About Briar the Lesser
AC 21, touch 16, flat-footed 17 (+5 armor, +4 Dex, +2 Def)
Fort +16, Ref +15, Will +21; +2 vs. enchantments
Wand Cure Moderate Wounds (18/30 charges)
Ranged Thrumble (Str +0) +19/+14/+9 (1d8+1/19-20/x3)
Cleric Spells Prepared (CL 15th; concentration +22 +5 defensively):
Briar the Lesser (DM Evilan)
Male Elf Cleric of Nethys 15
N Medium humanoid (elf)
Init +9; Senses low-light vision; Perception +24
AC 21, touch 16, flat-footed 17 (+5 armor, +4 Dex, +2 deflection)
hp 113 (15d8+35)
Fort +16, Ref +15, Will +21; +2 vs. enchantments, +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Speed 30 ft.
Melee cold iron dagger +12/+7/+2 (1d4/19-20) and
. . cold iron longspear +12/+7/+2 (1d8/×3)
Ranged thrumble +19/+14/+9 (1d8+1/19-20/×3 plus 2d6 vs. Undead/Human)
Special Attacks blast rune, channel positive energy 2/day (DC 16, 8d6), hand of the acolyte (10/day)
Domain Spell-Like Abilities (CL 15th; concentration +22)
. . 10/day—blast rune
. . 2/day—dispelling touch
Cleric Spells Prepared (CL 15th; concentration +22):
. . 8th—protection from spells[D], quick death ward
. . 7th—quick dispel magic[D], quick divine power (3)
. . 6th—antimagic field[D], heal (2), quick bull's strength, word of recall
. . 5th—breath of life (DC 22), cleanse[APG], holy ice[UM] (2), telepathic bond[D], wall of stone
. . 4th—air walk (2), death ward, explosive runes[D], freedom of movement, greater magic weapon
. . 3rd—communal resist energy[UC], dispel magic[D], invisibility purge (2), stone shape (2), water breathing
. . 2nd—align weapon, bull's strength, grace[APG] (2), magic mouth[D] (DC 19), pilfering hand[UC], silence (DC 19)
. . 1st—ant haul[APG] (DC 18), divine favor (2), identify[D], liberating command[UC] (2), shield of faith
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . D Domain spell; Domains Language, Magic, Rune
Str 10, Dex 20, Con 14, Int 14, Wis 25, Cha 8
Base Atk +11; CMB +12; CMD 28
Feats Craft Wondrous Item, Deadly Aim, Improved Precise Shot, Manyshot, Point-Blank Shot, Precise Shot, Quicken Spell, Rapid Shot, Scribe Scroll
Traits drug addict (friend), magical lineage, warrior of old
Skills Acrobatics +5, Appraise +3, Bluff +0, Climb +0, Diplomacy +0, Disguise +0, Escape Artist +5, Fly +5, Heal +12, Intimidate +0, Knowledge (arcana) +17, Knowledge (engineering) +4, Knowledge (history) +7, Knowledge (planes) +20, Knowledge (religion) +20, Perception +24, Ride +5, Sense Motive +12, Spellcraft +24 (+26 to determine the properties of a magic item), Stealth +5, Survival +8 (+10 to avoid becoming lost), Swim +1; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Sylvan
SQ aura, elven magic, weapon familiarity
Combat Gear cold iron arrows (50), extend metamagic rod, hand of glory, pearl of power (1st level), pearl of power (2nd level), pearl of power (4th level), scroll of air bubble, air bubble, invisibility purge, wind wall, scroll of align weapon, stone shape, stone shape, scroll of bless, bless, identify, liberating command, magic stone, scroll of obscuring mist, obscuring mist, protection from evil, protection from evil, scroll of resist energy, communal (CL 7th), wall of stone, silver arrows (44), silver arrows (50), snapleaf, wand of cure moderate wounds (17 charges), acid (2), air crystal, alchemist's fire (2), tangleshot arrow, trip arrow, holy water (2), thistle arrows, weapon blanch (adamantine) (2), weapon blanch (ghost salt) (4); Other Gear +1 glamered chain shirt, darkwood heavy wooden shield, thrumble, arrows (72), blunt arrows (17), cold iron dagger, cold iron longspear, aegis of recovery, belt of incredible dexterity +4, bracers of falcon's aim, cloak of resistance +4, efficient quiver, gloves of elvenkind, handy haversack, headband of inspired wisdom +6, pale green prism ioun stone, pink rhomboid ioun stone, ioun stone, dusty rose, cracked, ioun stone, gamboge nodule, cracked, ring of protection +2, wayfinder, backpack, masterwork, belt pouch, blanket, chalk, earplugs, fishhook, wooden holy symbol (Nethys), ink, black, inkpen, parchment (5), scroll case, signal whistle, spell component pouch, spell component pouch, waterproof bag, 2,513 gp, 8 sp, 6 cp
Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blast Rune with Rune Shifting (10/day) (Sp) Blast Rune trap deals 1d6+7 energy damage.
Cleric Channel Positive Energy 8d6 (2/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Language)
Cleric Domain (Magic) Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dispelling Touch (2/day) (Sp) As a standard action, melee touch affects foe with targetted dispel magic.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Extend metamagic rod (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).
The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Normal metamagic rods can be used with spells of 6th level or lower.
It is not easy to the lesser of two sibings, even though most people will politely overlook the obvious disparity. Sadly, Briar was keenly aware of his inability to measure up to his brother, Thorne, aka the self proclaimed "greatest mage of his generation" and it made him uncomfortable to no end. No one was overtly rude or demeaning to Briar, but it was clear that everyone felt that he was simply 'inferior' to Thorne.
It doesn't matter that Thorne was as arcane as a tindertwig or as bright...his legend was bought and sold among his people like water or food. Briar was happy when his brother left for Korvosa to prove himself. He could finally live free of his brother's shadow, begin to make his own name. For a while, Briar was happy.
That happiness did not last too long...for not a year after Thorne's leaving, he was rumored missing...or, sometimes, dead. Briar held no anger towards his brother, after all, it was others who choose to revere him. With brother's bonds being what they are, and Briar yearning for a way to find his own fame, he dutifully set out to find his brother in Korvosa.
While Briar hasn't had much exposure outside his homewoods (in Nirmathas), anything, even sitting on the crack of the Worldwound itself, would be better than staying at home while his people moped the loss of this brother. Packing his books, bow, and minimal gear, Briar made trail to Korvosa. He wondered briefly if anyone would miss him...probably not.
His people say that Korvosa is an interesting and dangerous place...but here, maybe he would find his brother and create a legend of his own. Initially, he found the Varisian people to be cold and aloof, but after they began to recognize his face, they grew warmer and warmer. Though he missed his forest, he was adapting to the city.
It didn't take long to link his brother's disappearance to Gaedren Lamm. Of course, one of the more notorious crime lords would be linked to Briar's brother. Could Thorne have been mixed up with shiver?! Briar could not believe an elf, let alone his brother, would fall so far. As it is his only lead, Briar feels the need to investigate further.
Appearance and Mannerisms:
Briar the Lesser usually dresses in his dusty green traveling cloak with a small backpack, belt, and many pouches at his waist. He wears fancy, living rosewood armor (when walking about the city) with a shortbow, dagger, and quarterstaff as his only weapons. It is heavy for him (he is not strong), but it is all the possessions he has the world, so he keeps them close.
Briar has the brown hair of his father, the green eyes of this mother. Briar, when not hearing tales of the greatness of his brother, is smart and funny and quick to laugh, though he does have periods of melancholy and sadness when things remind him of his former home-life.
Briar tends to be quite curious, even thoughtless, when it comes to opportunities to make a name for himself or learn more (so that he may someday match his brother). He is not shy with new people, finding the opportunity for sharing knowledge or stories to be a worthwhile experience. He can be impulsive when the opportunity for fame is at stake and sometimes jealous when others get glory and he goes unrecognized.
0) Dancing Lights, Daze, Mage Hand, Open/Close, Prestidigitation, Sift