
AdAstraGames |

Yep. Though I will say, being the sneaky one scouting up ahead with AC 12 and 7 HP is kind of nerve-wracking. :)
I'm playing a 1st level STR 18 Human Barbarian with a 2H sword and Power Attack in another PBP.
When raging, he's STR 22 (+6 to hit), +1 for BAB, +1 for MW weapon (Heirloom Trait), -1 for PA, doing 2d6+12 damage.
To hit Semenya, he'd need to roll a 5 or higher. He kills her outright in one hit (7 HP+CON 13) if his 2d6 roll is an 8 or higher.

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OK everyone, I'm going to be honest with you. I know my posting has been way less than frequent and that discourages everybody in the PbP world, but I am not going to let this die. I will admit that I may have bit off more than I can chew running an AP as my first DM venture in PbP form.
With that said, I am working on my next post and am going to pick up the pace. I'm not going to be one of those that just disappears on you. I will never get better at DMing PbP if I never try :)
I also wanted to say thanks for sticking around and I enjoy the RP elements going on between your characters.

Gandal |

Tell me...i thought it was easy to GM PbP, at least as long as you are doing it in your native lang ; i recently decided to run "Second Darkness" in English,and it is way another thing. It is days i'm striving to have the first post up in not too long time, but players have been picked and PC created, so i'm going to do it :)

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Please forgive the intrusion, but I spoke with AdAstra about this opening and would offer the following character if it pleases the group. It won't be Del, but an interesting fellow that might fit some of the same roles.
Born as one of many children of a minor Taldan noble house, Appario suffered the same curse of almost all of his brethren: he was not the oldest, nor close to it. His parents did what all good Taldans do with their excess offspring...put them to good use politically. Seeing that Appario always had a knack for skulking, a quick enough mind for numbers, his parents 'gave' him to the Church of Abadar.
Of course the training with the Church of Abadar has a price...it always does as it always should. The Abadaran clerics held up their end of the bargain: Appario was trained in the arts of merchantry, trade, and appraisal. The Abadaran military taught Appario the how to fight, hide, sneak, plead, and bluff so that he might help protect and recover the assets of the Church. For 5 years, Appario was trained by the Church.
When his training was over, it came time for Appario to repay the debt. And the Church hasn't made the task an easy one: go to the town of Westcrown in Cheliax and help the Church protect their trade and expand their business in town.
Appario has little love for Cheliaxans, nor much desire to leave Taldor, but as the Church taught: a deal is a deal. Appario will uphold his end of the bargain (though it is his parents who truly made it) and made the best of his situation.
Appario still resents his parents for their decision, but tries not to hold the Church at fault. After all, they have treated him fairly and he *does* enjoy some of the activities of the Church: spying, the thrill of a negotiated deal, or collections. Appario likes to give to a personal touch when collecting from those who are in late payment...it feels good to have a contract fulfilled. It just feels right.
Appearance: Typically Taldan, Appario is 5'10" of medium build with his fathers black hair and aristocratic nose. He carries his mothers brown eyes and her easy personality and quick laugh.
On the Church's business such as negotiating a trade or dealing with court matters, Appario will dress in his clerical vestments. On other business, like collecting usury on a deliquent loan or guarding a precious tradesman stall, Appario will dress in quick leathers in the colors of the Church. For afterdark activities, Appario will dress in darks: dark leathers, cloak, and boots.
This build is tentative as I am still working out the kinks:
Role: Roguish. Light armor, quick feet. Focus on breaking/entering, stealth, know (local), and merchant. In combat, happy to engage in melee.
Male Human (Taldan) LG
STR 14+2(5), DEX 16(10), CON 10(0), INT 12(2), WIS 8(-2), CHA 14(5)
Init +5, Move 30'
AC 17, Fort +2, Ref +3, Will +1, 10 HP
Feats:
Additional Traits (human bonus)
TBD (1st lvl)
Traits:
Conspiracy Hunter: Stealth
Reactionary (+2 init)
Vagabond Child: Disable Device
World Traveler: Know (local)
Notable Skills:
Diplomacy: +6
Disable Device: +5 (+7 when I get some better tools)
Know (local): +6
Profession (merchant): +3
Stealth: +5
Future build:
Going to stay in class and keep my disable and stealth maxed as I can.
Mature gamer and long time roleplayer.
I am big into the Pathfinder Society play and founded the Bay Area Pathfinder Society.
Paizo posts of note:
-Pain

Appario Lind |

Sounds fine to me Painlord. We can even tie him to Semenya also if you would like. I am sure she has plenty of acquaintances to call on if she needs help.
Awesome. I exist, and I'm a bit more fleshed out. Please let me know if you have any thoughts character or buildwise.
When I play, I strongly place character over class/build.
I'm going to read all the posts for both threads. Please let me know what else I can do.
-Appario

Appario Lind |

Sounds fine to me Painlord. We can even tie him to Semenya also if you would like. I am sure she has plenty of acquaintances to call on if she needs help.
Brainstorming some tie-ins:
It is a shorter list than Appario would have thought...this list of merchants and businesses that pay for protection from the Church of Abadar in Westcrown. Just one of the many services sold by the Church (along with moneylending, contract appraisal and guarantees, impartial mediation of a trade dispute, banking), the protection services of Abadar usually make steady coin in other cities in Golarion.
Not here in Westcrown. And for Appario, the list was far too short...but 8 names. EIGHT! Surely, there was room for expansion in this area, but mayhaps the Hellknights did keep a good measure of order in the city.
Nonetheless, Appario made his rounds accordingly, speaking to each of the 8 merchants and shopkeepers in turn, introducing himself and making sure they knew that he was available should they need his services or the Church of Abadar. Similarly, he mentioned the other services of the Church, especially the fine moneylending stalls in the Church center, should they need the help (he also encouraged them to mention his name for the best rates).
DM: Mayhaps, some of these merchants are in need of aid? Someone has defied the protection of the Church? Did Janiven hire Abadar for protection of her business?
New in town, Appario Lind did as his training told him to do...explore and learn, talk and ask, probe and gather. Moving from stall to marketplace and shop to tavern, Appario slowly began to get the lay of the land and a general sense about the people of Westcrown.
And the theme of revolution keeps coming up. Revolution?! Rebellion?
Any merchant knows that information is a commodity every bit as valuable as gold. And every merchant knows that conflict can bring just as much profit as peace, though possibly at a higher risk. The Church of Abadar would never seed or foment revolution, but having the right goods and services on hand should revolution break out might lead to tidy profit.
Appario feels he should pursue information on this revolution so that he can relay that info back to his superiors back at the Church. Let them decided how and what to do about it...whether to bring in different goods (weapons or food) or to scale back operations lest they lose too much in the conflict.
Information about this revolution could be valuable...and for Appario himself, if he could knock this devil infested hierarchy around a bit, he wouldn't mind.

Appario Lind |

Sorry Painlord, we had an ice storm and haven't had much computer time.
No worries at all. I believe in taking care of the important stuff first. I am comfortable with the measured pace of this game.
I have updated my character with a fleshed out and complete 'build' section and I might dabble in a multiclass at some point.
I have read all the pages in this thread and character histories and background to get familiar with playstyles and characters.
If you don't mind, I will insert myself into ambush scene as appropriate and will do some introductory roleplaying on the side.

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It is a bit weird playing a urban campaign centered on thieves without a rogue
Not trying to be argumentative, but I'm not sure having a rogue is essential. After all, Semenya already has good stealth (as will I), you and I can competently disable most traps (and I'd take divine grace over trap sense any day). I can't imagine what a pure rogue would bring that we don't already have somewhat covered.
I would hate to think 'success' in this mod is dependent on sleight of hand or escape artist, but stranger things have happened.
That said, my full build of my character will likely include some rogue levels. I am still developing my character and feel that he's very fresh out of the 'army' (of Abadar) and so is more military focused, but that may change as he adjusts to the streets of Westcrown. He may lose his military edge and resort to his natural skulkery.
-Pain

Gandal |

Gandal wrote:It is a bit weird playing a urban campaign centered on thieves without a rogueNot trying to be argumentative, but I'm not sure having a rogue is essential. After all, Semenya already has good stealth (as will I), you and I can competently disable most traps (and I'd take divine grace over trap sense any day). I can't imagine what a pure rogue would bring that we don't already have somewhat covered.
I would hate to think 'success' in this mod is dependent on sleight of hand or escape artist, but stranger things have happened.
That said, my full build of my character will likely include some rogue levels. I am still developing my character and feel that he's very fresh out of the 'army' (of Abadar) and so is more military focused, but that may change as he adjusts to the streets of Westcrown. He may lose his military edge and resort to his natural skulkery.
-Pain
I didn't want to give the impression i'm complaining....sad to say, rogues are maybe the least useful class in Pathfinder.

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Sorry to be doing this, but I just don’t have the time to GM games anymore. I feel bad making you guys hang on so long while I tried to make this work, but I don’t see it getting any better any time soon. I don’t think I can provide the quality of game you guys deserve and maybe shouldn't have started with an AP. I can put up a post seeing if I can find a replacement GM if that is what you want.

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Sorry to be doing this, but I just don’t have the time to GM games anymore. I feel bad making you guys hang on so long while I tried to make this work, but I don’t see it getting any better any time soon. I don’t think I can provide the quality of game you guys deserve and maybe shouldn't have started with an AP. I can put up a post seeing if I can find a replacement GM if that is what you want.
I understand, DM CH-P. Life is what life is.
I'm new to this campaign and so feel free to ignore this, but after reading the initial posts by this group and the thought and motivations behind the characters, I think it'd be a shame to not try to find another DM.
I think the best pitch would come from you, DM CH-P...it would have the most impact and would be the most likely to pull in another judge.
Either way, I appreciate the chance to play.
-Pain

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Hi everyone :)
I was able to get ready sooner than I thought, so there's no need to wait any longer to continue this game.
Hopefully I can keep the game as enjoyable as it has been to read the posts so far :)
Welcome DM Are! Thank you again. I think this will be fun.
-Pain

DM Are |

What are your general preferences on the speed of the game? As in, at what point should I push on even if everyone haven't replied?
I believe 48 hours is the norm (?), but I could obviously go faster or slower if that's what you want. It's primarily your game, after all, I'm just the substitute :)
Oh, and if you at any point feel there's something I could improve on, or should do in a different way, please let me know!

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What are your general preferences on the speed of the game? As in, at what point should I push on even if everyone haven't replied?
I believe 48 hours is the norm (?), but I could obviously go faster or slower if that's what you want. It's primarily your game, after all, I'm just the substitute :)
I think what you've done with rolling stealths for peeps is appropriate given 'accepted' time frames.
I appreciate you being one to keep things moving and I hope once we get into a rhythm, we'll go at a decent pace.
24 hours will be my usual turnaround, unless I am clearly waiting action from another PC or GM.
-Pain

DM Are |

The next game post will come approximately 10 hours from the time of this posting, using Eklektos's last indicated tactics (casting Entangle; post from Feb 1). The wait is because I want to give him a chance to alter those tactics in case the updated tactical situation would lead him to use another option instead.

DM Are |

I apologize for any possible confusion regarding everyone's locations. Hopefully I'll manage to get a workable understanding of MapTool before the next combat encounter.
In the mean time, I hope it won't be too troublesome to go by coordinates.
If one of you knows how MapTool works and feels like updating the map with positions, that would also be great :)

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I apologize for any possible confusion regarding everyone's locations. Hopefully I'll manage to get a workable understanding of MapTool before the next combat encounter.
In the mean time, I hope it won't be too troublesome to go by coordinates.
If one of you knows how MapTool works and feels like updating the map with positions, that would also be great :)
I appreciate both the updated map/positioning and the attention you're putting into this, DM Are.
I'll look at MapTool if I have time tonight. Traveling this weekend, but should be able to find time to puzzle it out.
-Pain