
Melodie d'Valois |

I'll take the bracers then. Sara gets the amulet too, assuming Zhi can detangle it ;) Zhi - if you want the Mage Armor wand you are welcome to it!
Hope we get a level soon - I want to be able to have multiple tricks going! That way Sara can have my will save and Zhi can have a flanker etc etc.

Sara Burke |

Driving to CT with my partner and their family today, will be able to post again late tonight or tomorrow

Sara Burke |

Sorry, drove back from CT today, 20 hour car ride was not enjoyable as one might imagine. About to post.

Sara Burke |

She's like a party mom (and also the party's mom).

Zileska Vestalina |

... if your mom is a hooker, I guess!
Seriously, though, I rewrote that post four times trying to find something comforting, uplifting, and fitting with the Chaotic Neutral alignment and tenets of Calistria before I landed on the final result. Usually when I do that many rewrites I get paid. ;)

Sara Burke |
1 person marked this as a favorite. |

Well yeah, she's not like a regular mom, she's a cool mom.

Sara Burke |

What should our next priorities be in re town improvements?

DM Brainiac |

To help you with your planning, Dame Crabbe will be bringing 5,000 gp worth of supplies and labor for you as thanks for helping Sepsinia, and Baroness Voinum will pledge 3,000 gp as part of trade deals for wine now that the farms have been fixed up. That gives you another 8,000 gp total that can only be put toward repairs.

Melodie d'Valois |

So we have 8000 plus another 800 left over from our 'back-taxes'.
So:
Fixing the Pump House 900 and 4500. (3,400 left)
Market Advanced - makes Stachy's 'prosperous', 1.8k. (1,600 left).
I'd say have a Festival after that to celebrate the harvest. Would cost 1.8K, so Melodie will throw in the last 200. :)
Civic Improvements, Advanced (4,000 gp): Investing more money allows Stachys to renovate its waste systems, build new walkways, and construct new buildings. The PCs gain 3 Loyalty Points.
Farms, Basic (1,000 gp): Basic improvements include repairing irrigation, pulling stumps, and marking outlying roads. The PCs gain 1 Loyalty Point.
Farms, Advanced (4,000 gp): With more cash, the community can acquire hardier seed, fertilizer, and even magical renewal for the soil. The PCs gain 3 Loyalty Points.
Festivals (2,000 gp each): Festivals to mark special occasions and holidays are an easy way to win support and impress the neighbors, but PCs can't hold more than one festival every 2 weeks. A festival raises the town's opinion of the PCs to indifferent if it has fallen to unfriendly. Inviting a noble to visit during a festival grants the PCs a +2 circumstance bonus on checks to influence that noble during the visit. If the PCs hold at least three festivals, they gain 1 Loyalty Point. Harvest Festival
Gold Canyon Bridge (3,000 gp): Rebuilding the bridge over Gold Canyon allows PCs to travel more quickly to Jabris, Moost, and New Towne, and encourages new trade. The PCs gain 1 Loyalty Point.
Market, Basic (2,000 gp): By paving the village square, coordinating with local artisans and neighboring farms, and hiring a few messengers, the PCs can establish a weekly market to attract more wealth. This improvement helps Stachys become more self-sufficient, reducing the base cost of all future improvements by 10%.
Market, Advanced (2,000 gp): Lending some money to establish a new, permanent store in town helps bring new products and luxuries into the community. Completing this improvement grants Stachys the prosperous settlement quality.
Mill (1,000 gp): The windmill just outside of town broke down in a storm 20 years ago, and no local has the knowledge or money to fix it. With some small investments in repairing the mill, farmers will no longer need to cart their wheat to Pensaris and back. The PCs gain 1 Loyalty Point.
Pump House, Basic (1,000 gp): Repairing the pump with a simple, animal-drawn mechanism is enough to start draining the adjoining marsh, solving Stachys's insect and mildew problems. The PCs gain 1 Loyalty Point.
Pump House, Advanced (5,000 gp): Repairing the pump's full functionality with a magical or engineering solution and establishing a regular ferry service helps connect Stachys to the rest of the county via the canal system. The PCs can now travel along the canals to reach their destinations more quickly. The cost of this improvement can be reduced by 2,000 gp with a successful DC 20 Knowledge (arcana) or Knowledge (engineering) check, representing 3 days of dedicated work. The PCs gain 3 Loyalty Points.
Public House (5,000 gp): Onora's original tavern is little more than an oversized home with a dirt floor. Constructing a true public house provides Stachys with a public gathering space as well as room for brewing. This investment automatically improves Onora Piscum's attitude toward the PCs by one step. This new pub may also attract adventurers. The PCs gain 2 Loyalty Points.
Statue (1,000 gp): Once the PCs have invested at least 10,000 gp into town improvements, they can erect a statue in town square, honoring the local culture, the local nobility, or themselves. If they choose to honor the local culture, they gain 1 Loyalty Point. If they choose to honor the local nobility, they gain a +1 equipment bonus on Diplomacy checks to influence nobles of the county. If they choose to honor themselves, the statue becomes a minor tourist attraction, increasing the town's base value by 10%.
Temple, Basic (4,000 gp): Stachys has a small shrine to Abadar, Erastil, Iomedae, and Shelyn, and with expensive construction this can be transformed into a small temple to any one of these gods. This improvement grants the PCs access to the healing services of a 1st-level cleric while in town, free of charge. The PCs gain 2 Loyalty Points.
Temple, Advanced (10,000 gp): With a sanctified altar, expanded library, and charitable infrastructure, Stachys develops one of the nicest temples in the region, providing free education, food, and shelter for locals. This provides the PCs with free access to the spellcasting abilities of a 3rd-level cleric while in town and increases the community spellcasting level by 1 as more experienced clerics visit from neighboring communities. The PCs gain 2 Loyalty Points.
All completed improvements are struck out. Proposed ones are highlighted. If we go with my suggestions we'll pick up another 4 loyalty points and make Stachys prosperous. :)

Maria Greyson |

Investigator 5
+5 hit points
Class features: Poison Resistance +4, Investigator Trait (Alchemist Discovery - Infusion)
Skills: +1 each of: Bluff, Craft (Alchemy), Diplomacy, Disable Device, Knowledge (History), Perception, Profession (PI), Sense Motive, Sleight of Hand, Stealth
New 2nd Level Extract - Blur
Feat: Weapon Versatility
I was originally going to take Fencing Grace but it turns out that that only works with Rapiers.

Maria Greyson |

I'll get the statline fixed later now. And I think I'll leave Fencing Grace for a later level if you're allowing it to apply to sword canes. Weapon Versatility seems like it might be more useful. Actually feels like something a sword cane should be able to do by default really (or at least using it for bludgeoning damage does).

Melodie d'Valois |

So we have 8000 plus another 800 left over from our 'back-taxes'.
So:
Fixing the Pump House 900 and 4500. (3,400 left)
Market Advanced - makes Stachy's 'prosperous', 1.8k. (1,600 left).I'd say have a Festival after that to celebrate the harvest. Would cost 1.8K, so Melodie will throw in the last 200. :)
Since Maria and I got there on the skill checks that saves us 2.7K on the pumphouse - which is exactly the cost of the Gold Canyon Bridge. I suggest we get going on that too.
So, suggested:
Pump House (basic)
Pump House (advanced - discounted by Maria/Melodie)
Market (advanced)
Gold Canyon Bridge
Festival [200gp short here - Melodie will pay that :)]
This uses up all of our 'gifted' funds, but we're making good progress!
Have we shared out the loot from the pumphouse yet?

Sara Burke |

Holy shit 17 new posts in Gameplay and 15 in Discussion?
I'll update soon oof

Sara Burke |

Any chance of the Baron or the Night Swan attending my party? I really spent zero effort of trying to make that happen but they would both be amusing.
Also Sara's vote in re the taxman is 100% let him take everything but rob him at nighttime and blame the Night Swan.
Brawler Level 2!
HP: 1d10 + 2 ⇒ (8) + 2 = 10
Skills: 1 in Dip, Intimidate, Stealth, and Swim, as well as 1 in K. Religion (because it makes sense for Sara to have some rudimentary understanding of the undead). Background Skills: 1 in Handle Animal and 1 in Sleight of Hand.
Feats: Combat Expertise, Improved Dirty Trick
From my class, I also gain Brawler's Flurry.

Mai Zhi |

Level 5: Sorcerer
+4 HP
+1 Will Save
Skills: +1 Diplomacy, +1 Disable Device, +1 Disguise, +1 Knowledge (nobles), +1 Perception, +1 Perform (dance), +1 Stealth
Feats: Two-Weapon Fighting
Spells:
0 - Resistance
DM Brainiac, Question: In a purely color/flavor sense, would you allow the Open/Close cantrip to be used to untie small knots? Such as, say, in clothing? Corsets, etc. ;)

Mai Zhi |

Current Loot Breakdown
bracers of armor +2 Melodie
amulet of natural armor +2 Sara
arrow catching buckler +1 (1,005 gp)
ring of jumping - (2,500 gp)
wand of protection from evil (5 charges) (75 gp)
oil of obscure object (50 gp)
oil of obscure object (50 gp)
+1 holy spear (18,302 gp)
elixir of love (150 gp)
bust of Dame Crabbe (500 gp)
pearl ring (100 gp)
masterwork purple heartwood harp (350 gp)
engraved silver compact (250 gp)
platinum and diamond necklace (850 gp)
masterwork trident (315 gp)
coinage (203 gp)
~~
Excluding the two marked items, that breaks down to a total of 24,700 gp (4,940 gp each)
If we keep the bust of Dame Crabbe (which we probably should) then the total drops by 500 gp and each share by 100 gp.
If there's something else someone wants then we can recalculate.

Zileska Vestalina |

If the tax collectors come in and ruin all of our improvements, we may need it.
I'm a little torn on the +1 holy spear. It's a lot of money, but it's also an amaaaazing weapon if we fight vampires or demons or devils. Sara could use it to good effect - with the holy bonus against evil creatures, it's better than her improvised weapons.
Sorry to throw a wrench in the works!
(Also I agree about keeping the bust of Dame Crabbe)

Sara Burke |

Improvised weapons aren't good, I just love them and don't really care about their damage potential. Maybe eventually the DM will allow me to enchant some somehow (I feel the heels could actually make sense there), maybe not and I'll fall behind in damage output, but unless I can use the spear as an improvised weapon (which stops being comical after like one combat), I'm not interested in it.