Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"Damn." Ava says, lowering her bow. She hefts up her hammer and takes the vanguard, eyes darting about as the arches shift.

"Looks like we've stumbled into a labyrinth." She says simply. "Viscount, have you heard of anything like this before?"

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Spellcraft 1d20 + 11 ⇒ (4) + 11 = 15

I'm not sure. Did the room shift, or did these gates appear magically?

Sorry for the absence- start of semester + big storms = no computer access for the night!


Corneleous believes the gates appeared as part of the Asmodean Knot and whatever bizarre mind thought this particular portion of the Knot up. As Sabinus remained visible as he went through the archway, you do not believe the rooms have shifted.

As the rough hewn stone doors appear in the other archways, a disembodied voice, the same teifling woman lurking somewhere, rings out in apparent wicked glee.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"It seems like this is a mechanical trap. Ava, do you think you can figure out a way to get the doors back up?"


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Enko peers at a door. "Caladius, you'll keep an eye out for our hostess?"


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"I have a feeling this is more infernal in nature. In any case, I'll see what I can do, though I don't really know much about magic."

Perception (Stone): 1d20 + 9 ⇒ (12) + 9 = 21

Use Magice Device, Activate Blindly (DC 25)

Ava runs her hands across the wall, muttering common activation words and tapping on stones. She crosses back and forth the threshhold a couple of times, stroking her chin as she contemplates the ways in which she could approach this.

UMD: 1d20 + 7 ⇒ (13) + 7 = 20
UMD: 1d20 + 7 ⇒ (9) + 7 = 16
UMD: 1d20 + 7 ⇒ (20) + 7 = 27

Not sure if this will work, but at least there's no mishaps!


Ava's perception and skills help her determine the suddenly appearing stone doors are real and not spontaneous magical creation. This behavior, not seeming to be magical in nature, may have to be added to the list of physical impossibilities already observed in this strange place. The arches have no seams or outlines or anything to suggest the doors open and close, but truly seemed to just appear in place, at least as far as the observant dwarf can tell.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus wanders by himself to the far side of the opening, parchment still in his left hand. He taps his foot and looks around nervously. Aside from just anxiously glancing around, he's trying to see if there's a way out by going up.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The Viscount taps gentle on several of the walls with his staff. To his fellows:
I could summon an earth elemental to burrow beneath the door- but I'm not sure that the room hasn't magically disappeared. That, and my earth-language is rusty, so I might not be able to translate the bugger directly.


1d20 + 15 ⇒ (18) + 15 = 33
1d20 + 16 + 20 ⇒ (4) + 16 + 20 = 40

Suddenly, a moments-ago invisible tiefling appears behind Sabinus, holding up the parchment previously clutched by the witch, removed with a deft slight of hand. She laughs uproariously at the side of the hole, ready to dive inside. "There! Being trapped in this place forever has a certain justice to it. I believe I shall unleash a few more 'friends' into this place, just for you. I wouldn't want things to get too boring!" and she trills a light laugh.

1d3 ⇒ 2

Letting people chime in as a sound-off after the busy weekend, but things will be ending poorly for this tiefling very quickly...


retired

Caladius whips around, a wry grin spreading across his face as he raises his bow.

"Heh. Thing is, we're not trapped. Never were." He nods to Sabinus, "You feeling any better?"


The tiefling's features flash with sudden suspicion "What do you mean...?" and suddenly tears open the parchment, taking it in at a glance, "Oh SH-" and a otherwordly clap of thunder shakes the room, accompanied by a noxious smoke. When it clears a huge bone devil has the tiefling clutched in enormous hands. "PLEASE! NO NO! Them! THEY ARE THE ONES! NOOOOO!" and screams as the devil slowly removes her arm with demonic glee, popping the apendage into its mouth. Ignoring all of you, the two creatures suddenly vanish away, with the same clap of immense thunder.

Besides the blood from her arm and the smell in the air, its as if the woman never was.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko bows deeply to the vanished pair, then turns to the group, making a gesture of blessing to Sabinus in particular. "Lying to save a life in the fact of danger is justified, and thus our souls are unblemished by this act. Let us find a way out of these closed doors."


Int DC16:
It's interesting to note the doors where sealed when Sabninus walked through them and while the tiefling woman was out of sight high above. Logically, this implies that one of those two things (or possibly both) triggered the phenomenon. An easy way to test this would be to walk through the door, or have Sabinus do it, or try climbing (or falling) up out of sight to where the tiefling was heading.
Int DC10:
Maybe the doors could be smashed open.


retired

Int check: 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus almost crumbles with relief, as an immense weight lifts from his mind. He watches with horror as the devil takes away the tiefling, seemingly contemplating what could have been his fate. After a few moments of labored breathing, Sabinus looks up, his face clear of the contortions of anxiety that had been present just before. "Caladius, you have my deepest gratitude and respect for that brilliant gambit. I feel myself once again."

Int: 1d20 + 5 ⇒ (17) + 5 = 22

"Now let's figure out how to get out of here. Either I triggered this trap when I walked through that passage or the tiefling triggered it from up above. Why don't I try walking through the arch again, and if that doesn't do anything maybe someone can climb up?" What do the prospects for climbing look like?

Sabinus walks back through the arch, a certain bounce in his step.


DC20 climb check. Or you could test out the web's resiliency... while it's still available.

Nothing happens as the merry-witch passes back through the door, the doors and the rock sealing them remaining in place.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"Do you want to try to climb up there, Ava, and see if there's a mechanism that controls the walls? Seems like the web would catch you if you fell." Is there a place where Ava could hook her grappling hook?


Scanning above there aren't any placed to hook anything, the walls being relatively sheer.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Lucon balks at the terrifying sight of the bone-devil, turning sheet white. "You mean... that could have been us?" he shudders. "I don't want to think about that." He'll tap at the stone door and pace about, trying to make himself at least look useful, a skill every tradesman learns early in his career.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Yup. Bone devils are serious bis-ness. the Viscount says, mimicking the accent of the Egorian street youth.

Intcheck 1d20 + 4 ⇒ (4) + 4 = 8

The Viscount is dumbfounded by the doors.

The web should last a while longer, but we should tie a rope just in case.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"... That was quite a show."

She turns to the others.

"I'm afraid I'm out of rope." Ava says, folding her arms. "If it comes to that, I suppose it might be an option... Are there other possibilities we could explore?"

Ava hangs her head over the edge of the pit, peering down with her darkvision for any devices or switches.

[dice=1d20+9[/dice]

It could be triggered by just going through the loop. Do we know how far things fall before coming out the top again? Could we chuck something in?


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Durr.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


retired

"Do we even know who that was? It's alarming how many people we don't know seem to like trying to kill us."


There doesn't seem to be any devices or switches that Ava can see, but all of you have been able to tell this shaft is very similar to the ones previously encountered. Per Corneleous's test of the never ending loop, gravity seems to be at roughly half speed here, and an object essentially makes one revolution through the loop and is falling as fast as someone falling 10' outside the Asmodeon Knot.

Basically one revolution is like falling 10' for mechanical purposes, in this place.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"My thought was that the tiefling seemed to be hiding up above somewhere, so I thought there might be controls up there. The Viscount's web should be around for more than another 30 minutes, and I should think it would stop any fall."

Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15

"What do you think about the ability of the web to stop a fall, Corneleous?"


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"I can jump or fall for two cycles and be unharmed, if I can keep my hand on the side of the pit," says Enko slowly.


retired

Caladius looks to Enko and cracks, "Sounds like somebody just volunteered." He fishes his length of rope out (50 ft) and tosses it to the monk. "Take it with you and toss an end to us when you've had enough. We'll reel you back in."


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko nods and ties one end in a makeshift harness around him. He places one hand against the wall of the pit, focuses for a moment, and then jumps smoothly into the endless blackness.


Descending quickly with a flutter of the rope, the monk disappears from view, only to come down from above your heads at a brisk pace. Somewhere between his descent below you to his descent from above, one of the stone doors vanish, and the other exits all suddenly become sealed.

1d4 ⇒ 2

**MAP**


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"That clarifies things." Ava says, glad she wasn't the one to have to leap in. "It seems we'll be able to move forward, if we keep casting Enko out like a fishing line."


Where do you want to go? Other than the most recent encounter, there's not much going on in this particular area? You can explore for other exits, or you can head back the way you came and explore the other path that direction?


retired

I say we work our way through methodically until we've "cleared" each of these hubs.


Sounds good!

Moving slowly and utilizing Enko's incredible abilities, the group navigates through the heart of the Asmodean Knot. No one ventures into new paths discovered, but after a while you find several possible exits to this twisted and mind-bending place. Two paths on the 'west', one to the 'south' and two new paths to the 'east' (not including the path you entered from).

**MAP**


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko rubs his palms ruefully after having slid through so many endless gravity-defying tubes. "West may make a loop. Perhaps we could go south?" He appears to be slightly dizzy and weary, or wary, or both, of all loops.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"After all those gymnastics, I'm happy to let you choose."


South it is!

You enter a wide, circular chamber of thick yellow sludge—a lake of disease and decay over fifty feet across. An island of filth, broken weapons, dead bodies, and worse floats in the center of this chamber, the walls of which loom nearly a hundred feet above and appear almost as half-melted walls of some grand cathedral. On the east side you see a twisted stair case winding northwards.

The fluid in this lake is thick and slimy, the consistency of half-clotted blood or fresh, not-quite-set pudding. You're unable to tell it's depth, the scent of the stuff fills the room with such foul odors that any creature in this room quickly becomes nauseated, or near to it.

everyone give me a Fort Save, DC14 or become nauseated.


retired

Fortitude Save (DC 14): 1d20 + 4 ⇒ (15) + 4 = 19

"Ugh. Maybe we should look at those West or Eastern doors after all."


Perception DC18:
On the floating island you see a small but unmistakable holy symbol. It seems to be resting on a haphazard pedestal, or it could just be a trick of the light.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

"Oof, I don't know if I can stand the stench in here... but what's that holy symbol on the floating island? Is it resting on some sort of pedestal, or is that just a trick of the light piercing through the miasma?"


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 2 ⇒ (7) + 2 = 9

"Gods above, where... Oh. I see it." Lucon says, covering his mouth. "But I don't think I can reach."

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Fort 1d20 + 2 ⇒ (9) + 2 = 11
Perception1d20 + 4 ⇒ (3) + 4 = 7

The Viscount, despite the fine silk cloth held to his nose, is overwhelmed by the stench. His contribution to filth of the room adds a faint order offal and includes most of the fine foods consumed from the party. He hides his embarrassment of his weak stomach. A quick prestidigitation washes the flavor out of his mouth, and cleans his breath with minty freshness.

I don't see the item in question. Can you tell which symbol it is? Do you think my invisible servant could grab it, or is it close enough for mage hand. Excuse me a moment. and he retches again.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Perc: 1d20 + 10 ⇒ (1) + 10 = 11

Enko manages to keep his gorge from rising, but the endless falling through the Knot has left him a little blurry. "Magic would...be a good idea for retrieving it," he offers, a little weakly.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Gods, that's worse than Rat's cooking..." Ava groans. "Urgh, maybe I shouldn't have eaten so much..."

She seems too nauseated to take notice of the symbol.


retired

As the rest of the group seems overwhelmed and crippled by the horrid stench, Caladius nods admiringly to Lucon and Enko.

"I wasn't joking. Wouldn't you all rather look at those other doors? Best not to pass through," he gestures to the fetid pool, "that unless we absolutely have to, right?"


Making an intuitive leap here.

When the others explain the distances involved, Corneleous is able to compose himself long enough to cast Mage Hand and propel the small symbol over to the shoreline.

The black disc rests on a black chain and has a holy symbol inscribed on it.

K: Religion DC10:
It's the symbol for Asmodeus.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Kn Religion: 1d20 + 6 ⇒ (6) + 6 = 12

Enko regards the disc coolly. "'Darkness and Discipline, All Creation Writ And Sealed.' This is of Asmodeus."


retired

Caladius' face twists in disgust as Enko elaborates on the symbol's meaning. "Belongs in that filth if you ask me."

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Not all Asmodeus worshipers are evil, you know. He does have a few law abiding, morally grey fans.

The Viscount considers taking a level of cleric. Detect magic on the symbol. spellcraft 1d20 + 11 ⇒ (7) + 11 = 18 if it has any extra properties.

The Viscount is careful not to touch it, and floats it gently into a small leather pouch when he's completed the inspection.


The holy symbol does not detect as magic, but in close quarter it's plain to see there is some type of energy around the holy symbol, but it is not magical.

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