
Kierato |

This is a new fighter archtype that repalces Armor Training, Weapon Training, Bravery, and Armor Mastery. Please let me know if you can think of any other Blade lores.
The Elderitch Blade (Fighter Archtype)
Elderitch Blade(Su): Starting at 3rd level, you may create a blade of pure arcane energy as a move action. You are automatically proficient with this blade and it deals 1d8 piercing or slashing damage, 19-20/X2 crit and is considered a one-handed weapon. You apply your str bonus to the Elderitch Blade as normal and can choose it for weapon specific feats, such as Weapon Focus or Weapon specialization. If this blade ever leaves your hand it immediately disappears and you may only have one such blade at a time. This replaces Armor Training 1 and Bravery.
Blade Lore (Su): Starting at 5th level you learn a new way to empower your Elderitch Blade, and another new way every 2 levels after 5th (7th, 9th, etc) up to 19th level. You may choose from the following list of abilities. Note that some abilities have prerequisites that must be met. Unless noted otherwise, you may only gain each ability once.
Enhance Blade: Your Elderitch Blade gains a +1 enhancement bonus per 4 levels you possess. This counts as a normal enhancement bonus for overcoming DR.
Elemental Blade: When you choose this ability, choose acid, cold, electricity, or fire. Your Elderitch Blade deals +1d6 damage of this element and you may, as a swift action before you make any attacks for the turn, convert all of the Elderitch Blade's damage to that energy type until the beginning of your next round.
Finesse Blade: Your Elderitch Blade becomes a 1d8 piercing or slashing damage, 18-20/X2 crit and is considered a light weapon. You cannot select both this ability and Heavy Blade. You must have Weapon Finesse to gain this ability.
Heavy Blade: Your Elderitch Blade becomes a 2d6 piercing or slashing damage, 19-20/X3 crit and is considered a two-handed weapon. You cannot select both this ability and Finesse Blade. You must have Power Attack to gain this ability.
Twin Blade: You may create two identical Elderitch Blades instead of one. You may create both as part of the same move action. If you use 2 Elderitch Blades at the same time, you suffer all the normal 2 weapon fighting penalties. You may not choose this ability and Heavy Blade. You must have the Two-Weapon Fighting feat to gain this ability.
Focused Blade: You have forged such a close bond that your Elderitch Blade is not destroyed if you go into an antimagic field or similar effect.
Trans-dimensional Blade: Your Elderitch Blade gains the Ghost Touch property.
Swift Blade: You can create your Elderitch Blade as a swift action. In addition, your Elderitch Blade gains the speed property. You must have Quick Draw to gain this ability.
Weapon Mastery: You must choose Elderitch Blade for this ability.

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The Elderitch Blade (Fighter Archtype) This class has a very psionic feel to it, not eldritch. Spelling.
Elderitch Blade(Su): I would have dropped the martial weapon proficiency for this. Since this item can be formed multiple times a day, you would never be long without a weapon.
Blade Lore (Su): Way overpowered. You are dropping armor abilities to add damage. If you compare this to weapon training, you are gaining too much. The eldritch blade would be way more powerful than an equivalent level magic weapon by leaps and bounds. Even if weapon training was figured in.

Kierato |

The Elderitch Blade (Fighter Archtype) This class has a very psionic feel to it, not eldritch. Spelling.
Elderitch Blade(Su): I would have dropped the martial weapon proficiency for this. Since this item can be formed multiple times a day, you would never be long without a weapon.
Blade Lore (Su): Way overpowered. You are dropping armor abilities to add damage. If you compare this to weapon training, you are gaining too much. The eldritch blade would be way more powerful than an equivalent level magic weapon by leaps and bounds. Even if weapon training was figured in.
Eldritch Blade: I see your point on dropping Martial Weapon Proficiencies and will probably do that.
Blade Lore: This replaces Armor Training, Weapon Training, and Armor Mastery. Could You explain how it is more powerful than an equivalent magic weapon? You cannot go above a +5 enhancement bonus, must wait until 20th level to have a +5 Bonus, You can only add the extra 1d6 energy damage once.
Charender |

Mostly like it, I do see a few problems.
Heavy Blade - 19-20/x3 is probably too powerful.
For reference, 20/x2 is a 5% chance to increase damage by 100%, which is a 5% increase in damage via crits.
19-20/x2 and 20/x3 are both 10% damage increases.
18-20/x2 and 20/x4 are both 15% damage increases.
19-20/x3 is a 10% chance to increase damage by 200%, that is a 20% increase in damage.
The 20% increase in damage combined with 2d6 base damage on a weapon that must be used two handed makes it the absolute best weapon in the game by a fair margin. A falchion is the king of two handed weapons and it is 2d4 18-20/x2. This is significantly better. I would make Heavy Blade 2d6 18-20/x2 which makes it slightly stronger than the falchion.
Blade Lore - It is too easy to get everything. I would make it every 3rd level instead of every 2 levels.

Kierato |

I was thinking about making Heavy Blade 20/X3 crit, just wanting some feed back. I will definitely do this now.
I am looking for more Blade Lore so you can't get everything, but if you feel 8 Blade lore is to powerful, I could shrink it down.
I am not familiar with the soulknife outside of 3.0 Psionics.
As always, Thank you for the feed back and keep it coming.

X-lurks |

The Heavy Blade should use a greatsword's stats
The Twin Blades should use short sword stats and be mutually exclusive with the Heavy and Finesse blades
Swift Blade: You can create your Elderitch Blade as a swift action. In addition, your Elderitch Blade gains the speed property. You must have Quick Draw to gain this ability.
Without some sort of minimum stiff prereqs, is there any other ability that would be chosen before this? The Speed enhancement on top of the free +1 bonus at 5th level is a +4 weapon... incredibly powerful.
Instead, I'd say replace abilities on a 1-for-1 rather than scrap em all for a new progression.
The blade should be available from level 1, formed as a standard action; drop this to a move action at 4th level, a swift action at 7th level, and an immediate action at 11th (or a free action during your turn). This replaces the first level bonus feat. Maybe toss in something to make the blade special: it ignores force effects (like mage armor), hardness, counts as a magic weapon for DR, etc. something small like that.
Bravery is replaced with an additional chosen weapon form for the 'blade' to take each time it is formed (eldritch bardiche!) building a portfolio of possible forms.
1) Only a single two-handed weapon can be formed
2) Two light weapons can be formed (you must split the enhancement bonus from 'enhance blade' between them, but they get the full weapon abilities from 'enchanted blade' below)
3) If a one-handed weapon is formed, you can also form a shield that gives a shield bonus to AC equal to the bonus bravery would normally give (occupies one arm like a heavy shield but cannot be used to bash with)
4) Thrown weapons may be formed and used normally
5) Missile weapons may be formed, but ammunition must be created using the same action it takes to form the blade. Meaning, until 11th level, yur basicly limited to 1 attack/round.
Enhance Blade should replace Weapon Training at 5th, 9th, 13th, and 17th, and max out at +4. The lack of versatility (since you can't choose other weapons) could be balanced by additional power to this ability... ignore a point of hardness/DR each time the ability is gained, +1 to sunder maneuvers, etc.
Enchanted Blade: Give a +1 magic bonus ability pool in place of each armor training (3rd, 7th, 11th, 15th). This pool is spent on magic weapon abilities and can be changed with 1 hour of meditation once per day.

Kierato |

I present to you the revised Eldritch Blade fighter arch-type.
The Eledritch Blade
Eldritch Blade(Su): At first level, you may create an eldritch blade as a standard action. This blade is created out of pure arcane energy and deals 1d8 points of damage , 19-20/X2 critical. The eldritch blade is considered a one handed piercing or slashing weapon for all intents and purposes and is considered magic for overcoming DR. You add your strength bonus as normal to the damage. Your eldritch blade is considered a weapon that you are proficient with for the purposes of feats like Weapon Focus and Weapon Specialization. You can create the blade as a move action at 4th level, a swift action at 7th level, and as an immediate action at 11th level.
This replaces your first level bonus feat and martial weapon proficiency.
Blade Lore(Su): Starting at 2nd level, your eldritch blade may take a wider variety of forms other than the one described in the Eldritch Blade class feature. At second level and every 4 levels there after, you may choose a new form for your eldritch blade from below. The appearances of these weapons is subject to your preference, imagination, and even mood.
A one handed weapon (1d8 /X3 Crit)
A two handed weapon (2d6 19-20/X2 crit).
A two handed weapon (1d12 /X3 crit)
1 or 2 light weapons (chosen when you create the blade(s) )(1d6 18-20/X2 crit)
A thrown weapon (1d6 /X2 crit, 20 ft. range)
A missile weapon (1d8 19-20/X2 crit)
A missile Weapon (1d10 /X3crit)
A shield (shield bonus to AC is +1 at 2nd level, plus an additional 1 for every 4 levels thereafter. You cannot use a hand holding a shield for anything else. You can create a shield as part of creating a one handed eldritch blade, including your original eldritch blade.)
If you can create a missile weapon, you can create ammunition for it using the same action it takes to create an eldritch blade. One you've chosen, the choice cannot be changed.
This replaces Bravery.
Enhance Blade(Su): At 3rd level your eldritch blade gains a +1 enhancement bonus to attack and damage rolls. This bonus increases to +2 at 7th level, +3 at 11th, +4 at 15th, and +5 at 19th level.
This replaces Armor Training 1,2,3, and 4 and Armor Mastery.
Enchant Blade(Su): Starting at 5th level you gain a pool of points to apply weapon special abilities to you eldritch blade. This pool contains 1 point at 5th level and gains an additional point at 9th, 13th, 17th, and 20th for a total of 5 points. These points are spent as part of a 1 hour meditation done each morning and set for the day.
This replaces Weapon Training 1,2,3,and 4 and Weapon Mastery.