
| Anklebiter the Insane | 
 
	
 
                
                
              
            
            If I'm going to make a habit of blowing stuff up, I need to start taking ranks in Knowledge (architecture & engineering) so I can plan them out to minimize collateral damage... ^^; *keeps running*

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            Looks like this fight is down to Calla, Bruendor and Lefrik - at least for the next four rounds. Anklebiter and Kelendra both failed their Fort. saves, so all we can do is take single move actions. 0_0;

| Calumny "Calla" Tas'vere | 
 
	
 
                
                
              
            
            Well, let's hope with the drow between us and the treant that they at least hamper each other for a round or two.
In the "an enemy of my enemy is my friend" formula, can we get flanking from the treant?

| Calumny "Calla" Tas'vere | 
 
	
 
                
                
              
            
            So do we want to attack the treant or see if we can figure out some way to calm it? I don't know that we have any spells or anything to help us do so.
Maybe Kel's hypnotic pattern would give us time to try Diplomacy, once we get her up?

| Calumny "Calla" Tas'vere | 
 
	
 
                
                
              
            
            It got bumped at 2nd level and has probably been wrong since then. :)
Also, thanks to her teamwork feat, she can often act in surprise rounds:
Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.
(And all her allies are considered to have the teamwork feat thanks to her solo tactics ability.)

| Bruendor Cavescouter | 
 
	
 
                
                
              
            
            I like the hypnotic pattern solution, Calla. And yeah, if we can avoid killing the treant, I'm on board with that. If we have to put it down, then that's our second option, but my preference would be to redirect it back towards the drow somehow.

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            Agreed. It'd be a real coup if we couldn't just prevent it from attacking, but actually heal it. It would be a great boon to the battle to reclaim the city!

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            Let's not go crazy here... :p
Besides, watching the Drow get curb-stomped might calm it down some. :D

| DM Bigrin | 
 
	
 
                
                
              
            
            Calla - you hit, damage was applied as normal
All - I'll give you this for free, since I don't think anyone ID'd it. Treants have DR 10/slashing. Throwing javelins or arrows isn't going to do the job. Also, given the acid damage to the treant, it is obviously not at full strength.
Taking so much damage so quickly really hurt you guys, but there are still a lot of options. Any visibility-reducing spell (fog) would help immensely. Lefrik, if he can grab Anklebiter, can outpace the thing easily. Bruendor can stealth in any cover (including the darkness spells). Calla and Kelendra (assuming both are standing after the trample) can run.

| Bruendor Cavescouter | 
 
	
 
                
                
              
            
            We also gave it a few rounds of free beats on us, which wasn't a good plan. I figured it was at reduced HP, but so are we now, so that tips things back towards the treant.
As for Stealth, I thought I needed full cover or total concealment to enter Stealth, and only needed partial cover or concealment to maintain. It doesn't really change the fight too drastically, as I doubt my sneak attack would have done enough damage to it to matter.

| Calumny "Calla" Tas'vere | 
 
	
 
                
                
              
            
            Obscuring mist is on the cleric list, so I think Kel could cast it.
Yeah, we failed in our plan. The idea was to try to stay away from it/keep the drow between us, but we didn't retreat as we waited for AB/Kel to recover (their not being able to fully act really hurt).
Like I said, right now only two of us can do anything but withdraw without provoking, plus AB is down. My best thought is:
Kel takes a 5-foot step and heals AB. The rest of us retreat, hoping to lure it after us (but don't go northeast, as then it could trample our badly hurt folks). That gives AB time to stand up, maybe cast obscuring mist, and then we skedaddle (with Lefrik grabbing the goblin).

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            Get me up and running and I'll run. Have 30-ft. movement rate, will travel. ;)
Or carry me and I'll cast the spell. That works, too. ^^

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            ... Everyone in favour of my crafting Belts of Dexterity for each and every one of us, say "Aye!" and hand me the money. =_=

| DM Bigrin | 
 
	
 
                
                
              
            
            Question - How do you guys feel about creating Roll20 accounts? I am starting to run into limitations with MapTool, and since I have already moved to Roll20 for my RL games, I was thinking about doing the same with my PbP ones as well. It would let you control your own character, but you'd have to be able to log into Roll20 and move your own token, and I wouldn't be posting a pic of the map (would be double the work and there are no grid coordinates in Roll20). Let me know what you guys think. It's not an immediate need, but I am looking towards future encounters.

| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 | 
 
	
 
                
                
              
            
            I'd prefer not to, personally, but if everyone else wants to, I'll manage.
Have you looked into GoogleDocs? I find that makes life much easier in terms of mapping. I simply put up the map, replacing it as necessary, and then move the "figs" on that. I put a link in the campaign discussion so it appears at the top of every page. I've been very happy with it, much easier than when I used to do it all via PhotoShop.

| Kelendra Shae | 
 
	
 
                
                
              
            
            Ack! I've been playing the Oracle completely wrong! From the PRD:
Unlike other divine spellcasters, an oracle's selection of spells is extremely limited. An oracle begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new oracle level, she gains one or more new spells, as indicated on Table 2–6. Unlike spells per day, the number of spells an oracle knows is not affected by her Charisma score; the numbers on Table 2–6 are fixed.
I've been switching spells on Kel like a cleric, I'll go clean that up and create a fixed list, sorry!

| Lefrik Olegson | 
 
	
 
                
                
              
            
            Yeah, I think oracles automatically get either cure/inflict spells for each spell level they can cast.
.........
And speaking of healing, sorry about Lefrik bleeding all over the place. Barbarians are fun, but a bit squishy compared to those that can wear the heavy metal stuff

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            Alright, as our resident item-crafter I need to look into this.
Maybe I can improve the bonus on Lefrik's armour, or craft him an Amulet of natural armour? The latter would require someone helping me with the UMD check and a scroll, of course.

| Bruendor Cavescouter | 
 
	
 
                
                
              
            
            Hmmmmm...thinking about taking a second level in Ranger for the Weapon and Shield combat style. Nobody uses shields in this group, Bruendor could use an AC boost, and Improved Shield Bash + Two-Weapon Fighting means I could make two attacks with sneak attack and keep my AC bonus. That sounds pretty damn sexy. I'll probably head back to Rogue next level to continue adding sneak attack and rogue talents.

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            DING! Level 7! :D
HP: Half max (3) +1 +2 Con. +1 Toughness (total 50)
Feats: Craft Construct
Skills: 6 ranks
Craft (alchemy) +1 (total +9)
Craft (sculpture) +1 (total +9)
Knowledge (arcana) +1 (total +13)
Knowledge (planes) +1 (total +10)
Knowledge (religion) +1 (total +8)
Spellcraft +1 (total +13) 
Spell slots: additional slots 1st level and 4th level.
New spells: Arcane Eye, Phantasmal Killer
If at all possible, Anklebiter would like to purchase a scroll of Magic Circle Against Evil when we're back at the camp and scribe it.
Not to mention, now that I finally have the feat, I'm eager to get to work in a lab on making my first Homunculus! ;D Provided the Elves have all the bits and bobs for it, that is.

| Anklebiter the Insane | 
 
	
 
                
                
              
            
            Hm, hm... Even if I offer to use it as a scout? I can make it look like pretty much anything, so it might be able to pass unnoticed near demons and Drow. ^_^
So... Who's got the loot list? Can we spare the cash for a scroll of Magic Circle and the inks for the scribing?
... Not to mention the stuff for the Homunculus? ^__^;

| Calumny "Calla" Tas'vere | 
 
	
 
                
                
              
            
            +1 BAB, +8 hp (inc. favored class bonus), +1 judgment/day
+2 3rd-level spells: dispel magic, greater magic weapon (I can cast those on my arrows, correct, and have them stack with my magic bow?)
Feat: Deadly Aim
Skills:
+1 Know (local)
+1 Know (planes)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 Survival
 
	
 
     
     
     
	
  
 
                
                