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I'm a bit late to the party, but I've got a concept for a hunter of men and beasts. Ranger (Guide+Skirmisher (not a magic-based character at all)). Human, Southern-based, likely. Worships the Orc Spirits.
Being a hunter she'll have perception to the nines, so much so that she'll know precisely how to kill with a single hit eventually (I'm thinking potentially going assassin). She's no murdering lunatic or anything of the sort. Calm, methodical, very very very efficient. Protracted fights are not her cup of tea, but she'll be able to contribute if need be.
Would this fit? Seems also very Gods among Men to me, as the new gods would lead to some suspicions of this nature-spirit worshiper.
4d6 ⇒ (2, 3, 3, 4) = 12=10
4d6 ⇒ (5, 1, 4, 4) = 14=13
4d6 ⇒ (2, 6, 6, 4) = 18=16
4d6 ⇒ (4, 6, 5, 1) = 16=15
4d6 ⇒ (4, 3, 4, 6) = 17=14
4d6 ⇒ (4, 1, 4, 4) = 13=12
12/18/13/15/14/10, post racial

DM Caleth |

I just want to make a count everyone who has posted character concepts to see who is going to be in each party.
Group 1:Gods
Byarsh Gyvualinn-Tiefling Witch
Alorha-Human Ranger
Timmon-Human Summoner
Gregor-Human Bard
Group 2:Dragons
Kjolmar Greyhelm-Dwarf Rogue
Edgar Lamoureux-Human Soulbolt
Orion Snow-Human Barbarian
Mark Sweetman-Human Psionic Warrior or Vitalist
Undecided:
Ævux-Fighter of some variety. I'm still thinking about the Aspect of the Beast.
Vethcyr-Skill monkey of some variety
Jeff MacDonald-Human Witch
Tell me if I forgot anyone, that is two full groups. I'd be willing to take maybe 1 more before closing recruitment and starting an OOC thread. If a newcomer wanted to play some sort of divine spellcaster they would get priority since there don't seem to be any in either group right now.

Kjolmar Greyhelm |

Profile created. As far as advancement goes, I'm probably going to multiclass ranger later, though not a whole lot. Favored enemy dragon, of course. This might be after I get some experience fighting the dragons/dragonborn.
And as for my drive, you can see my backstory. It's changed from "I want dragon gold" to "I wanna kill a dragon".

Timmon Wesgar |

Caleth, don't forget about me! (Xzarf)
Playing Timmon Wesgar - Summoner
I think I am more inclined to head towards Group 1: Gods
A question for you Caleth.
Being a summoner, I would think a skill like Knowledge:Planes would be necessary for knowing summoned creatues (considering they are not of this plane). Let me know if it is a skill I can take or something I may have to pick up later in the game.

Mark Sweetman |

Ok - I'll roll with a Half-Orc Vitalist instead to fill out the healer side in the Dragon's group.
If the DM is ok, I'd have him as a long-term captive of the slave caravan. He has just awoken his latent powers and is looking to break out. Worships the nature spirits, but tending on the negative aspects.
Crunch will be up later, but will be a Soulthief Method - which will give him some offensive punch as well as the healing.

Timmon Wesgar |

Here is a character background for Timmon.
Timmon seemed to always have a knack for avoiding trouble or when trouble was coming his way in the form of a vicious guard, something was always there to distract long enough for Timmon to slip away and hide. He swore he could sometimes see what seemed to be a pile of rocks come to life. One day Timmon’s luck had run out, an enforcer of the dragonlords had decided it was Timmon’s turn to be an example of what punishment waited for all. Timmon had nowhere to run, as the enforcer approached, a pile of rocks sprung to life, formed into a creature of some sort and then attacked and killed the one threatening Timmon and then was gone as fast as he arrived.
Over the next weeks, Timmon was then visited by this creature which Timmon named Batu. Batu quickly became all Timmon could think about, and live for. From what Timmon could understand from Batu is that he was a guardian for Timmon, and would guide and teach him all he would need until the day that Timmon could fight his way free of his oppressors. Batu taught Timmon languages which only they could share as well as information about magic and far away realms where he and many other creatures resided. Timmon, full of confidence and newfound knowledge and power now looks for ways to escape from his captors and hopes to take some of the other slaves with him to a place without the ever-watchful eyes and the shackles of the dragonlords.
I figure the Gods line is probably the better line for me as Timmon is going to have some issues with even facing the dragonlords, let alone fighting them. Though maybe if pushed hard enough....
As you can probably guess, the Eidolon is going to be based on an Earth elemental creature. Still have to figure him out yet.
I am not sure what kind of campaign trait we can work out, maybe something related to languages as I seem to be somewhat strong in that respect.
I have taken the Cosmopolitan feat but not necessarily matching the true description of the feat in the books. I figure he has been around enough different kinds of people with all the slaves (+2 languages) and he has developed a knack for calming people (Diplomacy) and staying alert of the guards (Perception).

Orion Snow |

Simple background: I'll add fluff as inspiration hits, but basically Orion was a fairly normal Barbarian child who enjoyed tests of strength. He was a bastard and didn't know who his father was. Around puberty his true heritage started to become apparent. He ran away from his village and eventually met up with the Dragonborn who became like a second family for him. He had found his calling and something resembling acceptance, despite his appearance.
"Snow" is the surname given to illegitimate children in the north.

Jeff MacDonald |
Another question, now that I'm actually working on the character.
The lack of writing means no scrolls, correct? Since that's one of the main ways a witch can learn new spells, will there be some alternative? Possibly just more opportunities to meet NPC witches willing to exchange spells.
I could fit into either group, depending on where he's needed. Witches have patrons, which gives him a link to the gods.
No direct ties to the dragonborn, but if he discovers any real chance of success, he'd certainly be willing to throw in with them.

Tama Eloni |

I think a campaign trait that emphasizes the distance he's travelled already would be fun. Perhaps something like knack for communication - communicate simple concepts across a language barrier? Or footsore - bonus to fort save or con checks for travel/terrain related fatigue? Or hitchhiker - pay hal (75%?)f price when purchasing travel for you and your group?
Does any of that apply?

Byarsh Gyvualinn |

Complete Arcane (page 186) has some good alternate spellbook options, which also could be employed for learning spells. Arcane Geometry, Structures, Tattoos, and Tokens/Fetishes are all clever ways to store and pass on occult knowledge in such a setting. Depending upon the culture, the proto-writing could show up on some pretty awesome surfaces: Cuneiform-like clay tablets, runes carefully etched on thin sheets of bronze, or spell knowledge codified in the silhouette of a mountain viewed at sunset.
As for the campaign trait, the Good Dreams trait is a fair start. I would also be open to a campaign trait that allows me gradually to unlock other players' ability to use Hero Points from Chapter 8 of the APG. Byarsh may not be a hero himself, but he is interested in bringing out the best in a few select champions.
As always, I am open to your input and preferences.

Vethcyr |

Actually, please disregard my last post about the beguiler. I hadn't seen how many casters were signed up for the gods group. I'm working on an elf archer-type character for the dragon group, and I have a melee rogue-type character that could work for the gods group. Both would still be skill monkeys.

Ævux |

For the mechanics of campaign traits..
For the savage fighter..
Touch of Lycanthropy - Able to select Aspect of the Beast as a fighter bonus feat. whenever you heal through non-magical means you gain +1 hp. (this applies mainly to resting and to godless healing)
for my duelist..
Lightfooted - +1 to acrobatics, acrobatics is a class skill

Lylindra |

(This is Alorha)
My profile has a good deal of information, but I'll post the mechanics in a spoiler below as well as my initial backstory thoughts.
Lilandra is likely from the south, given her Orc Spirit worship. What terrains are common there? Also what animals. I'd like to know what and where she started out hunting for backstory purposes.
Another option is for her to have fled to the campaign areas, instead of those surrounding her home, in which case a rough idea of the terrain where we'll play might help. Doesn't have to be too specific of course. I'll have both knowledge nature (+6) and geography (+6), if that would help you know what I'd know.
LE Medium Female Humanoid (Human)
Senses: +6 Perception
Defense:
AC 14 (No Armor) / Touch 14 / Flat-Footed 14
HP 12 (Favored Class)
Saves: F +3 / R +6 / W +2
Offense
Move 30ft
Melee +2 (+5 if light weapon) / Ranged +5
Special Attacks: Rangers Focus (+2) 1/day
Statistics:
STR 12 / DEX 18 / CON 13 / INT 15 / WIS 14 / CHA 10
Feats: Piranha Strike, Weapon Finesse
Skills: Acrobatics +5, Climb +5, Heal +6, Knowledge Geography +6, Knowledge Nature +6, Perception +6, Stealth +8, Survival +6 (+7 Tracking), Swim +5
Traits: Killer, [Campaign]
Language: Orc (Native), Camthi, Brywn (I can change either of these if communication between party members is an issue)
Special Qualities: Track +1, Wild Empathy +1
She's going to go two-weapon style, though her next several non-bonus feats will be perception-based
Her father was likely killed by some group of bandits or raiders, she avenged him by ending the life of one (explaining the killer trait), but fled into <insert proper terrain>. She spent the rest of her time alone, living off what she could kill.
She learned a great deal of both patience and attention, keeping out of sight of prey and predators.
I'll add more as I learn things

DM Caleth |

How the two groups stand now:
Group 1:Gods
Byarsh Gyvualinn-Tiefling Witch
Lylindra-Human Ranger
Timmon-Human Summoner
Tama Eloni-Human Bard
Group 2:Dragons
Kjolmar Greyhelm-Dwarf Rogue
Edgar Lamoureux-Human Soulbolt
Orion Snow-Human Barbarian
Mark Sweetman-Human Vitalist
Jeff MacDonald-Human Witch
Undecided:
Ævux-Fighter of some variety
Vethcyr-Rogue or Elf Archer
Any of these ideas work. I think that the language one could be potentially very useful.
Common large animals there include mammoths, sabertooth tigers and other ice age megafauna. Wolves, Bears and ravens are also common.

Orion Snow |

Given his distinctly draconic appearance I thought a nickname/title would be appropriate. So far All i have come up with on my own is "the wyrm," but I'm not in love with the title. So He's got silver dragon heritage, wings, vestigial horns, and occasionally claws. his coloring could very easily be misconstrued for white/grey/or silver. he's a barbarian with some minor casting ability.
THoughts?
edit:and he's a Dragonborn (hunts dragons) so maybe kinslayer or something.

Ævux |

Well the elven chain counts as light armor even with prof. I'd rather use a chain shirt personally as it has no skill penalty and is the lightest armor i could get beyond padded.
But 4+int was as much as I was hoping for in the first place. So its good.
Will finish up character creation here very shortly.
Which group wants me?

Byarsh Gyvualinn |

A duelist? But of course! A duelist would be just the heroically dashing type we're looking for. While I'm sure Timmon can flood a map with meat shields, and Lylindra can hold her own in melee, having a skilled front-liner who actually wants to be in the thick of things sounds like a good idea.
That, and what self-respecting duelist doesn't want to be in a party with a personal, bardic story-teller to magnify the impact of his deeds?

Lylindra |

Backstory up. I'll figure out a description at some point.
Insofar as second trait thoughts go, I suppose her most formative background elements are her father's training (in both light blades and the hunt), killing two of his killers, the final killer escaping, and living entirely off the land as a hunter for several years. The killing of her father's killers already has its own trait, though.

DM Caleth |

Also I was thinking of just setting up one OOC thread for both groups since a lot of the time when I see two groups run by the same DM have two OOC threads what happens is that one OOC thread just doesn't get used. If anyone feels strongly about this tell me though.

Ævux |
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Well the town names, environment, economics and that sort of thing.
If not, then I'd have to make some super generic thing like
"My father left us when I was three, and for six years my mother and I had to fend for ourselves. then suddenly my father came back and killed my mother, except the person killed wasn't my mother but her twin sister. My real mother then killed my father and gored out his eyes. But he was actually my stepfather. I was really a bastard child until my biological father showed up and we were a family again. Then a hooker came out of the dark forest and shot both my parents with a repeating cross bow, leaving me to escape, where I began to train under the guise of Platypus man. Defender of the weak and the innocent, and protector of bean curd."

DM Caleth |

Some more background:
History
While every culture in the known world has their own mythical history, the myths are similar and boil down to the same basic story.
Humans came to the Known World from another place, for reasons that vary between retellings. On finding this world, inhabited only sparsely by dragons, dwarves, elves and orcs they settled and began slowly colonizing the continent. They learned to work metal from the dwarves, learned to cimmune with spirits from the orcs and learned of magic from the elves. Then, after milennia, the Dragon God came and demanded that all other races pay tribute to the dragons. Humans argues over whether to serve the dragons or fight their new empire. Those who chose to serve settled the plains and those who chose to fight were pushed to the borders of the world, into desert and mountain and jungle as they had no gods with which to fight the power of the dragons. However now, after even more milennia the humans have gods as well and the rule of the dragons may be coming to an end.
Region Specific General Information. Please only read what applies to your character.

DM Caleth |


Vethcyr |

Character concept enclosed:
Tessara is an elf with one level in the Scout class (CAdv).
Tessara is a novice scout for her clan. She was out with her scouting band exploring the outskirts of the plains when the slavers fell upon them. She was knocked unconscious and captured; the rest of her group was killed.
As for her personality, she will be much more at home in the wilds than in urban settings, but definitely lacks people skills at this point in her career. She will eventually multiclass – I’d like to take a level or two in the Targeteer variant of the fighter from dragon 310, if possible.
Her stats after racial adjustments are:
- STR: 11
- DEX: 18
- CON: 12
- INT: 16
- WIS: 12
- CHA: 12
As for traits, I’m thinking the “Warrior of Old” trait from the APG will be one – the elf gets a permanent trait bonus of +2 to initiative checks. For her campaign trait, perhaps a bonus to survival due to the elves’ isolated, semi-nomadic culture?
Also, she will definitely take a level of cloistered cleric sometime down the road (level 3-ish, probably), so I’d like to know more about the elven deity or deities in this setting – preferably, they will offer the travel domain.