloni |
Perception 1d20 + 5 ⇒ (9) + 5 = 14
Knowledge History 1d20 + 2 ⇒ (16) + 2 = 18
De constructie dateert hier om verschillende tijdperken. Kijk eens naar deze stenen, de tunnel duidelijk is het oudste werk, dan is de grafkamers werden toegevoegd, uiteindelijk dit hoekje werd opgegraven. het verschil in timing van dit werk is belangrij
He mutters something under his breath Cure lux vulnera and casts a spell causing healing energy to wash across his throat.
1d8 + 2 ⇒ (3) + 2 = 5
That armour has no arcane spell failure chance, do either one of the casters want it?
| Byarsh Gyvualinn |
This armor is pretty amazing.
Perception for Byarsh 1d20 + 4 ⇒ (11) + 4 = 15
Perception for Drøm 1d20 + 9 ⇒ (20) + 9 = 29
Spellcraft for Byarsh 1d20 + 10 ⇒ (3) + 10 = 13
Spellcraft for Drøm to Aid 1d20 ⇒ 9
Knowledge (History) for Byarsh 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge (History) for Drøm to Aid 1d20 ⇒ 11
| Timmon Wesgar |
Sorry about this weekend, I never got close to my computer at all.
Tama: Since it appears that Lylindra has perished during the night in the tomb above would you like to have the Studded Leather or the Chain Shirt? I will take which ever is left over.
Who is taking the dagger?
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
| Tama Eloni |
I'm currently wearing the studded leather, I wouldn't mind an upgrade to the chain shirt, or lamellar. The chain shirt I think it moves me from +3 armour bonus to AC to +4, while the glass armour looks awesome. That said the no arcane spell failure chance of the lamellar is very powerful - can Bryash use it?
I was planning to fight mainly with a bow so the dagger isn't super useful for me. Someone should use it though - Samaerew might get the best use out of it.
If no one else takes any of this stuff I'll wear what I can use and carry the rest. Presuming we get to a city we could trade or sell it.
| Byarsh Gyvualinn |
I mourn the disappearance of Lylindra, but we seem to be a well-balanced party even without. Given the summoner and bard both being able to cast in light armor without penalty, Byarsh would benefit greatly from using the lamellar. I don't see a natural recipient for the dagger.
Byarsh handles one of the lamellar greaves and spares looks for his companions and the tunnel.
"En iyi şekilde anlarım, mimarlık, Tama ile ilgili doğru. Samaerew, bu ataları önceye tüneller yürüyüş işaret ediyor olabilir, bu zırh ... çok eski ... ya da çok yeni. Ayrıca catacombs inşa edildikten sonra, biz sadece burada tünelli gönderdi olanlar gibi yaratıklar olabilir. Her iki şekilde de, şimdi First Men bilinen olmayabilir koyu bir yolu yürümek. Biz en önde kötü şeyler için hazır olacaktır."
Drøm hops about and flips a piece of armor over several times. Chattering and whistling in Auran, he awkwardly uses his beak to try fitting a piece of armor onto Byarsh's arm. Caressing the cuirass, Byarsh muses
"Benekli henüz bir kar-lekeledi dağ geçmiş acele hava gibi şeffaf.
"Atası kucaklama gibi esnek ve ağırlıksız.
"Ruhlar hala benim arama duyabilirsiniz böyle bir kristal rezonans.
"Açık gökyüzü için arayış içinde bu zırh gömleği kendimi olurdu."
"Speckled yet transparent like the air rushing past a snow-flecked mountain.
"Flexible and weightless as an ancestor's embrace.
"A crystalline resonance such that the spirits might still hear my call.
"I would shroud myself in this armor in our quest for the open skies."
He casts Detect Magic, curious as to what it might perceive.
| Timmon Wesgar |
After making sure that everyone is okay and a quick examination of the attacking creatures Timmon heads picks up his lit piece of bone and continues towards the tablet on the floor. Being ever careful by checking nooks and crannies for any other creatures.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
| DM Caleth |
You gather around the tablet on the floor, it seems that there are no more nests of the creatures along the walls. The tablet on the floor lies in the doorway of an antechamber. It seems to be the upper half of a larger piece of stone and bears an image, which has almost been obliterated by time, of three figures, two of which look human and are dressed in the archaic fashion of the Djet which you have seen in the tombs and one which is unnaturally tall and skinny. It is not clear what the three figures are doing, as the rest of the image is missing.
To the north there is another alcove, although all you can see of it is a shadowy glimpse of a statue.
Map w/ Darkvision
| Byarsh Gyvualinn |
Byarsh straps on the armor and joins the rest of the group as they peer into the cave creepers' lair.
Perception for Byarsh 1d20 + 4 ⇒ (13) + 4 = 17
Perception for Drøm 1d20 + 9 ⇒ (8) + 9 = 17
"Uzak bu pasajda yanmış duvarları vardır, ama bir şey daha var. Birisi veya bir şey bizi izliyor. Bir dünyayı keşfetmek için ruhu projeleri zaman, ruhu geçerken fark edilebilir. Geçenlerde böyle bir ruh, bize yakın olduğunu fark."
With that, Byarsh prepares to move into the lair and check for anything the cave creepers might have collected over the years.
| DM Caleth |
The room ahead is large, the walls to either side lost in the darkness. You can see a statue of a setekh like in the tomb above, although this statue carries a spear. There is a low pedestal with a dying flame burning on it providing shadowy illumination by which you can see the other half of the stone tablet lying on the floor.
Across the rest of the floor there are the broken remains of something made out of wood which was clearly smashed long ago, but preserved in the dry atmosphere of the tomb.
| Samaerew |
Perception 1d20 + 0 ⇒ (18) + 0 = 18
Survival 1d20 + 6 ⇒ (2) + 6 = 8 Can I intuit which direction is north and which way we should head towards the exit I know of?
Benim atalarım öncedir? Ne ilk erkek önceye mi?
| Tama Eloni |
Tama mutters something "luminaria magna" and spectral torches fill the room with light. He searches the room carefully.
Perception 1d20 + 5 ⇒ (18) + 5 = 23 and taking ten (if possible) Perception 15
He pays particular attention to any carvings or pictograms.
| DM Caleth |
The you can carry the broken tablet over to the other half easily enough, you see that it is the lower potion of the same scene. The complete scene is of the inhumanly skinny figure gesturing for one of the men to look off into the distance with one hand and is handing the other man some sort of hand-held object. Much of the image is erased so you cannot quite make out what the object is or what the central figure is motioning to. If I have time I will try to make a reasonably good picture of what this tablet looks like. I will probably get around to it tomorrow.
You can see that the tablet was pried out of the wall nearby, where it had concealed a secret alcove, now empty.
All of the setekh statues in this particular room appear to be sculpted holding weapons.
| Timmon Wesgar |
While the others are looking over the tablets and alcoves Timmon goes over to one of the statues and looks at the weapons that they are holding, saying "Detegendas magicas" as he gets close. (Cast Detect Magic)
(Are they similar to the statues where we found the staffs, are the weapons real or just sculpted replicas?)
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
| Samaerew |
Well, since no one else seems to have any interest in this room...
Samaerew will attempt to herd the group out of this room and onwards through the dungeon (apparent East on the map).
Biz elimizden gelen en iyi şekilde acele yapmak gerekir. Vitriax ve diğerleri drakon'a güçlere karşı nasıl sonuç aldı var öğrenmek için istekli.
Bunu diğer tarafa bizi götürecek yol olduğuna inanıyoruz.
I believe that this is the path that will lead us through to the other side.
| DM Caleth |
| Byarsh Gyvualinn |
Byarsh passes a hand over these new images. "Burada üç ... müzik aletleri? Orada bir ev ve bir güneş ve ayın altındaki. Bu ortalama bir şey herkes için mi?"
| DM Caleth |
Examining the door more closely, you can see that there is a scorch mark on the wall underneath the right side of the images. The image drawn in red next to the hand looks like the staffs which you took from the first level of the tomb.
You hear a whisper in a strange language run through you minds as you examine the words on the door. იყიდება ოსტატები საფუძვლების მსოფლიოში, შესაწირავი მოცემული მზის და მთვარის. The source of the words is not clear, although they are spoken in a female voice.
It is really hard to make a puzzle for characters who have no concept of writing. I hope that I did not make this one too obtuse.
| Tama Eloni |
In astonishment Tama exclaims
De deur spreekt! Ik weet dat dit AAL is dit de oude jongen van de eerste mannen, ik ervaring en begrip van de woorden uit het kristal in de kamers boven. De deur zegt: "Voor de meesters van de fundamenten van de wereld, een aanbod gegeven van de zon en de maan"
| Tama Eloni |
Tama scratches his chin and thinks aloud in an excited voice Een raadsel, Ha dat is fascinerend. Wat betekenen de zon en de maan geven? Licht? wie maken we dit aanbod?
| Byarsh Gyvualinn |
Byarsh tries to recollect exactly how Tama said what he said.
"Kapı kendine özgü bir dili vardır ve bu dil Birinci Erkekler. Görünüşe göre Tama büyülü kristal üst kattaki bir dil öğrendi. Kapı dünyanın foundationare ustaları, güneş ve ayın bir teklif var diyor. O zamandan beri, biz onlara teklif kime teklifleri ışık ve adam merak oldu."
Peering at the symbols with no greater understanding than before, the glass-clad seer turns back to the others. "Ay ve güneş ışığı, hem evet, ama bu yüzden güneş personel yukarıdaki oda bize verilen geliyor. Belki de benim zırh veya benim muska ay temsil etmektedir. Ben kapıyı kendisi daha ışık almak için kimse düşünebilir. Aslında, belki de Batu ikisini de tutmak gerekir. O ... O ... Dünyanın kendisi kemiklerin inşa edilmiştir!
"De maan en de zon beide licht geven, ja, maar dat doet de zonne-medewerkers die aan ons van de kamers boven. Misschien is mijn pantser of mijn amulet zijn naar de maan te vertegenwoordigen. Ik kan me niemand anders om hun licht dan de deur zelf te ontvangen. Eigenlijk, misschien Batu moeten houden ze allebei. Hij ... ze ... het is opgebouwd uit de botten van de aarde zelf!"
| Samaerew |
Personel teslim ediliyor... bir şey ya da birisi. Belki bir teklif olarak personel vermek zorundadır? Ve diğer odada heykeli yangınları ile ilgili olabilir?
| DM Caleth |
Only open these spoilers if you want some hints about the door, although you have not fiddled with it for very long at this point.