![]() About DM_EuanCurse of the Crimson Throne Players Guide
Game Master and Player Commitment:
As the GM I will post at least twice a day (likely a lot more). I also expect players to post at least daily. If you are going to use abilities that interrupt the action (i.e. the feat Step Up), be prepared to post even more often. Those players who do post more often (within reason now, let's not get carried away) will likely be more prominent in the campaign. There will of course be exceptions caused by real life, but I will not hesitate to let your character get “left behind” or “lost” and “found” later if necessary - what occurs in the meantime will vary depending on the player’s attitude and consideration for others. If you know you are going to be gone, just let me know and we'll work around it. If your character is absent during combat and you're holding us up, I will Delay your action, or chose an appropriate action for you - whatever seems to make the most sense. I will always try to leave plenty of time for folks to catch up - I know we all have other responsibilities.
Combat and Dice Rolling:
Initiative When combat begins I will roll initiative for all combatants including PC's. Actions will be resolved in order. Players are encouraged to post ahead of time (including options if you'd like). If a player has posted before their initiative and things change before their actual initiative comes up, they are free to change their action with a new post. Attack modifiers
Format for Posts You should post the round, your initiative, and your location as well as any movement during the round. Please also post your current status near the top of your post. Your status should include your current/max HP, any equipped weapons, current conditions, and any other pertinent topical information (like the spells you have memorized for instance). Please use spoilers for things that would scroll long (like your current status). Example Dice rolling
End of turn
Etiquette:
Please be Active Please plan on posting at least once a day if not more. If you have abilities that interrupt combat (like Step-up) plan on posting even more often. Play your character
Play your own character
Don't play NPC's or other characters
Try to advance the action
Cheating
Experience and Leveling:
I am not tracking experience points. I have a sense of where you should be at various points in the AP and I'm going to do my best to slot you in correctly. That said I will be pushing you to second level almost immediately and then slowing down to match the AP. Scribing Scrolls & Making Potions:
In both cases there is text that requires that The creator must have prepared the spell and that the spell is used when the creation process is finished. I do not enforce that in my campaign. You still need to use the spell components as normal, but you do not need to memorize the spell and you do not lose the slot when the item is made. This is to encourage the manufacture of these items with as little inconvenience as possible in this campaign. Crafting:
I want to encourage crafting as per the crafting skill. As such I want to speed up the time it takes to accomplish tasks. Where it says 'week' substitute 'day' so all crafting is done 7x faster than the rules. As for crafting magics the standard rules apply except as noted for potions and scrolls above. Cash and Accounting:
I am going to track your wealth for you on the Accounting Spreadsheet. I am NOT going to worry about a few gold here and there spent on things like bar food. I do want to track where you're sleeping, but the costs for such things will get rolled into the campaign and not specifically tracked. Until you buy property that is. Harrow Points:
A Harrow Deck is a method of seeing into the future. At various points during the AP you will be receiving readings. Some of these readings are very powerful and will effect the outcome of your characters in subtle ways. These are represented in various ways which I will track, and as Harrow Points which you may use.
During this portion you may spend your Harrow Points in the following ways. Using a Harrow Point is an immediate action (though in most cases you may use Harrow Points more than once per round if you have that many to spend). Strength Reroll
Mighty Thews
Brutal Strike
Special thanks to GM_Chris and GM_Verdigris. I have, er, borrowed (yeah that's it), many good ideas from the both of them. Recruitment:
Starting level;
Starting wealth; Ability generation system (eg. dice roll, point buy, etc); Hit point generation system (eg. roll ‘em here, PFS-style); Alignment restrictions; Number / type of traits allowed; Resources characters have access to; Source material restrictions; Any other custom rules or restrictions you’re introducing (eg. no technology, must be elven); and / or Anything else essential creating a character in your game. |