DM B's PFS GD5 PbP: Portent's Peril (Inactive)

Game Master Beckett

A Pathfinder Society Scenario designed for levels 1–5. <1-2>
Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

Init:

[spoiler=Init Rolls]
[dice=Auron]1d20+3[/dice]
[dice=Corona]1d20+1[/dice]
[dice=Einn]1d20+2[/dice]
[dice=Emma]1d20+3[/dice]
[dice=Korug]1d20+2[/dice]
[dice=Uldar]1d20+3[/dice]
===========================
[dice=]1d20[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

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The Exchange

HP: 12/14 || AC: 17 T: 13 FF: 14 CMD: 14 || Fort: +1 Refl: +4 Will: +4 || Init: +3 Perception: +1 <Darkvision 60> || CG Male Sylph Witch [Cartomancer] 3 || Harrow Card +6 [1d4+1] OR Harrow Card +6 Touch [Spell Effect]
Spells Prepared:
0: Detect Magic, Light, Read Magic, Spark; 1: Burning Hands, Mage Armor, Shocking Grasp; 2: Blindness/Deafness, Lipstitch

Apparently, I did a poor job of transferring Auron's inventory to Herolab. The first thing that he bought with Prestige was a CLW wand.

Links attached are the Chronicle sheet and the ITS!

I think I'll top everyone off while we walked... Chronicle & ITS

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Re: the discussion about Guaril - Gotta agree with Emma, guy is kinda scary looking! And derp, just now noticed Auron is part of the Exchange so it makes sense hehe. I've got a 1st level ranger that is too, though her interests and methods would be more in line with the Trade Prince's :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok folks, we are getting close to the end, so I figure now is a good time to repost all the information for Reporting and Chronicle Sheets, and also to take a look back at different items people purchased and need noted.

I hope you have enjoyed this one so far, and if you have not, perhaps some things might come back and make a bit more sense down the road for some of you. AND WE ARE NOT DONE YET.

Additionally, I'll go ahead and do the Boon Roll-Off, with either a Natural 20 or16 winning something.

Auron: 1d20 ⇒ 10
Corona: 1d20 ⇒ 16 <<--
Einn: 1d20 ⇒ 12
Emma: 1d20 ⇒ 17
Korug: 1d20 ⇒ 14
Uldar: 1d20 ⇒ 18
DM: 1d20 ⇒ 9

Once again, please repost your:
Player Name/Nickname
Character Name
PFS #
Faction (it doesn't always match what is shown)

Make a Day Job roll (or say none/other Downtime)

Recheck for any purchases you made and relist them here.

The Exchange

HP: 12/14 || AC: 17 T: 13 FF: 14 CMD: 14 || Fort: +1 Refl: +4 Will: +4 || Init: +3 Perception: +1 <Darkvision 60> || CG Male Sylph Witch [Cartomancer] 3 || Harrow Card +6 [1d4+1] OR Harrow Card +6 Touch [Spell Effect]
Spells Prepared:
0: Detect Magic, Light, Read Magic, Spark; 1: Burning Hands, Mage Armor, Shocking Grasp; 2: Blindness/Deafness, Lipstitch

Player Name/Nickname: Quinn Shannon
Character Name: Auron
PFS # 146613-5
Faction: The Exchange
Make a Day Job roll: Profession (Fortune Teller) 20

Purchases to be listed on this chronicle:
Pearl of Power (1st Level) x2

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Player Name/Nickname: ckelley83
Character Name: Korug Half-Shame
PFS # 62803-4
Faction: Dark Archives
Day Job: none

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Player Name: Lady Ladile
Character Name: Corona Merrion
PFS #: 192133-7
Faction: Silver Crusade
Day Job: Profession: Astronomer 10

Boon: 1d6 ⇒ 2

Thank you! I'll PM you my email address :)

Grand Lodge

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4 Female human (Ulfen) sorcerer 5 Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14

Player Name/Nickname: CariMac
Character Name Einn Sparkbearer
PFS # 110249-7
Faction: Grand Lodge
Make a Day Job roll: None

If we earn 2 PP, I would like to purchase a wand of Cure Light Wounds.

Silver Crusade

Mount:
AC 24,FF20, T14 HP66/66 Bite+7 1d6+8 Claw x2 +7 1d6+8 Talon x2 +7 1d8+8F: +9, R: +8, W: +3 Perception+7, Stealth +7
61/61 HP, AC: 24, T: 13, FF: 22, CMD: 22, F: +10 , R: +6, W: 3, Init +2, Pereption +13, CG Male Halfling Dragoon Fighter 1, Calvalier 4 Hunter 3, +1 Impact Adamantine Lance: +13/+8, (1d8+7, x3) (3d8+27 on mounted charge) Morning Star: +12/+7, (1d6+4, x2)

Player Name: DM Snider
Character Name: Uldar The Crusader
PFS #: 22306-20
Silver Crusade
No day job

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry all. Really long day at work today, and I'm trying to finish up with some aspects of the Special. Hopefully I'll have more chance to post tomorrow so we can get this one finished up too. :P

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As far as if you can hear Einn (and each other), I'm going to say yes. You are close enough that shouldn't be too difficult, and it might help everyone to get on the same page, in character.

This last combat is a little bit special. :P

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hey everyone, I just wanted to give a head's up, I'll be away Fri and Sat for my grandparent's funerals. I do not believe I will have internet access most of the time, and likely will not be able to post, or check the game during that time. Please feel free to RP a little, or try to share some information between each other that not everyone may have seen, and we will jump right back in soon. We are close to the end.

Also, just in case, I've been dealing with a lot of games, if there are any questions I missed or didn't answer fully, or if you have any questions about the set up, feel free to ask and I will get to it.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

My condolences DM. Don't worry about the game; we'll be here when you're ready and able to get back to it.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Adjusted Corona's map movement for round 3 to account for the extra boost in movement :)

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Got my chronicle sheet and everything looks good! And holy crap, that first boon is the best boon ever and I must plan my feats and things so I can take advantage of it when the time comes. Funny thing, Corona was originally supposed to be a lot creepier but instead she would up being a lot more Luna Lovegood-ish, which I think I like better anyway. Though in light of that I think I need to tinker with her just a little bit to reflect that change in direction...

Er, but I'm rambling. Thanks for a great game DM; this scenario was a lot of fun and now I see why Auron's player even burned a replay for it :)

Grand Lodge

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4 Female human (Ulfen) sorcerer 5 Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14

Einn might need to be rebuilt as a spell caster. I that first boon is amazing. Thanks for the great game. It was fun to play with all of you. I hope I get the chance again sometime.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Eldritch Heritage Arcane allows you to get a Familiar, and my understanding from the resent FAQ on Improved Familiar, is that you can ignore the "arcane" caster level portion if you are getting it from a different source than an Arcane caster with the Familiar Class Feature.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

^That's been my understanding of it too, which is nice of them to have clarified since there's so many ways for a non-arcane class to get a familiar now. The Eldritch Heritage route is the one I'm looking into for Corona.

Grand Lodge

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4 Female human (Ulfen) sorcerer 5 Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14

A drake warden gets a drake animal companion at level 4, and having both seems redundant. Can you point me to the FAQ I can't seem to find one more recent than 2015?

Silver Crusade

Mount:
AC 24,FF20, T14 HP66/66 Bite+7 1d6+8 Claw x2 +7 1d6+8 Talon x2 +7 1d8+8F: +9, R: +8, W: +3 Perception+7, Stealth +7
61/61 HP, AC: 24, T: 13, FF: 22, CMD: 22, F: +10 , R: +6, W: 3, Init +2, Pereption +13, CG Male Halfling Dragoon Fighter 1, Calvalier 4 Hunter 3, +1 Impact Adamantine Lance: +13/+8, (1d8+7, x3) (3d8+27 on mounted charge) Morning Star: +12/+7, (1d6+4, x2)

I have a druid with a familiar and a companion. The familiar will be an imp and cast spells off wands while I am in animal form. As a spell casting imp is more efficient then a single feat. I get 5 atks pounce and smite instead of casting

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Einn Sparkbearer wrote:
Can you point me to the FAQ I can't seem to find one more recent than 2015?

Improved Familiars: There are various ways for characters other than arcane spellcasters to gain familiars at this point, and some of those options even grant Improved Familiar as a bonus feat, but technically each Improved Familiar option requires a certain arcane spellcaster level to take it. Does that mean that non-arcane characters with Improved Familiar have a dead feature? How does it work? If it does work, can I take an Improved Familiar as some kind of variant familiar or a temporary familiar like the occultist’s soulbound puppet?

The Improved Familiar description was written back when only arcane spellcasters could have familiars, and it wasn’t sufficiently future-proofed. To that end, you can always substitute your effective wizard level for the purpose of determining your familiar’s abilities for “arcane spellcaster level” to determine the available improved familiars for your character. In general, you can take Improved Familiars for class-granted variant familiars like a shaman’s spirit animal, with a few exceptions: First, temporary familiars like the occultist’s soulbound puppet can’t become Improved Familiars from the Improved Familiar feat, and those class features don’t qualify you to take the Improved Familiar feat. Second, tumor familiars, as lumps of flesh in the shape of animals, can’t become Improved Familiars. In other cases, treat Improved Familiar as if it was an archetype to see if it stacks with other familiar options: since the two things it alters from a regular familiar are that it removes the ability to speak with animals of its kind and it prevents changing the creature type for non-animals, you couldn’t make a familiar that changes the creature type of non-animals or alters or removes speak with animals of its kind an Improved Familiar.

HERE

Silver Crusade

Male Ifrit Probably? Bard 1

Thank you very much for running Beckett! I had a lovely time playing in your game!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You are (all) most welcome.

If you liked this one, I highly suggest you look into The Sanos Abduction (Chronicle), The Green Market (what happened here before), and two unrelated ones, The Night Marches of Kalkamedies and Valley of the Veiled Flame, (Chronicles).

All are pretty amazing.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Will do and thanks for the tips! I've already heard good things about Night March of Kalkamedies and will definitely watch for the others too :)

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Did we get credit for this?

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