Sylph

Auron of the Sczarni's page

46 posts. Organized Play character for Korolan.


Full Name

Auron

Race

Init: +3 Perception: +1 <Darkvision 60> || CG Male Sylph Witch [Cartomancer] 3 || Harrow Card +6 [1d4+1] OR Harrow Card +6 Touch [Spell Effect]

Classes/Levels

Spells Prepared:
0: Detect Magic, Light, Read Magic, Spark; 1: Burning Hands, Mage Armor, Shocking Grasp; 2: Blindness/Deafness, Lipstitch

Gender

HP: 12/14 || AC: 17 T: 13 FF: 14 CMD: 14 || Fort: +1 Refl: +4 Will: +4 ||

Age

74

Alignment

CG

Deity

Desna

Occupation

Fortune Teller / Alchemist / Vagabond

Strength 10
Dexterity 16
Constitution 11
Intelligence 18
Wisdom 12
Charisma 10

About Auron of the Sczarni

Auron
Sylph witch (cartomancer) 3 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 2 258)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 14 (3d6)
Fort +1 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +4, Will +4
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Offense
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Speed 35 ft.
Melee dagger +1 (1d4/19-20) or
longspear +1 (1d8/×3)
Ranged harrow cards +6 (1d4+2) or
light crossbow +5 (1d8+1/19-20)
Special Attacks hex (evil eye[APG])
Spell-Like Abilities (CL 3rd; concentration +3)
1/day—feather fall
Witch (Cartomancer) Spells Prepared (CL 3rd; concentration +7)
2nd—blindness/deafness (DC 16), lipstitch (DC 16)
1st—burning hands (DC 15), mage armor, shocking grasp
0 (at will)—detect magic, light, read magic, spark[APG] (DC 14)
Patron Elements
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Statistics
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Str 10, Dex 16, Con 11, Int 18, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 14
Feats Deadly Dealer, Point-Blank Shot, Precise Shot
Traits destined for greatness (absalom), gold finger
Skills Craft (alchemy) +10, Disable Device +12, Knowledge (arcana) +9, Knowledge (planes) +9, Profession (fortune-teller) +9, Sleight of Hand +7, Spellcraft +10, Use Magic Device +5
Languages Aquan, Auran, Common, Ignan, Terran, Varisian
SQ breeze-kissed, deliver touch spells, witch's familiar
Combat Gear pearl of power (1st level), pearl of power (1st level)
Other Gear harrow cards, crossbow bolts (20), dagger (5), light crossbow, longspear, handy haversack, adventurer's sash, backpack, bedroll, belt pouch, candle (10), chalk (10), cold weather outfit, flint and steel, furs[APG], harrow carrying case, harrow mat, ink, inkpen, masterwork thieves' tools, masterwork tool, mess kit[UE], pot, seance kit, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wand of Cure Light Wounds (50 Charges), 2,181 gp
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Tracked Resources
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Breeze-Kissed (1/day) - 0/1
Crossbow bolts - 0/20
Dagger - 0/5
Feather Fall (1/day) - 0/1
Harrow Cards - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deliver Touch Spells (Su) Cards thrown w/ Deadly Dealer aren't destroyed, gain returning quality, and deliver touch spells.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Witch's Familiar (Ex) Gain the services of a special Harrow Deck that stores spells.