Curse of the Crimson Throne

Game Master Euan


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Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Happy New Year everybody!


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

So there are decisions to be made:

Ring of Jumping 2,500
Pipes of Haunting 6,000
Scabbard of Staunching 5,000

I would sell it all. I can't see Briar making good use any of it...compared to a few extra coins to rub together for scrolls.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

You and your scrolls! Do you put 85% of your gold into consumables?!

I'm all for selling them and giving folks who are a little further behind in wealth the bulk of the proceeds.


Anytime anything is sold I've been giving it out equally to all members. Let me know if that should change. Right now Charlie is sitting on quite the war chest. :)


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Nikolay's sword lusts after the scabbard, but the ability is definitely not worth the price. Nikolay promises to get his sword an equally fine looking scabbard.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes
Nikolay Vasilevich wrote:
Nikolay's sword lusts after the scabbard, but the ability is definitely not worth the price. Nikolay promises to get his sword an equally fine looking scabbard.

I'm perfectly fine with selling.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
DM_Euan wrote:
Anytime anything is sold I've been giving it out equally to all members. Let me know if that should change. Right now Charlie is sitting on quite the war chest. :)

I don't think this should change. I believe things will be fine in the long run and trying to RP reasons to not have even split of monies isn't the way it should be. I'm happy with continuing with even split for a while longer at least.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

I generally feel like it's best to keep a relatively even distribution of non-consumables (I include wands and staffs in this category), though

(a) it's extra paperwork to track those things, and
(b) some players prefer a higher ratio of consumables to non-consumables
(c) I know that DM_Euan, Briar and Chris are used to and prefer the way we're doing it now

I'm cool with whatever — Fondo is sitting pretty on some nice stuff, so I'm not feeling shortchanged.


I am, mostly, giving items that come from the AP. I have added a few things (mostly stuff I expect you to sell) to keep WBL up where I want it.

Briar modified the Treasure Sheet adding a new tab that shows who's gotten what. It shows a disparity in what folks have - which is helpful to me in adding new items down the road.

So there will be some attempt to dole out cool stuff to everyone, but most stuff comes from the AP so don't expect too much. Clearly I favor my brother in all this... suckers! :D


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

I'm always fine with splitting up the sold treasure evenly. If it gets too unbalanced we can readjust then. For now it looks like Briar's received exactly what he's worth.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

I really like hanging out with folks who twitch. That is a beautiful spreadsheet. I'm cool with even distribution. Charlie like to keep cash on hand for emergencies that crop up with the people he cares for. Namely his Vault friends, and now all y'all. Or all yinzes if you're a little more easterly.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Charlie needs a nice cozy cloak of "Not me, Mister Blood Veil".


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Is there such a cloak? Also, Thanks Dandi.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Barael's not interested in the new items. The liquidation process for non-essentials has been completely fine by me.

More RP over interesting items, bring it on. Nik's sword play, Briar's quest for magic, Charlie's bumbling venture into brewing, Dandi's factory, Fondo's flash, and Barael's growing ego with fineries. It's all good. I'm actually surprised we haven't seen more friction over the party's willingness to invest in an individual's desires vs. the individual taking their share and getting funky.

It's another reason Barael's looking for a superior lock on his door. He still doesn't believe he'll wake up and still have his mithral or masterwork, or ring. Things get taken away at the drop of a pin. Likely that will change as he grows comfortable with his new riches. Which is all in DM_Euan's plans, of course. That's when the rug is politely pulled from beneath our very feet.


Hey folks. Here's the latest map of the Doll Warrens. Map

There are, I believe, some changes yet to be made, but it's quite close to the final version. When the final is done, I'll pin it to the campaign info tab for convenience.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)
DM_Euan wrote:
Hey folks. Here's the latest map of the Doll Warrens. Map

Access isn't granted yet.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Try again, Nikolay. I've added you to the share.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Very cool. Thanks.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Just a note to clarify if needed — Oracles don't actually need holy symbols. Still great for roleplay, but not needed rules-wise. :-)


DM Rolls:
1d4 + 1 ⇒ (4) + 1 = 5 1d4 ⇒ 21d100 ⇒ 291d100 ⇒ 71 1d4 ⇒ 11d100 ⇒ 53

In the late middle ages it was often the case that a reliquary was associated with the high alter of a church or shine. It was often what made the site holy in the first place. In my Pathfinder world it is no different.

Holy ground is a shrine, alter, or other holy space which has been blessed by a priest. Holy ground carries no game effect, but it is a religious observance and will carry role playing weight. It also counts as a permanent fixture dedicated to your deity, pantheon, or aligned higher power for the purposes of the Consecrate spell and other like effects.

You may create holy ground in a variety of ways.

The simplest and cheapest is to sprinkle holy water on the site and perform a simple ritual which will make the ground holy for one week. Any priest or lay priest (Knowledge religion 11 to perform) may perform the ritual (taking 10 in most cases).

Secondly you may cast Consecrate as part of the rite which has the game effect as outlined by the spell - and further makes the site holy ground for as many weeks as levels of the priest doing the ritual.

Thirdly, you may cast Hallow which makes the site holy ground permanently and has the effects as outlined by the spell.

A reliquary however extends the power of the lesser methods dramatically. Weaker reliquaries may only double the duration, but more powerful reliquaries may add in-game powers and abilities to the holy ground. I have a pretty good idea of how I want it to work, but this should give you an outline for in game role play. Oh, and relics start at 150gp and up and 'work' once a week. The reliquaries to contain them are almost always masterwork constructions and usually very fine (350gp and up).

The reliquaries were often portable and used to bless lesser shrines or houses, rooms, etc.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Just saw Les Mis with Mrs. TheLesser. My first time ever seeing any version of it. I knew some of the music beforehand. I'm not yet sure how I feel about the movie...but was wondering if anyone would care to opine on this particular version. Is it faithful and true to Les Mis? Can it be described as a good version of it?


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

I haven't seen the play before, but enjoyed the movie. I like musicals, but wasn't blown away by it. I'm not sure if that's due to the format, the quality of the singers, or what. Grace hasn't seen the play either, but listened to the soundtrack numerous times when it first came out. She enjoyed the movie and thought "Anne Hathaway was breath taking, but parts of it were slow."


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Javert is supposed to be a deep bass, and I've prejudged Crowe as subpar for the role. Unless I hear extraordinary reviews, I won't go out of my way to see it. The play was wonderful in Chicago.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

I've seen several versions of it, including this one twice. Now I'm a sucker for musicals in general, and Les Mis is probably my favorite. I loved this version, but will agree that Russell Crowe wasn't my favorite singer.

Anne Hathaway was indeed breathtaking. The mini-Dandi fell in love with Eponine. Hugh Jackman was pretty incredible.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

"Breathtaking" and "pretty incredible" will make it easier when my wife brings it up next :)


DM Rolls:
1d20 ⇒ 171d20 ⇒ 6

The night of Lavander's raid the party will level up!

My notes show you should now be 5th level. You are right now about 10% over Wealth By Level, but when you sell the a few things to Saul in the morning you should be back to just about perfect.

On a less pleasant note, Fondo needs to make a save (Fortitude DC 14, +4 circumstance modifiers due to Charlie's aid) vs the Blood Veil for folks he contacted while in line. Barael got lucky. Apparently the folks near him in line were there for family members.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Yay! I mean, not about the Blood Veil but leveling up.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Yay indeed!

Fort 1d20 + 6 + 4 ⇒ (10) + 6 + 4 = 20


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Level 5

Bard (Fortune teller), Level 2

+9 skill points
+6 HP
+1 BAB
+1 Will
+1 Reflex
+2 rounds bardic performance/day
+1 1st level spell/day

Feat Improved reposition
Versatile Performance Use Perform (Oratory) for Diplomacy, Sense Motive
Well Versed +4 saves v. sonic, bard effects, language-dependent
Spells Read magic, Clarion Call

+2 Acrobatics
+1 Bluff
+1 Diplomacy
+2 Intimidate
+1 Know (Nobility)
+2 Perform (Oratory)


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar 5

+6 hp (+5 for class, +1 con)

+5 skillz
+1 Spellcraft
+1 Heal (thanks for the lessons, Charlie!)
+1 Know (Religion)
+1 Know (Engineering)
+1 Know (Arcana)

Some spells

Feat: Ugh! Either Craft Wondrous Crap or Rapid Shot. Thoughts? Anyone else doing crafting?

Craft Magic Arms & Armor?


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Briar is nothing if not wondrous


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Just the potions and alchemicals. But I agree with Fondo; Briar is the very ideal of wondrous.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

*Edit Switched feat to Improved Reposition. More Fondo-like.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Nikolay - Magus Bladebound Level 5
+1 to STR I forgot from 4th level
+8 HP (5+2+1 from favored class)
Bonus Feat - Power Attack
Feat - MAYBE Craft wonderous crap (need to check)
+1 1st level spell/day
+1 2nd level spell/day
+2 known 2nd level spells - glitterdust, invisibility
+5 skills - +1 Intimidate, +1 Arcana, +1 Local, +1 swim, +1 UMD

Black blade
+1 (now +2)
+1 Int (now 12, Add Varisian)
+1 Knowledge Arcana
+1 WIS/CHA
Energy attunement
+1 Arcane Pool (now 2)


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Debating about craft wondrous or craft wands. Craft wondrous seems more useful unless I'm going to go use the wand arcana with Magus. Any thoughts?


I think the party only needs one wondrous crafter - and Briar is thinking of it too. That's as far as my thinking goes. Wands are nice though and so few take craft wand. Save some cash when making the higher level stuff.

As far as Wealth By Level goes, I'm not going to penalize the party for crafting. In other words, crafting items will get you ahead of WBL. Up to a point anyway. If it gets to be a lot then I'll tone it down, but otherwise I feel a feat is a fair cost to have a bit more gear than the next guy down the road.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

+1 level Witch (Spider Queen)
+1 BAB, +1 fort, +1 Ref
HP: +6 (+4 class, +2 con)
Feat: Additional Traits (Magical Knack, Accelerated Drinker)
Skills: +5( +2, +3 for int)
Climb
Craft Alchemy
Perception
Stealth
Use Magic Device
spells:
access to 2nd level spells
+1 2nd level spell/day
added: Glide, summon swarm


HarrowCast Activities
First Report
Second Report

Starday, Desnus 26, 4707
- Search about for possible places to live and beginning the cleansing of the Doll Warrens
- Barael visits the church of Aroden and Nikolay wonders about his companions.

Sunday, Desnus 27, 4707
- Fondo and others visit the orphanage.
- The Breaching Festival is held.

Moonday, Desnus 28, 4707
- The party does a lot of research (dagger is discovered to be alive, an engineer is found)
- Fondo visits, briefly, his Varisian brethren.
- Dinner with Vencarlo and a discussion of the Queen.

Toilday, Desnus 29, 4707 - Toilday Sarenith 5, 4707
- The party makes some headway on various tasks and does a little enkelbeckasin hunting.

Wealday, Sarenith 6, 4707 - Starday Sarenith 9, 4707
- The party makes some headway on various tasks.
- The night before Sunday the trebuchet of the Sable Marines fire and sink a ship in the harbor.

Moonday, Sarenith 11, 4707
- Heal the poor child of disease and get another reading by Zellara with doom and gloom in the future.

Toilday, Sarenith 12, 4707
- Dinner with Vencarlo Orisni and his special guest - Trinia Sabor!

Wealday-Othday, Sarenith 14, 4707
- Travel to and arrival in Harse, dropping off Trinia after a stolen kiss.

Fireday-Starday, Saranith 16, 4707
- Travel back to Korvosa
- See the largely finished Harrow House!
- Meet with Abadarian priest Ishani Dhatri who hires them to meet Cressida Kroft
- You meet the Gray Maidens and see the Guard placed under their authority

Sunday, Saranith 17, 4707
- With the plague spreading rapidly the city is coordinating their efforts to fight it.
- You are asked by Cressida to investigate a body dumping ground in Old Korvosa.
- You meet 4 vampire spawn and Wal Gund, immune to the plague.

Moonday, Saranith 18, 4707
- Ishani again calls on the party to help, this time to investigate a charlatan Vendra Loaggri.
- Fondo and Barael hang with the mob waiting in line at Lavanders for a dose of the liniment.
- Dandilion determines it’s nothing but water, sugar, and a little perfume.
- The party notifies Ishani and has quite a discussion about what to do next.
- Cressida is notified while the Gray Maidens take charge and shut the place down arresting everyone.
- Much drinking is done by Fondo.

The Harrow House has doors and a few windows. Some of the furniture is in place, but not key items such as beds, the dining room table, etc. Locks are put on the outside doors (DC30) and Barael’s door to protect him from his mummy (and others presumably). The Doll Warrens are coming along well. Much of the furniture is in place, but there is still a lot of digging to be done - slow work with the hard stone. There’s a discussion about blessing the House and Warrens, but nothing has yet been done.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Thanks Euan! I'm assuming that the Varisian carpenters did, in fact, build Fondo's bed first after the outside doors. The boss has his priorities. :-p


Sure, I'll allow that! :D Fondo must have his love-shack!


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Going to skip any crafting. Nikolay is much more of a live in the moment person and the arcane pool points definitely allow that, so he'll take Extra Arcane Pool as his feat.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

+1 Level of Ninja (Alternate Rogue, Fang of Korvosa)
+8 HP (5 +2 CON, +1 Favored Class)
+1 BAB
+1 Will

Ninja Trick- Vanishing Trick (Invisibility for 1 round/level)
Uncanny Dodge (No flat-foot for you, no loss of Dex bonus to AC vs invisible)

Feat- Combat Reflexes

Skills
+1 Acrobatics
+1 Climb
+1 Craft(Alchemy)
+1 Disable Device
+1 Escape Artist
+1 Perception
+1 Sense Motive
+1 Sleight of Hand
+1 Stealth
+2 Use Magic Device


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

This is fun. Like those problems on the SATs about logic sequencing. If Fondo is presumed to have a third floor room, Barael opts for the second floor room that is not directly below Fondo's room. Dandi has previously expressed interest in a third floor room, so directly above Barael's. Nik, bounding downstairs, is then privileged to whatever lack of noise insulation there is under Fondo's chambers :). Charlie has already secured an interest to be nearby the kitchen, well it was close by as his hangover seemed to indicate. Lastly, Briar, the other first floor bedroom, for show, as he haunts the magical realm of the DOLLs.

Nik, by all means, feel free to put Barael to heel if Nik would balk at such arrangements. Barael will counter that if his mum ever comes to visit, it would be untoward to overhear groans of any sort. For that same reason, Barael will try and keep Charlie from occupying the room below his as well.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fondo, of course, pays little attention to who lies below. On the level below, that is. Lucky you, Nikolay!


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Nikolay will likely only spend a couple hours a day in his room anyway, so that will be fine. He has his other apartmentment and hopes to spend at least some nights in the warm embrace of a woman somewhere else.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
Nikolay Vasilevich wrote:
Nikolay will likely only spend a couple hours a day in his room anyway, so that will be fine. He has his other apartmentment and hopes to spend at least some nights in the warm embrace of a woman somewhere else.

Oh! So that's why Saul was so confused in his shoppe. You and he were talking about completely different things when you were looking for a scabbard for your sword.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Isn't it a DC 40 for superior locks?


I'll make a note on my, 'how to break into the harrow house' sheet. :)


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Most effective method: be superficially attractive and hit on Fondo.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

+1 level of Oracle (Spellscar)

+0 will
+0 bab
+0 (tot. 7) 1st lvl spells per day
+1 (tot. 4) 2nd lvl spells

1 new 2nd level spells: Sonic Blast,

5hp

New Feat: Brew Potion

6 skill points 4 +1 int +1 .5elf
dip
heal
sense motive
spell craft
Bluff
profession brewer

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