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				DM Bigrin's Second Darkness
				
					(Inactive)
				
				Game Master 
					bigrin42
				 
					A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible 
  
  
	
	
	
		
			
    
     
				
				
				
					
						
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13 
              
              
                
                   
	
		   True, but the rest of us presumably have much better Will saves. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps) 
              
              
                
                   
	
		   Dominate is also a full round action, even as a spell-like.  Gives us a full round to attack it and disrupt its spell. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13 
              
              
                
                   
	
		   Ah, well, then, free Lefrik and let's take advantage of the opportunity!  :) 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13 
              
              
                
                   
	
		   Back, and I think I'm nervous to go see what's going on in the gameplay thread. Anyway, belated thanks to you all for your kind words 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   How are you doing, Lefrik? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13 
              
              
                
                   
	
		   I'm fine. Others in the family were closer to her and are hurting far more. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25 
              
              
                
                   
	
		   Welcome back Lefrik, sorry to hear of your loss 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps) 
              
              
                
                   
	
		   AB, if you've got a protection from evil memorized, this would be the time to cast it. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13 
              
              
                
                   
	
		   Yes please. Lefrik will feel terrible about killing Calla, not that his guilt would be much consultation to her I'm sure 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   I have Circle against evil, but I can't cast it until I've run out of charges of Fire sneeze! 0_0 Or can I, DM? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   No you may not.  The relevant part is here... Quote: ...you must sneeze each round as a standard action—you can take no other standard action as long as this spell is in effect, nor can you take full-round actions. 
   
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   There you have it! >_< Kel, do you have another Protection against evil handy? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25 
              
              
                
                   
	
		   luckily, that's about all I have at this point 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13 
              
              
                
                   
	
		   Kelendra Shae wrote:  "Lefrik, Calla is your friend, deep down she really cares about you, remember the time she smiled at you...wellsaid kind words to you...ummrubbed your shoulders....travelled with us." Kel finishes weakly, even as she grabs the barbarian's arm and tries to hold him back again.
 Funniest thing I've read in weeks :D  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13 
              
              
                
                   
	
		   Calla is not warm and cuddly, b@@!+es! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   I'm guessing this whackjob is a Kuthite... 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   Obviously we're not turning around and running away, but we'll have our work cut out for us, fighting a powerful Wizard after we're done with Mr. Electric Bugaloo... 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13 
              
              
                
                   
	
		   Anklebiter will protect us 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   I'm hoping to get a lot of mileage out of my last summoning spell. Celestial spiders should be able to lock down a lot of opposition with their webs. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   Oh, yay! I just noticed - I have Energy Absorption now! :D That is going to be very useful. Hooray for defensive abilities. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13 
              
              
                
                   
	
		   I should also announce that starting tuesday until either Friday or Saturday, I will have limited computer access (And possibly not any at all) so if you need to Bot Lefrik during that time, go for it. I'm crossing the state for the holidays 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   Have fun on your trip. ^_^ 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Enjoy your trip.  I'll keep the games going through the holidays for those that (like me) don't have anything else to do. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13 
              
              
                
                   
	
		   Hey guys, I'm getting my office painted starting tomorrow so my posting may be a little spotty for a few days. (Of course, it's possible I move my computer and everything into another room, because 24 hours without being online could be too much for me.) For the games I'm a player in, it'll probably just be Monday I'd be out of touch, as I could post updates at work when I go back Tuesday. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		   Page 1 And Page 2. As you can probably see, the Succubus Club Inn is inspired by the Golden Goblin as it was before its most recent hostile takeover. ;) 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Is that yours?  There's an awful lot of giggling going on 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		   *chuckles* Yes. It is.
The reason for all the giggling should become clear soon. ^_^
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Hah!  So far so good.  Looks like her dress in that last panel told physics to take a long walk off a short pier. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		   Those dresses do that on a regular basis. ;) That is also in their contract... 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		   Lefrik Olegson wrote:  Amusing stuff there ;)  Thank you! :D  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   Prep-wise, I have an extended Magic Circle Against Evil prepped - but I assume it's static, so I'll save it till we see the boss drow. After that, I'll summon celestial spiders for battlefield control. If I live that long, I still have Dispel Magic, Obscuring Mist and Shield spells to cast. Everyone remember Lefrik should still have Protection From Arrows on him, and we are carrying an arrow with a Daylight effect on it! 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Velly, velly nice comic you've got going on there. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		   Thang you. Thang you verra much. [/Elvis] ;) 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		   Given that half our group already got bad stealth rolls, we don't know what that Drow wizard is doing and people are in danger... I vote we change gears from 'sneak' to 'run' and hope for the best. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection,  hp 91; Fort +10;Ref +10;Will +13 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13 
              
              
                
                   
	
		   Sorry, super busy at the moment. Will post manana... However, that works for me. Make it so, No. 1! 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ummm...yeah, about that.  I'll try and have the map finished tomorrow.  I totally forgot that I hadn't finished the maps for this book. Oopsie! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps) 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps) 
              
              
                
                   
	
		   I know, but there's a rather long answer to Duchess' question, and one that Bruendor can't really answer well in his current state. :S 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		   I don't need to breathe, so I can listen to you underwater if you like. ^_^ 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps) 
              
              
                
                   
	
		   That's not the issue - it's that speech wasn't meant to be transmitted underwater, so it'll come out all wonky. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
		   Page 6 is here. The wiser Barbarian was inspired by someone we know... ;) 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1 
              
              
                
                   
	
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