DM Brainiac's War for the Crown: Table 1

Game Master Brainiac

Current Date: 17 Kuthona, 4718 AR

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Pre-Marriage Alias

The Bracers don't stack with mage armor either, so that lets out Melodie or Zhi. Oh well, they're on the loot sheet.

It also looks like we didn't need to use the elixer of love. So we're keeping that for now as well.

Yeah, can't imagine any hijinks with that rattling around.


Female NG Changeling Mesmerist (Vox) 17 | HP:93/93 | AC: 25 (17 Tch, 21 Fl) | CMB: 11, CMD: 25 | F: +8, R: +17, W: +17 | Init: +8 | Perc/SM +23, Bluff +43(48), Dip +38, I +34, Dis +34, UMD +22, Spcft + 18, KnwA +16| Speed 30ft | Spells: 1: 8/8, 2: 7/7, 3: 7/7, 4: 6/6, 5: 6/6, 6: 3/3 | Tricks: Alac, Curse (M), Free (M), Gift, Visions (M) 18/17+1; Words: 12/12 | Mask: DT (DC20) 9/9, TS 1/1 | Active: See Invisbility, Echolocation

I could use the bracers, since it would be more reliable. Then Zhi could have the wand and conserve her spell slots.


The amulet is an amulet of natural armor +2.


Female NG Changeling Mesmerist (Vox) 17 | HP:93/93 | AC: 25 (17 Tch, 21 Fl) | CMB: 11, CMD: 25 | F: +8, R: +17, W: +17 | Init: +8 | Perc/SM +23, Bluff +43(48), Dip +38, I +34, Dis +34, UMD +22, Spcft + 18, KnwA +16| Speed 30ft | Spells: 1: 8/8, 2: 7/7, 3: 7/7, 4: 6/6, 5: 6/6, 6: 3/3 | Tricks: Alac, Curse (M), Free (M), Gift, Visions (M) 18/17+1; Words: 12/12 | Mask: DT (DC20) 9/9, TS 1/1 | Active: See Invisbility, Echolocation

I'll take the bracers then. Sara gets the amulet too, assuming Zhi can detangle it ;) Zhi - if you want the Mage Armor wand you are welcome to it!

Hope we get a level soon - I want to be able to have multiple tricks going! That way Sara can have my will save and Zhi can have a flanker etc etc.


Zhi is able to remove the amulet without damaging the bust.


To answer Zhi's question about tax collectors: they usually come by at the end of the harvest. The next harvest will be in a week or two when the rye will be ready.

EDIT: Seeing Melodie's recent post, you'll get the answer soon in-game as well. :)


Pre-Marriage Alias

Zhi will take the wand, just in case.

She only has two first level spells and one is mage armor. So it's not really a big resource expenditure for her to cast it.

How many charges does it have?


The wand has 36 charges left.


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Driving to CT with my partner and their family today, will be able to post again late tonight or tomorrow


Female Rakshasa-spawn Tiefling Investigator 16 | HP 91/99 | AC 35 T 18 FF 29 | Fort +10 Ref +20 Will +15 | Initiative +5 | Perception +19 (free Insp) | Sense Motive +22 (free Insp)

It seems the dice do not want me making any crits this campaign.


One day, Maria. One day.


By the way, anybody can take a move action to use the poles and move the barge 10 feet, or 20 feet as a full-round action.


Female Rakshasa-spawn Tiefling Investigator 16 | HP 91/99 | AC 35 T 18 FF 29 | Fort +10 Ref +20 Will +15 | Initiative +5 | Perception +19 (free Insp) | Sense Motive +22 (free Insp)

Well, just as well Studied Combat only costs the move action it takes to activate it.


Pre-Marriage Alias

Just a heads up ...

Its time for my yearly family torture ses... urm ... camping trip.

So I'll be electronically out-of-touch from Friday through Tuesday.

Wish me luck.


Good luck!

Waiting on Sara to smash the ghast! I will roll for her in a few hours if she hasn't posted by then to keep things moving. It's likely she will kill it or nearly so with her coup de grace.


Female Half-Elf Cleric 17 | HP 105/105 | AC 21 T 14 FF 19 | Fort +12 Ref +9 Will +17 | Initiative +2 | Perception +8 | Channel Energy 6/6 | Dazing Touch 8/8 | Bit of Luck 8/8 | Good Fortune 2/2

Don't die!

I got an incredible turn of luck there. Surprising!


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Sorry, drove back from CT today, 20 hour car ride was not enjoyable as one might imagine. About to post.


Female Half-Elf Cleric 17 | HP 105/105 | AC 21 T 14 FF 19 | Fort +12 Ref +9 Will +17 | Initiative +2 | Perception +8 | Channel Energy 6/6 | Dazing Touch 8/8 | Bit of Luck 8/8 | Good Fortune 2/2

It is really hard to try to give relevant spiritual advice as a chaotic neutral character.


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

She's like a party mom (and also the party's mom).


Female Half-Elf Cleric 17 | HP 105/105 | AC 21 T 14 FF 19 | Fort +12 Ref +9 Will +17 | Initiative +2 | Perception +8 | Channel Energy 6/6 | Dazing Touch 8/8 | Bit of Luck 8/8 | Good Fortune 2/2

... if your mom is a hooker, I guess!

Seriously, though, I rewrote that post four times trying to find something comforting, uplifting, and fitting with the Chaotic Neutral alignment and tenets of Calistria before I landed on the final result. Usually when I do that many rewrites I get paid. ;)


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Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Well yeah, she's not like a regular mom, she's a cool mom.


Female Half-Elf Cleric 17 | HP 105/105 | AC 21 T 14 FF 19 | Fort +12 Ref +9 Will +17 | Initiative +2 | Perception +8 | Channel Energy 6/6 | Dazing Touch 8/8 | Bit of Luck 8/8 | Good Fortune 2/2

Apparently also chicken-soup-mom.

(But I got the specialized medical satchel for exactly this circumstance.)


Nice! Fortunately, Maria and Sara made their checks against the disease. And Sara has a minor bit of filth fever from swimming in the fetid water, but she made her secondary saves so never actually took any ability damage.


Zileska, you can still take the persona phase even while providing long term care. That's what your agents are for. :)


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

What should our next priorities be in re town improvements?


To help you with your planning, Dame Crabbe will be bringing 5,000 gp worth of supplies and labor for you as thanks for helping Sepsinia, and Baroness Voinum will pledge 3,000 gp as part of trade deals for wine now that the farms have been fixed up. That gives you another 8,000 gp total that can only be put toward repairs.


Female NG Changeling Mesmerist (Vox) 17 | HP:93/93 | AC: 25 (17 Tch, 21 Fl) | CMB: 11, CMD: 25 | F: +8, R: +17, W: +17 | Init: +8 | Perc/SM +23, Bluff +43(48), Dip +38, I +34, Dis +34, UMD +22, Spcft + 18, KnwA +16| Speed 30ft | Spells: 1: 8/8, 2: 7/7, 3: 7/7, 4: 6/6, 5: 6/6, 6: 3/3 | Tricks: Alac, Curse (M), Free (M), Gift, Visions (M) 18/17+1; Words: 12/12 | Mask: DT (DC20) 9/9, TS 1/1 | Active: See Invisbility, Echolocation

So we have 8000 plus another 800 left over from our 'back-taxes'.

So:
Fixing the Pump House 900 and 4500. (3,400 left)
Market Advanced - makes Stachy's 'prosperous', 1.8k. (1,600 left).

I'd say have a Festival after that to celebrate the harvest. Would cost 1.8K, so Melodie will throw in the last 200. :)

Improvements:
Civic Improvements, Basic (1,000 gp): Repairing potholes, leveling the streets, repainting buildings, and patching roofs all help improve the quality of life and attract new visitors. The PCs gain 1 Loyalty Point.

Civic Improvements, Advanced (4,000 gp): Investing more money allows Stachys to renovate its waste systems, build new walkways, and construct new buildings. The PCs gain 3 Loyalty Points.

Farms, Basic (1,000 gp): Basic improvements include repairing irrigation, pulling stumps, and marking outlying roads. The PCs gain 1 Loyalty Point.

Farms, Advanced (4,000 gp): With more cash, the community can acquire hardier seed, fertilizer, and even magical renewal for the soil. The PCs gain 3 Loyalty Points.

Festivals (2,000 gp each): Festivals to mark special occasions and holidays are an easy way to win support and impress the neighbors, but PCs can't hold more than one festival every 2 weeks. A festival raises the town's opinion of the PCs to indifferent if it has fallen to unfriendly. Inviting a noble to visit during a festival grants the PCs a +2 circumstance bonus on checks to influence that noble during the visit. If the PCs hold at least three festivals, they gain 1 Loyalty Point. Harvest Festival

Gold Canyon Bridge (3,000 gp): Rebuilding the bridge over Gold Canyon allows PCs to travel more quickly to Jabris, Moost, and New Towne, and encourages new trade. The PCs gain 1 Loyalty Point.

Market, Basic (2,000 gp): By paving the village square, coordinating with local artisans and neighboring farms, and hiring a few messengers, the PCs can establish a weekly market to attract more wealth. This improvement helps Stachys become more self-sufficient, reducing the base cost of all future improvements by 10%.

Market, Advanced (2,000 gp): Lending some money to establish a new, permanent store in town helps bring new products and luxuries into the community. Completing this improvement grants Stachys the prosperous settlement quality.

Mill (1,000 gp): The windmill just outside of town broke down in a storm 20 years ago, and no local has the knowledge or money to fix it. With some small investments in repairing the mill, farmers will no longer need to cart their wheat to Pensaris and back. The PCs gain 1 Loyalty Point.

Pump House, Basic (1,000 gp): Repairing the pump with a simple, animal-drawn mechanism is enough to start draining the adjoining marsh, solving Stachys's insect and mildew problems. The PCs gain 1 Loyalty Point.

Pump House, Advanced (5,000 gp): Repairing the pump's full functionality with a magical or engineering solution and establishing a regular ferry service helps connect Stachys to the rest of the county via the canal system. The PCs can now travel along the canals to reach their destinations more quickly. The cost of this improvement can be reduced by 2,000 gp with a successful DC 20 Knowledge (arcana) or Knowledge (engineering) check, representing 3 days of dedicated work. The PCs gain 3 Loyalty Points.

Public House (5,000 gp): Onora's original tavern is little more than an oversized home with a dirt floor. Constructing a true public house provides Stachys with a public gathering space as well as room for brewing. This investment automatically improves Onora Piscum's attitude toward the PCs by one step. This new pub may also attract adventurers. The PCs gain 2 Loyalty Points.

Statue (1,000 gp): Once the PCs have invested at least 10,000 gp into town improvements, they can erect a statue in town square, honoring the local culture, the local nobility, or themselves. If they choose to honor the local culture, they gain 1 Loyalty Point. If they choose to honor the local nobility, they gain a +1 equipment bonus on Diplomacy checks to influence nobles of the county. If they choose to honor themselves, the statue becomes a minor tourist attraction, increasing the town's base value by 10%.

Temple, Basic (4,000 gp): Stachys has a small shrine to Abadar, Erastil, Iomedae, and Shelyn, and with expensive construction this can be transformed into a small temple to any one of these gods. This improvement grants the PCs access to the healing services of a 1st-level cleric while in town, free of charge. The PCs gain 2 Loyalty Points.

Temple, Advanced (10,000 gp): With a sanctified altar, expanded library, and charitable infrastructure, Stachys develops one of the nicest temples in the region, providing free education, food, and shelter for locals. This provides the PCs with free access to the spellcasting abilities of a 3rd-level cleric while in town and increases the community spellcasting level by 1 as more experienced clerics visit from neighboring communities. The PCs gain 2 Loyalty Points.

All completed improvements are struck out. Proposed ones are highlighted. If we go with my suggestions we'll pick up another 4 loyalty points and make Stachys prosperous. :)


For reference, making Stachys 'prosperous' will result in the following: increase Economy +1; Increase Base Value by 30%; Increase Purchase Limit by 50%.

Remember you can reduce the cost of the advanced pump house repair to 2,000 gp (1,800 gp) by making a Knowledge (arcana) or (engineering) check.


Female NG Changeling Mesmerist (Vox) 17 | HP:93/93 | AC: 25 (17 Tch, 21 Fl) | CMB: 11, CMD: 25 | F: +8, R: +17, W: +17 | Init: +8 | Perc/SM +23, Bluff +43(48), Dip +38, I +34, Dis +34, UMD +22, Spcft + 18, KnwA +16| Speed 30ft | Spells: 1: 8/8, 2: 7/7, 3: 7/7, 4: 6/6, 5: 6/6, 6: 3/3 | Tricks: Alac, Curse (M), Free (M), Gift, Visions (M) 18/17+1; Words: 12/12 | Mask: DT (DC20) 9/9, TS 1/1 | Active: See Invisbility, Echolocation

Can we mix them, for example Maria does Knw Engineering and Melodie supports with Knw Arcana?

Worth it to save 2.7K!! We could fix Gold Canyon Bridge with that!


Both of you can attempt the check. Only one needs to succeed in order to reduce the cost. :)


You're still technically a few XP short, but I'll give you the boost since you have some downtime. Everybody's gained enough XP to reach level 5! :D


Female Half-Elf Cleric 17 | HP 105/105 | AC 21 T 14 FF 19 | Fort +12 Ref +9 Will +17 | Initiative +2 | Perception +8 | Channel Energy 6/6 | Dazing Touch 8/8 | Bit of Luck 8/8 | Good Fortune 2/2

Cleric 5

+5 hit points

Class features: Channel energy 3d6

Skills: +1 each of: Diplomacy, Heal, Knowledge (religion), Spellcraft; Escape Artist, Knowledge (local), Profession (courtesan)

3rd-level spells

Feat: Whip Mastery

Now things start getting tough.


Female Rakshasa-spawn Tiefling Investigator 16 | HP 91/99 | AC 35 T 18 FF 29 | Fort +10 Ref +20 Will +15 | Initiative +5 | Perception +19 (free Insp) | Sense Motive +22 (free Insp)

Investigator 5

+5 hit points

Class features: Poison Resistance +4, Investigator Trait (Alchemist Discovery - Infusion)

Skills: +1 each of: Bluff, Craft (Alchemy), Diplomacy, Disable Device, Knowledge (History), Perception, Profession (PI), Sense Motive, Sleight of Hand, Stealth

New 2nd Level Extract - Blur

Feat: Weapon Versatility

I was originally going to take Fencing Grace but it turns out that that only works with Rapiers.


Maria, I'll let you use Fencing Grace with a sword cane if you'd like.

Also, can you update your short stat line in your profile when you have the chance? It still has your 3rd-level stats there. Thanks! :D


Female Rakshasa-spawn Tiefling Investigator 16 | HP 91/99 | AC 35 T 18 FF 29 | Fort +10 Ref +20 Will +15 | Initiative +5 | Perception +19 (free Insp) | Sense Motive +22 (free Insp)

I'll get the statline fixed later now. And I think I'll leave Fencing Grace for a later level if you're allowing it to apply to sword canes. Weapon Versatility seems like it might be more useful. Actually feels like something a sword cane should be able to do by default really (or at least using it for bludgeoning damage does).


You could use the sword-cane's scabbard to do bludgeoning damage, but it would be an improvised weapon.


Female NG Changeling Mesmerist (Vox) 17 | HP:93/93 | AC: 25 (17 Tch, 21 Fl) | CMB: 11, CMD: 25 | F: +8, R: +17, W: +17 | Init: +8 | Perc/SM +23, Bluff +43(48), Dip +38, I +34, Dis +34, UMD +22, Spcft + 18, KnwA +16| Speed 30ft | Spells: 1: 8/8, 2: 7/7, 3: 7/7, 4: 6/6, 5: 6/6, 6: 3/3 | Tricks: Alac, Curse (M), Free (M), Gift, Visions (M) 18/17+1; Words: 12/12 | Mask: DT (DC20) 9/9, TS 1/1 | Active: See Invisbility, Echolocation

+5 HP

Class: Manifold Tricks, Mental Potency

Feat: Deceitful

Spell: Mirror Image.

Skills: Bluff, Disguise (2), Know Arcana (2), Dip, Intim, Percep, Sing, Appraise.


Female NG Changeling Mesmerist (Vox) 17 | HP:93/93 | AC: 25 (17 Tch, 21 Fl) | CMB: 11, CMD: 25 | F: +8, R: +17, W: +17 | Init: +8 | Perc/SM +23, Bluff +43(48), Dip +38, I +34, Dis +34, UMD +22, Spcft + 18, KnwA +16| Speed 30ft | Spells: 1: 8/8, 2: 7/7, 3: 7/7, 4: 6/6, 5: 6/6, 6: 3/3 | Tricks: Alac, Curse (M), Free (M), Gift, Visions (M) 18/17+1; Words: 12/12 | Mask: DT (DC20) 9/9, TS 1/1 | Active: See Invisbility, Echolocation
Melodie d'Valois wrote:

So we have 8000 plus another 800 left over from our 'back-taxes'.

So:
Fixing the Pump House 900 and 4500. (3,400 left)
Market Advanced - makes Stachy's 'prosperous', 1.8k. (1,600 left).

I'd say have a Festival after that to celebrate the harvest. Would cost 1.8K, so Melodie will throw in the last 200. :)

Since Maria and I got there on the skill checks that saves us 2.7K on the pumphouse - which is exactly the cost of the Gold Canyon Bridge. I suggest we get going on that too.

So, suggested:

Pump House (basic)
Pump House (advanced - discounted by Maria/Melodie)
Market (advanced)
Gold Canyon Bridge
Festival [200gp short here - Melodie will pay that :)]

This uses up all of our 'gifted' funds, but we're making good progress!

Have we shared out the loot from the pumphouse yet?


You can get the next set of repairs going after Sara's party plays out, when you'll receive the gifts from Dame Crabbe and Baroness Voinum.

I don't believe anybody has claimed any items from Opilio's tea party or the pump house yet.


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Holy s&+! 17 new posts in Gameplay and 15 in Discussion?

I'll update soon oof


LOL, we had an active early morning/late night depending on time zones.


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Any chance of the Baron or the Night Swan attending my party? I really spent zero effort of trying to make that happen but they would both be amusing.

Also Sara's vote in re the taxman is 100% let him take everything but rob him at nighttime and blame the Night Swan.

Brawler Level 2!

HP: 1d10 + 2 ⇒ (8) + 2 = 10

Skills: 1 in Dip, Intimidate, Stealth, and Swim, as well as 1 in K. Religion (because it makes sense for Sara to have some rudimentary understanding of the undead). Background Skills: 1 in Handle Animal and 1 in Sleight of Hand.

Feats: Combat Expertise, Improved Dirty Trick

From my class, I also gain Brawler's Flurry.


Alas, Baron Okerra did not make it. Nor did the Night Swan--or did they? ;)


Pre-Marriage Alias

Level 5: Sorcerer

+4 HP
+1 Will Save

Skills: +1 Diplomacy, +1 Disable Device, +1 Disguise, +1 Knowledge (nobles), +1 Perception, +1 Perform (dance), +1 Stealth

Feats: Two-Weapon Fighting

Spells:
0 - Resistance

DM Brainiac, Question: In a purely color/flavor sense, would you allow the Open/Close cantrip to be used to untie small knots? Such as, say, in clothing? Corsets, etc. ;)


Sure thing. :)


Pre-Marriage Alias

Current Loot Breakdown

bracers of armor +2 Melodie
amulet of natural armor +2 Sara

arrow catching buckler +1 (1,005 gp)
ring of jumping - (2,500 gp)
wand of protection from evil (5 charges) (75 gp)
oil of obscure object (50 gp)
oil of obscure object (50 gp)
+1 holy spear (18,302 gp)
elixir of love (150 gp)

bust of Dame Crabbe (500 gp)
pearl ring (100 gp)
masterwork purple heartwood harp (350 gp)
engraved silver compact (250 gp)
platinum and diamond necklace (850 gp)
masterwork trident (315 gp)

coinage (203 gp)

~~

Excluding the two marked items, that breaks down to a total of 24,700 gp (4,940 gp each)

If we keep the bust of Dame Crabbe (which we probably should) then the total drops by 500 gp and each share by 100 gp.

If there's something else someone wants then we can recalculate.


Female NG Changeling Mesmerist (Vox) 17 | HP:93/93 | AC: 25 (17 Tch, 21 Fl) | CMB: 11, CMD: 25 | F: +8, R: +17, W: +17 | Init: +8 | Perc/SM +23, Bluff +43(48), Dip +38, I +34, Dis +34, UMD +22, Spcft + 18, KnwA +16| Speed 30ft | Spells: 1: 8/8, 2: 7/7, 3: 7/7, 4: 6/6, 5: 6/6, 6: 3/3 | Tricks: Alac, Curse (M), Free (M), Gift, Visions (M) 18/17+1; Words: 12/12 | Mask: DT (DC20) 9/9, TS 1/1 | Active: See Invisbility, Echolocation

Is it worth doing a six way split with Stachys as the sixth? That way we get some regular income to keep fixing the town up.


Female Half-Elf Cleric 17 | HP 105/105 | AC 21 T 14 FF 19 | Fort +12 Ref +9 Will +17 | Initiative +2 | Perception +8 | Channel Energy 6/6 | Dazing Touch 8/8 | Bit of Luck 8/8 | Good Fortune 2/2

If the tax collectors come in and ruin all of our improvements, we may need it.

I'm a little torn on the +1 holy spear. It's a lot of money, but it's also an amaaaazing weapon if we fight vampires or demons or devils. Sara could use it to good effect - with the holy bonus against evil creatures, it's better than her improvised weapons.

Sorry to throw a wrench in the works!

(Also I agree about keeping the bust of Dame Crabbe)


Female Human Fighter (Cad) 13, Brawler 2 | HP: 55/185| AC: 19/17 (11 T, 17 F)| CMB: +19/+28, CMD: 28| F: +19, R: +12, W: +7| Init: +7| Perc: +17, SM +12, Dip +45, Intim +39| Speed 35ft| Martial Flexibility 3/4, Serpentine Tattoo 3/3, Beast Form 2 (Lion) 1/1, Terrible Cost 5/5| Active Conditions: N/A

Improvised weapons aren't good, I just love them and don't really care about their damage potential. Maybe eventually the DM will allow me to enchant some somehow (I feel the heels could actually make sense there), maybe not and I'll fall behind in damage output, but unless I can use the spear as an improvised weapon (which stops being comical after like one combat), I'm not interested in it.


Oops, I forgot to add Zhi's bonus to Knowledge (local) from her Student of Humanity ability. In that case, she finds out the information listed in the third spoiler of my previous post--the citizens of Stachys believe Portimer shouldn't be punished for his crime.

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