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![]() Hey everyone, to avoid derailing JC's game, and because the concept is so very very amusing, I have decided to run an evil kingmaker game. Give me a couple of days to plan things and to make tweaks as necessary to the modules. I will get an ooc thread up and running once I think of a good name for the campaign. ![]()
![]() MisterBungle wrote:
Well, Ser Harris is a bard... Backstory should be up in a few hours. ![]()
![]() DM: Funny thing, but they don't conflict like you think they do. See page 459 of the Pathfinder Core Rulebook - "Magic Items on the Body." There are two separate slots for circlets and headbands - the head and headband slots, respectively.
The circlets are of course head items, while the headbands - the items that actually boost mental stats - are just that, headbands. There is no conflict. ![]()
![]() Given that I usually wear shorts, would that make my trousers "ascended?" I realize that this group is sort of specialized at present. However, it is worth noting that bards have access to the cure assorted wounds spells and can hold their own in most circumstances. Besides, we're still waiting on Jagar to make a character. If we need to fill holes in the party, I can switch to another class or build to suit. It's simply a little early to decide for certain. Also, bards are one of the most diverse and wacky classes in the game. Is it really any surprise that they're popular? ![]()
![]() It's not really a gatling bard until 7th level, when you get access to 3rd-level spells (Haste and Good Hope being the important ones), or until 8th, when bard BAB reaches +6. And even the ultra-optimized option listed above (which is actually a fighter 1/bard 5) has a flaw: functioning that effectively in combat while still functioning as a bard (by which I mean retaining enough Cha to cast spells and use skills effectively) requires dumping Constitution, which results in having 18 hp (possibly 24 w/ favored class boosts) at level 6... And the bonus granted by inspire courage in either case is +4 to attack and damage, just so you know. ![]()
![]() As MisterBungle stated, you may be underestimating us. A bard can be as or more effective than a ranger or a fighter at ranged combat. This one, at level six, reliably manages two attacks per round at +15/+15 to hit and deals 1d6 + 8 damage per shot (not counting the bonus from point blank shot), with one standard action needed to set up. At maximum optimization (insofar as I have crunched the numbers) he would get two attacks at +14/+14, dealing 1d8 + 15 (+1 fire damage on the next round) damage per shot (also not counting PBS) with the same setup time, if you would prefer that option... By the same token, a dedicated melee bard could be rather effective at this level as well. I'm just saying that you should not discount the humble bard as a class. After all, it can make everyone in the party better while still kicking ass! Also, I just realized that having that item makes this character worse, oddly enough, so never mind my previous question. ![]()
![]() Saint Caleth wrote: Also, does anyone know if I can have him talk all in little-caps on the forum somehow? DO YOU MEAN LIKE THIS? If so, you can use caps lock, the "bigger" tag for the first letter of each sentence (and for proper nouns), and the "smaller" tag for everything else to create the effect. ![]()
![]() I'm currently working on my character, and I have a quick question for you about favored class abilities. The Telvani race seems to have a lot in common with elves and half-elves in terms of racial characteristics. Would it be possible to use the half-elf favored class option that adds 1/4 evolution point to the eidolon in lieu of the extra skill point or hit point? ![]()
![]() Character concept enclosed: Caleth: Tessara is an elf with one level in the Scout class (CAdv). Tessara is a novice scout for her clan. She was out with her scouting band exploring the outskirts of the plains when the slavers fell upon them. She was knocked unconscious and captured; the rest of her group was killed.
Her stats after racial adjustments are:
As for traits, I’m thinking the “Warrior of Old” trait from the APG will be one – the elf gets a permanent trait bonus of +2 to initiative checks. For her campaign trait, perhaps a bonus to survival due to the elves’ isolated, semi-nomadic culture? Also, she will definitely take a level of cloistered cleric sometime down the road (level 3-ish, probably), so I’d like to know more about the elven deity or deities in this setting – preferably, they will offer the travel domain.
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![]() Actually, please disregard my last post about the beguiler. I hadn't seen how many casters were signed up for the gods group. I'm working on an elf archer-type character for the dragon group, and I have a melee rogue-type character that could work for the gods group. Both would still be skill monkeys. ![]()
![]() DM Caleth wrote:
So what you're saying is that plan: Venerable Dragonwrought Kobold is a go? Basically, I'm thinking of going either beguiler (PHB2), bard, cleric (likely cloistered), or warlock (CAr) with this character, and flavoring it as some sort of conflicted agent for the dragons or their society. I also have a few other backup concepts if this doesn't work. ![]()
![]() Rolling for ability scores:
This spread would equal 7-point buy. Once I figure out a character, I'll bring scores up to par as needed. ![]()
![]() Saint Caleth wrote:
Looks interesting. I'll have to think about a possible character - starting at level one, I presume? |