Briar the Lesser |
As a note: when all y'all go see the Hobbit 2: The Crappening (a truly awful movie that craps all around the book...the padded crap they added to make for the movie trilogy is craptastic), please note that Briar Elf would be amongst one of the more likeable and non-dickish elves in all Middle-freakin'-Earth.
As you watch the movie and wonder why? and how? and WTF? during the various ridiculous and convoluted chase and fight scenes, remember that you were warned.
Also, the best thing in the movie was Evangeline Lilly aka Laori. Rawr.
Briar the Lesser |
I'm here. Really. Well, mostly. You're all just doing so well without me. I'll be more active again.
Yar. We miss you, 'Sward. The Elf especially so...you're less, uhm, know, Varisian-seeming than the rest.
Fondo Barondo |
Happy Holidays, everyone! Thanks for all of your amazing creativity, good wit, and putting up with my temperamentalness these last 15 months. You're the best drug dealers / enablers a guy could ask for!
Briar the Lesser |
Happy Holidays, everyone! Thanks for all of your amazing creativity, good wit, and putting up with my temperamentalness these last 15 months. You're the best drug dealers / enablers a guy could ask for!
/me blushes.
Yay!
Same to you, Varisian. Same to you.
Fondo Barondo |
Per discussion with Euan, I will be limiting my re-saves from Shake It Off to just once. He's been kind enough to let me swap out one of my other Inspiring Commands (which was redundant with the magical Teamwork feat) for a new Inspiring Command, which will allow the whole party to re-roll fear saves.
Briar the Lesser |
Fondo returns Black Took to its sheath and nods peace at Briar and Laori. "I propose two of us take flight to Kaer Maga this hour, with look in tow. On morrow can Deyanira return us here, with gear to take these walls. Friend Nik? Kako? Or if you like, I'll go."
I think I'm leaning towards a plan like this:
Sleep tonight.
Wake up hopefully, pray.
Raise Barael if possible.
Pop over to Kaer Maga using *magic*. I can take up to 3 yahoos with me.
Sell as much crap as we can.
Buy stuff we need.
Fly back/teleport back to Scarwall, maybe even with Deyanira. this might take another day
Go back into Scarwall and kick ass.
If Briar (and maybe Fondo) are going back to Kaer Maga, we're going to need shopping lists. I don't think we'll have time to acquire anything esoteric, but I'll let Evilan opine on that.
Thoughts?
Shopping lists?
Fondo Barondo |
We had a list already for the previous day, but need to get mondo cloaks if resistance. There is also an alchemical item that suppresses negative levels for 12 hours for 300 gp.
Not sure why we wouldn't go to Kaer Maga today (it is afternoon) and teleport back tomorrow...? Balancing urgency with the need to prepare ourselves more.
Barael de Gare |
Ok, so... Charlie is Father Time, so here's your 2013 sign... who's putting on the diapers? Technically, Majenko is the smallest, most baby-like of the party... but Shadow's Death is the newest born to the party, so...
Barael de Gare |
Shopping List contribution
Like the Lion needed Courage, like the Scarecrow needed a Heart, like the Tin Man needed a Heart... so the Rat needs a Will.
So anything that will guard the heck outta Barael suffering through huge Will Save tomfoolery would be much obliged.
Charlie Buckminster |
If we are going to split the party, Charlie should stay behind to provide healing etc. if needed. If the trip happens tomorrow, it might be better because we are all depleted in various ways. If we split up then at least we'll all be rejuvenated.
As far as a shopping list is concerned, If we could get a cure serious or moderate wand, that would be helpful. I bet we'll burn through the CLW wand pretty fast.
Fondo Barondo |
My calculations show 8,462.5 GP per person after sales. Or less if we factor in some wands bought by the party:
50,775
-4,500 wand of lesser restore
-1,500 2 wands of CLW
=44,775 / 6 = 7462.5 gp
Wands of CLW are most economical for healing outside of combat. The cost per HP healed is lowest. Having a higher yield wand around is good for in-combat needs.
I think cloaks of resistance are a very good idea right now. Who's lacking them? I'd suggest we aim for +2 or +3. Can anyone think of other items that'll help, short of a costly Scarab of Protection?
Fondo Barondo |
Update on our shopping list:
50,775
-4,500 wand of lesser restore (party purchase)
-1,500 wand of CLW x 2 (party purchase)
-1,200 soul stimulant x 4 (alchemical item; for 12 hours counters 1 negative energy level) (party purchase)
-9,000 cloak of resistance +3 for barael (individual purchase with credit)
-9,000 cloak of resistance +3 for dandi (individual purchase with credit)
Charlie, do you want a cloak of resistance? +3 or +2? I know your Fort save is pretty low, and that seems almost as much a problem in this dungeon as low Will saves...
Briar and I also IMed about various ideas for getting heroism in the party, which would give fairly long-lasting save bonuses. The option I prefer s a wand of heroism for 11,250 gp. Rand had some other more complicated ideas for Dandi learning the spell and then casting it multiple times each day.
Briar's idea was to buy a rod of extend (3,000 gp), a pearl of power lvl 3 (9,000 gp), and a scroll for Dandi to learn Heroism (375 gp). Also an option with strong merits, though in that case I'd suggest we consider them individual purchases.
If we don't get a wand, Fondo will likely buy:
-1,500 scrolls of heroism x 4 (individual purchase)
Dandilion Dreamstruck |
It looks like Dandi's needs are covered by the list above. Thanks for doing the shopping. I kind of hate shopping. But I like the idea of Dandi learning the spell then casting it. It makes her feel useful. Also, her caster level is going to keep going up (assuming the cloak, the heroism, and some luck keeps her alive to do so) so it will be better in the long run.
Dandilion Dreamstruck |
If people prefer the rod and pearl of power be individual purchases, but are willing to loan Dandi whatever extraneous funds needed to cover them for now, Dandi will keep her headband and pay folks back as funds become available.
Briar the Lesser |
Dandi saved the day, but for the record, Charlie has dispel magic and +4 via the Spellscar Magic Penetration ability.
That would have been a great discussion point when Briar was trying to illicit information and help from Charlie earlier. Sadly, the response the Elf got was that you were too drunk to help.
Briar would love more Charlie input on things.
Fondo Barondo |
Er, I was picturing something more like this for Barael. Fondo will happily pick up the appropriate sort of liquid.
Charlie Buckminster |
That would have been a great discussion point when Briar was trying to illicit information and help from Charlie earlier. Sadly, the response the Elf got was that you were too drunk to help.
Would it make you feel better if I did something like this?
or is this more what you're after?
Briar the Lesser |
Would it make you feel better if I did something like this?
Uh. Oh. Uh. I'd feel better if Charlie participated more actively in helping the group solve the problems before us.
Charlie Buckminster |
I'm sorry Randall. The last thing I want to do is make you sad.
There will be times when I am unavailable. This was one of those times. I've been struggling a little this week with ways to enter the conversation. I'm a little burnt out from work and have been working on fixing that while on vacation. I'm afraid I don't feel super creative at the moment.
Further, I have spent much of my life without much of a social life and I felt at that time that I was being shamed for not having one. Now that I am working on one I feel like you are shaming me for that. I was lucky enough to be busy over the New Year's holiday and was unable to chime in, now that I had something to offer. I wanted to give this a good read and a measured response but I didn't have a chance.
Nikolay Vasilevich |
Someone check my math/logic.
Nikolay's mithral full plate of speed is listed as "this fine set of +1 mithral full plate". Ghost Touch is a +3 enhancement. So, this would make the armor +4 (a 15,000 gp difference). What I'm unsure about is the effect of the haste special ability. It's not a standard option, so I'm not sure if it's counted as another +1.
In any case, I don't know when we'll have two weeks of crafting time to do such an upgrade. However, I get the impression this is not the last of location where we'll face incorporeal creatures.
DM_Euan |
Yeah, I think they don't give the sources because the armor is not meant to be upgraded. Certainly in PFS I think it's un-possible.
But let's break it down.
The item is listed at 26,500gp
Full Plate+Mithril 1,500+9,000 = 10,500gp
+1 Armor is only 1,000gp
That leaves 15,000gp toward the cost of Haste. Exactly a +3 difference as you point out. So the question is, does the speed ability cost +3 or is it a flat 15,000gp? Seems more like the former than the latter given it's exact cost.
Adding a power to the armor (via the magic item creation rules) would, I think, cost 20,250gp (there are a couple ways to add this to the armor, I took the spell (5x3x1800) with a 50% reduction in cost due to charges per day, then x1.5 for an added ability).
So I think you're looking to upgrade a suit of armor that is already +4. I think you're looking at 33,000gp to add Ghost Touch (making it +7 armor).
BUT, feel free to check my math. I could be wrong. :)
Fondo Barondo |
I know other players and/or their PCs will differ, but the signals from DM_Euan (reports from Eries) definitely make Fondo feel there's little time for rest. I suppose at some point the discussion should be had about whether taking time to muster forces is the wiser course.
Fondo does have a wand of mage armor, which he would have been applying to Nikolay as needed. Not that great, I know, but something...
Fondo Barondo |
I believe this gets us to the end of the protection from evil. If that's true, then Charlie will ready an action to recast it should one of us get jumped.
Just offering some context: this might not be as useful as you hope, since most of us have at least +2 resistance bonuses and +2 deflection bonuses. It's still a good ward against enchantment effects, but not sure if you'd rather save those 2nd level slots for other spells...?
Of course, we do have the wand of lesser restoration now, so that's something.
DM_Euan |
Our masters, in their infinite wisdom, elected to delete a few posts yesterday and Friday due to their (I'm sure) excellent database structure and systems.
If you posted Saturday about your movements and activities (Fondo, Briar, others?) please repost for clarity. I know what you did and what you found, but let's redo everything for simplicity and for the others. At least we're not in combat. :) I lost some hits in other threads.
Thanks, and I apologize on behalf of Paizo for the difficulties the thread has experienced.
Fondo Barondo |
Does that stand for Real Love?
Fondo Barondo |
In the interest of not having us back track with positioning and screwing up each others' actions, I'd like to propose a couple of things:
1) If someone posts before you, but you have the initiative over them, don't take the square they declared in their post.
In the most recent example, Nikolay moves before Fondo in the round, but had his action posted about 14 hours before Nikolay.
Rules wise, of course Nikolay would have been able to move to that square before Fondo. I just think it works better in PbP if we go with the flow of posts.
Of course, this does mean we need to read carefully where people are ending...
2) If you want to plan together to clear up space (like Barael clearing out of his space after he attacks, so that Nikolay can move in), write that before you make your attack actions.
So, say, when Barael is fighting the skelly captain, he would start the post by saying, "Nikolay, hold up, I'll make space for you," and then write something like, "On his turn, Barael lashes out... [dice] [dice] [dice]... and takes a five foot step away."
I think these suggestions might help us cooperate better and eliminate confusing back and forth.
DM_Euan |
2 people marked this as a favorite. |
Overnight the party gains a level! Please level up.
First Report
Second Report
Third Report
Fourth Report
Fifth Report
Sixth Report
Seventh Report
Sunday Arodus 5, 4707
- The party begins to travel to the Sklar Quah, less than a day away.
- They arrive shortly afternoon and Akram quickly begins his prepared speech to make Nikolay and Fondo Shoanti.
- The party largely remains quiet as Akram pleads your case.
- After a short time of deliberation, Nikolay and Fondo are declared Shoanti by the sun shaman and chief of the Sklar-Quah.
- There is some celebration and greeting as the party gets to know, a little, their Shoanti brethren.
Moonday Arodus 6, 4707
- The party spends the day with the Shoanti, some share stories and there is some camaraderie.
- That night, the party, and the whole quah, is attacked by gargoyles and red mantis assassins! A close fight, but one that is won by the party as they kill Cinnabar and force the rest to flee off the cliff.
- The party spends the rest of the night with the Shoanti in mourning and telling heroic tales of their daring.
Toilday Arodus 7, 4707
- Dawn comes quickly and with it a long day of fatigue for some.
Wealday Arodus 8, 4707
- Another day is spent getting to know the Shoanti a little better, and resting, before the sun shaman and chief return late that afternoon.
- The party has a long and somewhat heated debate about what to do with the Shoanti.
- At the evening fire, the party is summoned again before the sun shaman, who finally fills in the party on the history of the ‘fangs’.
Othday Arodus 9, 4707
- The party learns of the existence of Scarwall and get help from the spirit world.
- They then travel back to Kaer Maga to prepare.
Fireday Arodus 10, 4707
- The party returns to Kaer Maga and finds an old friend - Saul!
Starday Arodus 11, 4707-Fireday Arodus 24, 4707
- The party spends a couple weeks in Kaer Maga preparing for their raid on Scarwall.
- They meet up with Shadowcount Sial, and Laori two days before departure and discuss what to do about them.
- The party decides to bring Laori with them and leave Sial in the cold.
Starday Arodus 25
- The party arrives in Scarwall and faces their fears, with the help of Fondo.
- They quickly run afoul of a small band of orcs in the barbican gatehouse. They nearly drop Dandilion in the first salvo, but the party rallies and squashes them with their second wind.
- Braving the causeway, the party cautiously approaches the castle. As they reach the portcullis, it raises and out bursts a small but determined skeletal army - which the party quickly quashed.
- Checking the next room, almost alone, Barael makes friends with a living mound of bodies and very nearly joins it.
- Moving on to a short hallway, the party encounters a dread wraith and his allip vortex. Some wisdom damage is done and the party survives.
- A few minor rooms later (including a brief fight with a few skeletons) they encounter Fondo’s new true love, a Hag named Malatrothe. Briar makes a sneaky moves and grabs her souls and she escapes, presumably into the ether.
- The party, mostly cautiously, enters the courtyard and encounters Pegg and Loute: two ghosts prone to dancing and cavorting with Dandilion. Shortly thereafter though, the dragon drops in from behind and breathes…
- The fight with the dragon was short, but damaging to both sides, with a crit from Briars bow bringing the beast back down into the courtyard (and the ghost too died at Briar’s hand). Loot was gathered and the party withdrew back across the causeway and into the gatehouse for the night where they slept poorly.
Sunday Arodus 26, 4707
- The party wakes and, largely unfitfully gathers their wits about them and proceeds back into the castle.
- They quickly retrigger the allip vortex and Dandilion collapses under the pressure. Shortly thereafter a Dread Wraith and his cohorts engage the party from the back as a few skeletal guards engage from the front.
- The party forces the Dread Wraith to retreat and finishes off the lesser wraiths and skeletons. They continue their searching to the south where they encounter a statue.
- Barael, then Dandilion succumb to the statue’s curse and find their own little peaceful safe haven in these cursed walls. Alas it is not meant to last and the party moves on to the southern most double doors.
- In the great dance hall of the castle, the party meets the Danse Macabre and many join him in his endless dance with the ghosts, shadows, and other luckless dead. Luckily, through Dandilion’s dispel, Nikolay is able to break free and finish what Briar started with his bow and the grand dance comes to an end.
- Pushing their luck, the party investigates, however briefly, the kitchens. No one is willing to go near the still-warm stoves however and they press on to the stairwell by the Hag of yesterday.
- The second floor is seemingly much like the first and a few rooms are casually checked through the door using Barael’s handy gloves.
- Unfortunately, the party makes too much noise moving around in the hall, and the Chain Spirit hears them and attacks through the door - dropping Barael where he stood looking through the door and then killing him searching for… something without success.
- Barael de Aere is born as Baraels spirit is bound to the keep by some unknown force. He is apparently able to move some distance from the body, but not out of the castle to any great degree.
- The party gathers up his body at least and quickly flees back through the castle trying to escape. Before they’re able to do so, the Allip Vortex has yet another go at them before they manage to flee across the causeway.
- Fondo, with Charlie’s help, air walks back to Kaer Maga to begin gathering supplies and has a delightful dinner with Deyanira and Sual, though he fails to kindle any romance.
Moonday Arodus 27, 4707
- Full Moon
- Early the day after Barael’s death, a combined effort of Briar and Dandilion eventually clears the curse from Barael - if only for a moment. BUT, a moment is enough for Briar to call upon Magic and raise poor Barael de Aere from the dead and return him to Barael de Gare. He joins Briar as he walks far from camp (a mile and a half!) to get out side the Scarwalls influence and word of recalls back to Kaer Maga.
- Barael, Briar, and Fondo all meet at Sauls for a last exchange of plans before flying back to Scarwall with another casting of air walk.
- That evening the party relaxes with some whisky and wine and prepares for the next day.
Toilday Arodus 28, 4707
- Briar starts the day by stoneshaping a path into the fortress so you needn’t go through the Allip Swarm every time.
- The kitchens are finally overcome.
- The party discovers overlapping Forbiddance effects on the Donjon. Utilizing Laroi and a brief ritual cleansing in unholy water, the party is able to overcome the effect and enter the Donjon.
- Within the Donjon they best a few errant priests (spectres) and their leader (mummy lord) before attending to the demilich in the grand church on the main floor - but not without the loss of Majenko in the fight.
- The party briefly examines the north and south wings on the second floor but find little to entertain them other than a few errant skeletons.
- The party heads upstairs to the heights where they encounter Captain Crispy and his staff. Though he does some damage, he is dispatched back to the abyss.
- Heading back to the Barbican Gate, the party must clear it again of orcs before being able to settle in for the night.
Fondo Barondo |
Level 13: Battle herald, Level 7
+8 skill points
+8 HP
+1 BAB
+1 Fort
+1 Will
Inspiring Command +3
New Inspiring Command: Sound the Charge: Allies apply the battle herald’s inspiring command bonus to attack and damage rolls. Charging allies increase their speed by 5 feet times the battle herald’s inspiring command bonus.
Demanding Challenge: As long as a challenged target is within the threatened area of the cavalier, it takes a –2 penalty to its AC from attacks made by anyone other than the cavalier.
Feat: Quick Reposition
+1 Perform (Oratory)
+1 Acrobatics
+1 Perception
+1 Bluff
+1 Knowledge (Planes)
+2 Use Magic Device
Briar the Lesser |
+1 Lvl Nethysian Magic User
+7 HP (5 class, 1 con, 1 fc)
+Moar awezum spells
+4 skillz, mad:
---------------
+2 Know (Planes)
+2 Know (Religion)
Feat: Manyshot or Extend Spell...Many Shot probably
Barael de Gare |
Level 13
+1 Level of Ninja (Alternate Rogue, Fang of Korvosa)
+8 HP (5 +2 CON, +1 Favored Class)
+1 Fortitude
+1 Reflex
BAB +1
Ninja Trick- Ghost Step
Feat- TBA
Skills (11)
+1 Acrobatics
+1 Disable Device
+1 Linguistics (Celestial)
+1 Perception
+3 Sense Motive
+1 Stealth
+2 Sleight of Hand
+1 Use Magic Device
Current Ki Pool: 10